This is ../../info/eintr.info, produced by makeinfo version 4.13 from
./emacs-lisp-intro.texi.

INFO-DIR-SECTION Emacs lisp
START-INFO-DIR-ENTRY
* Emacs Lisp Intro: (eintr).    A simple introduction to Emacs Lisp programming.
END-INFO-DIR-ENTRY

   This is an `Introduction to Programming in Emacs Lisp', for people
who are not programmers.

   Distributed with Emacs version 24.4.

   Copyright (C) 1990-1995, 1997, 2001-2014 Free Software Foundation,
Inc.

   Printed copies available from `http://shop.fsf.org/'. Published by:

     GNU Press,                        http://www.fsf.org/licensing/gnu-press/
     a division of the                 email: sales@fsf.org
     Free Software Foundation, Inc.    Tel: +1 (617) 542-5942
     51 Franklin Street, Fifth Floor   Fax: +1 (617) 542-2652
     Boston, MA 02110-1301 USA


   ISBN 1-882114-43-4

     Permission is granted to copy, distribute and/or modify this
     document under the terms of the GNU Free Documentation License,
     Version 1.3 or any later version published by the Free Software
     Foundation; there being no Invariant Section, with the Front-Cover
     Texts being "A GNU Manual", and with the Back-Cover Texts as in
     (a) below.  A copy of the license is included in the section
     entitled "GNU Free Documentation License".

     (a) The FSF's Back-Cover Text is: "You have the freedom to copy
     and modify this GNU manual.  Buying copies from the FSF supports
     it in developing GNU and promoting software freedom."


File: eintr.info,  Node: Top,  Next: Preface,  Up: (dir)

An Introduction to Programming in Emacs Lisp
********************************************

This is an `Introduction to Programming in Emacs Lisp', for people who
are not programmers.

   Distributed with Emacs version 24.4.

   Copyright (C) 1990-1995, 1997, 2001-2014 Free Software Foundation,
Inc.

   Printed copies available from `http://shop.fsf.org/'. Published by:

     GNU Press,                        http://www.fsf.org/licensing/gnu-press/
     a division of the                 email: sales@fsf.org
     Free Software Foundation, Inc.    Tel: +1 (617) 542-5942
     51 Franklin Street, Fifth Floor   Fax: +1 (617) 542-2652
     Boston, MA 02110-1301 USA


   ISBN 1-882114-43-4

     Permission is granted to copy, distribute and/or modify this
     document under the terms of the GNU Free Documentation License,
     Version 1.3 or any later version published by the Free Software
     Foundation; there being no Invariant Section, with the Front-Cover
     Texts being "A GNU Manual", and with the Back-Cover Texts as in
     (a) below.  A copy of the license is included in the section
     entitled "GNU Free Documentation License".

     (a) The FSF's Back-Cover Text is: "You have the freedom to copy
     and modify this GNU manual.  Buying copies from the FSF supports
     it in developing GNU and promoting software freedom."

   This master menu first lists each chapter and index; then it lists
every node in every chapter.

* Menu:

* Preface::                     What to look for.
* List Processing::             What is Lisp?
* Practicing Evaluation::       Running several programs.
* Writing Defuns::              How to write function definitions.
* Buffer Walk Through::         Exploring a few buffer-related functions.
* More Complex::                A few, even more complex functions.
* Narrowing & Widening::        Restricting your and Emacs attention to
                                    a region.
* car cdr & cons::              Fundamental functions in Lisp.
* Cutting & Storing Text::      Removing text and saving it.
* List Implementation::         How lists are implemented in the computer.
* Yanking::                     Pasting stored text.
* Loops & Recursion::           How to repeat a process.
* Regexp Search::               Regular expression searches.
* Counting Words::              A review of repetition and regexps.
* Words in a defun::            Counting words in a `defun'.
* Readying a Graph::            A prototype graph printing function.
* Emacs Initialization::        How to write a `.emacs' file.
* Debugging::                   How to run the Emacs Lisp debuggers.
* Conclusion::                  Now you have the basics.
* the-the::                     An appendix: how to find reduplicated words.
* Kill Ring::                   An appendix: how the kill ring works.
* Full Graph::                  How to create a graph with labeled axes.
* Free Software and Free Manuals::
* GNU Free Documentation License::
* Index::
* About the Author::

 --- The Detailed Node Listing ---

Preface

* Why::                         Why learn Emacs Lisp?
* On Reading this Text::        Read, gain familiarity, pick up habits....
* Who You Are::                 For whom this is written.
* Lisp History::
* Note for Novices::            You can read this as a novice.
* Thank You::

List Processing

* Lisp Lists::                  What are lists?
* Run a Program::               Any list in Lisp is a program ready to run.
* Making Errors::               Generating an error message.
* Names & Definitions::         Names of symbols and function definitions.
* Lisp Interpreter::            What the Lisp interpreter does.
* Evaluation::                  Running a program.
* Variables::                   Returning a value from a variable.
* Arguments::                   Passing information to a function.
* set & setq::                  Setting the value of a variable.
* Summary::                     The major points.
* Error Message Exercises::

Lisp Lists

* Numbers Lists::               List have numbers, other lists, in them.
* Lisp Atoms::                  Elemental entities.
* Whitespace in Lists::         Formatting lists to be readable.
* Typing Lists::                How GNU Emacs helps you type lists.

The Lisp Interpreter

* Complications::               Variables, Special forms, Lists within.
* Byte Compiling::              Specially processing code for speed.

Evaluation

* How the Interpreter Acts::    Returns and Side Effects...
* Evaluating Inner Lists::      Lists within lists...

Variables

* fill-column Example::
* Void Function::               The error message for a symbol
                                  without a function.
* Void Variable::               The error message for a symbol without a value.

Arguments

* Data types::                  Types of data passed to a function.
* Args as Variable or List::    An argument can be the value
                                  of a variable or list.
* Variable Number of Arguments::  Some functions may take a
                                  variable number of arguments.
* Wrong Type of Argument::      Passing an argument of the wrong type
                                  to a function.
* message::                     A useful function for sending messages.

Setting the Value of a Variable

* Using set::                  Setting values.
* Using setq::                 Setting a quoted value.
* Counting::                   Using `setq' to count.

Practicing Evaluation

* How to Evaluate::            Typing editing commands or C-x C-e
                                 causes evaluation.
* Buffer Names::               Buffers and files are different.
* Getting Buffers::            Getting a buffer itself, not merely its name.
* Switching Buffers::          How to change to another buffer.
* Buffer Size & Locations::    Where point is located and the size of
                               the buffer.
* Evaluation Exercise::

How To Write Function Definitions

* Primitive Functions::
* defun::                        The `defun' macro.
* Install::                      Install a function definition.
* Interactive::                  Making a function interactive.
* Interactive Options::          Different options for `interactive'.
* Permanent Installation::       Installing code permanently.
* let::                          Creating and initializing local variables.
* if::                           What if?
* else::                         If--then--else expressions.
* Truth & Falsehood::            What Lisp considers false and true.
* save-excursion::               Keeping track of point, mark, and buffer.
* Review::
* defun Exercises::

Install a Function Definition

* Effect of installation::
* Change a defun::              How to change a function definition.

Make a Function Interactive

* Interactive multiply-by-seven::  An overview.
* multiply-by-seven in detail::    The interactive version.

`let'

* Prevent confusion::
* Parts of let Expression::
* Sample let Expression::
* Uninitialized let Variables::

The `if' Special Form

* if in more detail::
* type-of-animal in detail::    An example of an `if' expression.

Truth and Falsehood in Emacs Lisp

* nil explained::               `nil' has two meanings.

`save-excursion'

* Point and mark::              A review of various locations.
* Template for save-excursion::

A Few Buffer--Related Functions

* Finding More::                How to find more information.
* simplified-beginning-of-buffer::  Shows `goto-char',
                                `point-min', and `push-mark'.
* mark-whole-buffer::           Almost the same as `beginning-of-buffer'.
* append-to-buffer::            Uses `save-excursion' and
                                `insert-buffer-substring'.
* Buffer Related Review::       Review.
* Buffer Exercises::

The Definition of `mark-whole-buffer'

* mark-whole-buffer overview::
* Body of mark-whole-buffer::   Only three lines of code.

The Definition of `append-to-buffer'

* append-to-buffer overview::
* append interactive::          A two part interactive expression.
* append-to-buffer body::       Incorporates a `let' expression.
* append save-excursion::       How the `save-excursion' works.

A Few More Complex Functions

* copy-to-buffer::              With `set-buffer', `get-buffer-create'.
* insert-buffer::               Read-only, and with `or'.
* beginning-of-buffer::         Shows `goto-char',
                                `point-min', and `push-mark'.
* Second Buffer Related Review::
* optional Exercise::

The Definition of `insert-buffer'

* insert-buffer code::
* insert-buffer interactive::   When you can read, but not write.
* insert-buffer body::          The body has an `or' and a `let'.
* if & or::                     Using an `if' instead of an `or'.
* Insert or::                   How the `or' expression works.
* Insert let::                  Two `save-excursion' expressions.
* New insert-buffer::

The Interactive Expression in `insert-buffer'

* Read-only buffer::            When a buffer cannot be modified.
* b for interactive::           An existing buffer or else its name.

Complete Definition of `beginning-of-buffer'

* Optional Arguments::
* beginning-of-buffer opt arg::  Example with optional argument.
* beginning-of-buffer complete::

`beginning-of-buffer' with an Argument

* Disentangle beginning-of-buffer::
* Large buffer case::
* Small buffer case::

Narrowing and Widening

* Narrowing advantages::        The advantages of narrowing
* save-restriction::            The `save-restriction' special form.
* what-line::                   The number of the line that point is on.
* narrow Exercise::

`car', `cdr', `cons': Fundamental Functions

* Strange Names::               An historical aside: why the strange names?
* car & cdr::                   Functions for extracting part of a list.
* cons::                        Constructing a list.
* nthcdr::                      Calling `cdr' repeatedly.
* nth::
* setcar::                      Changing the first element of a list.
* setcdr::                      Changing the rest of a list.
* cons Exercise::

`cons'

* Build a list::
* length::                      How to find the length of a list.

Cutting and Storing Text

* Storing Text::                Text is stored in a list.
* zap-to-char::                 Cutting out text up to a character.
* kill-region::                 Cutting text out of a region.
* copy-region-as-kill::         A definition for copying text.
* Digression into C::           Minor note on C programming language macros.
* defvar::                      How to give a variable an initial value.
* cons & search-fwd Review::
* search Exercises::

`zap-to-char'

* Complete zap-to-char::        The complete implementation.
* zap-to-char interactive::     A three part interactive expression.
* zap-to-char body::            A short overview.
* search-forward::              How to search for a string.
* progn::                       The `progn' special form.
* Summing up zap-to-char::      Using `point' and `search-forward'.

`kill-region'

* Complete kill-region::        The function definition.
* condition-case::              Dealing with a problem.
* Lisp macro::

`copy-region-as-kill'

* Complete copy-region-as-kill::  The complete function definition.
* copy-region-as-kill body::      The body of `copy-region-as-kill'.

The Body of `copy-region-as-kill'

* last-command & this-command::
* kill-append function::
* kill-new function::

Initializing a Variable with `defvar'

* See variable current value::
* defvar and asterisk::

How Lists are Implemented

* Lists diagrammed::
* Symbols as Chest::            Exploring a powerful metaphor.
* List Exercise::

Yanking Text Back

* Kill Ring Overview::
* kill-ring-yank-pointer::      The kill ring is a list.
* yank nthcdr Exercises::       The `kill-ring-yank-pointer' variable.

Loops and Recursion

* while::                       Causing a stretch of code to repeat.
* dolist dotimes::
* Recursion::                   Causing a function to call itself.
* Looping exercise::

`while'

* Looping with while::          Repeat so long as test returns true.
* Loop Example::                A `while' loop that uses a list.
* print-elements-of-list::      Uses `while', `car', `cdr'.
* Incrementing Loop::           A loop with an incrementing counter.
* Incrementing Loop Details::
* Decrementing Loop::           A loop with a decrementing counter.

Details of an Incrementing Loop

* Incrementing Example::        Counting pebbles in a triangle.
* Inc Example parts::           The parts of the function definition.
* Inc Example altogether::      Putting the function definition together.

Loop with a Decrementing Counter

* Decrementing Example::        More pebbles on the beach.
* Dec Example parts::           The parts of the function definition.
* Dec Example altogether::      Putting the function definition together.

Save your time: `dolist' and `dotimes'

* dolist::
* dotimes::

Recursion

* Building Robots::             Same model, different serial number ...
* Recursive Definition Parts::  Walk until you stop ...
* Recursion with list::         Using a list as the test whether to recurse.
* Recursive triangle function::
* Recursion with cond::
* Recursive Patterns::          Often used templates.
* No Deferment::                Don't store up work ...
* No deferment solution::

Recursion in Place of a Counter

* Recursive Example arg of 1 or 2::
* Recursive Example arg of 3 or 4::

Recursive Patterns

* Every::
* Accumulate::
* Keep::

Regular Expression Searches

* sentence-end::                The regular expression for `sentence-end'.
* re-search-forward::           Very similar to `search-forward'.
* forward-sentence::            A straightforward example of regexp search.
* forward-paragraph::           A somewhat complex example.
* etags::                       How to create your own `TAGS' table.
* Regexp Review::
* re-search Exercises::

`forward-sentence'

* Complete forward-sentence::
* fwd-sentence while loops::    Two `while' loops.
* fwd-sentence re-search::      A regular expression search.

`forward-paragraph': a Goldmine of Functions

* forward-paragraph in brief::  Key parts of the function definition.
* fwd-para let::                The `let*' expression.
* fwd-para while::              The forward motion `while' loop.

Counting: Repetition and Regexps

* Why Count Words::
* count-words-example::         Use a regexp, but find a problem.
* recursive-count-words::       Start with case of no words in region.
* Counting Exercise::

The `count-words-example' Function

* Design count-words-example::  The definition using a `while' loop.
* Whitespace Bug::              The Whitespace Bug in `count-words-example'.

Counting Words in a `defun'

* Divide and Conquer::
* Words and Symbols::           What to count?
* Syntax::                      What constitutes a word or symbol?
* count-words-in-defun::        Very like `count-words-example'.
* Several defuns::              Counting several defuns in a file.
* Find a File::                 Do you want to look at a file?
* lengths-list-file::           A list of the lengths of many definitions.
* Several files::               Counting in definitions in different files.
* Several files recursively::   Recursively counting in different files.
* Prepare the data::            Prepare the data for display in a graph.

Count Words in `defuns' in Different Files

* lengths-list-many-files::     Return a list of the lengths of defuns.
* append::                      Attach one list to another.

Prepare the Data for Display in a Graph

* Data for Display in Detail::
* Sorting::                     Sorting lists.
* Files List::                  Making a list of files.
* Counting function definitions::

Readying a Graph

* Columns of a graph::
* graph-body-print::            How to print the body of a graph.
* recursive-graph-body-print::
* Printed Axes::
* Line Graph Exercise::

Your `.emacs' File

* Default Configuration::
* Site-wide Init::              You can write site-wide init files.
* defcustom::                   Emacs will write code for you.
* Beginning init File::         How to write a `.emacs' init file.
* Text and Auto-fill::          Automatically wrap lines.
* Mail Aliases::                Use abbreviations for email addresses.
* Indent Tabs Mode::            Don't use tabs with TeX
* Keybindings::                 Create some personal keybindings.
* Keymaps::                     More about key binding.
* Loading Files::               Load (i.e., evaluate) files automatically.
* Autoload::                    Make functions available.
* Simple Extension::            Define a function; bind it to a key.
* X11 Colors::                  Colors in X.
* Miscellaneous::
* Mode Line::                   How to customize your mode line.

Debugging

* debug::                       How to use the built-in debugger.
* debug-on-entry::              Start debugging when you call a function.
* debug-on-quit::               Start debugging when you quit with C-g.
* edebug::                      How to use Edebug, a source level debugger.
* Debugging Exercises::

Handling the Kill Ring

* What the Kill Ring Does::
* current-kill::
* yank::                        Paste a copy of a clipped element.
* yank-pop::                    Insert element pointed to.
* ring file::

The `current-kill' Function

* Code for current-kill::
* Understanding current-kill::

`current-kill' in Outline

* Body of current-kill::
* Digression concerning error::  How to mislead humans, but not computers.
* Determining the Element::

A Graph with Labeled Axes

* Labeled Example::
* print-graph Varlist::         `let' expression in `print-graph'.
* print-Y-axis::                Print a label for the vertical axis.
* print-X-axis::                Print a horizontal label.
* Print Whole Graph::           The function to print a complete graph.

The `print-Y-axis' Function

* print-Y-axis in Detail::
* Height of label::             What height for the Y axis?
* Compute a Remainder::         How to compute the remainder of a division.
* Y Axis Element::              Construct a line for the Y axis.
* Y-axis-column::               Generate a list of Y axis labels.
* print-Y-axis Penultimate::    A not quite final version.

The `print-X-axis' Function

* Similarities differences::    Much like `print-Y-axis', but not exactly.
* X Axis Tic Marks::            Create tic marks for the horizontal axis.

Printing the Whole Graph

* The final version::           A few changes.
* Test print-graph::            Run a short test.
* Graphing words in defuns::    Executing the final code.
* lambda::                      How to write an anonymous function.
* mapcar::                      Apply a function to elements of a list.
* Another Bug::                 Yet another bug ... most insidious.
* Final printed graph::         The graph itself!


File: eintr.info,  Node: Preface,  Next: List Processing,  Prev: Top,  Up: Top

Preface
*******

Most of the GNU Emacs integrated environment is written in the
programming language called Emacs Lisp.  The code written in this
programming language is the software--the sets of instructions--that
tell the computer what to do when you give it commands.  Emacs is
designed so that you can write new code in Emacs Lisp and easily
install it as an extension to the editor.

   (GNU Emacs is sometimes called an "extensible editor", but it does
much more than provide editing capabilities.  It is better to refer to
Emacs as an "extensible computing environment".  However, that phrase
is quite a mouthful.  It is easier to refer to Emacs simply as an
editor.  Moreover, everything you do in Emacs--find the Mayan date and
phases of the moon, simplify polynomials, debug code, manage files,
read letters, write books--all these activities are kinds of editing in
the most general sense of the word.)

* Menu:

* Why::                         Why learn Emacs Lisp?
* On Reading this Text::        Read, gain familiarity, pick up habits....
* Who You Are::                 For whom this is written.
* Lisp History::
* Note for Novices::            You can read this as a novice.
* Thank You::


File: eintr.info,  Node: Why,  Next: On Reading this Text,  Up: Preface

Why Study Emacs Lisp?
=====================

   Although Emacs Lisp is usually thought of in association only with
Emacs, it is a full computer programming language.  You can use Emacs
Lisp as you would any other programming language.

   Perhaps you want to understand programming; perhaps you want to
extend Emacs; or perhaps you want to become a programmer.  This
introduction to Emacs Lisp is designed to get you started: to guide you
in learning the fundamentals of programming, and more importantly, to
show you how you can teach yourself to go further.


File: eintr.info,  Node: On Reading this Text,  Next: Who You Are,  Prev: Why,  Up: Preface

On Reading this Text
====================

All through this document, you will see little sample programs you can
run inside of Emacs.  If you read this document in Info inside of GNU
Emacs, you can run the programs as they appear.  (This is easy to do and
is explained when the examples are presented.)  Alternatively, you can
read this introduction as a printed book while sitting beside a computer
running Emacs.  (This is what I like to do; I like printed books.)  If
you don't have a running Emacs beside you, you can still read this book,
but in this case, it is best to treat it as a novel or as a travel guide
to a country not yet visited: interesting, but not the same as being
there.

