# File: ego_item.txt


# This file is used to initialize the "ego-item" information for Angband.

# Do not modify this file unless you know exactly what you are doing,
# unless you wish to risk possible system crashes and broken savefiles.

# The ego-item indexes are defined in "defines.h", and must not be changed
# or savefile compatibility will be lost.

# Note that several "ego-item" types may share the same "textual name",
# such as with "Armor of Resistance" and "Shield of Resistance".

# === Understanding ego_item.txt ===

# N: serial number : ego type
# X: rating : xtra
# W: depth : rarity : weight : cost
# A: commonness : min " to " max
# C: to-hit : to-dam : to-ac
# M: min to-hit : min to-dam : min to-ac
# T: tval : min_sval : max_sval
# F: flag | flag | etc.
# L: pval : min pval : flag | flag | etc.

# Some fields accept randomized numbers of the form "10+2d3M4" where
# 10 is the non-variable base, 2d3 is a standard die roll, and
# M4 uses the m_bonus function to generate a number between 0 and
# 4 according to a normal distribution.  All three components are
# optional, and the number of dice is optional and assumed to be 1
# when not specified.  10+2d3M4 has the range 12-20.  10+M4 has the
# range 10-14.  10+2d3 has the range 12-16.  10+d3 has the range 11-13.
# 2d3, d3, M4, 2d3M4, and d3M4 are all acceptable as well.

# 'N' indicates the beginning of an entry. The serial number must
# increase for each new item.

# 'X' is for extra information - Rating affects level feelings.
# The xtra value determines random extra flags for the ego-item.
# Nothing happens with a value of 0, 1 stands for "one random extra
# sustain", 2 is "one random extra resist", and 3 is "one random
# extra ability".

# 'W' is for extra information. Depth is the depth the object is
# normally found at, rarity determines how common the object is,
# weight is in tenth-pounds and cost is the items value.

# 'A' is for allocation details. commonness determines how common
# the object is, min depth is the earliest it is normally found, max
# depth is the deepest it is ever found. The "allocation" depth need
# not match the depth as specified in the "W:" line.

# 'C' is for creation bonuses - to-hit, to-dam, to-ac.
# Cursed ego-items will negate the given value.  These are
# extra bonuses on top of the normal values, and all of these
# fields accept randomized values.

# 'M' is for minimum values - minimum allowed to-hit, to-dam, to-ac.
# The value of 255 is special, meaning "there is no minimum". This
# allows zero to be a valid minimum (e.g. for mixed-blessing items).

# 'T' is for possible 'tval' and 'sval' values of the base-item.
# Up to three 'T' entries are possible for a single object. The
# ego-item can only be generated from items of this tval, with sval
# in the specified range.

# 'F' is for flags not associated with any pval. These are fairly 
# self-explanatory. As many F: lines may be used as are needed to 
# specify all the flags and flags are separated by the '|' symbol.

# 'L' is for pval, min pval and flags specific to that pval. Each pval 
# and its flags need a line to themselves. MAX_PVALS is defined in 
# src/defines.h - you will need to recompile if you wish to change this 
# value. A pval can take a random value. The min_pval must be present,
# but can be 0. As with 'M' above, 255 means "do not apply a minimum".

# Version stamp (required)

V:3.3.1

# 1 (unused)

# 2 (unused)

# 3 (unused)

### Body Armor ###

N:4:of Resist Acid
X:16:0
W:0:1:0:1000
A:20:1 to 60
M:255:0:0
T:36:0:99
T:37:0:6
F:RES_ACID | IGNORE_ACID

N:5:of Resist Lightning
X:10:0
W:0:1:0:400
A:20:1 to 50
M:255:0:0
T:36:0:99
T:37:0:6
F:RES_ELEC | IGNORE_ELEC

N:6:of Resist Fire
X:14:0
W:0:1:0:800
A:20:1 to 40
M:255:0:0
T:36:0:99
T:37:0:6
F:RES_FIRE | IGNORE_FIRE

N:7:of Resist Cold
X:12:0
W:0:1:0:600
A:20:1 to 40
M:255:0:0
T:36:0:99
T:37:0:6
F:RES_COLD | IGNORE_COLD

N:8:of Resistance
X:20:0
W:0:2:0:12500
A:20:25 to 100
C:0:0:d10
M:255:0:0
T:36:0:99
T:37:0:99
F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD

