<?xml version="1.0" ?>
<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.2-Based Variant V1.1//EN" "dtd/kdex.dtd" [
  <!ENTITY kappname "&kmines;">
  <!ENTITY package "kdegames">
  <!ENTITY % addindex "IGNORE">
  <!ENTITY % Italian "INCLUDE"
> <!-- change language only here -->
]>

<book lang="&language;">

<bookinfo>
<title
>Manuale di &kmines;</title>

<authorgroup>
<author
><firstname
>Nicolas</firstname
> <surname
>Hadacek</surname
> <affiliation
> <address
><email
>hadacek@kde.org</email
></address>
</affiliation>
</author>
<author
><firstname
>Michael</firstname
> <surname
>McBride</surname
> <affiliation
><address
><email
>mmcbride@ematic.org</email
></address
></affiliation>
</author>
<othercredit role="developer"
><firstname
>Nicolas</firstname
> <surname
>Hadacek</surname
> <affiliation
> <address
><email
>hadacek@kde.org</email
></address>
</affiliation>
<contrib
>Sviluppatore</contrib>
</othercredit>
<othercredit role="reviewer"
><firstname
>Lauri</firstname
> <surname
>Watts</surname
> <affiliation
><address
><email
>lauri@kde.org</email
></address
></affiliation>
<contrib
>Riesaminatore</contrib>
</othercredit>
<othercredit role="translator"
><firstname
>Andrea</firstname
><surname
>Celli</surname
><affiliation
><address
><email
>a.celli@caltanet.it</email
></address
></affiliation
><contrib
>Traduzione della documentazione</contrib
></othercredit
> 
</authorgroup>

<copyright>
<year
>2000</year>
<holder
>Nicolas Hadacek, Michael McBride</holder>
</copyright>

<legalnotice
>&FDLNotice;</legalnotice>

<date
>2004-01-12</date>
<releaseinfo
>2.1.8</releaseinfo>

<abstract
><para
>&kmines; è la versione per KDE del classico gioco del campo minato</para
></abstract>

<keywordset>
<keyword
>KDE</keyword>
<keyword
>gioco</keyword>
<keyword
>campo minato</keyword>
</keywordset>

</bookinfo>

<chapter id="introduction">
<title
>Introduzione</title>

<para
>&kmines; is the classic Minesweeper game. You must uncover all the empty squares without blowing up a mine.</para>

<para
>When you uncover a square, a number appears: it indicates how many mines surround this square. If there is no number the neighboring squares are automatically uncovered. When you find a square that you are sure contains a mine, it is <emphasis
>very</emphasis
> useful to put a flag on it (by right-clicking).</para>

</chapter>

<chapter id="how-to-play">
<title
>Come si gioca</title>

<para
>You have to use the mouse and its three buttons to uncover or to flag the squares (with two-buttoned mice, clicking the <mousebutton
>middle</mousebutton
> button is generally achieved by simultaneously pressing the <mousebutton
>left</mousebutton
> and the <mousebutton
>right</mousebutton
> buttons). Here are the details:</para>

<itemizedlist>
<listitem
><para
>The <mousebutton
>left</mousebutton
> button will uncover a square. If there is a bomb below that square, the bomb will explode, and the game will be over.</para>
<para
>If there is not a bomb under the square, a number will appear. That is the number of neighboring squares that contain bombs. <quote
>Which ones?</quote
> you ask: That's the point of the game.</para>
<para
>For each square (excluding edge and corner squares), there are 8 neighboring squares.</para>
<para
>If none of the neighboring squares has a bomb, then a blank will be shown under the square, and all neighboring squares will be automatically uncovered.</para>
<note
><para
><mousebutton
>Left</mousebutton
> clicking a flagged square is safe and does nothing.</para
></note
></listitem>
<listitem
><para
>The <mousebutton
>right</mousebutton
> button will mark a square as containing a mine (by drawing a red flag on it) or, if the option is set, as being uncertain (by drawing a question mark on it). The uncertain tag can be useful when you are puzzled about the positions of mines.</para
></listitem>
<listitem
><para
>The <mousebutton
>middle</mousebutton
> button will clear the surrounding squares if the right number of squares is already flagged. It is very useful since it is much quicker than uncovering all individual squares.</para>
<warning
><para
>If your flags are not properly positioned, you will explode a bomb.</para
></warning
></listitem>
<listitem
><para
>Premendo la <guiicon
>faccina gialla</guiicon
> viene avviata una nuova partita.</para
></listitem>
</itemizedlist>