   Much of this introduction is dedicated to walkthroughs or guided
tours of code used in GNU Emacs.  These tours are designed for two
purposes: first, to give you familiarity with real, working code (code
you use every day); and, second, to give you familiarity with the way
Emacs works.  It is interesting to see how a working environment is
implemented.  Also, I hope that you will pick up the habit of browsing
through source code.  You can learn from it and mine it for ideas.
Having GNU Emacs is like having a dragon's cave of treasures.

   In addition to learning about Emacs as an editor and Emacs Lisp as a
programming language, the examples and guided tours will give you an
opportunity to get acquainted with Emacs as a Lisp programming
environment.  GNU Emacs supports programming and provides tools that
you will want to become comfortable using, such as `M-.' (the key which
invokes the `find-tag' command).  You will also learn about buffers and
other objects that are part of the environment.  Learning about these
features of Emacs is like learning new routes around your home town.

   Finally, I hope to convey some of the skills for using Emacs to
learn aspects of programming that you don't know.  You can often use
Emacs to help you understand what puzzles you or to find out how to do
something new.  This self-reliance is not only a pleasure, but an
advantage.


File: eintr.info,  Node: Who You Are,  Next: Lisp History,  Prev: On Reading this Text,  Up: Preface

For Whom This is Written
========================

This text is written as an elementary introduction for people who are
not programmers.  If you are a programmer, you may not be satisfied with
this primer.  The reason is that you may have become expert at reading
reference manuals and be put off by the way this text is organized.

   An expert programmer who reviewed this text said to me:

     I prefer to learn from reference manuals.  I "dive into" each
     paragraph, and "come up for air" between paragraphs.

     When I get to the end of a paragraph, I assume that that subject is
     done, finished, that I know everything I need (with the possible
     exception of the case when the next paragraph starts talking about
     it in more detail).  I expect that a well written reference manual
     will not have a lot of redundancy, and that it will have excellent
     pointers to the (one) place where the information I want is.

   This introduction is not written for this person!

   Firstly, I try to say everything at least three times: first, to
introduce it; second, to show it in context; and third, to show it in a
different context, or to review it.

   Secondly, I hardly ever put all the information about a subject in
one place, much less in one paragraph.  To my way of thinking, that
imposes too heavy a burden on the reader.  Instead I try to explain
only what you need to know at the time.  (Sometimes I include a little
extra information so you won't be surprised later when the additional
information is formally introduced.)

   When you read this text, you are not expected to learn everything the
first time.  Frequently, you need only make, as it were, a `nodding
acquaintance' with some of the items mentioned.  My hope is that I have
structured the text and given you enough hints that you will be alert to
what is important, and concentrate on it.

   You will need to "dive into" some paragraphs; there is no other way
to read them.  But I have tried to keep down the number of such
paragraphs.  This book is intended as an approachable hill, rather than
as a daunting mountain.

   This introduction to `Programming in Emacs Lisp' has a companion
document, *note The GNU Emacs Lisp Reference Manual: (elisp)Top.  The
reference manual has more detail than this introduction.  In the
reference manual, all the information about one topic is concentrated
in one place.  You should turn to it if you are like the programmer
quoted above.  And, of course, after you have read this `Introduction',
you will find the `Reference Manual' useful when you are writing your
own programs.


File: eintr.info,  Node: Lisp History,  Next: Note for Novices,  Prev: Who You Are,  Up: Preface

Lisp History
============

Lisp was first developed in the late 1950s at the Massachusetts
Institute of Technology for research in artificial intelligence.  The
great power of the Lisp language makes it superior for other purposes as
well, such as writing editor commands and integrated environments.

   GNU Emacs Lisp is largely inspired by Maclisp, which was written at
MIT in the 1960s.  It is somewhat inspired by Common Lisp, which became
a standard in the 1980s.  However, Emacs Lisp is much simpler than
Common Lisp.  (The standard Emacs distribution contains an optional
extensions file, `cl.el', that adds many Common Lisp features to Emacs
Lisp.)


File: eintr.info,  Node: Note for Novices,  Next: Thank You,  Prev: Lisp History,  Up: Preface

A Note for Novices
==================

If you don't know GNU Emacs, you can still read this document
profitably.  However, I recommend you learn Emacs, if only to learn to
move around your computer screen.  You can teach yourself how to use
Emacs with the built-in tutorial.  To use it, type `C-h t'.  (This
means you press and release the <CTRL> key and the `h' at the same
time, and then press and release `t'.)

   Also, I often refer to one of Emacs's standard commands by listing
the keys which you press to invoke the command and then giving the name
of the command in parentheses, like this: `M-C-\' (`indent-region').
What this means is that the `indent-region' command is customarily
invoked by typing `M-C-\'.  (You can, if you wish, change the keys that
are typed to invoke the command; this is called "rebinding".  *Note
Keymaps: Keymaps.)  The abbreviation `M-C-\' means that you type your
<META> key, <CTRL> key and <\> key all at the same time.  (On many
modern keyboards the <META> key is labeled <ALT>.)  Sometimes a
combination like this is called a keychord, since it is similar to the
way you play a chord on a piano.  If your keyboard does not have a
<META> key, the <ESC> key prefix is used in place of it.  In this case,
`M-C-\' means that you press and release your <ESC> key and then type
the <CTRL> key and the <\> key at the same time.  But usually `M-C-\'
means press the <CTRL> key along with the key that is labeled <ALT>
and, at the same time, press the <\> key.

   In addition to typing a lone keychord, you can prefix what you type
with `C-u', which is called the `universal argument'.  The `C-u'
keychord passes an argument to the subsequent command.  Thus, to indent
a region of plain text by 6 spaces, mark the region, and then type
`C-u 6 M-C-\'.  (If you do not specify a number, Emacs either passes
the number 4 to the command or otherwise runs the command differently
than it would otherwise.)  *Note Numeric Arguments: (emacs)Arguments.

   If you are reading this in Info using GNU Emacs, you can read through
this whole document just by pressing the space bar, <SPC>.  (To learn
about Info, type `C-h i' and then select Info.)

   A note on terminology:  when I use the word Lisp alone, I often am
referring to the various dialects of Lisp in general, but when I speak
of Emacs Lisp, I am referring to GNU Emacs Lisp in particular.


File: eintr.info,  Node: Thank You,  Prev: Note for Novices,  Up: Preface

Thank You
=========

My thanks to all who helped me with this book.  My especial thanks to
Jim Blandy, Noah Friedman, Jim Kingdon, Roland McGrath, Frank Ritter,
Randy Smith, Richard M. Stallman, and Melissa Weisshaus.  My thanks
also go to both Philip Johnson and David Stampe for their patient
encouragement.  My mistakes are my own.

                                                     Robert J. Chassell
                                                          <bob@gnu.org>


File: eintr.info,  Node: List Processing,  Next: Practicing Evaluation,  Prev: Preface,  Up: Top

1 List Processing
*****************

To the untutored eye, Lisp is a strange programming language.  In Lisp
code there are parentheses everywhere.  Some people even claim that the
name stands for `Lots of Isolated Silly Parentheses'.  But the claim is
unwarranted.  Lisp stands for LISt Processing, and the programming
language handles _lists_ (and lists of lists) by putting them between
parentheses.  The parentheses mark the boundaries of the list.
Sometimes a list is preceded by a single apostrophe or quotation mark,
`''(1)  Lists are the basis of Lisp.

* Menu:

* Lisp Lists::                  What are lists?
* Run a Program::               Any list in Lisp is a program ready to run.
* Making Errors::               Generating an error message.
* Names & Definitions::         Names of symbols and function definitions.
* Lisp Interpreter::            What the Lisp interpreter does.
* Evaluation::                  Running a program.
* Variables::                   Returning a value from a variable.
* Arguments::                   Passing information to a function.
* set & setq::                  Setting the value of a variable.
* Summary::                     The major points.
* Error Message Exercises::

   ---------- Footnotes ----------

   (1) The single apostrophe or quotation mark is an abbreviation for
the function `quote'; you need not think about functions now; functions
are defined in *note Generate an Error Message: Making Errors.


File: eintr.info,  Node: Lisp Lists,  Next: Run a Program,  Up: List Processing

1.1 Lisp Lists
==============

In Lisp, a list looks like this: `'(rose violet daisy buttercup)'.
This list is preceded by a single apostrophe.  It could just as well be
written as follows, which looks more like the kind of list you are
likely to be familiar with:

     '(rose
       violet
       daisy
       buttercup)

The elements of this list are the names of the four different flowers,
separated from each other by whitespace and surrounded by parentheses,
like flowers in a field with a stone wall around them.  

* Menu:

* Numbers Lists::               List have numbers, other lists, in them.
* Lisp Atoms::                  Elemental entities.
* Whitespace in Lists::         Formatting lists to be readable.
* Typing Lists::                How GNU Emacs helps you type lists.


File: eintr.info,  Node: Numbers Lists,  Next: Lisp Atoms,  Up: Lisp Lists

Numbers, Lists inside of Lists
------------------------------

   Lists can also have numbers in them, as in this list: `(+ 2 2)'.
This list has a plus-sign, `+', followed by two `2's, each separated by
whitespace.

   In Lisp, both data and programs are represented the same way; that
is, they are both lists of words, numbers, or other lists, separated by
whitespace and surrounded by parentheses.  (Since a program looks like
data, one program may easily serve as data for another; this is a very
powerful feature of Lisp.)  (Incidentally, these two parenthetical
remarks are _not_ Lisp lists, because they contain `;' and `.' as
punctuation marks.)

   Here is another list, this time with a list inside of it:

     '(this list has (a list inside of it))

   The components of this list are the words `this', `list', `has', and
the list `(a list inside of it)'.  The interior list is made up of the
words `a', `list', `inside', `of', `it'.


File: eintr.info,  Node: Lisp Atoms,  Next: Whitespace in Lists,  Prev: Numbers Lists,  Up: Lisp Lists

1.1.1 Lisp Atoms
----------------

In Lisp, what we have been calling words are called "atoms".  This term
comes from the historical meaning of the word atom, which means
`indivisible'.  As far as Lisp is concerned, the words we have been
using in the lists cannot be divided into any smaller parts and still
mean the same thing as part of a program; likewise with numbers and
single character symbols like `+'.  On the other hand, unlike an
ancient atom, a list can be split into parts.  (*Note `car' `cdr' &
`cons' Fundamental Functions: car cdr & cons.)

   In a list, atoms are separated from each other by whitespace.  They
can be right next to a parenthesis.

   Technically speaking, a list in Lisp consists of parentheses
surrounding atoms separated by whitespace or surrounding other lists or
surrounding both atoms and other lists.  A list can have just one atom
in it or have nothing in it at all.  A list with nothing in it looks
like this: `()', and is called the "empty list".  Unlike anything else,
an empty list is considered both an atom and a list at the same time.

   The printed representation of both atoms and lists are called
"symbolic expressions" or, more concisely, "s-expressions".  The word
"expression" by itself can refer to either the printed representation,
or to the atom or list as it is held internally in the computer.
Often, people use the term "expression" indiscriminately.  (Also, in
many texts, the word "form" is used as a synonym for expression.)

   Incidentally, the atoms that make up our universe were named such
when they were thought to be indivisible; but it has been found that
physical atoms are not indivisible.  Parts can split off an atom or it
can fission into two parts of roughly equal size.  Physical atoms were
named prematurely, before their truer nature was found.  In Lisp,
certain kinds of atom, such as an array, can be separated into parts;
but the mechanism for doing this is different from the mechanism for
splitting a list.  As far as list operations are concerned, the atoms
of a list are unsplittable.

   As in English, the meanings of the component letters of a Lisp atom
are different from the meaning the letters make as a word.  For
example, the word for the South American sloth, the `ai', is completely
different from the two words, `a', and `i'.

   There are many kinds of atom in nature but only a few in Lisp: for
example, "numbers", such as 37, 511, or 1729, and "symbols", such as
`+', `foo', or `forward-line'.  The words we have listed in the
examples above are all symbols.  In everyday Lisp conversation, the
word "atom" is not often used, because programmers usually try to be
more specific about what kind of atom they are dealing with.  Lisp
programming is mostly about symbols (and sometimes numbers) within
lists.  (Incidentally, the preceding three word parenthetical remark is
a proper list in Lisp, since it consists of atoms, which in this case
are symbols, separated by whitespace and enclosed by parentheses,
without any non-Lisp punctuation.)

   Text between double quotation marks--even sentences or
paragraphs--is also an atom.  Here is an example: 

     '(this list includes "text between quotation marks.")

In Lisp, all of the quoted text including the punctuation mark and the
blank spaces is a single atom.  This kind of atom is called a "string"
(for `string of characters') and is the sort of thing that is used for
messages that a computer can print for a human to read.  Strings are a
different kind of atom than numbers or symbols and are used differently.


File: eintr.info,  Node: Whitespace in Lists,  Next: Typing Lists,  Prev: Lisp Atoms,  Up: Lisp Lists

1.1.2 Whitespace in Lists
-------------------------

The amount of whitespace in a list does not matter.  From the point of
view of the Lisp language,

     '(this list
        looks like this)

is exactly the same as this:

     '(this list looks like this)

   Both examples show what to Lisp is the same list, the list made up of
the symbols `this', `list', `looks', `like', and `this' in that order.

   Extra whitespace and newlines are designed to make a list more
readable by humans.  When Lisp reads the expression, it gets rid of all
the extra whitespace (but it needs to have at least one space between
atoms in order to tell them apart.)

   Odd as it seems, the examples we have seen cover almost all of what
Lisp lists look like!  Every other list in Lisp looks more or less like
one of these examples, except that the list may be longer and more
complex.  In brief, a list is between parentheses, a string is between
quotation marks, a symbol looks like a word, and a number looks like a
number.  (For certain situations, square brackets, dots and a few other
special characters may be used; however, we will go quite far without
them.)


File: eintr.info,  Node: Typing Lists,  Prev: Whitespace in Lists,  Up: Lisp Lists

1.1.3 GNU Emacs Helps You Type Lists
------------------------------------

When you type a Lisp expression in GNU Emacs using either Lisp
Interaction mode or Emacs Lisp mode, you have available to you several
commands to format the Lisp expression so it is easy to read.  For
example, pressing the <TAB> key automatically indents the line the
cursor is on by the right amount.  A command to properly indent the
code in a region is customarily bound to `M-C-\'.  Indentation is
designed so that you can see which elements of a list belong to which
list--elements of a sub-list are indented more than the elements of the
enclosing list.

   In addition, when you type a closing parenthesis, Emacs momentarily
jumps the cursor back to the matching opening parenthesis, so you can
see which one it is.  This is very useful, since every list you type in
Lisp must have its closing parenthesis match its opening parenthesis.
(*Note Major Modes: (emacs)Major Modes, for more information about
Emacs's modes.)


File: eintr.info,  Node: Run a Program,  Next: Making Errors,  Prev: Lisp Lists,  Up: List Processing

1.2 Run a Program
=================

A list in Lisp--any list--is a program ready to run.  If you run it
(for which the Lisp jargon is "evaluate"), the computer will do one of
three things: do nothing except return to you the list itself; send you
an error message; or, treat the first symbol in the list as a command
to do something.  (Usually, of course, it is the last of these three
things that you really want!)

   The single apostrophe, `'', that I put in front of some of the
example lists in preceding sections is called a "quote"; when it
precedes a list, it tells Lisp to do nothing with the list, other than
take it as it is written.  But if there is no quote preceding a list,
the first item of the list is special: it is a command for the computer
to obey.  (In Lisp, these commands are called _functions_.)  The list
`(+ 2 2)' shown above did not have a quote in front of it, so Lisp
understands that the `+' is an instruction to do something with the
rest of the list: add the numbers that follow.

   If you are reading this inside of GNU Emacs in Info, here is how you
can evaluate such a list:  place your cursor immediately after the right
hand parenthesis of the following list and then type `C-x C-e':

     (+ 2 2)

You will see the number `4' appear in the echo area.  (In the jargon,
what you have just done is "evaluate the list."  The echo area is the
line at the bottom of the screen that displays or "echoes" text.)  Now
try the same thing with a quoted list:  place the cursor right after
the following list and type `C-x C-e':

     '(this is a quoted list)

You will see `(this is a quoted list)' appear in the echo area.

   In both cases, what you are doing is giving a command to the program
inside of GNU Emacs called the "Lisp interpreter"--giving the
interpreter a command to evaluate the expression.  The name of the Lisp
interpreter comes from the word for the task done by a human who comes
up with the meaning of an expression--who "interprets" it.

   You can also evaluate an atom that is not part of a list--one that is
not surrounded by parentheses; again, the Lisp interpreter translates
from the humanly readable expression to the language of the computer.
But before discussing this (*note Variables::), we will discuss what the
Lisp interpreter does when you make an error.


File: eintr.info,  Node: Making Errors,  Next: Names & Definitions,  Prev: Run a Program,  Up: List Processing

1.3 Generate an Error Message
=============================

Partly so you won't worry if you do it accidentally, we will now give a
command to the Lisp interpreter that generates an error message.  This
is a harmless activity; and indeed, we will often try to generate error
messages intentionally.  Once you understand the jargon, error messages
can be informative.  Instead of being called "error" messages, they
should be called "help" messages.  They are like signposts to a
traveler in a strange country; deciphering them can be hard, but once
understood, they can point the way.

   The error message is generated by a built-in GNU Emacs debugger.  We
will `enter the debugger'.  You get out of the debugger by typing `q'.

   What we will do is evaluate a list that is not quoted and does not
have a meaningful command as its first element.  Here is a list almost
exactly the same as the one we just used, but without the single-quote
in front of it.  Position the cursor right after it and type `C-x C-e':

     (this is an unquoted list)

   A `*Backtrace*' window will open up and you should see the following
in it:

     ---------- Buffer: *Backtrace* ----------
     Debugger entered--Lisp error: (void-function this)
       (this is an unquoted list)
       eval((this is an unquoted list))
       eval-last-sexp-1(nil)
       eval-last-sexp(nil)
       call-interactively(eval-last-sexp)
     ---------- Buffer: *Backtrace* ----------

Your cursor will be in this window (you may have to wait a few seconds
before it becomes visible).  To quit the debugger and make the debugger
window go away, type:

     q

Please type `q' right now, so you become confident that you can get out
of the debugger.  Then, type `C-x C-e' again to re-enter it.

   Based on what we already know, we can almost read this error message.

   You read the `*Backtrace*' buffer from the bottom up; it tells you
what Emacs did.  When you typed `C-x C-e', you made an interactive call
to the command `eval-last-sexp'.  `eval' is an abbreviation for
`evaluate' and `sexp' is an abbreviation for `symbolic expression'.
The command means `evaluate last symbolic expression', which is the
expression just before your cursor.

   Each line above tells you what the Lisp interpreter evaluated next.
The most recent action is at the top.  The buffer is called the
`*Backtrace*' buffer because it enables you to track Emacs backwards.

   At the top of the `*Backtrace*' buffer, you see the line:

     Debugger entered--Lisp error: (void-function this)

The Lisp interpreter tried to evaluate the first atom of the list, the
word `this'.  It is this action that generated the error message
`void-function this'.

   The message contains the words `void-function' and `this'.