N:9:of Elvenkind
X:25:2
W:0:4:0:15000
A:2:50 to 127
C:0:0:d10
M:255:0:0
T:36:0:99
T:37:0:99
L:d3:0:STEALTH
F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD

N:10:of Vulnerability
X:0:0
W:0:2:0:0
A:10:10 to 80
C:0:0:d50
M:255:0:0
T:36:0:99
T:37:0:99
F:AGGRAVATE | LIGHT_CURSE

### Robes only ###

N:11:of Permanence
X:30:2
W:0:4:0:30000
A:10:50 to 127
C:0:0:d20
T:36:2:2
F:SUST_STR | SUST_DEX | SUST_CON | SUST_INT | SUST_WIS | SUST_CHR |
F:HOLD_LIFE | RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD

### Heavy metal armor only ###

N:12:(Dwarven)
X:18:0
W:0:4:0:5000
A:5:40 to 127
C:0:0:d15
M:255:0:0
T:37:0:99
F:IGNORE_ACID | IGNORE_FIRE |
F:FREE_ACT | HIDE_TYPE
L:d2:1:STR
L:d2:1:CON
L:d2M3:1:INFRA

# 13 (unused)

# 14 (unused)

### Shields ###

N:15:(Dwarven)
X:20:0
W:0:4:0:5000
A:20:40 to 127
C:1+M3:1+M3:d5
T:34:3:3
F:IGNORE_ACID | IGNORE_FIRE |
F:FREE_ACT | HIDE_TYPE
L:d2:1:STR
L:d2:1:CON

N:16:of Resist Acid
X:16:0
W:0:1:0:1000
A:20:1 to 60
T:34:0:99
F:RES_ACID | IGNORE_ACID

N:17:of Resist Lightning
X:10:0
W:0:1:0:400
A:20:1 to 50
T:34:0:99
F:RES_ELEC | IGNORE_ELEC

N:18:of Resist Fire
X:14:0
W:0:1:0:800
A:20:1 to 40
T:34:0:99
F:RES_FIRE | IGNORE_FIRE

N:19:of Resist Cold
X:12:0
W:0:1:0:600
A:20:1 to 40
T:34:0:99
F:RES_COLD | IGNORE_COLD

N:20:of Resistance
X:20:0
W:0:2:0:12500
A:20:25 to 100
C:0:0:d10
T:34:0:99
F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD

N:21:of Elvenkind
X:25:2
W:0:4:0:18000
A:2:50 to 127
C:0:0:d10
T:34:0:99
L:d3:0:STEALTH
F:RES_FIRE | RES_COLD | RES_ACID | RES_ELEC |
F:IGNORE_ACID | IGNORE_FIRE | IGNORE_COLD | IGNORE_ELEC

N:22:of Preservation
X:25:2
W:60:4:0:24000
A:2:50 to 127
C:0:0:d20
T:34:0:99
F:RES_DISEN | SUST_STR | SUST_CON | SUST_DEX | HOLD_LIFE |
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD

N:23:of Vulnerability
X:0:0
W:0:2:0:0
A:10:10 to 80
C:0:0:d50
T:34:0:99
F:AGGRAVATE | LIGHT_CURSE


### Crowns and Helms ###

N:24:of Intelligence
X:13:0
W:0:2:0:500
A:20:5 to 100
T:32:0:99
F:SUST_INT
L:d2:0:INT

N:25:of Wisdom
X:13:0
W:0:2:0:500
A:20:5 to 100
T:32:0:99
F:SUST_WIS
L:d2:0:WIS

N:26:of Beauty
X:8:0
W:0:2:0:1000
A:20:1 to 40
T:32:0:99
F:SUST_CHR
L:d4:0:CHR

N:27:of the Magi
X:15:3
W:0:4:0:7500
A:10:45 to 127
T:33:0:99
F:SUST_INT
F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
L:d3:0:INT

N:28:of Might
X:19:0
W:0:4:0:7500
A:10:45 to 127
T:33:0:99
F:SUST_STR | SUST_DEX | SUST_CON | FREE_ACT |
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
L:d3:1:STR
L:d3:1:DEX
L:d3:1:CON


N:29:of Lordliness
X:17:3
W:0:2:0:7500
A:20:45 to 100
T:33:0:99
F:SUST_WIS | SUST_CHR | RES_FEAR |
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
L:d3:1:WIS
L:d2M3:1:CHR

