import { S as ShaderStore } from './index-BeVTUo08.js';

// Do not edit.
const name = "bumpVertexDeclaration";
const shader = `#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
#if defined(TANGENT) && defined(NORMAL) 
varying vTBN0: vec3f;varying vTBN1: vec3f;varying vTBN2: vec3f;
#endif
#endif
`;
// Sideeffect
if (!ShaderStore.IncludesShadersStoreWGSL[name]) {
    ShaderStore.IncludesShadersStoreWGSL[name] = shader;
}
//# sourceMappingURL=bumpVertexDeclaration-CVt6jQ2v.js.map
