// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _Graphic3d_Texture1Dmanual_HeaderFile
#define _Graphic3d_Texture1Dmanual_HeaderFile

#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Graphic3d_Texture1Dmanual.hxx>

#include <Graphic3d_Texture1D.hxx>
#include <Graphic3d_NameOfTexture1D.hxx>
#include <Image_PixMap_Handle.hxx>
class TCollection_AsciiString;


//! This class provides the implementation of a manual 1D texture.
//! you MUST provides texture coordinates on your facets if you want to see your texture.
class Graphic3d_Texture1Dmanual : public Graphic3d_Texture1D
{

public:

  
  //! Creates a texture from the file FileName.
  Standard_EXPORT Graphic3d_Texture1Dmanual(const TCollection_AsciiString& theFileName);
  
  //! Create a texture from a predefined texture name set.
  Standard_EXPORT Graphic3d_Texture1Dmanual(const Graphic3d_NameOfTexture1D theNOT);
  
  //! Creates a texture from the pixmap.
  Standard_EXPORT Graphic3d_Texture1Dmanual(const Image_PixMap_Handle& thePixMap);




  DEFINE_STANDARD_RTTI(Graphic3d_Texture1Dmanual)

protected:




private: 




};







#endif // _Graphic3d_Texture1Dmanual_HeaderFile