<note
><para
>Queste sono le impostazioni predefinite. I tasti del mouse possono essere riprogrammati. Per maggiori informazioni vedi la sezione intitolata <link linkend="prefs"
>Opzioni di gioco</link
>.</para
></note>

<sect1 id="screen"
><title
>La finestra di &kmines;</title>

<screenshot>
<screeninfo
>La finestra di &kmines;</screeninfo>
<mediaobject>
<imageobject
><imagedata fileref="kmines1.png"
	     format="PNG"/></imageobject>
<textobject
><phrase
>La finestra di &kmines;</phrase
></textobject>
</mediaobject>
</screenshot>

<para
>La finestra di &kmines; comprende:</para>

<itemizedlist>
<listitem
><para
>Un contatore che mostra il numero di mine ancora da individuare. Ogni volta che metti una bandierina su una casella, il numero scala di uno.</para>
<note
><para
>Questo contatore non valuta se hai ragione o torto, ma solo quante mine ti mancherebbero da individuare per finire il gioco se tu avessi sempre ragione.</para
></note>
<para
>In questo esempio ci sono 10 mine da contrassegnare.</para
></listitem>
<listitem
><para
>Una faccina gialla sorridente. Facendo clic su di essa viene avviata una partita. Se perdi, diventerà triste.</para
></listitem>
<listitem
><para
>The box on the right shows how much time this round has taken. The shortest time for each level is listed as the high score.</para
></listitem>
<listitem
><para
>The playing area. This will vary in size depending on the difficulty level of the game. In this example, it consists of 64 squares. This is where you play the game.</para
></listitem>
<!-- This doesn't seem to be there any more.
<listitem
><para
>A status line at the bottom of the window.  In this example, it
simply says <guilabel
>Game stopped</guilabel
>.</para
></listitem>
-->
</itemizedlist>
</sect1>
</chapter>

<chapter id="prefs"
><title
>Opzioni di gioco</title>
<para
>Le opzioni per &kmines; vengono impostate selezionando <menuchoice
> <guimenu
>Impostazioni</guimenu
><guimenuitem
>Configura &kmines;</guimenuitem
> </menuchoice
> dalla barra dei menu. Verrà così aperta una finestra di dialogo.</para>

<screenshot>
<screeninfo
>Preferenze per &kmines;</screeninfo>
<mediaobject>
<imageobject
><imagedata fileref="kmines2.png" format="PNG"/></imageobject>
<textobject
><phrase
>Preferenze per &kmines;</phrase
></textobject>
</mediaobject>
</screenshot>

<para
>Questa finestra di dialogo è divisa in tre schede.</para>

<variablelist>
<varlistentry>
<term
><guilabel
>Gioco</guilabel
></term>
<listitem>
<para
>The first option, labeled <guilabel
>Enable ? Mark</guilabel
>, determines whether you can mark squares as <quote
>questionable</quote
>. If this option is checked, then right clicking the mouse will first cause a square to be flagged. If you right click again on the same square, the flag will change to a <guiicon
>?</guiicon
>, to indicate you don't know if there is a bomb there or not. If you click again, the square will change back to blank.</para>

<para
>If there is not a mark in front of this option, the first <mousebutton
>right</mousebutton
> mouse click will change the square to a red flag. The second will make it blank again, thus skipping the <guiicon
>?</guiicon
> symbol.</para>