   The word `function' was mentioned once before.  It is a very
important word.  For our purposes, we can define it by saying that a
"function" is a set of instructions to the computer that tell the
computer to do something.

   Now we can begin to understand the error message: `void-function
this'.  The function (that is, the word `this') does not have a
definition of any set of instructions for the computer to carry out.

   The slightly odd word, `void-function', is designed to cover the way
Emacs Lisp is implemented, which is that when a symbol does not have a
function definition attached to it, the place that should contain the
instructions is `void'.

   On the other hand, since we were able to add 2 plus 2 successfully,
by evaluating `(+ 2 2)', we can infer that the symbol `+' must have a
set of instructions for the computer to obey and those instructions
must be to add the numbers that follow the `+'.

   It is possible to prevent Emacs entering the debugger in cases like
this.  We do not explain how to do that here, but we will mention what
the result looks like, because you may encounter a similar situation if
there is a bug in some Emacs code that you are using.  In such cases,
you will see only one line of error message; it will appear in the echo
area and look like this:

     Symbol's function definition is void: this

The message goes away as soon as you type a key, even just to move the
cursor.

   We know the meaning of the word `Symbol'.  It refers to the first
atom of the list, the word `this'.  The word `function' refers to the
instructions that tell the computer what to do.  (Technically, the
symbol tells the computer where to find the instructions, but this is a
complication we can ignore for the moment.)

   The error message can be understood: `Symbol's function definition
is void: this'.  The symbol (that is, the word `this') lacks
instructions for the computer to carry out.


File: eintr.info,  Node: Names & Definitions,  Next: Lisp Interpreter,  Prev: Making Errors,  Up: List Processing

1.4 Symbol Names and Function Definitions
=========================================

We can articulate another characteristic of Lisp based on what we have
discussed so far--an important characteristic: a symbol, like `+', is
not itself the set of instructions for the computer to carry out.
Instead, the symbol is used, perhaps temporarily, as a way of locating
the definition or set of instructions.  What we see is the name through
which the instructions can be found.  Names of people work the same
way.  I can be referred to as `Bob'; however, I am not the letters `B',
`o', `b' but am, or was, the consciousness consistently associated with
a particular life-form.  The name is not me, but it can be used to
refer to me.

   In Lisp, one set of instructions can be attached to several names.
For example, the computer instructions for adding numbers can be linked
to the symbol `plus' as well as to the symbol `+' (and are in some
dialects of Lisp).  Among humans, I can be referred to as `Robert' as
well as `Bob' and by other words as well.

   On the other hand, a symbol can have only one function definition
attached to it at a time.  Otherwise, the computer would be confused as
to which definition to use.  If this were the case among people, only
one person in the world could be named `Bob'.  However, the function
definition to which the name refers can be changed readily.  (*Note
Install a Function Definition: Install.)

   Since Emacs Lisp is large, it is customary to name symbols in a way
that identifies the part of Emacs to which the function belongs.  Thus,
all the names for functions that deal with Texinfo start with
`texinfo-' and those for functions that deal with reading mail start
with `rmail-'.


File: eintr.info,  Node: Lisp Interpreter,  Next: Evaluation,  Prev: Names & Definitions,  Up: List Processing

1.5 The Lisp Interpreter
========================

Based on what we have seen, we can now start to figure out what the
Lisp interpreter does when we command it to evaluate a list.  First, it
looks to see whether there is a quote before the list; if there is, the
interpreter just gives us the list.  On the other hand, if there is no
quote, the interpreter looks at the first element in the list and sees
whether it has a function definition.  If it does, the interpreter
carries out the instructions in the function definition.  Otherwise,
the interpreter prints an error message.

   This is how Lisp works.  Simple.  There are added complications
which we will get to in a minute, but these are the fundamentals.  Of
course, to write Lisp programs, you need to know how to write function
definitions and attach them to names, and how to do this without
confusing either yourself or the computer.

* Menu:

* Complications::               Variables, Special forms, Lists within.
* Byte Compiling::              Specially processing code for speed.


File: eintr.info,  Node: Complications,  Next: Byte Compiling,  Up: Lisp Interpreter

Complications
-------------

   Now, for the first complication.  In addition to lists, the Lisp
interpreter can evaluate a symbol that is not quoted and does not have
parentheses around it.  The Lisp interpreter will attempt to determine
the symbol's value as a "variable".  This situation is described in the
section on variables.  (*Note Variables::.)

   The second complication occurs because some functions are unusual and
do not work in the usual manner.  Those that don't are called "special
forms".  They are used for special jobs, like defining a function, and
there are not many of them.  In the next few chapters, you will be
introduced to several of the more important special forms.

   As well as special forms, there are also "macros".  A macro is a
construct defined in Lisp, which differs from a function in that it
translates a Lisp expression into another expression that is to be
evaluated in place of the original expression.  (*Note Lisp macro::.)

   For the purposes of this introduction, you do not need to worry too
much about whether something is a special form, macro, or ordinary
function.  For example, `if' is a special form (*note if::), but `when'
is a macro (*note Lisp macro::).  In earlier versions of Emacs, `defun'
was a special form, but now it is a macro (*note defun::).  It still
behaves in the same way.

   The final complication is this: if the function that the Lisp
interpreter is looking at is not a special form, and if it is part of a
list, the Lisp interpreter looks to see whether the list has a list
inside of it.  If there is an inner list, the Lisp interpreter first
figures out what it should do with the inside list, and then it works on
the outside list.  If there is yet another list embedded inside the
inner list, it works on that one first, and so on.  It always works on
the innermost list first.  The interpreter works on the innermost list
first, to evaluate the result of that list.  The result may be used by
the enclosing expression.

   Otherwise, the interpreter works left to right, from one expression
to the next.


File: eintr.info,  Node: Byte Compiling,  Prev: Complications,  Up: Lisp Interpreter

1.5.1 Byte Compiling
--------------------

One other aspect of interpreting: the Lisp interpreter is able to
interpret two kinds of entity: humanly readable code, on which we will
focus exclusively, and specially processed code, called "byte compiled"
code, which is not humanly readable.  Byte compiled code runs faster
than humanly readable code.

   You can transform humanly readable code into byte compiled code by
running one of the compile commands such as `byte-compile-file'.  Byte
compiled code is usually stored in a file that ends with a `.elc'
extension rather than a `.el' extension.  You will see both kinds of
file in the `emacs/lisp' directory; the files to read are those with
`.el' extensions.

   As a practical matter, for most things you might do to customize or
extend Emacs, you do not need to byte compile; and I will not discuss
the topic here.  *Note Byte Compilation: (elisp)Byte Compilation, for a
full description of byte compilation.


File: eintr.info,  Node: Evaluation,  Next: Variables,  Prev: Lisp Interpreter,  Up: List Processing

1.6 Evaluation
==============

When the Lisp interpreter works on an expression, the term for the
activity is called "evaluation".  We say that the interpreter
`evaluates the expression'.  I've used this term several times before.
The word comes from its use in everyday language, `to ascertain the
value or amount of; to appraise', according to `Webster's New
Collegiate Dictionary'.

* Menu:

* How the Interpreter Acts::    Returns and Side Effects...
* Evaluating Inner Lists::      Lists within lists...


File: eintr.info,  Node: How the Interpreter Acts,  Next: Evaluating Inner Lists,  Up: Evaluation

How the Lisp Interpreter Acts
-----------------------------

   After evaluating an expression, the Lisp interpreter will most likely
"return" the value that the computer produces by carrying out the
instructions it found in the function definition, or perhaps it will
give up on that function and produce an error message.  (The interpreter
may also find itself tossed, so to speak, to a different function or it
may attempt to repeat continually what it is doing for ever and ever in
what is called an `infinite loop'.  These actions are less common; and
we can ignore them.)  Most frequently, the interpreter returns a value.

   At the same time the interpreter returns a value, it may do something
else as well, such as move a cursor or copy a file; this other kind of
action is called a "side effect".  Actions that we humans think are
important, such as printing results, are often "side effects" to the
Lisp interpreter.  The jargon can sound peculiar, but it turns out that
it is fairly easy to learn to use side effects.

   In summary, evaluating a symbolic expression most commonly causes the
Lisp interpreter to return a value and perhaps carry out a side effect;
or else produce an error.


File: eintr.info,  Node: Evaluating Inner Lists,  Prev: How the Interpreter Acts,  Up: Evaluation

1.6.1 Evaluating Inner Lists
----------------------------

If evaluation applies to a list that is inside another list, the outer
list may use the value returned by the first evaluation as information
when the outer list is evaluated.  This explains why inner expressions
are evaluated first: the values they return are used by the outer
expressions.

   We can investigate this process by evaluating another addition
example.  Place your cursor after the following expression and type
`C-x C-e':

     (+ 2 (+ 3 3))

The number 8 will appear in the echo area.

   What happens is that the Lisp interpreter first evaluates the inner
expression, `(+ 3 3)', for which the value 6 is returned; then it
evaluates the outer expression as if it were written `(+ 2 6)', which
returns the value 8.  Since there are no more enclosing expressions to
evaluate, the interpreter prints that value in the echo area.

   Now it is easy to understand the name of the command invoked by the
keystrokes `C-x C-e': the name is `eval-last-sexp'.  The letters `sexp'
are an abbreviation for `symbolic expression', and `eval' is an
abbreviation for `evaluate'.  The command means `evaluate last symbolic
expression'.

   As an experiment, you can try evaluating the expression by putting
the cursor at the beginning of the next line immediately following the
expression, or inside the expression.

   Here is another copy of the expression:

     (+ 2 (+ 3 3))

If you place the cursor at the beginning of the blank line that
immediately follows the expression and type `C-x C-e', you will still
get the value 8 printed in the echo area.  Now try putting the cursor
inside the expression.  If you put it right after the next to last
parenthesis (so it appears to sit on top of the last parenthesis), you
will get a 6 printed in the echo area!  This is because the command
evaluates the expression `(+ 3 3)'.

   Now put the cursor immediately after a number.  Type `C-x C-e' and
you will get the number itself.  In Lisp, if you evaluate a number, you
get the number itself--this is how numbers differ from symbols.  If you
evaluate a list starting with a symbol like `+', you will get a value
returned that is the result of the computer carrying out the
instructions in the function definition attached to that name.  If a
symbol by itself is evaluated, something different happens, as we will
see in the next section.


File: eintr.info,  Node: Variables,  Next: Arguments,  Prev: Evaluation,  Up: List Processing

1.7 Variables
=============

In Emacs Lisp, a symbol can have a value attached to it just as it can
have a function definition attached to it.  The two are different.  The
function definition is a set of instructions that a computer will obey.
A value, on the other hand, is something, such as number or a name,
that can vary (which is why such a symbol is called a variable).  The
value of a symbol can be any expression in Lisp, such as a symbol,
number, list, or string.  A symbol that has a value is often called a
"variable".

   A symbol can have both a function definition and a value attached to
it at the same time.  Or it can have just one or the other.  The two
are separate.  This is somewhat similar to the way the name Cambridge
can refer to the city in Massachusetts and have some information
attached to the name as well, such as "great programming center".

   Another way to think about this is to imagine a symbol as being a
chest of drawers.  The function definition is put in one drawer, the
value in another, and so on.  What is put in the drawer holding the
value can be changed without affecting the contents of the drawer
holding the function definition, and vice versa.

* Menu:

* fill-column Example::
* Void Function::               The error message for a symbol
                                  without a function.
* Void Variable::               The error message for a symbol without a value.


File: eintr.info,  Node: fill-column Example,  Next: Void Function,  Up: Variables

`fill-column', an Example Variable
----------------------------------

   The variable `fill-column' illustrates a symbol with a value
attached to it: in every GNU Emacs buffer, this symbol is set to some
value, usually 72 or 70, but sometimes to some other value.  To find the
value of this symbol, evaluate it by itself.  If you are reading this in
Info inside of GNU Emacs, you can do this by putting the cursor after
the symbol and typing `C-x C-e':

     fill-column

After I typed `C-x C-e', Emacs printed the number 72 in my echo area.
This is the value for which `fill-column' is set for me as I write
this.  It may be different for you in your Info buffer.  Notice that
the value returned as a variable is printed in exactly the same way as
the value returned by a function carrying out its instructions.  From
the point of view of the Lisp interpreter, a value returned is a value
returned.  What kind of expression it came from ceases to matter once
the value is known.

   A symbol can have any value attached to it or, to use the jargon, we
can "bind" the variable to a value: to a number, such as 72; to a
string, `"such as this"'; to a list, such as `(spruce pine oak)'; we
can even bind a variable to a function definition.

   A symbol can be bound to a value in several ways.  *Note Setting the
Value of a Variable: set & setq, for information about one way to do
this.


File: eintr.info,  Node: Void Function,  Next: Void Variable,  Prev: fill-column Example,  Up: Variables

1.7.1 Error Message for a Symbol Without a Function
---------------------------------------------------

When we evaluated `fill-column' to find its value as a variable, we did
not place parentheses around the word.  This is because we did not
intend to use it as a function name.

   If `fill-column' were the first or only element of a list, the Lisp
interpreter would attempt to find the function definition attached to
it.  But `fill-column' has no function definition.  Try evaluating this:

     (fill-column)

You will create a `*Backtrace*' buffer that says:

     ---------- Buffer: *Backtrace* ----------
     Debugger entered--Lisp error: (void-function fill-column)
       (fill-column)
       eval((fill-column))
       eval-last-sexp-1(nil)
       eval-last-sexp(nil)
       call-interactively(eval-last-sexp)
     ---------- Buffer: *Backtrace* ----------

(Remember, to quit the debugger and make the debugger window go away,
type `q' in the `*Backtrace*' buffer.)


File: eintr.info,  Node: Void Variable,  Prev: Void Function,  Up: Variables

1.7.2 Error Message for a Symbol Without a Value
------------------------------------------------

If you attempt to evaluate a symbol that does not have a value bound to
it, you will receive an error message.  You can see this by
experimenting with our 2 plus 2 addition.  In the following expression,
put your cursor right after the `+', before the first number 2, type
`C-x C-e':

     (+ 2 2)

In GNU Emacs 22, you will create a `*Backtrace*' buffer that says:

     ---------- Buffer: *Backtrace* ----------
     Debugger entered--Lisp error: (void-variable +)
       eval(+)
       eval-last-sexp-1(nil)
       eval-last-sexp(nil)
       call-interactively(eval-last-sexp)
     ---------- Buffer: *Backtrace* ----------

(Again, you can quit the debugger by typing `q' in the `*Backtrace*'
buffer.)

   This backtrace is different from the very first error message we saw,
which said, `Debugger entered--Lisp error: (void-function this)'.  In
this case, the function does not have a value as a variable; while in
the other error message, the function (the word `this') did not have a
definition.

   In this experiment with the `+', what we did was cause the Lisp
interpreter to evaluate the `+' and look for the value of the variable
instead of the function definition.  We did this by placing the cursor
right after the symbol rather than after the parenthesis of the
enclosing list as we did before.  As a consequence, the Lisp interpreter
evaluated the preceding s-expression, which in this case was `+' by
itself.

   Since `+' does not have a value bound to it, just the function
definition, the error message reported that the symbol's value as a
variable was void.


File: eintr.info,  Node: Arguments,  Next: set & setq,  Prev: Variables,  Up: List Processing

1.8 Arguments
=============

To see how information is passed to functions, let's look again at our
old standby, the addition of two plus two.  In Lisp, this is written as
follows:

     (+ 2 2)

   If you evaluate this expression, the number 4 will appear in your
echo area.  What the Lisp interpreter does is add the numbers that
follow the `+'.

   The numbers added by `+' are called the "arguments" of the function
`+'.  These numbers are the information that is given to or "passed" to
the function.

   The word `argument' comes from the way it is used in mathematics and
does not refer to a disputation between two people; instead it refers to
the information presented to the function, in this case, to the `+'.
In Lisp, the arguments to a function are the atoms or lists that follow
the function.  The values returned by the evaluation of these atoms or
lists are passed to the function.  Different functions require
different numbers of arguments; some functions require none at all.(1)

* Menu:

* Data types::                  Types of data passed to a function.
* Args as Variable or List::    An argument can be the value
                                  of a variable or list.
* Variable Number of Arguments::  Some functions may take a
                                  variable number of arguments.
* Wrong Type of Argument::      Passing an argument of the wrong type
                                  to a function.
* message::                     A useful function for sending messages.

   ---------- Footnotes ----------

   (1) It is curious to track the path by which the word `argument'
came to have two different meanings, one in mathematics and the other in
everyday English.  According to the `Oxford English Dictionary', the
word derives from the Latin for `to make clear, prove'; thus it came to
mean, by one thread of derivation, `the evidence offered as proof',
which is to say, `the information offered', which led to its meaning in
Lisp.  But in the other thread of derivation, it came to mean `to
assert in a manner against which others may make counter assertions',
which led to the meaning of the word as a disputation.  (Note here that
the English word has two different definitions attached to it at the
same time.  By contrast, in Emacs Lisp, a symbol cannot have two
different function definitions at the same time.)


File: eintr.info,  Node: Data types,  Next: Args as Variable or List,  Up: Arguments

1.8.1 Arguments' Data Types
---------------------------

The type of data that should be passed to a function depends on what
kind of information it uses.  The arguments to a function such as `+'
must have values that are numbers, since `+' adds numbers.  Other
functions use different kinds of data for their arguments.

   For example, the `concat' function links together or unites two or
more strings of text to produce a string.  The arguments are strings.
Concatenating the two character strings `abc', `def' produces the
single string `abcdef'.  This can be seen by evaluating the following:

     (concat "abc" "def")

The value produced by evaluating this expression is `"abcdef"'.

   A function such as `substring' uses both a string and numbers as
arguments.  The function returns a part of the string, a substring of
the first argument.  This function takes three arguments.  Its first
argument is the string of characters, the second and third arguments are
numbers that indicate the beginning and end of the substring.  The
numbers are a count of the number of characters (including spaces and
punctuation) from the beginning of the string.

   For example, if you evaluate the following:

     (substring "The quick brown fox jumped." 16 19)

you will see `"fox"' appear in the echo area.  The arguments are the
string and the two numbers.

   Note that the string passed to `substring' is a single atom even
though it is made up of several words separated by spaces.  Lisp counts
everything between the two quotation marks as part of the string,
including the spaces.  You can think of the `substring' function as a
kind of `atom smasher' since it takes an otherwise indivisible atom and
extracts a part.  However, `substring' is only able to extract a
substring from an argument that is a string, not from another type of
atom such as a number or symbol.


File: eintr.info,  Node: Args as Variable or List,  Next: Variable Number of Arguments,  Prev: Data types,  Up: Arguments

1.8.2 An Argument as the Value of a Variable or List
----------------------------------------------------

An argument can be a symbol that returns a value when it is evaluated.
For example, when the symbol `fill-column' by itself is evaluated, it
returns a number.  This number can be used in an addition.

   Position the cursor after the following expression and type `C-x
C-e':

     (+ 2 fill-column)

The value will be a number two more than what you get by evaluating
`fill-column' alone.  For me, this is 74, because my value of
`fill-column' is 72.

   As we have just seen, an argument can be a symbol that returns a
value when evaluated.  In addition, an argument can be a list that
returns a value when it is evaluated.  For example, in the following
expression, the arguments to the function `concat' are the strings
`"The "' and `" red foxes."' and the list `(number-to-string (+ 2
fill-column))'.

     (concat "The " (number-to-string (+ 2 fill-column)) " red foxes.")

