//========================================================================
//
// SplashOutputDev.h
//
// Copyright 2003 Glyph & Cog, LLC
//
//========================================================================

#ifndef SPLASHOUTPUTDEV_H
#define SPLASHOUTPUTDEV_H

#include <aconf.h>

#ifdef USE_GCC_PRAGMAS
#pragma interface
#endif

#include "gtypes.h"
#include "SplashTypes.h"
#include "config.h"
#include "OutputDev.h"
#include "GfxState.h"

class Gfx8BitFont;
class SplashBitmap;
class Splash;
class SplashPath;
class SplashPattern;
class SplashFontEngine;
class SplashFont;
class T3FontCache;
struct T3FontCacheTag;
struct T3GlyphStack;
struct SplashTransparencyGroup;

//------------------------------------------------------------------------

// number of Type 3 fonts to cache
#define splashOutT3FontCacheSize 8

//------------------------------------------------------------------------
// SplashOutputDev
//------------------------------------------------------------------------

class SplashOutputDev: public OutputDev {
public:

  // Constructor.
  SplashOutputDev(SplashColorMode colorModeA, int bitmapRowPadA,
		  GBool reverseVideoA, SplashColorPtr paperColorA,
		  GBool bitmapTopDownA = gTrue,
		  GBool allowAntialiasA = gTrue);


  // Destructor.
  virtual ~SplashOutputDev();

  //----- get info about output device

  // Does this device use upside-down coordinates?
  // (Upside-down means (0,0) is the top left corner of the page.)
  virtual GBool upsideDown() { return bitmapTopDown ^ bitmapUpsideDown; }

  // Does this device use drawChar() or drawString()?
  virtual GBool useDrawChar() { return gTrue; }

  // Does this device use tilingPatternFill()?  If this returns false,
  // tiling pattern fills will be reduced to a series of other drawing
  // operations.
  virtual GBool useTilingPatternFill() { return gTrue; }

  // Does this device use functionShadedFill(), axialShadedFill(), and
  // radialShadedFill()?  If this returns false, these shaded fills
  // will be reduced to a series of other drawing operations.
  virtual GBool useShadedFills() { return gTrue; }

  // Does this device use beginType3Char/endType3Char?  Otherwise,
  // text in Type 3 fonts will be drawn with drawChar/drawString.
  virtual GBool interpretType3Chars() { return gTrue; }



  //----- initialization and control

  // Start a page.
  virtual void startPage(int pageNum, GfxState *state);

  // End a page.
  virtual void endPage();

  //----- save/restore graphics state
  virtual void saveState(GfxState *state);
  virtual void restoreState(GfxState *state);

  //----- update graphics state
  virtual void updateAll(GfxState *state);
  virtual void updateCTM(GfxState *state, double m11, double m12,
			 double m21, double m22, double m31, double m32);
  virtual void updateLineDash(GfxState *state);
  virtual void updateFlatness(GfxState *state);
  virtual void updateLineJoin(GfxState *state);
  virtual void updateLineCap(GfxState *state);
  virtual void updateMiterLimit(GfxState *state);
  virtual void updateLineWidth(GfxState *state);
  virtual void updateStrokeAdjust(GfxState *state);
  virtual void updateFillColor(GfxState *state);
  virtual void updateStrokeColor(GfxState *state);
  virtual void updateBlendMode(GfxState *state);
  virtual void updateFillOpacity(GfxState *state);
  virtual void updateStrokeOpacity(GfxState *state);
  virtual void updateRenderingIntent(GfxState *state);
  virtual void updateTransfer(GfxState *state);

  //----- update text state
  virtual void updateFont(GfxState *state);

  //----- path painting
  virtual void stroke(GfxState *state);
  virtual void fill(GfxState *state);
  virtual void eoFill(GfxState *state);
  virtual void tilingPatternFill(GfxState *state, Gfx *gfx, Object *strRef,
				 int paintType, int tilingType, Dict *resDict,
				 double *mat, double *bbox,
				 int x0, int y0, int x1, int y1,
				 double xStep, double yStep);
  virtual GBool axialShadedFill(GfxState *state, GfxAxialShading *shading);
  virtual GBool radialShadedFill(GfxState *state, GfxRadialShading *shading);

