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//
//
// 
// Andrew Walkden  24th October 1996
// G4OpenGLTransform3D provides OpenGL style transformation matrix
// from G4Transform3D.

#if defined (G4VIS_BUILD_OPENGL_DRIVER) || defined (G4VIS_USE_OPENGL)

#ifndef G4OPENGLTRANSFORM3D_HH
#define G4OPENGLTRANSFORM3D_HH

#include "G4Transform3D.hh"
#include "G4OpenGL.hh"

class G4OpenGLTransform3D {
public:
  G4OpenGLTransform3D (const G4Transform3D &t);
  const GLdouble* GetGLMatrix () {return m;}
private:
  GLdouble m[16];
};

#endif

#endif