If you evaluate this expression--and if, as with my Emacs,
`fill-column' evaluates to 72--`"The 74 red foxes."' will appear in the
echo area.  (Note that you must put spaces after the word `The' and
before the word `red' so they will appear in the final string.  The
function `number-to-string' converts the integer that the addition
function returns to a string.  `number-to-string' is also known as
`int-to-string'.)


File: eintr.info,  Node: Variable Number of Arguments,  Next: Wrong Type of Argument,  Prev: Args as Variable or List,  Up: Arguments

1.8.3 Variable Number of Arguments
----------------------------------

Some functions, such as `concat', `+' or `*', take any number of
arguments.  (The `*' is the symbol for multiplication.)  This can be
seen by evaluating each of the following expressions in the usual way.
What you will see in the echo area is printed in this text after `=>',
which you may read as `evaluates to'.

   In the first set, the functions have no arguments:

     (+)       => 0

     (*)       => 1

   In this set, the functions have one argument each:

     (+ 3)     => 3

     (* 3)     => 3

   In this set, the functions have three arguments each:

     (+ 3 4 5) => 12

     (* 3 4 5) => 60


File: eintr.info,  Node: Wrong Type of Argument,  Next: message,  Prev: Variable Number of Arguments,  Up: Arguments

1.8.4 Using the Wrong Type Object as an Argument
------------------------------------------------

When a function is passed an argument of the wrong type, the Lisp
interpreter produces an error message.  For example, the `+' function
expects the values of its arguments to be numbers.  As an experiment we
can pass it the quoted symbol `hello' instead of a number.  Position
the cursor after the following expression and type `C-x C-e':

     (+ 2 'hello)

When you do this you will generate an error message.  What has happened
is that `+' has tried to add the 2 to the value returned by `'hello',
but the value returned by `'hello' is the symbol `hello', not a number.
Only numbers can be added.  So `+' could not carry out its addition.

   You will create and enter a `*Backtrace*' buffer that says:


     ---------- Buffer: *Backtrace* ----------
     Debugger entered--Lisp error:
              (wrong-type-argument number-or-marker-p hello)
       +(2 hello)
       eval((+ 2 (quote hello)))
       eval-last-sexp-1(nil)
       eval-last-sexp(nil)
       call-interactively(eval-last-sexp)
     ---------- Buffer: *Backtrace* ----------

   As usual, the error message tries to be helpful and makes sense
after you learn how to read it.(1)

   The first part of the error message is straightforward; it says
`wrong type argument'.  Next comes the mysterious jargon word
`number-or-marker-p'.  This word is trying to tell you what kind of
argument the `+' expected.

   The symbol `number-or-marker-p' says that the Lisp interpreter is
trying to determine whether the information presented it (the value of
the argument) is a number or a marker (a special object representing a
buffer position).  What it does is test to see whether the `+' is being
given numbers to add.  It also tests to see whether the argument is
something called a marker, which is a specific feature of Emacs Lisp.
(In Emacs, locations in a buffer are recorded as markers.  When the
mark is set with the `C-@' or `C-<SPC>' command, its position is kept
as a marker.  The mark can be considered a number--the number of
characters the location is from the beginning of the buffer.)  In Emacs
Lisp, `+' can be used to add the numeric value of marker positions as
numbers.

   The `p' of `number-or-marker-p' is the embodiment of a practice
started in the early days of Lisp programming.  The `p' stands for
`predicate'.  In the jargon used by the early Lisp researchers, a
predicate refers to a function to determine whether some property is
true or false.  So the `p' tells us that `number-or-marker-p' is the
name of a function that determines whether it is true or false that the
argument supplied is a number or a marker.  Other Lisp symbols that end
in `p' include `zerop', a function that tests whether its argument has
the value of zero, and `listp', a function that tests whether its
argument is a list.

   Finally, the last part of the error message is the symbol `hello'.
This is the value of the argument that was passed to `+'.  If the
addition had been passed the correct type of object, the value passed
would have been a number, such as 37, rather than a symbol like
`hello'.  But then you would not have got the error message.

   ---------- Footnotes ----------

   (1) `(quote hello)' is an expansion of the abbreviation `'hello'.


File: eintr.info,  Node: message,  Prev: Wrong Type of Argument,  Up: Arguments

1.8.5 The `message' Function
----------------------------

Like `+', the `message' function takes a variable number of arguments.
It is used to send messages to the user and is so useful that we will
describe it here.

   A message is printed in the echo area.  For example, you can print a
message in your echo area by evaluating the following list:

     (message "This message appears in the echo area!")

   The whole string between double quotation marks is a single argument
and is printed in toto.  (Note that in this example, the message itself
will appear in the echo area within double quotes; that is because you
see the value returned by the `message' function.  In most uses of
`message' in programs that you write, the text will be printed in the
echo area as a side-effect, without the quotes.  *Note
`multiply-by-seven' in detail: multiply-by-seven in detail, for an
example of this.)

   However, if there is a `%s' in the quoted string of characters, the
`message' function does not print the `%s' as such, but looks to the
argument that follows the string.  It evaluates the second argument and
prints the value at the location in the string where the `%s' is.

   You can see this by positioning the cursor after the following
expression and typing `C-x C-e':

     (message "The name of this buffer is: %s." (buffer-name))

In Info, `"The name of this buffer is: *info*."' will appear in the
echo area.  The function `buffer-name' returns the name of the buffer
as a string, which the `message' function inserts in place of `%s'.

   To print a value as an integer, use `%d' in the same way as `%s'.
For example, to print a message in the echo area that states the value
of the `fill-column', evaluate the following:

     (message "The value of fill-column is %d." fill-column)

On my system, when I evaluate this list, `"The value of fill-column is
72."' appears in my echo area(1).

   If there is more than one `%s' in the quoted string, the value of
the first argument following the quoted string is printed at the
location of the first `%s' and the value of the second argument is
printed at the location of the second `%s', and so on.

   For example, if you evaluate the following,

     (message "There are %d %s in the office!"
              (- fill-column 14) "pink elephants")

a rather whimsical message will appear in your echo area.  On my system
it says, `"There are 58 pink elephants in the office!"'.

   The expression `(- fill-column 14)' is evaluated and the resulting
number is inserted in place of the `%d'; and the string in double
quotes, `"pink elephants"', is treated as a single argument and
inserted in place of the `%s'.  (That is to say, a string between
double quotes evaluates to itself, like a number.)

   Finally, here is a somewhat complex example that not only illustrates
the computation of a number, but also shows how you can use an
expression within an expression to generate the text that is substituted
for `%s':

     (message "He saw %d %s"
              (- fill-column 32)
              (concat "red "
                      (substring
                       "The quick brown foxes jumped." 16 21)
                      " leaping."))

   In this example, `message' has three arguments: the string, `"He saw
%d %s"', the expression, `(- fill-column 32)', and the expression
beginning with the function `concat'.  The value resulting from the
evaluation of `(- fill-column 32)' is inserted in place of the `%d';
and the value returned by the expression beginning with `concat' is
inserted in place of the `%s'.

   When your fill column is 70 and you evaluate the expression, the
message `"He saw 38 red foxes leaping."' appears in your echo area.

   ---------- Footnotes ----------

   (1) Actually, you can use `%s' to print a number.  It is
non-specific.  `%d' prints only the part of a number left of a decimal
point, and not anything that is not a number.


File: eintr.info,  Node: set & setq,  Next: Summary,  Prev: Arguments,  Up: List Processing

1.9 Setting the Value of a Variable
===================================

There are several ways by which a variable can be given a value.  One of
the ways is to use either the function `set' or the function `setq'.
Another way is to use `let' (*note let::).  (The jargon for this
process is to "bind" a variable to a value.)

   The following sections not only describe how `set' and `setq' work
but also illustrate how arguments are passed.

* Menu:

* Using set::                  Setting values.
* Using setq::                 Setting a quoted value.
* Counting::                   Using `setq' to count.


File: eintr.info,  Node: Using set,  Next: Using setq,  Up: set & setq

1.9.1 Using `set'
-----------------

To set the value of the symbol `flowers' to the list `'(rose violet
daisy buttercup)', evaluate the following expression by positioning the
cursor after the expression and typing `C-x C-e'.

     (set 'flowers '(rose violet daisy buttercup))

The list `(rose violet daisy buttercup)' will appear in the echo area.
This is what is _returned_ by the `set' function.  As a side effect,
the symbol `flowers' is bound to the list; that is, the symbol
`flowers', which can be viewed as a variable, is given the list as its
value.  (This process, by the way, illustrates how a side effect to the
Lisp interpreter, setting the value, can be the primary effect that we
humans are interested in.  This is because every Lisp function must
return a value if it does not get an error, but it will only have a
side effect if it is designed to have one.)

   After evaluating the `set' expression, you can evaluate the symbol
`flowers' and it will return the value you just set.  Here is the
symbol.  Place your cursor after it and type `C-x C-e'.

     flowers

When you evaluate `flowers', the list `(rose violet daisy buttercup)'
appears in the echo area.

   Incidentally, if you evaluate `'flowers', the variable with a quote
in front of it, what you will see in the echo area is the symbol itself,
`flowers'.  Here is the quoted symbol, so you can try this:

     'flowers

   Note also, that when you use `set', you need to quote both arguments
to `set', unless you want them evaluated.  Since we do not want either
argument evaluated, neither the variable `flowers' nor the list `(rose
violet daisy buttercup)', both are quoted.  (When you use `set' without
quoting its first argument, the first argument is evaluated before
anything else is done.  If you did this and `flowers' did not have a
value already, you would get an error message that the `Symbol's value
as variable is void'; on the other hand, if `flowers' did return a
value after it was evaluated, the `set' would attempt to set the value
that was returned.  There are situations where this is the right thing
for the function to do; but such situations are rare.)


File: eintr.info,  Node: Using setq,  Next: Counting,  Prev: Using set,  Up: set & setq

1.9.2 Using `setq'
------------------

As a practical matter, you almost always quote the first argument to
`set'.  The combination of `set' and a quoted first argument is so
common that it has its own name: the special form `setq'.  This special
form is just like `set' except that the first argument is quoted
automatically, so you don't need to type the quote mark yourself.
Also, as an added convenience, `setq' permits you to set several
different variables to different values, all in one expression.

   To set the value of the variable `carnivores' to the list `'(lion
tiger leopard)' using `setq', the following expression is used:

     (setq carnivores '(lion tiger leopard))

This is exactly the same as using `set' except the first argument is
automatically quoted by `setq'.  (The `q' in `setq' means `quote'.)

   With `set', the expression would look like this:

     (set 'carnivores '(lion tiger leopard))

   Also, `setq' can be used to assign different values to different
variables.  The first argument is bound to the value of the second
argument, the third argument is bound to the value of the fourth
argument, and so on.  For example, you could use the following to
assign a list of trees to the symbol `trees' and a list of herbivores
to the symbol `herbivores':

     (setq trees '(pine fir oak maple)
           herbivores '(gazelle antelope zebra))

(The expression could just as well have been on one line, but it might
not have fit on a page; and humans find it easier to read nicely
formatted lists.)

   Although I have been using the term `assign', there is another way of
thinking about the workings of `set' and `setq'; and that is to say
that `set' and `setq' make the symbol _point_ to the list.  This latter
way of thinking is very common and in forthcoming chapters we shall
come upon at least one symbol that has `pointer' as part of its name.
The name is chosen because the symbol has a value, specifically a list,
attached to it; or, expressed another way, the symbol is set to "point"
to the list.


File: eintr.info,  Node: Counting,  Prev: Using setq,  Up: set & setq

1.9.3 Counting
--------------

Here is an example that shows how to use `setq' in a counter.  You
might use this to count how many times a part of your program repeats
itself.  First set a variable to zero; then add one to the number each
time the program repeats itself.  To do this, you need a variable that
serves as a counter, and two expressions: an initial `setq' expression
that sets the counter variable to zero; and a second `setq' expression
that increments the counter each time it is evaluated.

     (setq counter 0)                ; Let's call this the initializer.

     (setq counter (+ counter 1))    ; This is the incrementer.

     counter                         ; This is the counter.

(The text following the `;' are comments.  *Note Change a Function
Definition: Change a defun.)

   If you evaluate the first of these expressions, the initializer,
`(setq counter 0)', and then evaluate the third expression, `counter',
the number `0' will appear in the echo area.  If you then evaluate the
second expression, the incrementer, `(setq counter (+ counter 1))', the
counter will get the value 1.  So if you again evaluate `counter', the
number `1' will appear in the echo area.  Each time you evaluate the
second expression, the value of the counter will be incremented.

   When you evaluate the incrementer, `(setq counter (+ counter 1))',
the Lisp interpreter first evaluates the innermost list; this is the
addition.  In order to evaluate this list, it must evaluate the variable
`counter' and the number `1'.  When it evaluates the variable
`counter', it receives its current value.  It passes this value and the
number `1' to the `+' which adds them together.  The sum is then
returned as the value of the inner list and passed to the `setq' which
sets the variable `counter' to this new value.  Thus, the value of the
variable, `counter', is changed.


File: eintr.info,  Node: Summary,  Next: Error Message Exercises,  Prev: set & setq,  Up: List Processing

1.10 Summary
============

Learning Lisp is like climbing a hill in which the first part is the
steepest.  You have now climbed the most difficult part; what remains
becomes easier as you progress onwards.

   In summary,

   * Lisp programs are made up of expressions, which are lists or
     single atoms.

   * Lists are made up of zero or more atoms or inner lists, separated
     by whitespace and surrounded by parentheses.  A list can be empty.

   * Atoms are multi-character symbols, like `forward-paragraph', single
     character symbols like `+', strings of characters between double
     quotation marks, or numbers.

   * A number evaluates to itself.

   * A string between double quotes also evaluates to itself.

   * When you evaluate a symbol by itself, its value is returned.

   * When you evaluate a list, the Lisp interpreter looks at the first
     symbol in the list and then at the function definition bound to
     that symbol.  Then the instructions in the function definition are
     carried out.

   * A single quotation mark, ' , tells the Lisp interpreter that it
     should return the following expression as written, and not
     evaluate it as it would if the quote were not there.

   * Arguments are the information passed to a function.  The arguments
     to a function are computed by evaluating the rest of the elements
     of the list of which the function is the first element.

   * A function always returns a value when it is evaluated (unless it
     gets an error); in addition, it may also carry out some action
     called a "side effect".  In many cases, a function's primary
     purpose is to create a side effect.


File: eintr.info,  Node: Error Message Exercises,  Prev: Summary,  Up: List Processing

1.11 Exercises
==============

A few simple exercises:

   * Generate an error message by evaluating an appropriate symbol that
     is not within parentheses.

   * Generate an error message by evaluating an appropriate symbol that
     is between parentheses.

   * Create a counter that increments by two rather than one.

   * Write an expression that prints a message in the echo area when
     evaluated.


File: eintr.info,  Node: Practicing Evaluation,  Next: Writing Defuns,  Prev: List Processing,  Up: Top

2 Practicing Evaluation
***********************

Before learning how to write a function definition in Emacs Lisp, it is
useful to spend a little time evaluating various expressions that have
already been written.  These expressions will be lists with the
functions as their first (and often only) element.  Since some of the
functions associated with buffers are both simple and interesting, we
will start with those.  In this section, we will evaluate a few of
these.  In another section, we will study the code of several other
buffer-related functions, to see how they were written.

* Menu:

* How to Evaluate::            Typing editing commands or C-x C-e
                                 causes evaluation.
* Buffer Names::               Buffers and files are different.
* Getting Buffers::            Getting a buffer itself, not merely its name.
* Switching Buffers::          How to change to another buffer.
* Buffer Size & Locations::    Where point is located and the size of
                               the buffer.
* Evaluation Exercise::


File: eintr.info,  Node: How to Evaluate,  Next: Buffer Names,  Up: Practicing Evaluation

How to Evaluate
===============

   Whenever you give an editing command to Emacs Lisp, such as the
command to move the cursor or to scroll the screen, you are evaluating
an expression, the first element of which is a function.  This is how
Emacs works.

   When you type keys, you cause the Lisp interpreter to evaluate an
expression and that is how you get your results.  Even typing plain text
involves evaluating an Emacs Lisp function, in this case, one that uses
`self-insert-command', which simply inserts the character you typed.
The functions you evaluate by typing keystrokes are called
"interactive" functions, or "commands"; how you make a function
interactive will be illustrated in the chapter on how to write function
definitions.  *Note Making a Function Interactive: Interactive.

   In addition to typing keyboard commands, we have seen a second way to
evaluate an expression: by positioning the cursor after a list and
typing `C-x C-e'.  This is what we will do in the rest of this section.
There are other ways to evaluate an expression as well; these will be
described as we come to them.

   Besides being used for practicing evaluation, the functions shown in
the next few sections are important in their own right.  A study of
these functions makes clear the distinction between buffers and files,
how to switch to a buffer, and how to determine a location within it.


File: eintr.info,  Node: Buffer Names,  Next: Getting Buffers,  Prev: How to Evaluate,  Up: Practicing Evaluation

2.1 Buffer Names
================

The two functions, `buffer-name' and `buffer-file-name', show the
difference between a file and a buffer.  When you evaluate the
following expression, `(buffer-name)', the name of the buffer appears
in the echo area.  When you evaluate `(buffer-file-name)', the name of
the file to which the buffer refers appears in the echo area.  Usually,
the name returned by `(buffer-name)' is the same as the name of the
file to which it refers, and the name returned by `(buffer-file-name)'
is the full path-name of the file.

   A file and a buffer are two different entities.  A file is
information recorded permanently in the computer (unless you delete
it).  A buffer, on the other hand, is information inside of Emacs that
will vanish at the end of the editing session (or when you kill the
buffer).  Usually, a buffer contains information that you have copied
from a file; we say the buffer is "visiting" that file.  This copy is
what you work on and modify.  Changes to the buffer do not change the
file, until you save the buffer.  When you save the buffer, the buffer
is copied to the file and is thus saved permanently.

   If you are reading this in Info inside of GNU Emacs, you can evaluate
each of the following expressions by positioning the cursor after it and
typing `C-x C-e'.

     (buffer-name)

     (buffer-file-name)

When I do this in Info, the value returned by evaluating
`(buffer-name)' is `"*info*"', and the value returned by evaluating
`(buffer-file-name)' is `nil'.

   On the other hand, while I am writing this document, the value
returned by evaluating `(buffer-name)' is `"introduction.texinfo"', and
the value returned by evaluating `(buffer-file-name)' is
`"/gnu/work/intro/introduction.texinfo"'.

   The former is the name of the buffer and the latter is the name of
the file.  In Info, the buffer name is `"*info*"'.  Info does not point
to any file, so the result of evaluating `(buffer-file-name)' is `nil'.
The symbol `nil' is from the Latin word for `nothing'; in this case, it
means that the buffer is not associated with any file.  (In Lisp, `nil'
is also used to mean `false' and is a synonym for the empty list, `()'.)

   When I am writing, the name of my buffer is
`"introduction.texinfo"'.  The name of the file to which it points is
`"/gnu/work/intro/introduction.texinfo"'.

   (In the expressions, the parentheses tell the Lisp interpreter to
treat `buffer-name' and `buffer-file-name' as functions; without the
parentheses, the interpreter would attempt to evaluate the symbols as
variables.  *Note Variables::.)

   In spite of the distinction between files and buffers, you will often
find that people refer to a file when they mean a buffer and vice versa.
Indeed, most people say, "I am editing a file," rather than saying, "I
am editing a buffer which I will soon save to a file."  It is almost
always clear from context what people mean.  When dealing with computer
programs, however, it is important to keep the distinction in mind,
since the computer is not as smart as a person.

