| Irrlicht 3D Engine |

irr::scene::IQ3LevelMesh Member List
This is the complete list of members for irr::scene::IQ3LevelMesh, including all inherited members.

drop() const | irr::IReferenceCounted | `[inline]`
getAnimationSpeed() const =0 | irr::scene::IAnimatedMesh | `[pure virtual]`
getBoundingBox() const =0 | irr::scene::IMesh | `[pure virtual]`
getBrushEntityMesh(s32 num) const =0 | irr::scene::IQ3LevelMesh | `[pure virtual]`
getBrushEntityMesh(quake3::IEntity &ent) const =0 | irr::scene::IQ3LevelMesh | `[pure virtual]`
getDebugName() const | irr::IReferenceCounted | `[inline]`
getEntityList()=0 | irr::scene::IQ3LevelMesh | `[pure virtual]`
getFrameCount() const =0 | irr::scene::IAnimatedMesh | `[pure virtual]`
getMesh(s32 frame, s32 detailLevel=255, s32 startFrameLoop=-1, s32 endFrameLoop=-1)=0 | irr::scene::IAnimatedMesh | `[pure virtual]`
getMeshBuffer(u32 nr) const =0 | irr::scene::IMesh | `[pure virtual]`
getMeshBuffer(const video::SMaterial &material) const =0 | irr::scene::IMesh | `[pure virtual]`
getMeshBufferCount() const =0 | irr::scene::IMesh | `[pure virtual]`
getMeshType() const | irr::scene::IAnimatedMesh | `[inline, virtual]`
getReferenceCount() const | irr::IReferenceCounted | `[inline]`
getShader(const c8 *filename, bool fileNameIsValid=true)=0 | irr::scene::IQ3LevelMesh | `[pure virtual]`
getShader(u32 index) const =0 | irr::scene::IQ3LevelMesh | `[pure virtual]`
grab() const | irr::IReferenceCounted | `[inline]`
IReferenceCounted() | irr::IReferenceCounted | `[inline]`
setAnimationSpeed(f32 fps)=0 | irr::scene::IAnimatedMesh | `[pure virtual]`
setBoundingBox(const core::aabbox3df &box)=0 | irr::scene::IMesh | `[pure virtual]`
setDebugName(const c8 *newName) | irr::IReferenceCounted | `[inline, protected]`
setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)=0 | irr::scene::IMesh | `[pure virtual]`
setHardwareMappingHint(E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)=0 | irr::scene::IMesh | `[pure virtual]`
setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue)=0 | irr::scene::IMesh | `[pure virtual]`
~IReferenceCounted() | irr::IReferenceCounted | `[inline, virtual]`