- Qt 6.9
- Qt GUI
- Qt GUI Private C++ Classes
- Qt 6.9.3 Reference Documentation

Upgrading from Qt 5

# Qt GUI Private C++ Classes

Provides access to private GUI functionality. More...

## Classes

QRhi | Accelerated 2D/3D graphics API abstraction
QRhiBuffer | Vertex, index, or uniform (constant) buffer resource
QRhiBuffer::NativeBuffer | Contains information about the underlying native resources of a buffer
QRhiColorAttachment | Describes the a single color attachment of a render target
QRhiCommandBuffer | Command buffer resource
QRhiComputePipeline | Compute pipeline state resource
QRhiD3D11InitParams | Direct3D 11 specific initialization parameters
QRhiD3D11NativeHandles | Holds the D3D device and device context used by the QRhi
QRhiD3D12CommandBufferNativeHandles | Holds the ID3D12GraphicsCommandList1 object that is backing a QRhiCommandBuffer
QRhiD3D12InitParams | Direct3D 12 specific initialization parameters
QRhiD3D12NativeHandles | Holds the D3D12 device used by the QRhi
QRhiDepthStencilClearValue | Specifies clear values for a depth or stencil buffer
QRhiDriverInfo | Describes the physical device, adapter, or graphics API implementation that is used by an initialized QRhi
QRhiGles2InitParams | OpenGL specific initialization parameters
QRhiGles2NativeHandles | Holds the OpenGL context used by the QRhi
QRhiGraphicsPipeline | Graphics pipeline state resource
QRhiGraphicsPipeline::StencilOpState | Describes the stencil operation state
QRhiGraphicsPipeline::TargetBlend | Describes the blend state for one color attachment
QRhiInitParams | Base class for backend-specific initialization parameters
QRhiMetalCommandBufferNativeHandles | Holds the MTLCommandBuffer and MTLRenderCommandEncoder objects that are backing a QRhiCommandBuffer
QRhiMetalInitParams | Metal specific initialization parameters
QRhiMetalNativeHandles | Holds the Metal device used by the QRhi
QRhiNativeHandles | Base class for classes exposing backend-specific collections of native resource objects
QRhiNullInitParams | Null backend specific initialization parameters
QRhiNullNativeHandles | Empty
QRhiReadbackDescription | Describes a readback (reading back texture contents from possibly GPU-only memory) operation
QRhiReadbackResult | Describes the results of a potentially asynchronous buffer or texture readback operation
QRhiRenderBuffer | Renderbuffer resource
QRhiRenderBuffer::NativeRenderBuffer | Wraps a native renderbuffer object
QRhiRenderPassDescriptor | Render pass resource
QRhiRenderTarget | Represents an onscreen (swapchain) or offscreen (texture) render target
QRhiResource | Base class for classes encapsulating native resource objects
QRhiResourceUpdateBatch | Records upload and copy type of operations
QRhiSampler | Sampler resource
QRhiScissor | Specifies a scissor rectangle
QRhiShaderResourceBinding | Describes the shader resource for a single binding point
QRhiShaderResourceBindings | Encapsulates resources for making buffer, texture, sampler resources visible to shaders
QRhiShaderStage | Specifies the type and the shader code for a shader stage in the pipeline
QRhiShadingRateMap | An object that wraps a texture or another kind of native 3D API object
QRhiShadingRateMap::NativeShadingRateMap | Wraps a native shading rate map
QRhiStats | Statistics provided from the underlying memory allocator
QRhiSwapChain | Swapchain resource
QRhiSwapChainHdrInfo | Describes the high dynamic range related information of the swapchain's associated output
QRhiSwapChainProxyData | Opaque data describing native objects needed to set up a swapchain
QRhiSwapChainRenderTarget | Swapchain render target resource
QRhiTexture | Texture resource
QRhiTexture::NativeTexture | Contains information about the underlying native resources of a texture
QRhiTexture::ViewFormat | Specifies the view format for reading or writing from or to the texture
QRhiTextureCopyDescription | Describes a texture-to-texture copy operation
QRhiTextureRenderTarget | Texture render target resource
QRhiTextureRenderTargetDescription | Describes the color and depth or depth/stencil attachments of a render target
QRhiTextureSubresourceUploadDescription | Describes the source for one mip level in a layer in a texture upload operation
QRhiTextureUploadDescription | Describes a texture upload operation
QRhiTextureUploadEntry | Describes one layer (face for cubemaps, slice for 3D textures, element for texture arrays) in a texture upload operation
QRhiVertexInputAttribute | Describes a single vertex input element
QRhiVertexInputBinding | Describes a vertex input binding
QRhiVertexInputLayout | Describes the layout of vertex inputs consumed by a vertex shader
QRhiViewport | Specifies a viewport rectangle
QRhiVulkanCommandBufferNativeHandles | Holds the Vulkan command buffer object that is backing a QRhiCommandBuffer
QRhiVulkanInitParams | Vulkan specific initialization parameters
QRhiVulkanNativeHandles | Collects device, queue, and other Vulkan objects that are used by the QRhi
QRhiVulkanRenderPassNativeHandles | Holds the Vulkan render pass object backing a QRhiRenderPassDescriptor

## Detailed Description

Use the following CMake commands in your `CMakeLists.txt` to access private Qt GUI APIs:

     find_package(Qt6 REQUIRED COMPONENTS Gui)
     target_link_libraries(mytarget PRIVATE Qt6::GuiPrivate)