   The word `buffer', by the way, comes from the meaning of the word as
a cushion that deadens the force of a collision.  In early computers, a
buffer cushioned the interaction between files and the computer's
central processing unit.  The drums or tapes that held a file and the
central processing unit were pieces of equipment that were very
different from each other, working at their own speeds, in spurts.  The
buffer made it possible for them to work together effectively.
Eventually, the buffer grew from being an intermediary, a temporary
holding place, to being the place where work is done.  This
transformation is rather like that of a small seaport that grew into a
great city: once it was merely the place where cargo was warehoused
temporarily before being loaded onto ships; then it became a business
and cultural center in its own right.

   Not all buffers are associated with files.  For example, a
`*scratch*' buffer does not visit any file.  Similarly, a `*Help*'
buffer is not associated with any file.

   In the old days, when you lacked a `~/.emacs' file and started an
Emacs session by typing the command `emacs' alone, without naming any
files, Emacs started with the `*scratch*' buffer visible.  Nowadays,
you will see a splash screen.  You can follow one of the commands
suggested on the splash screen, visit a file, or press the spacebar to
reach the `*scratch*' buffer.

   If you switch to the `*scratch*' buffer, type `(buffer-name)',
position the cursor after it, and then type `C-x C-e' to evaluate the
expression.  The name `"*scratch*"' will be returned and will appear in
the echo area.  `"*scratch*"' is the name of the buffer.  When you type
`(buffer-file-name)' in the `*scratch*' buffer and evaluate that, `nil'
will appear in the echo area, just as it does when you evaluate
`(buffer-file-name)' in Info.

   Incidentally, if you are in the `*scratch*' buffer and want the
value returned by an expression to appear in the `*scratch*' buffer
itself rather than in the echo area, type `C-u C-x C-e' instead of `C-x
C-e'.  This causes the value returned to appear after the expression.
The buffer will look like this:

     (buffer-name)"*scratch*"

You cannot do this in Info since Info is read-only and it will not allow
you to change the contents of the buffer.  But you can do this in any
buffer you can edit; and when you write code or documentation (such as
this book), this feature is very useful.


File: eintr.info,  Node: Getting Buffers,  Next: Switching Buffers,  Prev: Buffer Names,  Up: Practicing Evaluation

2.2 Getting Buffers
===================

The `buffer-name' function returns the _name_ of the buffer; to get the
buffer _itself_, a different function is needed: the `current-buffer'
function.  If you use this function in code, what you get is the buffer
itself.

   A name and the object or entity to which the name refers are
different from each other.  You are not your name.  You are a person to
whom others refer by name.  If you ask to speak to George and someone
hands you a card with the letters `G', `e', `o', `r', `g', and `e'
written on it, you might be amused, but you would not be satisfied.
You do not want to speak to the name, but to the person to whom the
name refers.  A buffer is similar: the name of the scratch buffer is
`*scratch*', but the name is not the buffer.  To get a buffer itself,
you need to use a function such as `current-buffer'.

   However, there is a slight complication: if you evaluate
`current-buffer' in an expression on its own, as we will do here, what
you see is a printed representation of the name of the buffer without
the contents of the buffer.  Emacs works this way for two reasons: the
buffer may be thousands of lines long--too long to be conveniently
displayed; and, another buffer may have the same contents but a
different name, and it is important to distinguish between them.

   Here is an expression containing the function:

     (current-buffer)

If you evaluate this expression in Info in Emacs in the usual way,
`#<buffer *info*>' will appear in the echo area.  The special format
indicates that the buffer itself is being returned, rather than just
its name.

   Incidentally, while you can type a number or symbol into a program,
you cannot do that with the printed representation of a buffer: the
only way to get a buffer itself is with a function such as
`current-buffer'.

   A related function is `other-buffer'.  This returns the most
recently selected buffer other than the one you are in currently, not a
printed representation of its name.  If you have recently switched back
and forth from the `*scratch*' buffer, `other-buffer' will return that
buffer.

   You can see this by evaluating the expression:

     (other-buffer)

You should see `#<buffer *scratch*>' appear in the echo area, or the
name of whatever other buffer you switched back from most recently(1).

   ---------- Footnotes ----------

   (1) Actually, by default, if the buffer from which you just switched
is visible to you in another window, `other-buffer' will choose the
most recent buffer that you cannot see; this is a subtlety that I often
forget.


File: eintr.info,  Node: Switching Buffers,  Next: Buffer Size & Locations,  Prev: Getting Buffers,  Up: Practicing Evaluation

2.3 Switching Buffers
=====================

The `other-buffer' function actually provides a buffer when it is used
as an argument to a function that requires one.  We can see this by
using `other-buffer' and `switch-to-buffer' to switch to a different
buffer.

   But first, a brief introduction to the `switch-to-buffer' function.
When you switched back and forth from Info to the `*scratch*' buffer to
evaluate `(buffer-name)', you most likely typed `C-x b' and then typed
`*scratch*'(1) when prompted in the minibuffer for the name of the
buffer to which you wanted to switch.  The keystrokes, `C-x b', cause
the Lisp interpreter to evaluate the interactive function
`switch-to-buffer'.  As we said before, this is how Emacs works:
different keystrokes call or run different functions.  For example,
`C-f' calls `forward-char', `M-e' calls `forward-sentence', and so on.

   By writing `switch-to-buffer' in an expression, and giving it a
buffer to switch to, we can switch buffers just the way `C-x b' does:

     (switch-to-buffer (other-buffer))

The symbol `switch-to-buffer' is the first element of the list, so the
Lisp interpreter will treat it as a function and carry out the
instructions that are attached to it.  But before doing that, the
interpreter will note that `other-buffer' is inside parentheses and
work on that symbol first.  `other-buffer' is the first (and in this
case, the only) element of this list, so the Lisp interpreter calls or
runs the function.  It returns another buffer.  Next, the interpreter
runs `switch-to-buffer', passing to it, as an argument, the other
buffer, which is what Emacs will switch to.  If you are reading this in
Info, try this now.  Evaluate the expression.  (To get back, type `C-x
b <RET>'.)(2)

   In the programming examples in later sections of this document, you
will see the function `set-buffer' more often than `switch-to-buffer'.
This is because of a difference between computer programs and humans:
humans have eyes and expect to see the buffer on which they are working
on their computer terminals.  This is so obvious, it almost goes
without saying.  However, programs do not have eyes.  When a computer
program works on a buffer, that buffer does not need to be visible on
the screen.

   `switch-to-buffer' is designed for humans and does two different
things: it switches the buffer to which Emacs's attention is directed;
and it switches the buffer displayed in the window to the new buffer.
`set-buffer', on the other hand, does only one thing: it switches the
attention of the computer program to a different buffer.  The buffer on
the screen remains unchanged (of course, normally nothing happens there
until the command finishes running).

   Also, we have just introduced another jargon term, the word "call".
When you evaluate a list in which the first symbol is a function, you
are calling that function.  The use of the term comes from the notion of
the function as an entity that can do something for you if you `call'
it--just as a plumber is an entity who can fix a leak if you call him
or her.

   ---------- Footnotes ----------

   (1) Or rather, to save typing, you probably only typed `RET' if the
default buffer was `*scratch*', or if it was different, then you typed
just part of the name, such as `*sc', pressed your `TAB' key to cause
it to expand to the full name, and then typed `RET'.

   (2) Remember, this expression will move you to your most recent
other buffer that you cannot see.  If you really want to go to your
most recently selected buffer, even if you can still see it, you need
to evaluate the following more complex expression:

     (switch-to-buffer (other-buffer (current-buffer) t))

   In this case, the first argument to `other-buffer' tells it which
buffer to skip--the current one--and the second argument tells
`other-buffer' it is OK to switch to a visible buffer.  In regular use,
`switch-to-buffer' takes you to an invisible window since you would
most likely use `C-x o' (`other-window') to go to another visible
buffer.


File: eintr.info,  Node: Buffer Size & Locations,  Next: Evaluation Exercise,  Prev: Switching Buffers,  Up: Practicing Evaluation

2.4 Buffer Size and the Location of Point
=========================================

Finally, let's look at several rather simple functions, `buffer-size',
`point', `point-min', and `point-max'.  These give information about
the size of a buffer and the location of point within it.

   The function `buffer-size' tells you the size of the current buffer;
that is, the function returns a count of the number of characters in
the buffer.

     (buffer-size)

You can evaluate this in the usual way, by positioning the cursor after
the expression and typing `C-x C-e'.

   In Emacs, the current  position of the cursor is called "point".
The expression `(point)' returns a number that tells you where the
cursor is located as a count of the number of characters from the
beginning of the buffer up to point.

   You can see the character count for point in this buffer by
evaluating the following expression in the usual way:

     (point)

As I write this, the value of `point' is 65724.  The `point' function
is frequently used in some of the examples later in this book.

   The value of point depends, of course, on its location within the
buffer.  If you evaluate point in this spot, the number will be larger:

     (point)

For me, the value of point in this location is 66043, which means that
there are 319 characters (including spaces) between the two
expressions.  (Doubtless, you will see different numbers, since I will
have edited this since I first evaluated point.)

   The function `point-min' is somewhat similar to `point', but it
returns the value of the minimum permissible value of point in the
current buffer.  This is the number 1 unless "narrowing" is in effect.
(Narrowing is a mechanism whereby you can restrict yourself, or a
program, to operations on just a part of a buffer.  *Note Narrowing and
Widening: Narrowing & Widening.)  Likewise, the function `point-max'
returns the value of the maximum permissible value of point in the
current buffer.


File: eintr.info,  Node: Evaluation Exercise,  Prev: Buffer Size & Locations,  Up: Practicing Evaluation

2.5 Exercise
============

Find a file with which you are working and move towards its middle.
Find its buffer name, file name, length, and your position in the file.


File: eintr.info,  Node: Writing Defuns,  Next: Buffer Walk Through,  Prev: Practicing Evaluation,  Up: Top

3 How To Write Function Definitions
***********************************

When the Lisp interpreter evaluates a list, it looks to see whether the
first symbol on the list has a function definition attached to it; or,
put another way, whether the symbol points to a function definition.  If
it does, the computer carries out the instructions in the definition.  A
symbol that has a function definition is called, simply, a function
(although, properly speaking, the definition is the function and the
symbol refers to it.)

* Menu:

* Primitive Functions::
* defun::                        The `defun' macro.
* Install::                      Install a function definition.
* Interactive::                  Making a function interactive.
* Interactive Options::          Different options for `interactive'.
* Permanent Installation::       Installing code permanently.
* let::                          Creating and initializing local variables.
* if::                           What if?
* else::                         If--then--else expressions.
* Truth & Falsehood::            What Lisp considers false and true.
* save-excursion::               Keeping track of point, mark, and buffer.
* Review::
* defun Exercises::


File: eintr.info,  Node: Primitive Functions,  Next: defun,  Up: Writing Defuns

An Aside about Primitive Functions
==================================

   All functions are defined in terms of other functions, except for a
few "primitive" functions that are written in the C programming
language.  When you write functions' definitions, you will write them in
Emacs Lisp and use other functions as your building blocks.  Some of the
functions you will use will themselves be written in Emacs Lisp (perhaps
by you) and some will be primitives written in C.  The primitive
functions are used exactly like those written in Emacs Lisp and behave
like them.  They are written in C so we can easily run GNU Emacs on any
computer that has sufficient power and can run C.

   Let me re-emphasize this: when you write code in Emacs Lisp, you do
not distinguish between the use of functions written in C and the use of
functions written in Emacs Lisp.  The difference is irrelevant.  I
mention the distinction only because it is interesting to know.  Indeed,
unless you investigate, you won't know whether an already-written
function is written in Emacs Lisp or C.


File: eintr.info,  Node: defun,  Next: Install,  Prev: Primitive Functions,  Up: Writing Defuns

3.1 The `defun' Macro
=====================

In Lisp, a symbol such as `mark-whole-buffer' has code attached to it
that tells the computer what to do when the function is called.  This
code is called the "function definition" and is created by evaluating a
Lisp expression that starts with the symbol `defun' (which is an
abbreviation for _define function_).

   In subsequent sections, we will look at function definitions from the
Emacs source code, such as `mark-whole-buffer'.  In this section, we
will describe a simple function definition so you can see how it looks.
This function definition uses arithmetic because it makes for a simple
example.  Some people dislike examples using arithmetic; however, if
you are such a person, do not despair.  Hardly any of the code we will
study in the remainder of this introduction involves arithmetic or
mathematics.  The examples mostly involve text in one way or another.

   A function definition has up to five parts following the word
`defun':

  1. The name of the symbol to which the function definition should be
     attached.

  2. A list of the arguments that will be passed to the function.  If no
     arguments will be passed to the function, this is an empty list,
     `()'.

  3. Documentation describing the function.  (Technically optional, but
     strongly recommended.)

  4. Optionally, an expression to make the function interactive so you
     can use it by typing `M-x' and then the name of the function; or by
     typing an appropriate key or keychord.

  5. The code that instructs the computer what to do: the "body" of the
     function definition.

   It is helpful to think of the five parts of a function definition as
being organized in a template, with slots for each part:

     (defun FUNCTION-NAME (ARGUMENTS...)
       "OPTIONAL-DOCUMENTATION..."
       (interactive ARGUMENT-PASSING-INFO)     ; optional
       BODY...)

   As an example, here is the code for a function that multiplies its
argument by 7.  (This example is not interactive.  *Note Making a
Function Interactive: Interactive, for that information.)

     (defun multiply-by-seven (number)
       "Multiply NUMBER by seven."
       (* 7 number))

   This definition begins with a parenthesis and the symbol `defun',
followed by the name of the function.

   The name of the function is followed by a list that contains the
arguments that will be passed to the function.  This list is called the
"argument list".  In this example, the list has only one element, the
symbol, `number'.  When the function is used, the symbol will be bound
to the value that is used as the argument to the function.

   Instead of choosing the word `number' for the name of the argument,
I could have picked any other name.  For example, I could have chosen
the word `multiplicand'.  I picked the word `number' because it tells
what kind of value is intended for this slot; but I could just as well
have chosen the word `multiplicand' to indicate the role that the value
placed in this slot will play in the workings of the function.  I could
have called it `foogle', but that would have been a bad choice because
it would not tell humans what it means.  The choice of name is up to
the programmer and should be chosen to make the meaning of the function
clear.

   Indeed, you can choose any name you wish for a symbol in an argument
list, even the name of a symbol used in some other function: the name
you use in an argument list is private to that particular definition.
In that definition, the name refers to a different entity than any use
of the same name outside the function definition.  Suppose you have a
nick-name `Shorty' in your family; when your family members refer to
`Shorty', they mean you.  But outside your family, in a movie, for
example, the name `Shorty' refers to someone else.  Because a name in an
argument list is private to the function definition, you can change the
value of such a symbol inside the body of a function without changing
its value outside the function.  The effect is similar to that produced
by a `let' expression.  (*Note `let': let.)

   The argument list is followed by the documentation string that
describes the function.  This is what you see when you type `C-h f' and
the name of a function.  Incidentally, when you write a documentation
string like this, you should make the first line a complete sentence
since some commands, such as `apropos', print only the first line of a
multi-line documentation string.  Also, you should not indent the
second line of a documentation string, if you have one, because that
looks odd when you use `C-h f' (`describe-function').  The
documentation string is optional, but it is so useful, it should be
included in almost every function you write.

   The third line of the example consists of the body of the function
definition.  (Most functions' definitions, of course, are longer than
this.)  In this function, the body is the list, `(* 7 number)', which
says to multiply the value of NUMBER by 7.  (In Emacs Lisp, `*' is the
function for multiplication, just as `+' is the function for addition.)

   When you use the `multiply-by-seven' function, the argument `number'
evaluates to the actual number you want used.  Here is an example that
shows how `multiply-by-seven' is used; but don't try to evaluate this
yet!

     (multiply-by-seven 3)

The symbol `number', specified in the function definition in the next
section, is given or "bound to" the value 3 in the actual use of the
function.  Note that although `number' was inside parentheses in the
function definition, the argument passed to the `multiply-by-seven'
function is not in parentheses.  The parentheses are written in the
function definition so the computer can figure out where the argument
list ends and the rest of the function definition begins.

   If you evaluate this example, you are likely to get an error message.
(Go ahead, try it!)  This is because we have written the function
definition, but not yet told the computer about the definition--we have
not yet installed (or `loaded') the function definition in Emacs.
Installing a function is the process that tells the Lisp interpreter the
definition of the function.  Installation is described in the next
section.


File: eintr.info,  Node: Install,  Next: Interactive,  Prev: defun,  Up: Writing Defuns

3.2 Install a Function Definition
=================================

If you are reading this inside of Info in Emacs, you can try out the
`multiply-by-seven' function by first evaluating the function
definition and then evaluating `(multiply-by-seven 3)'.  A copy of the
function definition follows.  Place the cursor after the last
parenthesis of the function definition and type `C-x C-e'.  When you do
this, `multiply-by-seven' will appear in the echo area.  (What this
means is that when a function definition is evaluated, the value it
returns is the name of the defined function.)  At the same time, this
action installs the function definition.

     (defun multiply-by-seven (number)
       "Multiply NUMBER by seven."
       (* 7 number))

By evaluating this `defun', you have just installed `multiply-by-seven'
in Emacs.  The function is now just as much a part of Emacs as
`forward-word' or any other editing function you use.
(`multiply-by-seven' will stay installed until you quit Emacs.  To
reload code automatically whenever you start Emacs, see *note
Installing Code Permanently: Permanent Installation.)

* Menu:

* Effect of installation::
* Change a defun::              How to change a function definition.


File: eintr.info,  Node: Effect of installation,  Next: Change a defun,  Up: Install

The effect of installation
--------------------------

   You can see the effect of installing `multiply-by-seven' by
evaluating the following sample.  Place the cursor after the following
expression and type `C-x C-e'.  The number 21 will appear in the echo
area.

     (multiply-by-seven 3)

   If you wish, you can read the documentation for the function by
typing `C-h f' (`describe-function') and then the name of the function,
`multiply-by-seven'.  When you do this, a `*Help*' window will appear
on your screen that says:

     multiply-by-seven is a Lisp function.
     (multiply-by-seven NUMBER)

     Multiply NUMBER by seven.

(To return to a single window on your screen, type `C-x 1'.)


File: eintr.info,  Node: Change a defun,  Prev: Effect of installation,  Up: Install

3.2.1 Change a Function Definition
----------------------------------

If you want to change the code in `multiply-by-seven', just rewrite it.
To install the new version in place of the old one, evaluate the
function definition again.  This is how you modify code in Emacs.  It is
very simple.

   As an example, you can change the `multiply-by-seven' function to
add the number to itself seven times instead of multiplying the number
by seven.  It produces the same answer, but by a different path.  At
the same time, we will add a comment to the code; a comment is text
that the Lisp interpreter ignores, but that a human reader may find
useful or enlightening.  The comment is that this is the "second
version".

     (defun multiply-by-seven (number)       ; Second version.
       "Multiply NUMBER by seven."
       (+ number number number number number number number))

   The comment follows a semicolon, `;'.  In Lisp, everything on a line
that follows a semicolon is a comment.  The end of the line is the end
of the comment.  To stretch a comment over two or more lines, begin
each line with a semicolon.

   *Note Beginning a `.emacs' File: Beginning init File, and *note
Comments: (elisp)Comments, for more about comments.