N:30:of Seeing
X:8:0
W:0:2:0:2000
A:20:10 to 50
T:32:0:99
F:RES_BLIND | SEE_INVIS
L:d5:0:SEARCH

N:31:of Infravision
X:11:0
W:0:2:0:500
A:20:10 to 50
T:32:0:99
F:HIDE_TYPE
L:d5:0:INFRA

N:32:of Light
X:6:0
W:0:2:0:1000
A:20:45 to 70
T:33:0:99
F:LIGHT | RES_LIGHT

N:33:of Telepathy
X:20:0
W:0:6:0:50000
A:6:20 to 127
T:32:0:99
F:TELEPATHY

N:34:of Regeneration
X:10:0
W:0:4:0:1500
A:10:1 to 100
T:32:0:99
F:REGEN

N:35:of Teleportation
X:0:0
W:0:2:0:0
A:10:10 to 80
T:32:0:99
F:TELEPORT | LIGHT_CURSE

N:36:of Serenity
X:20:0
W:0:6:0:4000
A:6:50 to 127
T:33:0:99
F:RES_SOUND | RES_CONFU | RES_FEAR | RES_STUN

N:37:of Night and Day
X:18:0
W:35:6:0:4000
A:6:50 to 127
T:33:0:99
F:RES_LIGHT | RES_DARK | LIGHT | SEE_INVIS | RES_BLIND | IGNORE_ACID

N:38:of Dullness
X:0:0
W:0:2:0:0
A:10:45 to 80
T:33:0:99
F:LIGHT_CURSE
L:d5:0:INT | WIS | CHR

N:39:of Sickliness
X:0:0
W:0:2:0:0
A:10:45 to 80
T:33:0:99
F:LIGHT_CURSE
L:d5:0:STR | DEX | CON


### Cloaks ###

N:40:of Protection
X:10:0
W:0:2:0:1500
A:20:1 to 100
C:0:0:d10
T:35:0:99
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | RES_SHARD

N:41:of Stealth
X:10:0
W:0:1:0:500
A:20:1 to 55
T:35:0:99
L:d3:0:STEALTH

N:42:of Aman
X:20:2
W:0:6:0:4000
A:6:30 to 127
C:0:0:d20
T:35:0:99
L:d3:0:STEALTH
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD

N:43:of the Magi
X:15:3
W:30:3:0:2000
A:10:30 to 100
C:0:0:d4
T:35:0:99
F:SUST_INT | HIDE_TYPE | IGNORE_ACID
L:d2:1:INT
L:d3:1:STEALTH

N:44:of Enveloping
X:0:0
W:0:1:0:0
A:10:10 to 80
C:d10:d10:0
T:35:0:99
F:SHOW_MODS | LIGHT_CURSE

N:45:of Vulnerability
X:0:0
W:0:1:0:0
A:10:10 to 80
C:0:0:d50
T:35:0:99
F:AGGRAVATE | LIGHT_CURSE

N:46:of Irritation
X:0:0
W:0:1:0:0
A:10:10 to 80
C:d15:d15:0
T:35:0:99
F:AGGRAVATE | SHOW_MODS | LIGHT_CURSE

# 47 (unused)

### Gloves ###

N:48:of Free Action
X:11:0
W:0:4:0:1000
A:20:1 to 60
T:31:0:99
F:FREE_ACT

N:49:of Slaying
X:17:0
W:0:4:0:1500
A:20:10 to 75
C:d5:d5:0
T:31:0:99
F:SHOW_MODS
D:They boost your to-hit and to-dam values.

N:50:of Agility
X:14:0
W:0:6:0:1000
A:12:20 to 95
T:31:0:99
F:HIDE_TYPE
L:d5:0:DEX

N:51:of Power
X:22:0
W:0:6:0:2500
A:12:30 to 127
C:d5:d5:0
T:31:0:99
F:SHOW_MODS | HIDE_TYPE
L:d5:0:STR

N:52:of Thievery
X:22:0
W:40:12:0:5000
A:8:40 to 127
C:d8:d3:0
T:31:1:1
T:31:5:5
F:SHOW_MODS | FEATHER | FREE_ACT | HIDE_TYPE
L:1+M4:1:DEX
L:1+d2M3:2:SEARCH

N:53:of Combat
X:22:0
W:50:12:0:7000
A:5:50 to 127
C:d3:d8:0
T:31:2:4
F:SHOW_MODS | AGGRAVATE | HIDE_TYPE
L:d2:1:STR
L:d2:1:CON

