| Irrlicht 3D Engine |

irr::scene::IAnimatedMeshMD2 Member List
This is the complete list of members for irr::scene::IAnimatedMeshMD2, including all inherited members.

drop() const | irr::IReferenceCounted | `[inline]`
getAnimationCount() const =0 | irr::scene::IAnimatedMeshMD2 | `[pure virtual]`
getAnimationName(s32 nr) const =0 | irr::scene::IAnimatedMeshMD2 | `[pure virtual]`
getAnimationSpeed() const =0 | irr::scene::IAnimatedMesh | `[pure virtual]`
getBoundingBox() const =0 | irr::scene::IMesh | `[pure virtual]`
getDebugName() const | irr::IReferenceCounted | `[inline]`
getFrameCount() const =0 | irr::scene::IAnimatedMesh | `[pure virtual]`
getFrameLoop(EMD2_ANIMATION_TYPE l, s32 &outBegin, s32 &outEnd, s32 &outFPS) const =0 | irr::scene::IAnimatedMeshMD2 | `[pure virtual]`
getFrameLoop(const c8 *name, s32 &outBegin, s32 &outEnd, s32 &outFPS) const =0 | irr::scene::IAnimatedMeshMD2 | `[pure virtual]`
getMesh(s32 frame, s32 detailLevel=255, s32 startFrameLoop=-1, s32 endFrameLoop=-1)=0 | irr::scene::IAnimatedMesh | `[pure virtual]`
getMeshBuffer(u32 nr) const =0 | irr::scene::IMesh | `[pure virtual]`
getMeshBuffer(const video::SMaterial &material) const =0 | irr::scene::IMesh | `[pure virtual]`
getMeshBufferCount() const =0 | irr::scene::IMesh | `[pure virtual]`
getMeshType() const | irr::scene::IAnimatedMesh | `[inline, virtual]`
getReferenceCount() const | irr::IReferenceCounted | `[inline]`
grab() const | irr::IReferenceCounted | `[inline]`
IReferenceCounted() | irr::IReferenceCounted | `[inline]`
setAnimationSpeed(f32 fps)=0 | irr::scene::IAnimatedMesh | `[pure virtual]`
setBoundingBox(const core::aabbox3df &box)=0 | irr::scene::IMesh | `[pure virtual]`
setDebugName(const c8 *newName) | irr::IReferenceCounted | `[inline, protected]`
setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)=0 | irr::scene::IMesh | `[pure virtual]`
setHardwareMappingHint(E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)=0 | irr::scene::IMesh | `[pure virtual]`
setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue)=0 | irr::scene::IMesh | `[pure virtual]`
~IReferenceCounted() | irr::IReferenceCounted | `[inline, virtual]`