  //----- path clipping
  virtual void clip(GfxState *state);
  virtual void eoClip(GfxState *state);
  virtual void clipToStrokePath(GfxState *state);

  //----- text drawing
  virtual void drawChar(GfxState *state, double x, double y,
			double dx, double dy,
			double originX, double originY,
			CharCode code, int nBytes, Unicode *u, int uLen);
  virtual GBool beginType3Char(GfxState *state, double x, double y,
			       double dx, double dy,
			       CharCode code, Unicode *u, int uLen);
  virtual void endType3Char(GfxState *state);
  virtual void endTextObject(GfxState *state);

  //----- image drawing
  virtual void drawImageMask(GfxState *state, Object *ref, Stream *str,
			     int width, int height, GBool invert,
			     GBool inlineImg, GBool interpolate);
  virtual void setSoftMaskFromImageMask(GfxState *state,
					Object *ref, Stream *str,
					int width, int height, GBool invert,
					GBool inlineImg, GBool interpolate);
  virtual void drawImage(GfxState *state, Object *ref, Stream *str,
			 int width, int height, GfxImageColorMap *colorMap,
			 int *maskColors, GBool inlineImg, GBool interpolate);
  virtual void drawMaskedImage(GfxState *state, Object *ref, Stream *str,
			       int width, int height,
			       GfxImageColorMap *colorMap,
			       Stream *maskStr, int maskWidth, int maskHeight,
			       GBool maskInvert, GBool interpolate);
  virtual void drawSoftMaskedImage(GfxState *state, Object *ref, Stream *str,
				   int width, int height,
				   GfxImageColorMap *colorMap,
				   Stream *maskStr,
				   int maskWidth, int maskHeight,
				   GfxImageColorMap *maskColorMap,
				   double *matte, GBool interpolate);

  //----- Type 3 font operators
  virtual void type3D0(GfxState *state, double wx, double wy);
  virtual void type3D1(GfxState *state, double wx, double wy,
		       double llx, double lly, double urx, double ury);

  //----- transparency groups and soft masks
  virtual void beginTransparencyGroup(GfxState *state, double *bbox,
				      GfxColorSpace *blendingColorSpace,
				      GBool isolated, GBool knockout,
				      GBool forSoftMask);
  virtual void endTransparencyGroup(GfxState *state);
  virtual void paintTransparencyGroup(GfxState *state, double *bbox);
  virtual void setSoftMask(GfxState *state, double *bbox, GBool alpha,
			   Function *transferFunc, GfxColor *backdropColor);
  virtual void clearSoftMask(GfxState *state);

  //----- special access

  // Called to indicate that a new PDF document has been loaded.
  void startDoc(XRef *xrefA);

  void setStartPageCallback(void (*cbk)(void *data), void *data)
    { startPageCbk = cbk; startPageCbkData = data; }
 
  void setPaperColor(SplashColorPtr paperColorA);

  GBool isReverseVideo() { return reverseVideo; }
  void setReverseVideo(GBool reverseVideoA) { reverseVideo = reverseVideoA; }

  // Get the bitmap and its size.
  SplashBitmap *getBitmap() { return bitmap; }
  int getBitmapWidth();
  int getBitmapHeight();

  // Returns the last rasterized bitmap, transferring ownership to the
  // caller.
  SplashBitmap *takeBitmap();

  // Set this flag to true to generate an upside-down bitmap (useful
  // for Windows BMP files).
  void setBitmapUpsideDown(GBool f) { bitmapUpsideDown = f; }

  // Setting this to true disables the final composite (with the
  // opaque paper color), resulting in transparent output.
  void setNoComposite(GBool f) { noComposite = f; }

  // Get the Splash object.
  Splash *getSplash() { return splash; }

  // Get the modified region.
  void getModRegion(int *xMin, int *yMin, int *xMax, int *yMax);