<para
>The next option down, labeled <guilabel
>Enable keyboard</guilabel
>, determines if the keyboard shortcuts will work while playing the game. The default keyboard shortcuts are given in <xref linkend="keys"/>, and can be changed by selecting <menuchoice
><guimenu
>Settings</guimenu
><guimenuitem
>Configure Shortcuts...</guimenuitem
></menuchoice
>.</para>

<note
><para
>The only keyboard shortcuts affected are those responsible for playing the game. Keyboard commands such as <guimenuitem
>New Game</guimenuitem
> and <guimenuitem
>Quit</guimenuitem
>, still work, regardless of this option.</para
></note>

<para
>The <guilabel
>Pause if windows lose focus</guilabel
> option will automatically pause the game if the &kmines; window loses focus. When the game is paused, the gameboard disappears, so you can't use pausing the game as a way to cheat!</para>

<para
>The <guilabel
>"Magic" reveal</guilabel
> option switches on <quote
>Magic reveal</quote
> mode. In this mode, &kmines; does most of the gameplay for you: If you have uncovered enough squares to be able to tell with certainty that a square contains a mine, &kmines; will automatically mark it as a mine, and perform an autoreveal on squares for which it has marked the correct number of mines. Note that when you have this mode switched on, your scores do not count as highscores.</para>


<para
>The last section of this tab allows you to change the action of each of the three mouse buttons. Your options are:</para>

<variablelist>
<varlistentry>
<term
>Rivela</term>
<listitem
><para
>This will reveal the contents of the square. If there is no bomb, then a number will appear. If there is a bomb under that square, then the bomb will explode, and the game will be over.</para
></listitem>
</varlistentry>
<varlistentry>
<term
>Cambia segno</term>
<listitem
><para
>Clicking with this button on a square will mark/unmark with a red flag.</para
></listitem>
</varlistentry>
<varlistentry>
<term
>Auto rivela</term>
<listitem
><para
>Clicking on a square with this button will automatically reveal all neighboring squares that are not marked with red flags. If one of those neighboring squares has a bomb under it, the bomb will explode, and the game will be over.</para
></listitem>
</varlistentry>

<varlistentry>
<term
>Sostituisci segnale</term>
<listitem
><para
>Clicking with this button on a square will cycle through blank, red flag, and question mark.</para
></listitem>
</varlistentry>

<varlistentry>
<term
>Cambia il segno "?"</term>
<listitem
><para
>Clicking with this button on a square will mark/unmark with a question mark.</para
></listitem>
</varlistentry>
</variablelist>
</listitem>
</varlistentry>

<varlistentry>
<term
><guilabel
>Aspetto</guilabel
></term>
<listitem>
<para
>The top option, entitled <guilabel
>case size</guilabel
>, determines the size of each of the squares in the playing area. By default, they are set small. You may want to increase the size if you are working on a very high resolution monitor.</para>

<para
>Il resto di questa scheda riguarda i colori. Per modificarli, basterà fare fare clic sul bottone colorato vicino ad ogni descrizione e scegliere il nuovo colore.</para>
</listitem>
</varlistentry>

<varlistentry>
<term
><guilabel
>Campo minato personalizzato</guilabel
></term>
<listitem>
<para
>Infine, se consideri che le configurazioni proposte non siano abbastanza stimolanti, qui puoi impostare il tuo gioco personalizzato. Usa i cursori per cambiare la <guilabel
>larghezza</guilabel
>, l'<guilabel
>altezza</guilabel
>, e la percentuale del campo di gioco occupata da <guilabel
>Mine</guilabel
>. Il gioco preimpostato ha un 20 per cento del campo occupato da mine. Quindi hai tutta la possibilità di rendere il gioco più difficile.</para>
</listitem>
</varlistentry>

<varlistentry>
<term
>Salvataggio delle modifiche.</term>
<listitem
><para
>Once your changes are complete, click <guibutton
>OK</guibutton
> to make them permanent.</para>

<para
>Se vuoi rinunciare alle tue modifiche, fa clic su <guibutton
>Annulla</guibutton
> per annullarle.</para>