N:54:of Weakness
X:0:0
W:0:2:0:0
A:10:10 to 80
T:31:0:99
F:LIGHT_CURSE | HIDE_TYPE
L:d10:0:STR

N:55:of Clumsiness
X:0:0
W:0:2:0:0
A:10:10 to 80
T:31:0:99
F:LIGHT_CURSE | HIDE_TYPE
L:d10:0:DEX

### Boots ###

N:56:of Slow Descent
X:7:0
W:0:5:0:250
A:20:5 to 40
T:30:0:99
F:FEATHER

N:57:of Stealth
X:16:0
W:0:6:0:500
A:20:15 to 100
T:30:1:2
T:30:6:6
F:HIDE_TYPE
L:d3:0:STEALTH

N:58:of Free Action
X:15:0
W:0:8:0:1000
A:16:10 to 100
F:FREE_ACT
T:30:0:99

N:59:of Speed
X:25:0
W:0:24:0:100000
A:2:20 to 127
T:30:0:99
F:HIDE_TYPE
L:d10:0:SPEED

N:60:of Stability
X:20:0
W:0:10:0:5000
A:16:15 to 100
T:30:0:99
F:RES_NEXUS | FEATHER

N:61:of Elvenkind
X:30:0
W:60:30:0:200000
A:3:60 to 127
T:30:2:3
F:HIDE_TYPE | FEATHER | IGNORE_ACID | IGNORE_FIRE
L:d4:1:STEALTH
L:3+d6:1:SPEED

N:62:of Slowness
X:0:0
W:0:5:0:0
A:10:10 to 80
T:30:0:99
L:d5:0:SPEED
F:LIGHT_CURSE | HIDE_TYPE

N:63:of Annoyance
X:0:0
W:0:10:0:0
A:10:10 to 80
T:30:0:99
L:d10:0:SPEED | STEALTH
F:AGGRAVATE | LIGHT_CURSE | HIDE_TYPE


### Weapons ###

N:64:(Holy Avenger)
X:30:1
W:0:12:0:20000
A:13:20 to 70
C:d6:d6:d4
T:21:0:99
T:22:0:99
T:23:0:99
L:d4:0:WIS
F:SLAY_EVIL | SLAY_UNDEAD | SLAY_DEMON |
F:SEE_INVIS | BLESSED | RES_FEAR

N:65:(Defender)
X:25:1
W:0:12:0:15000
A:12:20 to 80
C:d4:d4:d8
T:21:0:99
T:22:0:99
T:23:0:99
F:FREE_ACT | SEE_INVIS | FEATHER | REGEN |
F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
L:d4:0:STEALTH

N:66:(Blessed)
X:20:3
W:0:10:0:5000
A:19:1 to 60
T:21:0:99
T:22:0:99
T:23:0:99
F:BLESSED
L:d3:0:WIS

N:67:of Gondolin
X:30:3
W:30:20:0:25000
A:9:30 to 127
C:d7:d7:0
T:21:0:99
T:22:0:99
T:23:0:99
F:SLAY_DEMON | SLAY_ORC | SLAY_TROLL | SLAY_DRAGON |
F:LIGHT | RES_DARK | SEE_INVIS | FREE_ACT |
F:IGNORE_ACID | IGNORE_FIRE

N:68:of Westernesse
X:20:0
W:0:10:0:20000
A:14:30 to 127
C:d5:d5:0
T:21:0:99
T:22:0:99
T:23:0:99
L:d2:1:STR
L:d2:1:DEX
L:d2:1:CON
F:SLAY_ORC | SLAY_TROLL | SLAY_GIANT |
F:FREE_ACT | SEE_INVIS

N:69:of Extra Attacks
X:20:0
W:0:10:0:10000
A:15:30 to 127
T:21:0:99
T:22:0:99
T:23:0:99
F:HIDE_TYPE
L:d2:0:BLOWS

N:70:of Fury
X:30:0
W:40:20:0:20000
A:8:1 to 127
#T:21:12:99
#T:22:10:99
#T:23:16:99
C:d10:d10:0
F:AGGRAVATE | RES_FEAR | HIDE_TYPE |
F:IGNORE_ACID | IGNORE_FIRE
L:1+d2M2:2:STR
L:d2:1:BLOWS

