# The games/chocolate-doom port

## chocolate-doom-1.6.0p0 – portable version of iD Software's Doom

## Description

    Chocolate Doom is a portable branch of the classic doom.exe experience
    from the days of DOS. The author, Simon Howard, has worked to insure
    Chocolate Doom, which is nothing more than a directly modified version
    of the released iD Software source code, has zero changes that affect
    gameplay, look, or feel, and also re-created a DOS-like setup program to
    configure the game much like the original setup.exe.

    Chocolate Doom provides:
      chocolate-doom   - the game
      chocolate-setup  - the game setup program
      chocolate-server - server for up to 4-player net games

    Due to the port re-implementing the original game as closely as
    possible, all original game PWADs and demos work flawlessly. Other
    original features include a PC-speaker driver written with OpenBSD in
    mind, just like the DOS PC-speaker driver, and a working -left and
    -right network command parameter system for the 'surround display' setup
    that was obtainable with the original DOS executables over an IPX
    network.

    Check the chocolate-*(6) manpages for additional information.

WWW: http://www.chocolate-doom.org/

Categories:
  games x11

## Library dependencies

- audio/libsamplerate
- devel/sdl-mixer
- devel/sdl-net

## Build dependencies

- STEM->=1.21:textproc/groff
- devel/gmake

## Run dependencies

- devel/desktop-file-utils