Glade Reference Manual
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# Using Glade

Glade is composed of several windows which each server a particular purpose. The main window contains the menu, toolbar and a list of top-level windows. The palette lists the various UI objects which you can use to bulid an inteface. The property editor lets you manipulate the properties of widgets, such as their size, color, signal masks, etc.

Typically a Glade project begins with the construction of the user interface. Using the palette, you composite and insert widgets until you arrive at the desired interface. While doing this you usually use the property editor to manipulate the various packing settings, dimensions, etc., of the widgets.

When the interface is finished, you then usually save the project and build the C source files that will be used to generate the user interface. Integration with your project logic then follows. Some other things you may do:

- Use libglade to build the interface

- Use Glade to set the signal handlers for your widgets

- Emit Perl or Eiffel code instead of C

The various parts of Glade are described in detail in the sections that follow.

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