# 71 (unused)

# The "Branded" weapons (5)

N:72:of Acid
X:20:0
W:0:20:0:5000
A:11:10 to 100
T:21:0:99
T:22:0:99
T:23:0:99
F:BRAND_ACID | RES_ACID | IGNORE_ACID

N:73:of Lightning
X:20:0
W:0:15:0:4500
A:10:10 to 100
T:21:0:99
T:22:0:99
T:23:0:99
F:BRAND_ELEC | RES_ELEC | IGNORE_ELEC

N:74:of Flame
X:15:0
W:0:8:0:3500
A:17:10 to 100
T:21:0:99
T:22:0:99
T:23:0:99
F:BRAND_FIRE | RES_FIRE | IGNORE_FIRE

N:75:of Frost
X:15:0
W:0:8:0:3000
A:16:10 to 100
T:21:0:99
T:22:0:99
T:23:0:99
F:BRAND_COLD | RES_COLD | IGNORE_COLD

N:76:of Venom
X:15:0
W:0:8:0:4000
A:18:10 to 100
T:21:0:99
T:22:0:99
T:23:0:99
F:BRAND_POIS

# 77 (unused)

# 78 (unused)

# 79 (unused)

# The "Slay" weapons (8)

N:80:of Slay Animal
X:18:0
W:0:6:0:3000
A:20:1 to 19
T:21:0:99
T:22:0:99
T:23:0:99
F:SLAY_ANIMAL

N:81:of Slay Evil
X:18:0
W:0:6:0:3000
A:20:1 to 19
T:21:0:99
T:22:0:99
T:23:0:99
F:SLAY_EVIL

N:82:of Slay Undead
X:18:0
W:0:6:0:3500
A:20:4 to 31
T:21:0:18
T:22:0:99
T:23:0:99
F:SLAY_UNDEAD

N:83:of Slay Demon
X:14:0
W:0:6:0:3500
A:20:6 to 36
T:21:0:99
T:22:0:99
T:23:0:99
F:SLAY_DEMON

N:84:of Slay Orc
X:10:0
W:0:6:0:2500
A:20:5 to 14
T:21:0:99
T:22:0:99
T:23:0:99
F:SLAY_ORC

N:85:of Slay Troll
X:10:0
W:0:6:0:2500
A:20:16 to 35
T:21:0:99
T:22:0:99
T:23:0:99
F:SLAY_TROLL

N:86:of Slay Giant
X:14:0
W:0:6:0:2500
A:20:24 to 38
T:21:0:99
T:22:0:99
T:23:0:99
F:SLAY_GIANT

N:87:of Slay Dragon
X:18:0
W:0:6:0:3500
A:20:8 to 38
T:21:0:99
T:22:0:99
T:23:0:99
F:SLAY_DRAGON

# The *Slay* weapons (8)

N:88:of *Slay Animal*
X:20:0
W:0:20:0:6000
A:20:20 to 60
T:21:0:99
T:22:0:99
T:23:0:99
F:SLAY_ANIMAL | SLOW_DIGEST
L:d2:0:INT

N:89:of *Slay Evil*
X:20:3
W:0:20:0:5000
A:20:20 to 60
T:21:0:99
T:22:0:99
T:23:0:99
F:SLAY_EVIL | BLESSED
L:d2:0:WIS

N:90:of *Slay Undead*
X:24:0
W:0:20:0:8000
A:20:32 to 77
T:21:0:18
T:22:0:99
T:23:0:99
F:KILL_UNDEAD | SEE_INVIS
L:d2:0:WIS

N:91:of *Slay Demon*
X:16:0
W:0:20:0:8000
A:20:37 to 77
T:21:0:99
T:22:0:99
T:23:0:99
F:KILL_DEMON | RES_FIRE
L:d2:0:INT

N:92:of *Slay Orc*
X:14:0
W:0:20:0:4000
A:20:15 to 44
T:21:0:99
T:22:0:99
T:23:0:99
F:SLAY_ORC | SUST_DEX
L:d2:0:DEX

N:93:of *Slay Troll*
X:14:0
W:0:20:0:4000
A:20:36 to 55
T:21:0:99
T:22:0:99
T:23:0:99
F:SLAY_TROLL | REGEN
L:d2:0:STR

N:94:of *Slay Giant*
X:16:0
W:0:20:0:4000
A:20:39 to 66
T:21:0:99
T:22:0:99
T:23:0:99
F:SLAY_GIANT | SUST_STR
L:d2:0:STR

