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# IParticleSystemSceneNode.h File Reference

`#include "ISceneNode.h"`
`#include "IParticleAnimatedMeshSceneNodeEmitter.h"`
`#include "IParticleBoxEmitter.h"`
`#include "IParticleCylinderEmitter.h"`
`#include "IParticleMeshEmitter.h"`
`#include "IParticleRingEmitter.h"`
`#include "IParticleSphereEmitter.h"`
`#include "IParticleAttractionAffector.h"`
`#include "IParticleFadeOutAffector.h"`
`#include "IParticleGravityAffector.h"`
`#include "IParticleRotationAffector.h"`
`#include "dimension2d.h"`

Go to the source code of this file.

## Classes

class | irr::scene::IParticleSystemSceneNode
| A particle system scene node for creating snow, fire, exlosions, smoke... More...

## Namespaces

namespace | irr

| Everything in the Irrlicht Engine can be found in this namespace.
namespace | irr::scene

| All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...

| The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Sun Oct 24 12:41:58 2010 by Doxygen (1.6.2)