// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _V3d_ColorScaleLayerItem_HeaderFile
#define _V3d_ColorScaleLayerItem_HeaderFile

#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_V3d_ColorScaleLayerItem.hxx>

#include <Handle_V3d_ColorScale.hxx>
#include <Visual3d_LayerItem.hxx>
class V3d_ColorScale;


//! This class is drawable unit of ColorScale of 2d scene
class V3d_ColorScaleLayerItem : public Visual3d_LayerItem
{

public:

  
  //! Creates a layer item
  Standard_EXPORT V3d_ColorScaleLayerItem(const Handle(V3d_ColorScale)& aColorScale);
  
  //! virtual function for recompute 2D
  //! presentation (empty by default)
  Standard_EXPORT virtual   void ComputeLayerPrs() ;
  
  //! virtual function for recompute 2D
  //! presentation (empty by default)
  Standard_EXPORT virtual   void RedrawLayerPrs() ;




  DEFINE_STANDARD_RTTI(V3d_ColorScaleLayerItem)

protected:




private: 


  Handle(V3d_ColorScale) MyColorScale;


};







#endif // _V3d_ColorScaleLayerItem_HeaderFile