   You can install this version of the `multiply-by-seven' function by
evaluating it in the same way you evaluated the first function: place
the cursor after the last parenthesis and type `C-x C-e'.

   In summary, this is how you write code in Emacs Lisp: you write a
function; install it; test it; and then make fixes or enhancements and
install it again.


File: eintr.info,  Node: Interactive,  Next: Interactive Options,  Prev: Install,  Up: Writing Defuns

3.3 Make a Function Interactive
===============================

You make a function interactive by placing a list that begins with the
special form `interactive' immediately after the documentation.  A user
can invoke an interactive function by typing `M-x' and then the name of
the function; or by typing the keys to which it is bound, for example,
by typing `C-n' for `next-line' or `C-x h' for `mark-whole-buffer'.

   Interestingly, when you call an interactive function interactively,
the value returned is not automatically displayed in the echo area.
This is because you often call an interactive function for its side
effects, such as moving forward by a word or line, and not for the
value returned.  If the returned value were displayed in the echo area
each time you typed a key, it would be very distracting.

* Menu:

* Interactive multiply-by-seven::  An overview.
* multiply-by-seven in detail::    The interactive version.


File: eintr.info,  Node: Interactive multiply-by-seven,  Next: multiply-by-seven in detail,  Up: Interactive

An Interactive `multiply-by-seven', An Overview
-----------------------------------------------

   Both the use of the special form `interactive' and one way to
display a value in the echo area can be illustrated by creating an
interactive version of `multiply-by-seven'.

   Here is the code:

     (defun multiply-by-seven (number)       ; Interactive version.
       "Multiply NUMBER by seven."
       (interactive "p")
       (message "The result is %d" (* 7 number)))

You can install this code by placing your cursor after it and typing
`C-x C-e'.  The name of the function will appear in your echo area.
Then, you can use this code by typing `C-u' and a number and then
typing `M-x multiply-by-seven' and pressing <RET>.  The phrase `The
result is ...' followed by the product will appear in the echo area.

   Speaking more generally, you invoke a function like this in either
of two ways:

  1. By typing a prefix argument that contains the number to be passed,
     and then typing `M-x' and the name of the function, as with `C-u 3
     M-x forward-sentence'; or,

  2. By typing whatever key or keychord the function is bound to, as
     with `C-u 3 M-e'.

Both the examples just mentioned work identically to move point forward
three sentences.  (Since `multiply-by-seven' is not bound to a key, it
could not be used as an example of key binding.)

   (*Note Some Keybindings: Keybindings, to learn how to bind a command
to a key.)

   A prefix argument is passed to an interactive function by typing the
<META> key followed by a number, for example, `M-3 M-e', or by typing
`C-u' and then a number, for example, `C-u 3 M-e' (if you type `C-u'
without a number, it defaults to 4).


File: eintr.info,  Node: multiply-by-seven in detail,  Prev: Interactive multiply-by-seven,  Up: Interactive

3.3.1 An Interactive `multiply-by-seven'
----------------------------------------

Let's look at the use of the special form `interactive' and then at the
function `message' in the interactive version of `multiply-by-seven'.
You will recall that the function definition looks like this:

     (defun multiply-by-seven (number)       ; Interactive version.
       "Multiply NUMBER by seven."
       (interactive "p")
       (message "The result is %d" (* 7 number)))

   In this function, the expression, `(interactive "p")', is a list of
two elements.  The `"p"' tells Emacs to pass the prefix argument to the
function and use its value for the argument of the function.

   The argument will be a number.  This means that the symbol `number'
will be bound to a number in the line:

     (message "The result is %d" (* 7 number))

For example, if your prefix argument is 5, the Lisp interpreter will
evaluate the line as if it were:

     (message "The result is %d" (* 7 5))

(If you are reading this in GNU Emacs, you can evaluate this expression
yourself.)  First, the interpreter will evaluate the inner list, which
is `(* 7 5)'.  This returns a value of 35.  Next, it will evaluate the
outer list, passing the values of the second and subsequent elements of
the list to the function `message'.

   As we have seen, `message' is an Emacs Lisp function especially
designed for sending a one line message to a user.  (*Note The
`message' function: message.)  In summary, the `message' function
prints its first argument in the echo area as is, except for
occurrences of `%d' or `%s' (and various other %-sequences which we
have not mentioned).  When it sees a control sequence, the function
looks to the second or subsequent arguments and prints the value of the
argument in the location in the string where the control sequence is
located.

   In the interactive `multiply-by-seven' function, the control string
is `%d', which requires a number, and the value returned by evaluating
`(* 7 5)' is the number 35.  Consequently, the number 35 is printed in
place of the `%d' and the message is `The result is 35'.

   (Note that when you call the function `multiply-by-seven', the
message is printed without quotes, but when you call `message', the
text is printed in double quotes.  This is because the value returned by
`message' is what appears in the echo area when you evaluate an
expression whose first element is `message'; but when embedded in a
function, `message' prints the text as a side effect without quotes.)


File: eintr.info,  Node: Interactive Options,  Next: Permanent Installation,  Prev: Interactive,  Up: Writing Defuns

3.4 Different Options for `interactive'
=======================================

In the example, `multiply-by-seven' used `"p"' as the argument to
`interactive'.  This argument told Emacs to interpret your typing
either `C-u' followed by a number or <META> followed by a number as a
command to pass that number to the function as its argument.  Emacs has
more than twenty characters predefined for use with `interactive'.  In
almost every case, one of these options will enable you to pass the
right information interactively to a function.  (*Note Code Characters
for `interactive': (elisp)Interactive Codes.)

   Consider the function `zap-to-char'.  Its interactive expression is

     (interactive "p\ncZap to char: ")

   The first part of the argument to `interactive' is `p', with which
you are already familiar.  This argument tells Emacs to interpret a
`prefix', as a number to be passed to the function.  You can specify a
prefix either by typing `C-u' followed by a number or by typing <META>
followed by a number.  The prefix is the number of specified
characters.  Thus, if your prefix is three and the specified character
is `x', then you will delete all the text up to and including the third
next `x'.  If you do not set a prefix, then you delete all the text up
to and including the specified character, but no more.

   The `c' tells the function the name of the character to which to
delete.

   More formally, a function with two or more arguments can have
information passed to each argument by adding parts to the string that
follows `interactive'.  When you do this, the information is passed to
each argument in the same order it is specified in the `interactive'
list.  In the string, each part is separated from the next part by a
`\n', which is a newline.  For example, you can follow `p' with a `\n'
and an `cZap to char: '.  This causes Emacs to pass the value of the
prefix argument (if there is one) and the character.

   In this case, the function definition looks like the following, where
`arg' and `char' are the symbols to which `interactive' binds the
prefix argument and the specified character:

     (defun NAME-OF-FUNCTION (arg char)
       "DOCUMENTATION..."
       (interactive "p\ncZap to char: ")
       BODY-OF-FUNCTION...)

(The space after the colon in the prompt makes it look better when you
are prompted.  *Note The Definition of `copy-to-buffer':
copy-to-buffer, for an example.)

   When a function does not take arguments, `interactive' does not
require any.  Such a function contains the simple expression
`(interactive)'.  The `mark-whole-buffer' function is like this.

   Alternatively, if the special letter-codes are not right for your
application, you can pass your own arguments to `interactive' as a list.

   *Note The Definition of `append-to-buffer': append-to-buffer, for an
example.  *Note Using `Interactive': (elisp)Using Interactive, for a
more complete explanation about this technique.


File: eintr.info,  Node: Permanent Installation,  Next: let,  Prev: Interactive Options,  Up: Writing Defuns

3.5 Install Code Permanently
============================

When you install a function definition by evaluating it, it will stay
installed until you quit Emacs.  The next time you start a new session
of Emacs, the function will not be installed unless you evaluate the
function definition again.

   At some point, you may want to have code installed automatically
whenever you start a new session of Emacs.  There are several ways of
doing this:

   * If you have code that is just for yourself, you can put the code
     for the function definition in your `.emacs' initialization file.
     When you start Emacs, your `.emacs' file is automatically
     evaluated and all the function definitions within it are installed.
     *Note Your `.emacs' File: Emacs Initialization.

   * Alternatively, you can put the function definitions that you want
     installed in one or more files of their own and use the `load'
     function to cause Emacs to evaluate and thereby install each of the
     functions in the files.  *Note Loading Files: Loading Files.

   * Thirdly, if you have code that your whole site will use, it is
     usual to put it in a file called `site-init.el' that is loaded when
     Emacs is built.  This makes the code available to everyone who uses
     your machine.  (See the `INSTALL' file that is part of the Emacs
     distribution.)

   Finally, if you have code that everyone who uses Emacs may want, you
can post it on a computer network or send a copy to the Free Software
Foundation.  (When you do this, please license the code and its
documentation under a license that permits other people to run, copy,
study, modify, and redistribute the code and which protects you from
having your work taken from you.)  If you send a copy of your code to
the Free Software Foundation, and properly protect yourself and others,
it may be included in the next release of Emacs.  In large part, this
is how Emacs has grown over the past years, by donations.


File: eintr.info,  Node: let,  Next: if,  Prev: Permanent Installation,  Up: Writing Defuns

3.6 `let'
=========

The `let' expression is a special form in Lisp that you will need to
use in most function definitions.

   `let' is used to attach or bind a symbol to a value in such a way
that the Lisp interpreter will not confuse the variable with a variable
of the same name that is not part of the function.

   To understand why the `let' special form is necessary, consider the
situation in which you own a home that you generally refer to as `the
house', as in the sentence, "The house needs painting."  If you are
visiting a friend and your host refers to `the house', he is likely to
be referring to _his_ house, not yours, that is, to a different house.

   If your friend is referring to his house and you think he is
referring to your house, you may be in for some confusion.  The same
thing could happen in Lisp if a variable that is used inside of one
function has the same name as a variable that is used inside of another
function, and the two are not intended to refer to the same value.  The
`let' special form prevents this kind of confusion.

* Menu:

* Prevent confusion::
* Parts of let Expression::
* Sample let Expression::
* Uninitialized let Variables::


File: eintr.info,  Node: Prevent confusion,  Next: Parts of let Expression,  Up: let

`let' Prevents Confusion
------------------------

   The `let' special form prevents confusion.  `let' creates a name for
a "local variable" that overshadows any use of the same name outside
the `let' expression.  This is like understanding that whenever your
host refers to `the house', he means his house, not yours.  (Symbols
used in argument lists work the same way.  *Note The `defun' Macro:
defun.)

   Local variables created by a `let' expression retain their value
_only_ within the `let' expression itself (and within expressions
called within the `let' expression); the local variables have no effect
outside the `let' expression.

   Another way to think about `let' is that it is like a `setq' that is
temporary and local.  The values set by `let' are automatically undone
when the `let' is finished.  The setting only affects expressions that
are inside the bounds of the `let' expression.  In computer science
jargon, we would say "the binding of a symbol is visible only in
functions called in the `let' form; in Emacs Lisp, scoping is dynamic,
not lexical."

   `let' can create more than one variable at once.  Also, `let' gives
each variable it creates an initial value, either a value specified by
you, or `nil'.  (In the jargon, this is called `binding the variable to
the value'.)  After `let' has created and bound the variables, it
executes the code in the body of the `let', and returns the value of
the last expression in the body, as the value of the whole `let'
expression.  (`Execute' is a jargon term that means to evaluate a list;
it comes from the use of the word meaning `to give practical effect to'
(`Oxford English Dictionary').  Since you evaluate an expression to
perform an action, `execute' has evolved as a synonym to `evaluate'.)


File: eintr.info,  Node: Parts of let Expression,  Next: Sample let Expression,  Prev: Prevent confusion,  Up: let

3.6.1 The Parts of a `let' Expression
-------------------------------------

A `let' expression is a list of three parts.  The first part is the
symbol `let'.  The second part is a list, called a "varlist", each
element of which is either a symbol by itself or a two-element list,
the first element of which is a symbol.  The third part of the `let'
expression is the body of the `let'.  The body usually consists of one
or more lists.

   A template for a `let' expression looks like this:

     (let VARLIST BODY...)

The symbols in the varlist are the variables that are given initial
values by the `let' special form.  Symbols by themselves are given the
initial value of `nil'; and each symbol that is the first element of a
two-element list is bound to the value that is returned when the Lisp
interpreter evaluates the second element.

   Thus, a varlist might look like this: `(thread (needles 3))'.  In
this case, in a `let' expression, Emacs binds the symbol `thread' to an
initial value of `nil', and binds the symbol `needles' to an initial
value of 3.

   When you write a `let' expression, what you do is put the
appropriate expressions in the slots of the `let' expression template.

   If the varlist is composed of two-element lists, as is often the
case, the template for the `let' expression looks like this:

     (let ((VARIABLE VALUE)
           (VARIABLE VALUE)
           ...)
       BODY...)


File: eintr.info,  Node: Sample let Expression,  Next: Uninitialized let Variables,  Prev: Parts of let Expression,  Up: let

3.6.2 Sample `let' Expression
-----------------------------

The following expression creates and gives initial values to the two
variables `zebra' and `tiger'.  The body of the `let' expression is a
list which calls the `message' function.

     (let ((zebra 'stripes)
           (tiger 'fierce))
       (message "One kind of animal has %s and another is %s."
                zebra tiger))

   Here, the varlist is `((zebra 'stripes) (tiger 'fierce))'.

   The two variables are `zebra' and `tiger'.  Each variable is the
first element of a two-element list and each value is the second
element of its two-element list.  In the varlist, Emacs binds the
variable `zebra' to the value `stripes'(1), and binds the variable
`tiger' to the value `fierce'.  In this example, both values are
symbols preceded by a quote.  The values could just as well have been
another list or a string.  The body of the `let' follows after the list
holding the variables.  In this example, the body is a list that uses
the `message' function to print a string in the echo area.

   You may evaluate the example in the usual fashion, by placing the
cursor after the last parenthesis and typing `C-x C-e'.  When you do
this, the following will appear in the echo area:

     "One kind of animal has stripes and another is fierce."

   As we have seen before, the `message' function prints its first
argument, except for `%s'.  In this example, the value of the variable
`zebra' is printed at the location of the first `%s' and the value of
the variable `tiger' is printed at the location of the second `%s'.

   ---------- Footnotes ----------

   (1) According to Jared Diamond in `Guns, Germs, and Steel', "...
zebras become impossibly dangerous as they grow older" but the claim
here is that they do not become fierce like a tiger.  (1997, W. W.
Norton and Co., ISBN 0-393-03894-2, page 171)


File: eintr.info,  Node: Uninitialized let Variables,  Prev: Sample let Expression,  Up: let

3.6.3 Uninitialized Variables in a `let' Statement
--------------------------------------------------

If you do not bind the variables in a `let' statement to specific
initial values, they will automatically be bound to an initial value of
`nil', as in the following expression:

     (let ((birch 3)
           pine
           fir
           (oak 'some))
       (message
        "Here are %d variables with %s, %s, and %s value."
        birch pine fir oak))

Here, the varlist is `((birch 3) pine fir (oak 'some))'.

   If you evaluate this expression in the usual way, the following will
appear in your echo area:

     "Here are 3 variables with nil, nil, and some value."

In this example, Emacs binds the symbol `birch' to the number 3, binds
the symbols `pine' and `fir' to `nil', and binds the symbol `oak' to
the value `some'.

   Note that in the first part of the `let', the variables `pine' and
`fir' stand alone as atoms that are not surrounded by parentheses; this
is because they are being bound to `nil', the empty list.  But `oak' is
bound to `some' and so is a part of the list `(oak 'some)'.  Similarly,
`birch' is bound to the number 3 and so is in a list with that number.
(Since a number evaluates to itself, the number does not need to be
quoted.  Also, the number is printed in the message using a `%d' rather
than a `%s'.)  The four variables as a group are put into a list to
delimit them from the body of the `let'.


File: eintr.info,  Node: if,  Next: else,  Prev: let,  Up: Writing Defuns

3.7 The `if' Special Form
=========================

A third special form, in addition to `defun' and `let', is the
conditional `if'.  This form is used to instruct the computer to make
decisions.  You can write function definitions without using `if', but
it is used often enough, and is important enough, to be included here.
It is used, for example, in the code for the function
`beginning-of-buffer'.

   The basic idea behind an `if', is that "_if_ a test is true, _then_
an expression is evaluated."  If the test is not true, the expression
is not evaluated.  For example, you might make a decision such as, "if
it is warm and sunny, then go to the beach!"

* Menu:

* if in more detail::
* type-of-animal in detail::    An example of an `if' expression.


File: eintr.info,  Node: if in more detail,  Next: type-of-animal in detail,  Up: if

`if' in more detail
-------------------

   An `if' expression written in Lisp does not use the word `then'; the
test and the action are the second and third elements of the list whose
first element is `if'.  Nonetheless, the test part of an `if'
expression is often called the "if-part" and the second argument is
often called the "then-part".

   Also, when an `if' expression is written, the true-or-false-test is
usually written on the same line as the symbol `if', but the action to
carry out if the test is true, the "then-part", is written on the
second and subsequent lines.  This makes the `if' expression easier to
read.

     (if TRUE-OR-FALSE-TEST
         ACTION-TO-CARRY-OUT-IF-TEST-IS-TRUE)

The true-or-false-test will be an expression that is evaluated by the
Lisp interpreter.

   Here is an example that you can evaluate in the usual manner.  The
test is whether the number 5 is greater than the number 4.  Since it
is, the message `5 is greater than 4!' will be printed.

     (if (> 5 4)                             ; if-part
         (message "5 is greater than 4!"))   ; then-part

(The function `>' tests whether its first argument is greater than its
second argument and returns true if it is.)  

   Of course, in actual use, the test in an `if' expression will not be
fixed for all time as it is by the expression `(> 5 4)'.  Instead, at
least one of the variables used in the test will be bound to a value
that is not known ahead of time.  (If the value were known ahead of
time, we would not need to run the test!)

   For example, the value may be bound to an argument of a function
definition.  In the following function definition, the character of the
animal is a value that is passed to the function.  If the value bound to
`characteristic' is `fierce', then the message, `It's a tiger!' will be
printed; otherwise, `nil' will be returned.

     (defun type-of-animal (characteristic)
       "Print message in echo area depending on CHARACTERISTIC.
     If the CHARACTERISTIC is the symbol `fierce',
     then warn of a tiger."
       (if (equal characteristic 'fierce)
           (message "It's a tiger!")))

If you are reading this inside of GNU Emacs, you can evaluate the
function definition in the usual way to install it in Emacs, and then
you can evaluate the following two expressions to see the results:

     (type-of-animal 'fierce)

     (type-of-animal 'zebra)

When you evaluate `(type-of-animal 'fierce)', you will see the
following message printed in the echo area: `"It's a tiger!"'; and when
you evaluate `(type-of-animal 'zebra)' you will see `nil' printed in
the echo area.


File: eintr.info,  Node: type-of-animal in detail,  Prev: if in more detail,  Up: if

3.7.1 The `type-of-animal' Function in Detail
---------------------------------------------

Let's look at the `type-of-animal' function in detail.

   The function definition for `type-of-animal' was written by filling
the slots of two templates, one for a function definition as a whole,
and a second for an `if' expression.

   The template for every function that is not interactive is:

     (defun NAME-OF-FUNCTION (ARGUMENT-LIST)
       "DOCUMENTATION..."
       BODY...)

