fRaBs mario objects
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`[2.4.x] The MARIO_OBJECT Set`
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`Congrats! You've found the semi-hidden page on the Mario objects. If`
`you have never tried fRaBs before you may be wondering "What the Hell`
`does Mario have to do with Abuse".`

`Thanks to Profound's 'Twisted Minds' addon for Abuse, fRaBs has a very`
`nice set of objects taken from the classic NES game, Super Mario Bros.`
`Authentic question-mark blocks, foreground art, goombas, koopas, pipes,`
`and even Mario and Luigi themselves. You're still Nick Vrenna aka the`
`Abuse Guy, and your job is to kill all this crazy shit. Yep. If that`
`means killing Mario and Luigi themselves, then so be it. :)`

`The conversions are not perfectly accurate to the original Super Mario`
`Bros. but Profound has come damn close. And if I may say so, the idea`
`of making my own Mario levels for Abuse was quite cool. :) If you want`
`to actually make your own levels for Super Mario Bros. on your computer,`
`you might want to visit Zophar's Domain for some emulation-related`
`files that can get you started.`

`Now let's take a look at the objects.`

`MARIO_BLOCKB`
`These are the brownish 'brick' blocks that Super Mario could bust`
`open with his head. As for you, you have to shoot them. Their AI`
`can be changed so that when they are shot they leave a gift for`
`the player in the form of a Mushroom, Flower or Star.`

`MARIO_BLOCKH`
`This block is the metal question-block that has already been shot`
`before. It is merely scenery and does nothing.`

`MARIO_BLOCKQ`
`The question-block. It acts like the brick blocks only when shot`
`it leaves the metal BLOCKH behind, just like the regular question`
`blocks in Super Mario Bros... when you hit them with your head,`
`you couldn't hit them again.`

`MARIO_BULLETBILL`
`The classic missile turret. Don't try jumping on the missiles to`
`kill them... neither the missiles nor the Bullet Bill itself are`
`able to take damage from any weapon.`

`MARIO_ENEMYMUSH`
`Remember the little brown goombas? :) Like all the Mario objects,`
`jumping on them is useless... just blast them with a weapon. On`
`the default settings, these guys are pathetically easy, so don't`
`waste any powerful weapons on them unless you're just feeling`
`really really heartless.`

`MARIO_ENEMYTRTL`
`It's a koopa with a green shell. You'll notice that both this and`
`the goomba act really similar. Neither have any reservations about`
`walking straight into pits, so make sure you structure your levels`
`so that they can put up a fight.`

`MARIO_LUIGI`
`Luigi apparently has problems with futuristic-looking guys in armor`
`with laser guns and whatnot, so he tries his best to fend you off`
`with his slowly-bouncing fireballs. Maybe it threatens his sense of`
`masculinity... who knows.`

`MARIO_MARIO`
`Mario's faster than Luigi and he shoots faster fireballs as well.`
`Neither are very difficult though, and both are quite happy walking`
`off of cliffs. I'll bet you were the same way by the time you made`
`it to Level 8-3 in Super Mario Bros. I know I was.`

`MARIO_PIPECROSS`
`This is a pipe object that crosses. You'll probably want to attach`
`other pipe objects to it because it looks pretty silly alone. NOTE`
`ABOUT THE PIPE OBJECTS - The player may fall through them when just`
`standing on top, so they may need to be reinforced with a few of the`
`HIDDEN_BLOCK objects.`

`MARIO_PIPEDOWN`
`This is a pipe that opens downward. Good for placing on the ceiling.`

`MARIO_PIPEHORI, MARIO_PIPEVERT`
`Neither end of these pipes open. If you attach the other PIPE objects`
`to one of these, you can get some pretty long looking pipes.`

`MARIO_PIPELEFT, MARIO_PIPERIGHT`
`You guessed it... one opens left, and one opens right.`

`MARIO_PIPEUP`
`These are the pipes that you could press down on and go into secret`
`areas with. Perfect for use with MARIO_VENUS or the SENSOR_TELEPORTER`
`objects.`

`MARIO_POWERCOIN`
`Unlike coins in Mario, these coins give you a whopping 4 health.`
`Don't risk your life for one of these.`

`MARIO_POWERFLOW`
`The Fire Flower doesn't let you shoot fireballs... the flamethrower`
`does good enough in that regard. Instead, this acts similar to the`
`POWER_HEALTH object and rewards you with an immediate 20-health gain`
`and the ability to gain up to 200 health.`

`MARIO_POWERSTAR`
`This acts just like a POWER_FAST object. Sorry, no invincibility.`

`MARIO_POWERTOAD`
`The classic super mushroom gives you 20 health, just like the HEART`
`or the MEDKIT does.`

`MARIO_PROPBRID`
`The Mario artwork set has a whopping four foreground tiles. All the`
`other scenery is in the form of objects, such as this bridge. They`
`were in those flying fish levels in Super Mario Bros, and they don't`
`act any differently in Abuse. Stand on these or fall into pits...`
`your choice.`

`MARIO_PROPBUSH`
`You'll recognize this little green bush. Provides nice scenic effect.`

`MARIO_PROPCLDS`
`Put a few of these in the sky if you're keen on staying true to the`
`original Mario levels.`

`MARIO_PROPHILL`
`Same with these little green hills.`

`MARIO_PROPHILL2`
`If you want to get funky, add a bigass hill instead of a little one.`
`These dwarf all the other Mario objects. :)`

`MARIO_PROPPLAT`
`These small girder platforms don't act like SMART_PLATFORMs, but you`
`can still do some interesting things with them if you use OBJ_MOVERs.`

`MARIO_PROPTREE, MARIO_PROPTREE2`
`Small trees and big trees. Both of these were everywhere in the`
`normal Mario levels.`

`MARIO_VENUS`
`The classic pirahna plant. It's a bit more deadly this time around,`
`so I recommend you shoot it on sight.`

`MARIO_YOSHI`
`At the end of every fourth stage in Super Mario Bros, you always had`
`to face a variation of Bowser. There are no Bowser objects in the`
`object set... instead, we have a huge Yoshi that licks you to death.`
`It's pretty cute :). Make sure you give it lots of life because if you`
`don't then he will die fast.`

Return to the Object List -->

Justin Cassidy
messiah15@dog.com