/****************************************************************************
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****************************************************************************/

#ifndef QSGATLASTEXTURE_P_H
#define QSGATLASTEXTURE_P_H

#include <QtCore/QSize>

#include <QtGui/qopengl.h>

#include <QtQuick/QSGTexture>
#include <QtQuick/private/qsgtexture_p.h>
#include <QtQuick/private/qsgareaallocator_p.h>

QT_BEGIN_NAMESPACE

namespace QSGAtlasTexture
{

class Texture;
class Atlas;

class Manager : public QObject
{
    Q_OBJECT

public:
    Manager();
    ~Manager();

    QSGTexture *create(const QImage &image);
    void invalidate();

private:
    Atlas *m_atlas;

    QSize m_atlas_size;
    int m_atlas_size_limit;
};

class Atlas : public QObject
{
public:
    Atlas(const QSize &size);
    ~Atlas();

    void invalidate();

    int textureId() const;
    void bind(QSGTexture::Filtering filtering);

    void upload(Texture *texture);
    void uploadBgra(Texture *texture);

    Texture *create(const QImage &image);
    void remove(Texture *t);

    QSize size() const { return m_size; }

private:
    QSGAreaAllocator m_allocator;
    GLuint m_texture_id;
    QSize m_size;
    QList<Texture *> m_pending_uploads;

    GLuint m_internalFormat;
    GLuint m_externalFormat;

    uint m_allocated : 1;
    uint m_use_bgra_fallback: 1;

    uint m_debug_overlay : 1;
};

class Texture : public QSGTexture
{
    Q_OBJECT
public:
    Texture(Atlas *atlas, const QRect &textureRect, const QImage &image);
    ~Texture();

    int textureId() const { return m_atlas->textureId(); }
    QSize textureSize() const { return m_allocated_rect_without_padding.size(); }
    bool hasAlphaChannel() const { return m_image.hasAlphaChannel(); }
    bool hasMipmaps() const { return false; }
    bool isAtlasTexture() const { return true; }

    QRectF normalizedTextureSubRect() const { return m_texture_coords_rect; }

    QRect atlasSubRect() const { return m_allocated_rect; }
    QRect atlasSubRectWithoutPadding() const { return m_allocated_rect_without_padding; }

    bool isTexture() const { return true; }

    QSGTexture *removedFromAtlas() const;

    const QImage &image() const { return m_image; }

    void bind();

private:
    QRect m_allocated_rect_without_padding;
    QRect m_allocated_rect;
    QRectF m_texture_coords_rect;

    QImage m_image;

    Atlas *m_atlas;

    mutable QSGPlainTexture *m_nonatlas_texture;

};

}

QT_END_NAMESPACE

#endif