<para
>If you click on <guilabel
>Default</guilabel
>, the default settings will be restored. Click <guilabel
>OK</guilabel
> to make these default changes permanent, or edit the settings some more.</para>
</listitem>
</varlistentry>
</variablelist>

</chapter>

<chapter id="command">
<title
>Comandi e scorciatoie da tastiera</title>

<para
>Le sezioni seguenti descrivono brevemente le opzioni della barra dei menu.</para>

<sect1 id="game-menu">
<title
>Menu <guimenu
>Partita</guimenu
></title>

<para
>Il menu <guimenu
>Partita</guimenu
> contiene 5 opzioni.</para>

<variablelist>
<varlistentry>
<term
><menuchoice
><shortcut
> <keycombo action="simul"
>&Ctrl;<keycap
>N</keycap
></keycombo
> </shortcut
> <guimenu
>Partita</guimenu
> <guimenuitem
>Nuova</guimenuitem
> </menuchoice
></term>
<listitem
><para
>Inizia una nuova partita.</para
></listitem>
</varlistentry>

<varlistentry>
<term
><menuchoice
><shortcut
> <keycap
>P</keycap
> </shortcut
> <guimenu
>Partita</guimenu
> <guimenuitem
>Pausa</guimenuitem
> </menuchoice
></term>
<listitem
><para
>Sospende la partita. Verrà nascosto il campo (non si bara!) e mostrato un pulsante da premere quando vorrai riprendere il gioco.</para
></listitem>
</varlistentry>

<varlistentry>
<term
><menuchoice
><shortcut
> <keycombo action="simul"
>&Ctrl;<keycap
>H</keycap
></keycombo
> </shortcut
> <guimenu
>Partita</guimenu
> <guimenuitem
> Classifica...</guimenuitem
> </menuchoice
></term>
<listitem
><para
>Ti mostra i migliori punteggi (minor tempo impiegato) per ogni livello di difficoltà.</para
></listitem>
</varlistentry>

<varlistentry>
<term
><menuchoice
><shortcut
> <keycombo action="simul"
>&Ctrl;<keycap
>Q</keycap
></keycombo
> </shortcut
> <guimenu
>Partita</guimenu
> <guimenuitem
>Esci</guimenuitem
> </menuchoice
></term>
<listitem
><para
><action
>Esce</action
> da &kmines;.</para
></listitem>
</varlistentry>
</variablelist>
</sect1>

<sect1 id="move-menu"
><title
>Menu <guimenu
>Mosse</guimenu
></title>
<variablelist>

<varlistentry>
<term
><menuchoice
><shortcut
> <keycap
>H</keycap
> </shortcut
> <guimenu
>Mosse</guimenu
> <guimenuitem
>Suggerimenti</guimenuitem
> </menuchoice
></term>
<listitem
><para
>If you use this item, you will get a hint about where you should click next. If you do that your score will not be added to the high-scores.</para>
</listitem>
</varlistentry>

<varlistentry>
<term
><menuchoice
><guimenu
>Mosse</guimenu
> <guimenuitem
>Risolvi</guimenuitem
> </menuchoice
></term>
<listitem
><para
>Questa opzione cerca di risolvere la partita in corso.</para>
</listitem>
</varlistentry>

<varlistentry>
<term
><menuchoice
><guimenu
>Mosse</guimenu
> <guimenuitem
>Percentuale di vittorie...</guimenuitem
> </menuchoice
></term>
<listitem
><para
>Questa opzione apre una finestra che mostra la percentuale di vittorie in partite del livello attualmente impostato.</para>
</listitem>
</varlistentry>

<varlistentry>
<term
><menuchoice
><guimenu
>Mosse</guimenu
> <guimenuitem
>Mostra registro</guimenuitem
> </menuchoice
></term>
<listitem
><para
>Questa opzione apre una finestra con la registrazione delle mosse effettuate nella partita precedente.</para>
</listitem>
</varlistentry>

<varlistentry>
<term
><menuchoice
><guimenu
>Mosse</guimenu
> <guimenuitem
>Rigioca registro</guimenuitem
> </menuchoice
></term>
<listitem
><para
>Questa opzione fa rivedere graficamente le mosse registrate.</para>
</listitem>
</varlistentry>