N:95:of *Slay Dragon*
X:24:0
W:0:20:0:8000
A:20:39 to 88
T:21:0:99
T:22:0:99
T:23:0:99
F:KILL_DRAGON | RES_FEAR
L:d2:0:CON

### Lanterns/torches

# Not for now -- need to figure out how ID applies
#N:96:of Shadows
#X:10:0
#W:5:4:0:1000 (imported from NPP)
#A:8:10 to 100
#T:39:0:1
#F:HIDE_TYPE | RES_LIGHT
#L:d2:0:STEALTH

N:97:of Brightness
X:10:0
W:0:2:0:2000
A:20:1 to 55
T:39:0:1
F:LIGHT

N:98:(Everburning)
X:10:0
W:0:3:0:2500
A:12:10 to 100
T:39:1:1 (lanterns only)
F:NO_FUEL

N:99:of True Sight
X:10:0
W:20:8:0:6000 (imported from S)
A:4:20 to 127
T:39:1:1
F:RES_BLIND | SEE_INVIS


### Digging Tools

N:100:of Digging
X:4:0
W:0:1:0:500
A:20:1 to 65
T:20:0:99
F:BRAND_ACID
L:d4:1:TUNNEL

N:101:of Earthquakes
X:8:0
W:20:4:0:3000
A:5:20 to 127
C:d10:d10:0
T:20:0:99
L:d4:1:STR
L:d6:1:TUNNEL
F:BRAND_ACID | IMPACT | HIDE_TYPE

### Cursed Weapons

N:102:of Morgul
X:0:0
W:0:5:0:1
A:10:10 to 80
T:21:0:99
T:22:0:99
T:23:0:99
F:SEE_INVIS | AGGRAVATE | HEAVY_CURSE | LIGHT_CURSE |
F:HOLD_LIFE | DRAIN_EXP | SLAY_UNDEAD | BRAND_POIS

# 103 (unused)


### Missile Launchers ###

N:104:of Accuracy
X:10:0
W:0:1:0:1000
A:20:5 to 55
C:d15:d5:0
M:15:255:0
T:19:0:99
D:It has no special abilities, but its to-hit value may be unusually
D: high.

N:105:of Power
X:10:0
W:0:1:0:1000
A:20:10 to 65
C:d5:d15:0
M:255:15:0
T:19:0:99
D:It has no special abilities, but its to-dam value may be unusually
D: high.

N:106:of Lothl['o]rien
X:30:3
W:50:4:0:20000
A:5:40 to 127
C:d10:d10:0
T:19:12:13
L:1+d2M2:2:DEX
L:d2:1:MIGHT
F:FREE_ACT | IGNORE_ACID | IGNORE_FIRE | HIDE_TYPE

N:107:of the Haradrim
X:30:0
W:50:4:0:20000
A:10:40 to 127
C:d5:d5:0
T:19:23:23
L:1:1:MIGHT | SHOTS
F:IGNORE_ACID | IGNORE_FIRE | HIDE_TYPE

N:108:of Extra Might
X:20:0
W:0:2:0:10000
A:10:25 to 100
C:d5:d10:0
T:19:0:99
F:HIDE_TYPE
L:1:0:MIGHT

N:109:of Extra Shots
X:20:0
W:0:2:0:10000
A:10:25 to 100
C:d10:d5:0
T:19:0:99
F:HIDE_TYPE
L:1:0:SHOTS

N:110:of Buckland
X:25:0
W:40:4:0:20000
A:10:40 to 127
C:d8:d8:0
T:19:2:2
L:1+d2M2:2:DEX
L:d2:1:SHOTS
L:d2:1:MIGHT
F:IGNORE_ACID | IGNORE_FIRE | HIDE_TYPE

N:111:of the Nazg[^u]l
X:0:0
W:0:2:0:0
A:10:10 to 80
C:d10:d10:0
T:19:0:99
F:LIGHT_CURSE | DRAIN_EXP | SEE_INVIS


### Ammo ###

N:112:of Slay Animal
X:10:0
W:0:6:0:20
A:12:1 to 60
T:16:0:99
T:17:0:99
T:18:0:99
F:SLAY_ANIMAL

N:113:of Slay Evil
X:10:0
W:0:6:0:20
A:12:1 to 60
T:16:0:99
T:17:0:99
T:18:0:99
F:SLAY_EVIL