  // Clear the modified region.
  void clearModRegion();

  // Set the Splash fill color.
  void setFillColor(int r, int g, int b);

  // Get a font object for a Base-14 font, using the Latin-1 encoding.
  SplashFont *getFont(GString *name, SplashCoord *textMatA);

  SplashFont *getCurrentFont() { return font; }

  // If <skipTextA> is true, don't draw horizontal text.
  // If <skipRotatedTextA> is true, don't draw rotated (non-horizontal) text.
  void setSkipText(GBool skipHorizTextA, GBool skipRotatedTextA)
    { skipHorizText = skipHorizTextA; skipRotatedText = skipRotatedTextA; }

  int getNestCount() { return nestCount; }


  // Get the screen parameters.
  SplashScreenParams *getScreenParams() { return &screenParams; }

#if 1 //~tmp: turn off anti-aliasing temporarily
  virtual void setInShading(GBool sh);
#endif

private:

  void setupScreenParams(double hDPI, double vDPI);
  SplashPattern *getColor(GfxGray gray);
  SplashPattern *getColor(GfxRGB *rgb);
#if SPLASH_CMYK
  SplashPattern *getColor(GfxCMYK *cmyk);
#endif
  void getColor(GfxGray gray, SplashColorPtr color);
  void getColor(GfxRGB *rgb, SplashColorPtr color);
#if SPLASH_CMYK
  void getColor(GfxCMYK *cmyk, SplashColorPtr color);
#endif
  void setOverprintMask(GfxState *state, GfxColorSpace *colorSpace,
			GBool overprintFlag, int overprintMode,
			GfxColor *singleColor);
  void computeShadingColor(GfxState *state,
			   SplashColorMode mode,
			   GfxColor *color,
			   SplashColorPtr sColor);
  SplashPath *convertPath(GfxState *state, GfxPath *path,
			  GBool dropEmptySubpaths);
  void doUpdateFont(GfxState *state);
  void drawType3Glyph(GfxState *state, T3FontCache *t3Font,
		      T3FontCacheTag *tag, Guchar *data);
  static GBool imageMaskSrc(void *data, Guchar *line);
  static GBool imageSrc(void *data, SplashColorPtr colorLine,
			Guchar *alphaLine);
  static GBool alphaImageSrc(void *data, SplashColorPtr line,
			     Guchar *alphaLine);
  static GBool maskedImageSrc(void *data, SplashColorPtr line,
			      Guchar *alphaLine);
  static GBool softMaskMatteImageSrc(void *data,
				     SplashColorPtr colorLine,
				     Guchar *alphaLine);
  void reduceImageResolution(Stream *str, double *mat,
			     int *width, int *height);
  void clearMaskRegion(GfxState *state,
		       Splash *maskSplash,
		       double xMin, double yMin,
		       double xMax, double yMax);
  void copyState(Splash *oldSplash, GBool copyColors);

  SplashColorMode colorMode;
  int bitmapRowPad;
  GBool bitmapTopDown;
  GBool bitmapUpsideDown;
  GBool noComposite;
  GBool allowAntialias;
  GBool vectorAntialias;
  GBool reverseVideo;		// reverse video mode
  SplashColor paperColor;	// paper color
  SplashScreenParams screenParams;
  GBool skipHorizText;
  GBool skipRotatedText;

  XRef *xref;			// xref table for current document

  SplashBitmap *bitmap;
  Splash *splash;
  SplashFontEngine *fontEngine;

  T3FontCache *			// Type 3 font cache
    t3FontCache[splashOutT3FontCacheSize];
  int nT3Fonts;			// number of valid entries in t3FontCache
  T3GlyphStack *t3GlyphStack;	// Type 3 glyph context stack

  SplashFont *font;		// current font
  GBool needFontUpdate;		// set when the font needs to be updated
  SplashPath *textClipPath;	// clipping path built with text object

  SplashTransparencyGroup *	// transparency group stack
    transpGroupStack;

  int nestCount;

  void (*startPageCbk)(void *data);
  void *startPageCbkData;
};

#endif