   The parts of the function that match this template look like this:

     (defun type-of-animal (characteristic)
       "Print message in echo area depending on CHARACTERISTIC.
     If the CHARACTERISTIC is the symbol `fierce',
     then warn of a tiger."
       BODY: THE `if' EXPRESSION)

   The name of function is `type-of-animal'; it is passed the value of
one argument.  The argument list is followed by a multi-line
documentation string.  The documentation string is included in the
example because it is a good habit to write documentation string for
every function definition.  The body of the function definition
consists of the `if' expression.

   The template for an `if' expression looks like this:

     (if TRUE-OR-FALSE-TEST
         ACTION-TO-CARRY-OUT-IF-THE-TEST-RETURNS-TRUE)

   In the `type-of-animal' function, the code for the `if' looks like
this:

     (if (equal characteristic 'fierce)
         (message "It's a tiger!")))

   Here, the true-or-false-test is the expression:

     (equal characteristic 'fierce)

In Lisp, `equal' is a function that determines whether its first
argument is equal to its second argument.  The second argument is the
quoted symbol `'fierce' and the first argument is the value of the
symbol `characteristic'--in other words, the argument passed to this
function.

   In the first exercise of `type-of-animal', the argument `fierce' is
passed to `type-of-animal'.  Since `fierce' is equal to `fierce', the
expression, `(equal characteristic 'fierce)', returns a value of true.
When this happens, the `if' evaluates the second argument or then-part
of the `if': `(message "It's tiger!")'.

   On the other hand, in the second exercise of `type-of-animal', the
argument `zebra' is passed to `type-of-animal'.  `zebra' is not equal
to `fierce', so the then-part is not evaluated and `nil' is returned by
the `if' expression.


File: eintr.info,  Node: else,  Next: Truth & Falsehood,  Prev: if,  Up: Writing Defuns

3.8 If-then-else Expressions
============================

An `if' expression may have an optional third argument, called the
"else-part", for the case when the true-or-false-test returns false.
When this happens, the second argument or then-part of the overall `if'
expression is _not_ evaluated, but the third or else-part _is_
evaluated.  You might think of this as the cloudy day alternative for
the decision "if it is warm and sunny, then go to the beach, else read
a book!".

   The word "else" is not written in the Lisp code; the else-part of an
`if' expression comes after the then-part.  In the written Lisp, the
else-part is usually written to start on a line of its own and is
indented less than the then-part:

     (if TRUE-OR-FALSE-TEST
         ACTION-TO-CARRY-OUT-IF-THE-TEST-RETURNS-TRUE
       ACTION-TO-CARRY-OUT-IF-THE-TEST-RETURNS-FALSE)

   For example, the following `if' expression prints the message `4 is
not greater than 5!' when you evaluate it in the usual way:

     (if (> 4 5)                               ; if-part
         (message "4 falsely greater than 5!") ; then-part
       (message "4 is not greater than 5!"))   ; else-part

Note that the different levels of indentation make it easy to
distinguish the then-part from the else-part.  (GNU Emacs has several
commands that automatically indent `if' expressions correctly.  *Note
GNU Emacs Helps You Type Lists: Typing Lists.)

   We can extend the `type-of-animal' function to include an else-part
by simply incorporating an additional part to the `if' expression.

   You can see the consequences of doing this if you evaluate the
following version of the `type-of-animal' function definition to
install it and then evaluate the two subsequent expressions to pass
different arguments to the function.

     (defun type-of-animal (characteristic)  ; Second version.
       "Print message in echo area depending on CHARACTERISTIC.
     If the CHARACTERISTIC is the symbol `fierce',
     then warn of a tiger;
     else say it's not fierce."
       (if (equal characteristic 'fierce)
           (message "It's a tiger!")
         (message "It's not fierce!")))


     (type-of-animal 'fierce)

     (type-of-animal 'zebra)

When you evaluate `(type-of-animal 'fierce)', you will see the
following message printed in the echo area: `"It's a tiger!"'; but when
you evaluate `(type-of-animal 'zebra)', you will see `"It's not
fierce!"'.

   (Of course, if the CHARACTERISTIC were `ferocious', the message
`"It's not fierce!"' would be printed; and it would be misleading!
When you write code, you need to take into account the possibility that
some such argument will be tested by the `if' and write your program
accordingly.)


File: eintr.info,  Node: Truth & Falsehood,  Next: save-excursion,  Prev: else,  Up: Writing Defuns

3.9 Truth and Falsehood in Emacs Lisp
=====================================

There is an important aspect to the truth test in an `if' expression.
So far, we have spoken of `true' and `false' as values of predicates as
if they were new kinds of Emacs Lisp objects.  In fact, `false' is just
our old friend `nil'.  Anything else--anything at all--is `true'.

   The expression that tests for truth is interpreted as "true" if the
result of evaluating it is a value that is not `nil'.  In other words,
the result of the test is considered true if the value returned is a
number such as 47, a string such as `"hello"', or a symbol (other than
`nil') such as `flowers', or a list (so long as it is not empty), or
even a buffer!

* Menu:

* nil explained::               `nil' has two meanings.


File: eintr.info,  Node: nil explained,  Up: Truth & Falsehood

An explanation of `nil'
-----------------------

   Before illustrating a test for truth, we need an explanation of
`nil'.

   In Emacs Lisp, the symbol `nil' has two meanings.  First, it means
the empty list.  Second, it means false and is the value returned when a
true-or-false-test tests false.  `nil' can be written as an empty list,
`()', or as `nil'.  As far as the Lisp interpreter is concerned, `()'
and `nil' are the same.  Humans, however, tend to use `nil' for false
and `()' for the empty list.

   In Emacs Lisp, any value that is not `nil'--is not the empty
list--is considered true.  This means that if an evaluation returns
something that is not an empty list, an `if' expression will test true.
For example, if a number is put in the slot for the test, it will be
evaluated and will return itself, since that is what numbers do when
evaluated.  In this conditional, the `if' expression will test true.
The expression tests false only when `nil', an empty list, is returned
by evaluating the expression.

   You can see this by evaluating the two expressions in the following
examples.

   In the first example, the number 4 is evaluated as the test in the
`if' expression and returns itself; consequently, the then-part of the
expression is evaluated and returned: `true' appears in the echo area.
In the second example, the `nil' indicates false; consequently, the
else-part of the expression is evaluated and returned: `false' appears
in the echo area.

     (if 4
         'true
       'false)

     (if nil
         'true
       'false)

   Incidentally, if some other useful value is not available for a test
that returns true, then the Lisp interpreter will return the symbol `t'
for true.  For example, the expression `(> 5 4)' returns `t' when
evaluated, as you can see by evaluating it in the usual way:

     (> 5 4)

On the other hand, this function returns `nil' if the test is false.

     (> 4 5)


File: eintr.info,  Node: save-excursion,  Next: Review,  Prev: Truth & Falsehood,  Up: Writing Defuns

3.10 `save-excursion'
=====================

The `save-excursion' function is the third and final special form that
we will discuss in this chapter.

   In Emacs Lisp programs used for editing, the `save-excursion'
function is very common.  It saves the location of point and mark,
executes the body of the function, and then restores point and mark to
their previous positions if their locations were changed.  Its primary
purpose is to keep the user from being surprised and disturbed by
unexpected movement of point or mark.

* Menu:

* Point and mark::              A review of various locations.
* Template for save-excursion::


File: eintr.info,  Node: Point and mark,  Next: Template for save-excursion,  Up: save-excursion

Point and Mark
--------------

   Before discussing `save-excursion', however, it may be useful first
to review what point and mark are in GNU Emacs.  "Point" is the current
location of the cursor.  Wherever the cursor is, that is point.  More
precisely, on terminals where the cursor appears to be on top of a
character, point is immediately before the character.  In Emacs Lisp,
point is an integer.  The first character in a buffer is number one,
the second is number two, and so on.  The function `point' returns the
current position of the cursor as a number.  Each buffer has its own
value for point.

   The "mark" is another position in the buffer; its value can be set
with a command such as `C-<SPC>' (`set-mark-command').  If a mark has
been set, you can use the command `C-x C-x' (`exchange-point-and-mark')
to cause the cursor to jump to the mark and set the mark to be the
previous position of point.  In addition, if you set another mark, the
position of the previous mark is saved in the mark ring.  Many mark
positions can be saved this way.  You can jump the cursor to a saved
mark by typing `C-u C-<SPC>' one or more times.

   The part of the buffer between point and mark is called "the
region".  Numerous commands work on the region, including
`center-region', `count-lines-region', `kill-region', and
`print-region'.

   The `save-excursion' special form saves the locations of point and
mark and restores those positions after the code within the body of the
special form is evaluated by the Lisp interpreter.  Thus, if point were
in the beginning of a piece of text and some code moved point to the end
of the buffer, the `save-excursion' would put point back to where it
was before, after the expressions in the body of the function were
evaluated.

   In Emacs, a function frequently moves point as part of its internal
workings even though a user would not expect this.  For example,
`count-lines-region' moves point.  To prevent the user from being
bothered by jumps that are both unexpected and (from the user's point of
view) unnecessary, `save-excursion' is often used to keep point and
mark in the location expected by the user.  The use of `save-excursion'
is good housekeeping.

   To make sure the house stays clean, `save-excursion' restores the
values of point and mark even if something goes wrong in the code inside
of it (or, to be more precise and to use the proper jargon, "in case of
abnormal exit").  This feature is very helpful.

   In addition to recording the values of point and mark,
`save-excursion' keeps track of the current buffer, and restores it,
too.  This means you can write code that will change the buffer and
have `save-excursion' switch you back to the original buffer.  This is
how `save-excursion' is used in `append-to-buffer'.  (*Note The
Definition of `append-to-buffer': append-to-buffer.)


File: eintr.info,  Node: Template for save-excursion,  Prev: Point and mark,  Up: save-excursion

3.10.1 Template for a `save-excursion' Expression
-------------------------------------------------

The template for code using `save-excursion' is simple:

     (save-excursion
       BODY...)

The body of the function is one or more expressions that will be
evaluated in sequence by the Lisp interpreter.  If there is more than
one expression in the body, the value of the last one will be returned
as the value of the `save-excursion' function.  The other expressions
in the body are evaluated only for their side effects; and
`save-excursion' itself is used only for its side effect (which is
restoring the positions of point and mark).

   In more detail, the template for a `save-excursion' expression looks
like this:

     (save-excursion
       FIRST-EXPRESSION-IN-BODY
       SECOND-EXPRESSION-IN-BODY
       THIRD-EXPRESSION-IN-BODY
        ...
       LAST-EXPRESSION-IN-BODY)

An expression, of course, may be a symbol on its own or a list.

   In Emacs Lisp code, a `save-excursion' expression often occurs
within the body of a `let' expression.  It looks like this:

     (let VARLIST
       (save-excursion
         BODY...))


File: eintr.info,  Node: Review,  Next: defun Exercises,  Prev: save-excursion,  Up: Writing Defuns

3.11 Review
===========

In the last few chapters we have introduced a macro and a fair number
of functions and special forms.  Here they are described in brief,
along with a few similar functions that have not been mentioned yet.

`eval-last-sexp'
     Evaluate the last symbolic expression before the current location
     of point.  The value is printed in the echo area unless the
     function is invoked with an argument; in that case, the output is
     printed in the current buffer.  This command is normally bound to
     `C-x C-e'.

`defun'
     Define function.  This macro has up to five parts: the name, a
     template for the arguments that will be passed to the function,
     documentation, an optional interactive declaration, and the body of
     the definition.

     For example, in an early version of Emacs, the function definition
     was as follows.  (It is slightly more complex now that it seeks
     the first non-whitespace character rather than the first visible
     character.)

          (defun back-to-indentation ()
            "Move point to first visible character on line."
            (interactive)
            (beginning-of-line 1)
            (skip-chars-forward " \t"))

`interactive'
     Declare to the interpreter that the function can be used
     interactively.  This special form may be followed by a string with
     one or more parts that pass the information to the arguments of the
     function, in sequence.  These parts may also tell the interpreter
     to prompt for information.  Parts of the string are separated by
     newlines, `\n'.

     Common code characters are:

    `b'
          The name of an existing buffer.

    `f'
          The name of an existing file.

    `p'
          The numeric prefix argument.  (Note that this `p' is lower
          case.)

    `r'
          Point and the mark, as two numeric arguments, smallest first.
          This is the only code letter that specifies two successive
          arguments rather than one.

     *Note Code Characters for `interactive': (elisp)Interactive Codes,
     for a complete list of code characters.

`let'
     Declare that a list of variables is for use within the body of the
     `let' and give them an initial value, either `nil' or a specified
     value; then evaluate the rest of the expressions in the body of
     the `let' and return the value of the last one.  Inside the body
     of the `let', the Lisp interpreter does not see the values of the
     variables of the same names that are bound outside of the `let'.

     For example,

          (let ((foo (buffer-name))
                (bar (buffer-size)))
            (message
             "This buffer is %s and has %d characters."
             foo bar))

`save-excursion'
     Record the values of point and mark and the current buffer before
     evaluating the body of this special form.  Restore the values of
     point and mark and buffer afterward.

     For example,

          (message "We are %d characters into this buffer."
                   (- (point)
                      (save-excursion
                        (goto-char (point-min)) (point))))

`if'
     Evaluate the first argument to the function; if it is true,
     evaluate the second argument; else evaluate the third argument, if
     there is one.

     The `if' special form is called a "conditional".  There are other
     conditionals in Emacs Lisp, but `if' is perhaps the most commonly
     used.

     For example,

          (if (= 22 emacs-major-version)
              (message "This is version 22 Emacs")
            (message "This is not version 22 Emacs"))

`<'
`>'
`<='
`>='
     The `<' function tests whether its first argument is smaller than
     its second argument.  A corresponding function, `>', tests whether
     the first argument is greater than the second.  Likewise, `<='
     tests whether the first argument is less than or equal to the
     second and `>=' tests whether the first argument is greater than
     or equal to the second.  In all cases, both arguments must be
     numbers or markers (markers indicate positions in buffers).

`='
     The `=' function tests whether two arguments, both numbers or
     markers, are equal.

`equal'
`eq'
     Test whether two objects are the same.  `equal' uses one meaning
     of the word `same' and `eq' uses another:  `equal' returns true if
     the two objects have a similar structure and contents, such as two
     copies of the same book.  On the other hand, `eq', returns true if
     both arguments are actually the same object.  

`string<'
`string-lessp'
`string='
`string-equal'
     The `string-lessp' function tests whether its first argument is
     smaller than the second argument.  A shorter, alternative name for
     the same function (a `defalias') is `string<'.

     The arguments to `string-lessp' must be strings or symbols; the
     ordering is lexicographic, so case is significant.  The print
     names of symbols are used instead of the symbols themselves.

     An empty string, `""', a string with no characters in it, is
     smaller than any string of characters.

     `string-equal' provides the corresponding test for equality.  Its
     shorter, alternative name is `string='.  There are no string test
     functions that correspond to >, `>=', or `<='.

`message'
     Print a message in the echo area. The first argument is a string
     that can contain `%s', `%d', or `%c' to print the value of
     arguments that follow the string.  The argument used by `%s' must
     be a string or a symbol; the argument used by `%d' must be a
     number.  The argument used by `%c' must be an ASCII code number;
     it will be printed as the character with that ASCII code.
     (Various other %-sequences have not been mentioned.)

`setq'
`set'
     The `setq' function sets the value of its first argument to the
     value of the second argument.  The first argument is automatically
     quoted by `setq'.  It does the same for succeeding pairs of
     arguments.  Another function, `set', takes only two arguments and
     evaluates both of them before setting the value returned by its
     first argument to the value returned by its second argument.

`buffer-name'
     Without an argument, return the name of the buffer, as a string.

`buffer-file-name'
     Without an argument, return the name of the file the buffer is
     visiting.

`current-buffer'
     Return the buffer in which Emacs is active; it may not be the
     buffer that is visible on the screen.

`other-buffer'
     Return the most recently selected buffer (other than the buffer
     passed to `other-buffer' as an argument and other than the current
     buffer).

`switch-to-buffer'
     Select a buffer for Emacs to be active in and display it in the
     current window so users can look at it.  Usually bound to `C-x b'.

`set-buffer'
     Switch Emacs's attention to a buffer on which programs will run.
     Don't alter what the window is showing.

`buffer-size'
     Return the number of characters in the current buffer.

`point'
     Return the value of the current position of the cursor, as an
     integer counting the number of characters from the beginning of the
     buffer.

`point-min'
     Return the minimum permissible value of point in the current
     buffer.  This is 1, unless narrowing is in effect.

`point-max'
     Return the value of the maximum permissible value of point in the
     current buffer.  This is the end of the buffer, unless narrowing
     is in effect.


File: eintr.info,  Node: defun Exercises,  Prev: Review,  Up: Writing Defuns

3.12 Exercises
==============

   * Write a non-interactive function that doubles the value of its
     argument, a number.  Make that function interactive.

   * Write a function that tests whether the current value of
     `fill-column' is greater than the argument passed to the function,
     and if so, prints an appropriate message.


File: eintr.info,  Node: Buffer Walk Through,  Next: More Complex,  Prev: Writing Defuns,  Up: Top

4 A Few Buffer-Related Functions
********************************

In this chapter we study in detail several of the functions used in GNU
Emacs.  This is called a "walk-through".  These functions are used as
examples of Lisp code, but are not imaginary examples; with the
exception of the first, simplified function definition, these functions
show the actual code used in GNU Emacs.  You can learn a great deal from
these definitions.  The functions described here are all related to
buffers.  Later, we will study other functions.

* Menu:

* Finding More::                How to find more information.
* simplified-beginning-of-buffer::  Shows `goto-char',
                                `point-min', and `push-mark'.
* mark-whole-buffer::           Almost the same as `beginning-of-buffer'.
* append-to-buffer::            Uses `save-excursion' and
                                `insert-buffer-substring'.
* Buffer Related Review::       Review.
* Buffer Exercises::


File: eintr.info,  Node: Finding More,  Next: simplified-beginning-of-buffer,  Up: Buffer Walk Through

4.1 Finding More Information
============================

In this walk-through, I will describe each new function as we come to
it, sometimes in detail and sometimes briefly.  If you are interested,
you can get the full documentation of any Emacs Lisp function at any
time by typing `C-h f' and then the name of the function (and then
<RET>).  Similarly, you can get the full documentation for a variable
by typing `C-h v' and then the name of the variable (and then <RET>).

   Also, `describe-function' will tell you the location of the function
definition.

   Put point into the name of the file that contains the function and
press the <RET> key.  In this case, <RET> means `push-button' rather
than `return' or `enter'.  Emacs will take you directly to the function
definition.

   More generally, if you want to see a function in its original source
file, you can use the `find-tag' function to jump to it.  `find-tag'
works with a wide variety of languages, not just Lisp, and C, and it
works with non-programming text as well.  For example, `find-tag' will
jump to the various nodes in the Texinfo source file of this document.
The `find-tag' function depends on `tags tables' that record the
locations of the functions, variables, and other items to which
`find-tag' jumps.

   To use the `find-tag' command, type `M-.'  (i.e., press the period
key while holding down the <META> key, or else type the <ESC> key and
then type the period key), and then, at the prompt, type in the name of
the function whose source code you want to see, such as
`mark-whole-buffer', and then type <RET>.  Emacs will switch buffers
and display the source code for the function on your screen.  To switch
back to your current buffer, type `C-x b <RET>'.  (On some keyboards,
the <META> key is labeled <ALT>.)

