// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _gp_Ax2d_HeaderFile
#define _gp_Ax2d_HeaderFile

#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Macro.hxx>

#include <gp_Pnt2d.hxx>
#include <gp_Dir2d.hxx>
#include <Standard_Storable.hxx>
#include <Standard_Boolean.hxx>
#include <Standard_Real.hxx>
#include <Standard_PrimitiveTypes.hxx>
class gp_Pnt2d;
class gp_Dir2d;
class gp_Trsf2d;
class gp_Vec2d;


Standard_EXPORT const Handle(Standard_Type)& STANDARD_TYPE(gp_Ax2d);


//! Describes an axis in the plane (2D space).
//! An axis is defined by:
//! -   its origin (also referred to as its "Location point"),   and
//! -   its unit vector (referred to as its "Direction").
//! An axis implicitly defines a direct, right-handed
//! coordinate system in 2D space by:
//! -   its origin,
//! - its "Direction" (giving the "X Direction" of the coordinate system), and
//! -   the unit vector normal to "Direction" (positive angle
//! measured in the trigonometric sense).
//! An axis is used:
//! -   to describe 2D geometric entities (for example, the
//! axis which defines angular coordinates on a circle).
//! It serves for the same purpose as the STEP function
//! "axis placement one axis", or
//! -   to define geometric transformations (axis of
//! symmetry, axis of rotation, and so on).
//! Note: to define a left-handed 2D coordinate system, use gp_Ax22d.
class gp_Ax2d 
{

public:

  DEFINE_STANDARD_ALLOC

  
  //! Creates an axis object representing X axis of
  //! the reference co-ordinate system.
    gp_Ax2d();
  

  //! Creates an Ax2d. <P> is the "Location" point of
  //! the axis placement and V is the "Direction" of
  //! the axis placement.
    gp_Ax2d(const gp_Pnt2d& P, const gp_Dir2d& V);
  
  //! Changes the "Location" point (origin) of <me>.
      void SetLocation (const gp_Pnt2d& Locat) ;
  
  //! Changes the direction of <me>.
      void SetDirection (const gp_Dir2d& V) ;
  
  //! Returns the origin of <me>.
     const  gp_Pnt2d& Location()  const;
  
  //! Returns the direction of <me>.
     const  gp_Dir2d& Direction()  const;
  

  //! Returns True if  :
  //! . the angle between <me> and <Other> is lower or equal
  //! to <AngularTolerance> and
  //! . the distance between <me>.Location() and <Other> is lower
  //! or equal to <LinearTolerance> and
  //! . the distance between <Other>.Location() and <me> is lower
  //! or equal to LinearTolerance.
  Standard_EXPORT   Standard_Boolean IsCoaxial (const gp_Ax2d& Other, const Standard_Real AngularTolerance, const Standard_Real LinearTolerance)  const;
  
  //! Returns true if this axis and the axis Other are normal to
  //! each other. That is, if the angle between the two axes is equal to Pi/2 or -Pi/2.
  //! Note: the tolerance criterion is given by AngularTolerance.
      Standard_Boolean IsNormal (const gp_Ax2d& Other, const Standard_Real AngularTolerance)  const;
  
  //! Returns true if this axis and the axis Other are parallel,
  //! and have opposite orientations. That is, if the angle
  //! between the two axes is equal to Pi or -Pi.
  //! Note: the tolerance criterion is given by AngularTolerance.
      Standard_Boolean IsOpposite (const gp_Ax2d& Other, const Standard_Real AngularTolerance)  const;
  
  //! Returns true if this axis and the axis Other are parallel,
  //! and have either the same or opposite orientations. That
  //! is, if the angle between the two axes is equal to 0, Pi or -Pi.
  //! Note: the tolerance criterion is given by AngularTolerance.
      Standard_Boolean IsParallel (const gp_Ax2d& Other, const Standard_Real AngularTolerance)  const;
  

  //! Computes the angle, in radians, between this axis and
  //! the axis Other. The value of the angle is between -Pi and Pi.
      Standard_Real Angle (const gp_Ax2d& Other)  const;
  
  //! Reverses the direction of <me> and assigns the result to this axis.
      void Reverse() ;
  

  //! Computes a new axis placement with a direction opposite to
  //! the direction of <me>.
      gp_Ax2d Reversed()  const;
  
  Standard_EXPORT   void Mirror (const gp_Pnt2d& P) ;
  

  //! Performs the symmetrical transformation of an axis
  //! placement with respect to the point P which is the
  //! center of the symmetry.
  Standard_EXPORT   gp_Ax2d Mirrored (const gp_Pnt2d& P)  const;
  
  Standard_EXPORT   void Mirror (const gp_Ax2d& A) ;
  

  //! Performs the symmetrical transformation of an axis
  //! placement with respect to an axis placement which
  //! is the axis of the symmetry.
  Standard_EXPORT   gp_Ax2d Mirrored (const gp_Ax2d& A)  const;
  
      void Rotate (const gp_Pnt2d& P, const Standard_Real Ang) ;
  

  //! Rotates an axis placement. <P> is the center of the
  //! rotation . Ang is the angular value of the rotation
  //! in radians.
      gp_Ax2d Rotated (const gp_Pnt2d& P, const Standard_Real Ang)  const;
  
  Standard_EXPORT   void Scale (const gp_Pnt2d& P, const Standard_Real S) ;
  

  //! Applies a scaling transformation on the axis placement.
  //! The "Location" point of the axisplacement is modified.
  //! The "Direction" is reversed if the scale is negative.
      gp_Ax2d Scaled (const gp_Pnt2d& P, const Standard_Real S)  const;
  
      void Transform (const gp_Trsf2d& T) ;
  
  //! Transforms an axis placement with a Trsf.
      gp_Ax2d Transformed (const gp_Trsf2d& T)  const;
  
      void Translate (const gp_Vec2d& V) ;
  

  //! Translates an axis placement in the direction of the vector
  //! <V>. The magnitude of the translation is the vector's magnitude.
      gp_Ax2d Translated (const gp_Vec2d& V)  const;
  
      void Translate (const gp_Pnt2d& P1, const gp_Pnt2d& P2) ;
  

  //! Translates an axis placement from the point <P1> to the
  //! point <P2>.
      gp_Ax2d Translated (const gp_Pnt2d& P1, const gp_Pnt2d& P2)  const;
    const gp_Pnt2d& _CSFDB_Getgp_Ax2dloc() const { return loc; }
    const gp_Dir2d& _CSFDB_Getgp_Ax2dvdir() const { return vdir; }



protected:




private: 


  gp_Pnt2d loc;
  gp_Dir2d vdir;


};


#include <gp_Ax2d.lxx>





#endif // _gp_Ax2d_HeaderFile