<varlistentry>
<term
><menuchoice
><guimenu
>Mosse</guimenu
> <guimenuitem
>Salva registro...</guimenuitem
> </menuchoice
></term>
<listitem
><para
>Questa opzione apre una finestra di dialogo per salvare il registro attuale.</para>
</listitem>
</varlistentry>

<varlistentry>
<term
><menuchoice
><guimenu
>Mosse</guimenu
> <guimenuitem
>Carica registro...</guimenuitem
> </menuchoice
></term>
<listitem
><para
>Questa opzione apre una finestra di dialogo per caricare un registro.</para>
</listitem>
</varlistentry>

</variablelist>
</sect1>

<sect1 id="settings-menu"
><title
>Il menu <guimenu
>Impostazioni</guimenu
></title>
<variablelist>
<varlistentry>
<term
><menuchoice
><guimenu
>Impostazioni</guimenu
> <guimenuitem
>Mostra la barra dei menu</guimenuitem
> </menuchoice
></term>
<listitem
><para
>Se c'è una crocetta davanti, la barra dei menu è visibile. Modificando questa opzione, verrà nascosta.</para>
<note
><para
>Per ripristinare la barra dei menu, bisogna fare clic con il tasto destro del mouse fuori dal campo di gioco. Così apparirà un piccolo sub-menu. Basterà selezionare <guimenuitem
>Mostra la barra dei menu</guimenuitem
> in questo sub-menu per far tornare visibile la barra.</para
></note
></listitem>
</varlistentry>

<varlistentry>
<term
><menuchoice
><guimenu
>Impostazioni</guimenu
> <guisubmenu
>Tipo di gioco</guisubmenu
> </menuchoice
></term>
<listitem>
<para
>Ti permette di impostare il livello di difficoltà tramite un sub-menu.</para>
<para
>There are three default levels of difficulty: <guimenuitem
>Easy</guimenuitem
> (64 squares, 10 mines), <guimenuitem
>Normal</guimenuitem
> (256 squares, 40 mines), and <guimenuitem
>Expert</guimenuitem
> (480 squares, 99 mines). There is also a <guimenuitem
>Custom...</guimenuitem
> level settings.</para>
<para
>Se scegli <guimenuitem
>Campo minato personalizzato...</guimenuitem
> verranno usati i parametri che hai impostato nella finestra di dialogo <guimenuitem
>Configura &kmines;</guimenuitem
>.</para
></listitem>
</varlistentry>

<varlistentry>
<term
><menuchoice
><guimenu
>Impostazioni</guimenu
><guimenuitem
>Configura scorciatoie...</guimenuitem
></menuchoice
></term>
<listitem
><para
>This item lets you change the keyboard shortcuts used by &kmines;.</para
></listitem>
</varlistentry>

<varlistentry>
<term
><menuchoice
><guimenu
>Impostazioni</guimenu
><guimenuitem
>Configura segnalazioni...</guimenuitem
></menuchoice
></term>
<listitem
><para
>This item displays a standard &kde; notifications configuration dialog, where you can change the notifications (sounds, visible messages, &etc;) used by &kmines;.</para
></listitem>
</varlistentry>

<varlistentry>
<term
><menuchoice
><guimenu
>Impostazioni</guimenu
><guimenuitem
>Configura classifiche...</guimenuitem
></menuchoice
></term>
<listitem
><para
>Qui, puoi cambiare il tuo <guilabel
>Nome di battaglia</guilabel
> e aggiungere un commento arguto su di te da mostrare nella classifica dei migliori punteggi. Puoi anche mettere una crocetta davanti a <guilabel
>Abilita i primati internazionali</guilabel
> per mostrare la tua abilità a &kmines; a tutto il mondo tramite un server che mette in rete i migliori punteggi.</para
></listitem>
</varlistentry>