N:114:of Slay Undead
X:10:0
W:0:8:0:25
A:8:4 to 77
T:16:0:99
T:17:0:99
T:18:0:99
F:SLAY_UNDEAD

N:115:of Slay Demon
X:10:0
W:0:8:0:25
A:8:6 to 77
T:16:0:99
T:17:0:99
T:18:0:99
F:SLAY_DEMON

N:116:of Acid
X:10:0
W:0:10:0:50
A:8:10 to 100
T:16:0:99
T:17:0:99
T:18:0:99
F:BRAND_ACID | IGNORE_ACID

N:117:of Lightning
X:10:0
W:0:10:0:45
A:8:10 to 100
T:16:0:99
T:17:0:99
T:18:0:99
F:BRAND_ELEC | IGNORE_ELEC

N:118:of Slay Giant
X:10:0
W:0:8:0:25
A:8:24 to 66
T:16:0:99
T:17:0:99
T:18:0:99
F:SLAY_GIANT

N:119:of Slay Dragon
X:10:0
W:0:8:0:40
A:8:8 to 88
T:16:0:99
T:17:0:99
T:18:0:99
F:SLAY_DRAGON

N:120:of Holy Might
X:20:0
W:40:15:0:60
A:8:40 to 127
C:d10:d10:0
T:16:2:99
T:17:2:99
T:18:2:99
F:SLAY_EVIL | SLAY_DEMON | SLAY_UNDEAD
F:IGNORE_FIRE | IGNORE_ACID

N:121:of Venom
X:10:0
W:0:6:0:40
A:12:10 to 100
T:16:0:99
T:17:0:99
T:18:0:99
F:BRAND_POIS

N:122:of Flame
X:10:0
W:0:6:0:35
A:12:10 to 100
T:16:0:99
T:17:0:99
T:18:0:99
F:BRAND_FIRE | IGNORE_FIRE

N:123:of Frost
X:10:0
W:0:6:0:30
A:12:10 to 100
T:16:0:99
T:17:0:99
T:18:0:99
F:BRAND_COLD | IGNORE_COLD

N:124:of Wounding
X:5:0
W:0:4:0:20
A:20:15 to 127
C:d5:d5:0
T:16:0:99
T:17:0:99
T:18:0:99
D:Ammunition of Wounding often has unusually high to-hit and to-dam values.

N:125:of Backbiting
X:0:0
W:0:0:0:0
A:0:10 to 80
C:-d25:-d25:0
T:16:0:99
T:17:0:99
T:18:0:99

### Special Broken Items ###

# these won't be generated by the make_ego_item code as long as
# they keep their rarity of 0 and nobody adds 'T' lines for them.

# Destroyed Weapon
N:126:(Shattered)
X:0:0
W:0:0:0:0
A:0:1 to 80
C:d5:d5:0

# Destroyed Body Armor

N:127:(Blasted)
X:0:0
W:0:0:0:0
A:0:1 to 80
C:0:0:d10

### Dragon Scale Mail egos ###

# This is the 'default' DSM ego - roughly half of them
N:128:of Craftsmanship
X:4:0
W:0:2:0:500
A:20:30 to 95
C:0:0:1d6M4
M:0:0:4
T:38:0:99
D:This armour is finely wrought, tough yet unencumbering.

N:129:of Stealth
X:16:0
W:0:10:0:500
A:8:40 to 100
M:255:0:0
T:38:0:99
F:HIDE_TYPE
L:d2:0:STEALTH

N:130:of Resistance
X:10:0
W:0:10:0:12500
A:8:70 to 100
C:0:0:d10
M:255:0:0
T:38:7:29
F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD

N:131:of Elvenkind
X:25:2
W:0:33:0:15000
A:3:70 to 127
C:0:0:d10
T:38:7:29
L:d2:0:STEALTH
F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD

N:132:(Dwarven)
X:18:0
W:0:20:0:5000
A:5:40 to 127
C:0:0:d15
M:255:0:5
T:38:0:99
F:FREE_ACT | HIDE_TYPE
L:d2:1:STR
L:d2:1:CON
L:d2M3:1:INFRA

N:133:of Speed
X:25:0
W:0:100:0:100000
A:1:40 to 127
M:255:0:0
T:38:0:99
F:HIDE_TYPE
L:d5:0:SPEED
