Toetsenbord

ESCAPE: terug naar het hoofdmenu

h to hide high buildings. Press h again to show them.

v to cycle through MiniMap-overlay modes

KP_PLUS: zoom in

KP_MINUS zoom out

KP_ENTER zoom 100%

KP5 put middle of the map in the center of the main screen

KP9 scroll main screen north

KP1 scroll main screen south

KP7 scroll main screen west

KP3 scroll main screen east

KP2 scroll main screen se

KP4 scroll main screen sw

KP6 scroll main screen se

KP8 scroll main screen nw

same with cursor

use shift + direction to scroll faster

Muis

middel:

Drag mainscreen with middle mousebutton.

middle click on mainscreen centers to tile under cursor.

right:

right click on mainscreen to show information about area under cursor.

right click on minimap to cycle through global informations.

left:

Click on Minimap shows the selected Area on mainscreen.

Perform action depending on selected tool. Bulldoze, show Information, construct building.:

wheel:

up: zoom in

down: zoom out

Woonwijk

This is where people live. To encourage people to live in this area they must be fed. It also helps to provide them with work and goods to buy. They must be within range of a market or connected to transport. The following 3 icons show low, medium and high density housing. There are different birth and death rates associated with each area. This gives you some control over your population.

The above market is within range of the last two residential areas, however it is probably out of range of the first.

Later in the game, if you have sufficient technology, you can build more modern housing, even tower blocks.

This is where people live. To encourage people to live in this area they must be fed. It also helps to provide them with work and goods to buy. They must be within range of a market or connected to transport. The following 3 icons show low, medium and high density housing. There are different birth and death rates associated with each area. This gives you some control over your population.

The above market is within range of the last two residential areas, however it is probably out of range of the first.

Later in the game, if you have sufficient technology, you can build more modern housing, even tower blocks.

This is where people live. To encourage people to live in this area they must be fed. It also helps to provide them with work and goods to buy. They must be within range of a market or connected to transport. The following 3 icons show low, medium and high density housing. There are different birth and death rates associated with each area. This gives you some control over your population.

The above market is within range of the last two residential areas, however it is probably out of range of the first.

Later in the game, if you have sufficient technology, you can build more modern housing, even tower blocks.

This is where people live. To encourage people to live in this area they must be fed. It also helps to provide them with work and goods to buy. They must be within range of a market or connected to transport. The following 3 icons show low, medium and high density housing. There are different birth and death rates associated with each area. This gives you some control over your population.

The above market is within range of the last two residential areas, however it is probably out of range of the first.

Later in the game, if you have sufficient technology, you can build more modern housing, even tower blocks.