<varlistentry>
<term
><menuchoice
><guimenu
>Impostazioni</guimenu
> <guimenuitem
>Configura &kmines;</guimenuitem
> </menuchoice
></term>
<listitem
><para
>Ti permette di modificare le opzioni di gioco. Per informazioni più dettagliate, vedi la sezione intitolata <link linkend="prefs"
>Opzioni di gioco</link
>.</para
></listitem>
</varlistentry>

</variablelist>
</sect1>

<sect1 id="help-menu">
<title
>Il menu <guimenu
>Aiuto</guimenu
></title>
&help.menu.documentation; </sect1>

<sect1 id="keys"
><title
>Default Keyboard Shortcuts</title>
<para
>The following table shows you the default keyboard shortcuts.</para>


<table>
<title
>Keyboard Shortcuts</title>
<tgroup cols="2">
<thead
><row
><entry
>Combinazione tasti</entry
><entry
>Azione</entry
></row
></thead>
<tbody>
<row
><entry
><keycap
>Frecce</keycap
></entry
><entry
>Muove il cursore nel campo di gioco.</entry
></row>
<row
><entry
><keycap
>PageDown</keycap
></entry
><entry
>Move to bottom edge</entry
></row>
<row
><entry
><keycap
>PageUp</keycap
></entry
><entry
>Move to top edge</entry
></row>
<row
><entry
><keycap
>Home</keycap
></entry
><entry
>Move to left edge</entry
></row>
<row
><entry
><keycap
>End</keycap
></entry
><entry
>Move to right edge</entry
></row>
<row
><entry
><keycap
>Spazio</keycap
></entry
><entry
>Reveal square.</entry
></row>
<row
><entry
><keycap
>W</keycap
></entry
><entry
>Mark square as mine</entry
></row>
<row
><entry
><keycap
>Invio</keycap
></entry
><entry
>Automatically reveal all surrounding squares not marked by a flag.</entry
></row>
<row
><entry
><keycombo action="simul"
>&Ctrl;<keycap
>N</keycap
></keycombo
></entry
><entry
>Nuova partita</entry
></row>
<row
><entry
><keycap
>P</keycap
></entry
><entry
>Sospende il gioco</entry
></row>
<row
><entry
><keycombo action="simul"
>&Ctrl;<keycap
>Q</keycap
></keycombo
></entry
><entry
>Esce da &kmines;</entry
></row>
<row
><entry
><keycombo action="simul"
>&Shift;<keycap
>F1</keycap
></keycombo
></entry
><entry
>What's This Help</entry
></row>

</tbody>
</tgroup>
</table>

<para
>Queste associazioni per i tasti possono essere modificate selezionando <menuchoice
> <guimenu
>Impostazioni</guimenu
> <guimenuitem
>Configura le associazioni di tasti</guimenuitem
> </menuchoice
> dalla barra dei menu.</para>

</sect1>

</chapter>

<chapter id="credits"
><title
>Riconoscimenti e Licenza</title>

<para
>&kmines; </para>
<para
>Program copyright 1996-2000 &Nicolas.Hadacek; &Nicolas.Hadacek.mail;</para>
<para
>Documentation copyright 2000 &Nicolas.Hadacek; &Nicolas.Hadacek.mail;</para>
<para
>Documentation updated for &kde; 2.0 by &Mike.McBride; &Mike.McBride.mail;</para>
<para
>Some changes for &kde; 3.2 by &Philip.Rodrigues; &Philip.Rodrigues.mail;</para>
<para
>Traduzione della documentazione e dell'interfaccia grafica Andrea Celli <email
>a.celli@caltanet.it</email
></para
><para
>Traduzione dell'interfaccia grafica Andrea Rizzi <email
>rizzi@kde.org</email
></para
> 
&underFDL; &underGPL; </chapter>

<appendix id="installation">
<title
>Installazione</title>

<sect1 id="getting-kmines">
<title
>Come ottenere &kmines;</title>
&install.intro.documentation; </sect1>

<sect1 id="compilation">
<title
>Compilazione ed installazione</title>
&install.compile.documentation; </sect1>
</appendix>


</book>
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