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Public Member Functions | List of all members
TiXmlHandle Class Reference

Wraps a node pointer. More...

`#include <edelib/TiXml.h>`

## Public Member Functions

| TiXmlHandle (TiXmlNode *_node)
| TiXmlHandle (const TiXmlHandle &ref)
TiXmlHandle | operator= (const TiXmlHandle &ref)
TiXmlHandle | FirstChild () const
TiXmlHandle | FirstChild (const char *value) const
TiXmlHandle | FirstChildElement () const
TiXmlHandle | FirstChildElement (const char *value) const
TiXmlHandle | Child (const char *value, int index) const
TiXmlHandle | Child (int index) const
TiXmlHandle | ChildElement (const char *value, int index) const
TiXmlHandle | ChildElement (int index) const
TiXmlNode * | ToNode () const
TiXmlElement * | ToElement () const
TiXmlText * | ToText () const
TiXmlUnknown * | ToUnknown () const
TiXmlNode * | Node () const
TiXmlElement * | Element () const
TiXmlText * | Text () const
TiXmlUnknown * | Unknown () const

## Detailed Description

Wraps a node pointer.

A TiXmlHandle is a class that wraps a node pointer with null checks; this is an incredibly useful thing. Note that TiXmlHandle is not part of the TinyXml DOM structure. It is a separate utility class.

Take an example:

    *   <Document>
    *     <Element attributeA = "valueA">
    *       <Child attributeB = "value1" />
    *       <Child attributeB = "value2" />
    *     </Element>
    *   <Document>
    *

Assuming you want the value of "attributeB" in the 2nd "Child" element, it's very easy to write a lot of code that looks like:

    *   TiXmlElement* root = document.FirstChildElement( "Document" );
    *   if ( root )
    *   {
    *     TiXmlElement* element = root->FirstChildElement( "Element" );
    *     if ( element )
    *     {
    *       TiXmlElement* child = element->FirstChildElement( "Child" );
    *       if ( child )
    *       {
    *         TiXmlElement* child2 = child->NextSiblingElement( "Child" );
    *         if ( child2 )
    *         {
    *           Finally do something useful.
    *

And that doesn't even cover "else" cases. TiXmlHandle addresses the verbosity of such code. A TiXmlHandle checks for null pointers so it is perfectly safe and correct to use:

    *   TiXmlHandle docHandle( &document );
    *   TiXmlElement* child2 = docHandle.FirstChild( "Document" ).FirstChild( "Element" ).Child( "Child", 1 ).ToElement();
    *   if ( child2 )
    *   {
    *     do something useful
    *

Which is MUCH more concise and useful.

It is also safe to copy handles - internally they are nothing more than node pointers.

    *   TiXmlHandle handleCopy = handle;
    *

What they should not be used for is iteration:

    *   int i=0;
    *   while ( true )
    *   {
    *     TiXmlElement* child = docHandle.FirstChild( "Document" ).FirstChild( "Element" ).Child( "Child", i ).ToElement();
    *     if ( !child )
    *       break;
    *     do something
    *     ++i;
    *   }
    *

It seems reasonable, but it is in fact two embedded while loops. The Child method is a linear walk to find the element, so this code would iterate much more than it needs to. Instead, prefer:

    *   TiXmlElement* child = docHandle.FirstChild( "Document" ).FirstChild( "Element" ).FirstChild( "Child" ).ToElement();
    *
    *   for( child; child; child=child->NextSiblingElement() )
    *   {
    *     do something
    *   }
    *

## Constructor & Destructor Documentation

TiXmlHandle | ( | TiXmlNode * | _node | ) |

inline

Create a handle from any node (at any depth of the tree.) This can be a null pointer.

TiXmlHandle | ( | const TiXmlHandle & | ref | ) |

inline

Copy constructor

## Member Function Documentation

TiXmlHandle Child | ( | const char * | value,
|  | int | index
| ) |  | const

Return a handle to the "index" child with the given name. The first child is 0, the second 1, etc.

TiXmlHandle Child | ( | int | index | ) | const

Return a handle to the "index" child. The first child is 0, the second 1, etc.

TiXmlHandle ChildElement | ( | const char * | value,
|  | int | index
| ) |  | const

Return a handle to the "index" child element with the given name. The first child element is 0, the second 1, etc. Note that only TiXmlElements are indexed: other types are not counted.

TiXmlHandle ChildElement | ( | int | index | ) | const

Return a handle to the "index" child element. The first child element is 0, the second 1, etc. Note that only TiXmlElements are indexed: other types are not counted.

TiXmlElement* Element | ( |  | ) | const

inline

Deprecated:
  use ToElement. Return the handle as a TiXmlElement. This may return null.

TiXmlHandle FirstChild | ( |  | ) | const

Return a handle to the first child node.

TiXmlHandle FirstChild | ( | const char * | value | ) | const

Return a handle to the first child node with the given name.

TiXmlHandle FirstChildElement | ( |  | ) | const

Return a handle to the first child element.

TiXmlHandle FirstChildElement | ( | const char * | value | ) | const

Return a handle to the first child element with the given name.

TiXmlNode* Node | ( |  | ) | const

inline

Deprecated:
  use ToNode. Return the handle as a TiXmlNode. This may return null.

TiXmlHandle operator= | ( | const TiXmlHandle & | ref | ) |

inline

Assignement from TiXmlHandle

TiXmlText* Text | ( |  | ) | const

inline

Deprecated:
  use ToText() Return the handle as a TiXmlText. This may return null.

TiXmlElement* ToElement | ( |  | ) | const

inline

Return the handle as a TiXmlElement. This may return null.

TiXmlNode* ToNode | ( |  | ) | const

inline

Return the handle as a TiXmlNode. This may return null.

TiXmlText* ToText | ( |  | ) | const

inline

Return the handle as a TiXmlText. This may return null.

TiXmlUnknown* ToUnknown | ( |  | ) | const

inline

Return the handle as a TiXmlUnknown. This may return null.

TiXmlUnknown* Unknown | ( |  | ) | const

inline

Deprecated:
  use ToUnknown() Return the handle as a TiXmlUnknown. This may return null.

The documentation for this class was generated from the following file:

- edelib/TiXml.h