   Depending on how the initial default values of your copy of Emacs are
set, you may also need to specify the location of your `tags table',
which is a file called `TAGS'.  For example, if you are interested in
Emacs sources, the tags table you will most likely want, if it has
already been created for you, will be in a subdirectory of the
`/usr/local/share/emacs/' directory; thus you would use the `M-x
visit-tags-table' command and specify a pathname such as
`/usr/local/share/emacs/22.1.1/lisp/TAGS'.  If the tags table has not
already been created, you will have to create it yourself.  It will be
in a file such as `/usr/local/src/emacs/src/TAGS'.

   To create a `TAGS' file in a specific directory, switch to that
directory in Emacs using `M-x cd' command, or list the directory with
`C-x d' (`dired').  Then run the compile command, with `etags *.el' as
the command to execute:

     M-x compile RET etags *.el RET

   For more information, see *note Create Your Own `TAGS' File: etags.

   After you become more familiar with Emacs Lisp, you will find that
you will frequently use `find-tag' to navigate your way around source
code; and you will create your own `TAGS' tables.

   Incidentally, the files that contain Lisp code are conventionally
called "libraries".  The metaphor is derived from that of a specialized
library, such as a law library or an engineering library, rather than a
general library.  Each library, or file, contains functions that relate
to a particular topic or activity, such as `abbrev.el' for handling
abbreviations and other typing shortcuts, and `help.el' for help.
(Sometimes several libraries provide code for a single activity, as the
various `rmail...' files provide code for reading electronic mail.)  In
`The GNU Emacs Manual', you will see sentences such as "The `C-h p'
command lets you search the standard Emacs Lisp libraries by topic
keywords."


File: eintr.info,  Node: simplified-beginning-of-buffer,  Next: mark-whole-buffer,  Prev: Finding More,  Up: Buffer Walk Through

4.2 A Simplified `beginning-of-buffer' Definition
=================================================

The `beginning-of-buffer' command is a good function to start with
since you are likely to be familiar with it and it is easy to
understand.  Used as an interactive command, `beginning-of-buffer'
moves the cursor to the beginning of the buffer, leaving the mark at the
previous position.  It is generally bound to `M-<'.

   In this section, we will discuss a shortened version of the function
that shows how it is most frequently used.  This shortened function
works as written, but it does not contain the code for a complex option.
In another section, we will describe the entire function.  (*Note
Complete Definition of `beginning-of-buffer': beginning-of-buffer.)

   Before looking at the code, let's consider what the function
definition has to contain: it must include an expression that makes the
function interactive so it can be called by typing `M-x
beginning-of-buffer' or by typing a keychord such as `M-<'; it must
include code to leave a mark at the original position in the buffer;
and it must include code to move the cursor to the beginning of the
buffer.

   Here is the complete text of the shortened version of the function:

     (defun simplified-beginning-of-buffer ()
       "Move point to the beginning of the buffer;
     leave mark at previous position."
       (interactive)
       (push-mark)
       (goto-char (point-min)))

   Like all function definitions, this definition has five parts
following the macro `defun':

  1. The name: in this example, `simplified-beginning-of-buffer'.

  2. A list of the arguments: in this example, an empty list, `()',

  3. The documentation string.

  4. The interactive expression.

  5. The body.

In this function definition, the argument list is empty; this means that
this function does not require any arguments.  (When we look at the
definition for the complete function, we will see that it may be passed
an optional argument.)

   The interactive expression tells Emacs that the function is intended
to be used interactively.  In this example, `interactive' does not have
an argument because `simplified-beginning-of-buffer' does not require
one.

   The body of the function consists of the two lines:

     (push-mark)
     (goto-char (point-min))

   The first of these lines is the expression, `(push-mark)'.  When
this expression is evaluated by the Lisp interpreter, it sets a mark at
the current position of the cursor, wherever that may be.  The position
of this mark is saved in the mark ring.

   The next line is `(goto-char (point-min))'.  This expression jumps
the cursor to the minimum point in the buffer, that is, to the
beginning of the buffer (or to the beginning of the accessible portion
of the buffer if it is narrowed.  *Note Narrowing and Widening:
Narrowing & Widening.)

   The `push-mark' command sets a mark at the place where the cursor
was located before it was moved to the beginning of the buffer by the
`(goto-char (point-min))' expression.  Consequently, you can, if you
wish, go back to where you were originally by typing `C-x C-x'.

   That is all there is to the function definition!

   When you are reading code such as this and come upon an unfamiliar
function, such as `goto-char', you can find out what it does by using
the `describe-function' command.  To use this command, type `C-h f' and
then type in the name of the function and press <RET>.  The
`describe-function' command will print the function's documentation
string in a `*Help*' window.  For example, the documentation for
`goto-char' is:

     Set point to POSITION, a number or marker.
     Beginning of buffer is position (point-min), end is (point-max).

The function's one argument is the desired position.

(The prompt for `describe-function' will offer you the symbol under or
preceding the cursor, so you can save typing by positioning the cursor
right over or after the function and then typing `C-h f <RET>'.)

   The `end-of-buffer' function definition is written in the same way as
the `beginning-of-buffer' definition except that the body of the
function contains the expression `(goto-char (point-max))' in place of
`(goto-char (point-min))'.


File: eintr.info,  Node: mark-whole-buffer,  Next: append-to-buffer,  Prev: simplified-beginning-of-buffer,  Up: Buffer Walk Through

4.3 The Definition of `mark-whole-buffer'
=========================================

The `mark-whole-buffer' function is no harder to understand than the
`simplified-beginning-of-buffer' function.  In this case, however, we
will look at the complete function, not a shortened version.

   The `mark-whole-buffer' function is not as commonly used as the
`beginning-of-buffer' function, but is useful nonetheless: it marks a
whole buffer as a region by putting point at the beginning and a mark
at the end of the buffer.  It is generally bound to `C-x h'.

* Menu:

* mark-whole-buffer overview::
* Body of mark-whole-buffer::   Only three lines of code.


File: eintr.info,  Node: mark-whole-buffer overview,  Next: Body of mark-whole-buffer,  Up: mark-whole-buffer

An overview of `mark-whole-buffer'
----------------------------------

   In GNU Emacs 22, the code for the complete function looks like this:

     (defun mark-whole-buffer ()
       "Put point at beginning and mark at end of buffer.
     You probably should not use this function in Lisp programs;
     it is usually a mistake for a Lisp function to use any subroutine
     that uses or sets the mark."
       (interactive)
       (push-mark (point))
       (push-mark (point-max) nil t)
       (goto-char (point-min)))

   Like all other functions, the `mark-whole-buffer' function fits into
the template for a function definition.  The template looks like this:

     (defun NAME-OF-FUNCTION (ARGUMENT-LIST)
       "DOCUMENTATION..."
       (INTERACTIVE-EXPRESSION...)
       BODY...)

   Here is how the function works: the name of the function is
`mark-whole-buffer'; it is followed by an empty argument list, `()',
which means that the function does not require arguments.  The
documentation comes next.

   The next line is an `(interactive)' expression that tells Emacs that
the function will be used interactively.  These details are similar to
the `simplified-beginning-of-buffer' function described in the previous
section.


File: eintr.info,  Node: Body of mark-whole-buffer,  Prev: mark-whole-buffer overview,  Up: mark-whole-buffer

4.3.1 Body of `mark-whole-buffer'
---------------------------------

The body of the `mark-whole-buffer' function consists of three lines of
code:

     (push-mark (point))
     (push-mark (point-max) nil t)
     (goto-char (point-min))

   The first of these lines is the expression, `(push-mark (point))'.

   This line does exactly the same job as the first line of the body of
the `simplified-beginning-of-buffer' function, which is written
`(push-mark)'.  In both cases, the Lisp interpreter sets a mark at the
current position of the cursor.

   I don't know why the expression in `mark-whole-buffer' is written
`(push-mark (point))' and the expression in `beginning-of-buffer' is
written `(push-mark)'.  Perhaps whoever wrote the code did not know
that the arguments for `push-mark' are optional and that if `push-mark'
is not passed an argument, the function automatically sets mark at the
location of point by default.  Or perhaps the expression was written so
as to parallel the structure of the next line.  In any case, the line
causes Emacs to determine the position of point and set a mark there.

   In earlier versions of GNU Emacs, the next line of
`mark-whole-buffer' was `(push-mark (point-max))'.  This expression
sets a mark at the point in the buffer that has the highest number.
This will be the end of the buffer (or, if the buffer is narrowed, the
end of the accessible portion of the buffer.  *Note Narrowing and
Widening: Narrowing & Widening, for more about narrowing.)  After this
mark has been set, the previous mark, the one set at point, is no
longer set, but Emacs remembers its position, just as all other recent
marks are always remembered.  This means that you can, if you wish, go
back to that position by typing `C-u C-<SPC>' twice.

   In GNU Emacs 22, the `(point-max)' is slightly more complicated.
The line reads

     (push-mark (point-max) nil t)

The expression works nearly the same as before.  It sets a mark at the
highest numbered place in the buffer that it can.  However, in this
version, `push-mark' has two additional arguments.  The second argument
to `push-mark' is `nil'.  This tells the function it _should_ display a
message that says `Mark set' when it pushes the mark.  The third
argument is `t'.  This tells `push-mark' to activate the mark when
Transient Mark mode is turned on.  Transient Mark mode highlights the
currently active region.  It is often turned off.

   Finally, the last line of the function is `(goto-char
(point-min)))'.  This is written exactly the same way as it is written
in `beginning-of-buffer'.  The expression moves the cursor to the
minimum point in the buffer, that is, to the beginning of the buffer
(or to the beginning of the accessible portion of the buffer).  As a
result of this, point is placed at the beginning of the buffer and mark
is set at the end of the buffer.  The whole buffer is, therefore, the
region.


File: eintr.info,  Node: append-to-buffer,  Next: Buffer Related Review,  Prev: mark-whole-buffer,  Up: Buffer Walk Through

4.4 The Definition of `append-to-buffer'
========================================

The `append-to-buffer' command is more complex than the
`mark-whole-buffer' command.  What it does is copy the region (that is,
the part of the buffer between point and mark) from the current buffer
to a specified buffer.

* Menu:

* append-to-buffer overview::
* append interactive::          A two part interactive expression.
* append-to-buffer body::       Incorporates a `let' expression.
* append save-excursion::       How the `save-excursion' works.


File: eintr.info,  Node: append-to-buffer overview,  Next: append interactive,  Up: append-to-buffer

An Overview of `append-to-buffer'
---------------------------------

   The `append-to-buffer' command uses the `insert-buffer-substring'
function to copy the region.  `insert-buffer-substring' is described by
its name: it takes a string of characters from part of a buffer, a
"substring", and inserts them into another buffer.

   Most of `append-to-buffer' is concerned with setting up the
conditions for `insert-buffer-substring' to work: the code must specify
both the buffer to which the text will go, the window it comes from and
goes to, and the region that will be copied.

   Here is the complete text of the function:

     (defun append-to-buffer (buffer start end)
       "Append to specified buffer the text of the region.
     It is inserted into that buffer before its point.

     When calling from a program, give three arguments:
     BUFFER (or buffer name), START and END.
     START and END specify the portion of the current buffer to be copied."
       (interactive
        (list (read-buffer "Append to buffer: " (other-buffer
                                                 (current-buffer) t))
              (region-beginning) (region-end)))
       (let ((oldbuf (current-buffer)))
         (save-excursion
           (let* ((append-to (get-buffer-create buffer))
                  (windows (get-buffer-window-list append-to t t))
                  point)
             (set-buffer append-to)
             (setq point (point))
             (barf-if-buffer-read-only)
             (insert-buffer-substring oldbuf start end)
             (dolist (window windows)
               (when (= (window-point window) point)
                 (set-window-point window (point))))))))

   The function can be understood by looking at it as a series of
filled-in templates.

   The outermost template is for the function definition.  In this
function, it looks like this (with several slots filled in):

     (defun append-to-buffer (buffer start end)
       "DOCUMENTATION..."
       (interactive ...)
       BODY...)

   The first line of the function includes its name and three arguments.
The arguments are the `buffer' to which the text will be copied, and
the `start' and `end' of the region in the current buffer that will be
copied.

   The next part of the function is the documentation, which is clear
and complete.  As is conventional, the three arguments are written in
upper case so you will notice them easily.  Even better, they are
described in the same order as in the argument list.

   Note that the documentation distinguishes between a buffer and its
name.  (The function can handle either.)


File: eintr.info,  Node: append interactive,  Next: append-to-buffer body,  Prev: append-to-buffer overview,  Up: append-to-buffer

4.4.1 The `append-to-buffer' Interactive Expression
---------------------------------------------------

Since the `append-to-buffer' function will be used interactively, the
function must have an `interactive' expression.  (For a review of
`interactive', see *note Making a Function Interactive: Interactive.)
The expression reads as follows:

     (interactive
      (list (read-buffer
             "Append to buffer: "
             (other-buffer (current-buffer) t))
            (region-beginning)
            (region-end)))

This expression is not one with letters standing for parts, as
described earlier.  Instead, it starts a list with these parts:

   The first part of the list is an expression to read the name of a
buffer and return it as a string.  That is `read-buffer'.  The function
requires a prompt as its first argument, `"Append to buffer: "'.  Its
second argument tells the command what value to provide if you don't
specify anything.

   In this case that second argument is an expression containing the
function `other-buffer', an exception, and a `t', standing for true.

   The first argument to `other-buffer', the exception, is yet another
function, `current-buffer'.  That is not going to be returned.  The
second argument is the symbol for true, `t'. that tells `other-buffer'
that it may show visible buffers (except in this case, it will not show
the current buffer, which makes sense).

   The expression looks like this:

     (other-buffer (current-buffer) t)

   The second and third arguments to the `list' expression are
`(region-beginning)' and `(region-end)'.  These two functions specify
the beginning and end of the text to be appended.

   Originally, the command used the letters `B' and `r'.  The whole
`interactive' expression looked like this:

     (interactive "BAppend to buffer: \nr")

But when that was done, the default value of the buffer switched to was
invisible.  That was not wanted.

   (The prompt was separated from the second argument with a newline,
`\n'.  It was followed by an `r' that told Emacs to bind the two
arguments that follow the symbol `buffer' in the function's argument
list (that is, `start' and `end') to the values of point and mark.
That argument worked fine.)


File: eintr.info,  Node: append-to-buffer body,  Next: append save-excursion,  Prev: append interactive,  Up: append-to-buffer

4.4.2 The Body of `append-to-buffer'
------------------------------------

The body of the `append-to-buffer' function begins with `let'.

   As we have seen before (*note `let': let.), the purpose of a `let'
expression is to create and give initial values to one or more
variables that will only be used within the body of the `let'.  This
means that such a variable will not be confused with any variable of
the same name outside the `let' expression.

   We can see how the `let' expression fits into the function as a
whole by showing a template for `append-to-buffer' with the `let'
expression in outline:

     (defun append-to-buffer (buffer start end)
       "DOCUMENTATION..."
       (interactive ...)
       (let ((VARIABLE VALUE))
             BODY...)

   The `let' expression has three elements:

  1. The symbol `let';

  2. A varlist containing, in this case, a single two-element list,
     `(VARIABLE VALUE)';

  3. The body of the `let' expression.

   In the `append-to-buffer' function, the varlist looks like this:

     (oldbuf (current-buffer))

In this part of the `let' expression, the one variable, `oldbuf', is
bound to the value returned by the `(current-buffer)' expression.  The
variable, `oldbuf', is used to keep track of the buffer in which you
are working and from which you will copy.

   The element or elements of a varlist are surrounded by a set of
parentheses so the Lisp interpreter can distinguish the varlist from
the body of the `let'.  As a consequence, the two-element list within
the varlist is surrounded by a circumscribing set of parentheses.  The
line looks like this:

     (let ((oldbuf (current-buffer)))
       ... )

The two parentheses before `oldbuf' might surprise you if you did not
realize that the first parenthesis before `oldbuf' marks the boundary
of the varlist and the second parenthesis marks the beginning of the
two-element list, `(oldbuf (current-buffer))'.


File: eintr.info,  Node: append save-excursion,  Prev: append-to-buffer body,  Up: append-to-buffer

4.4.3 `save-excursion' in `append-to-buffer'
--------------------------------------------

The body of the `let' expression in `append-to-buffer' consists of a
`save-excursion' expression.

   The `save-excursion' function saves the locations of point and mark,
and restores them to those positions after the expressions in the body
of the `save-excursion' complete execution.  In addition,
`save-excursion' keeps track of the original buffer, and restores it.
This is how `save-excursion' is used in `append-to-buffer'.

   Incidentally, it is worth noting here that a Lisp function is
normally formatted so that everything that is enclosed in a multi-line
spread is indented more to the right than the first symbol.  In this
function definition, the `let' is indented more than the `defun', and
the `save-excursion' is indented more than the `let', like this:

     (defun ...
       ...
       ...
       (let...
         (save-excursion
           ...

This formatting convention makes it easy to see that the lines in the
body of the `save-excursion' are enclosed by the parentheses associated
with `save-excursion', just as the `save-excursion' itself is enclosed
by the parentheses associated with the `let':

     (let ((oldbuf (current-buffer)))
       (save-excursion
         ...
         (set-buffer ...)
         (insert-buffer-substring oldbuf start end)
         ...))

   The use of the `save-excursion' function can be viewed as a process
of filling in the slots of a template:

     (save-excursion
       FIRST-EXPRESSION-IN-BODY
       SECOND-EXPRESSION-IN-BODY
        ...
       LAST-EXPRESSION-IN-BODY)

In this function, the body of the `save-excursion' contains only one
expression, the `let*' expression.  You know about a `let' function.
The `let*' function is different.  It has a `*' in its name.  It
enables Emacs to set each variable in its varlist in sequence, one
after another.

   Its critical feature is that variables later in the varlist can make
use of the values to which Emacs set variables earlier in the varlist.
*Note The `let*' expression: fwd-para let.

   We will skip functions like `let*' and focus on two: the
`set-buffer' function and the `insert-buffer-substring' function.

   In the old days, the `set-buffer' expression was simply

     (set-buffer (get-buffer-create buffer))

but now it is

     (set-buffer append-to)

`append-to' is bound to `(get-buffer-create buffer)' earlier on in the
`let*' expression.  That extra binding would not be necessary except
for that `append-to' is used later in the varlist as an argument to
`get-buffer-window-list'.

   The `append-to-buffer' function definition inserts text from the
buffer in which you are currently to a named buffer.  It happens that
`insert-buffer-substring' copies text from another buffer to the
current buffer, just the reverse--that is why the `append-to-buffer'
definition starts out with a `let' that binds the local symbol `oldbuf'
to the value returned by `current-buffer'.

   The `insert-buffer-substring' expression looks like this:

     (insert-buffer-substring oldbuf start end)

The `insert-buffer-substring' function copies a string _from_ the
buffer specified as its first argument and inserts the string into the
present buffer.  In this case, the argument to
`insert-buffer-substring' is the value of the variable created and
bound by the `let', namely the value of `oldbuf', which was the current
buffer when you gave the `append-to-buffer' command.

   After `insert-buffer-substring' has done its work, `save-excursion'
will restore the action to the original buffer and `append-to-buffer'
will have done its job.

   Written in skeletal form, the workings of the body look like this:

     (let (BIND-`oldbuf'-TO-VALUE-OF-`current-buffer')
       (save-excursion                       ; Keep track of buffer.
         CHANGE-BUFFER
         INSERT-SUBSTRING-FROM-`oldbuf'-INTO-BUFFER)

       CHANGE-BACK-TO-ORIGINAL-BUFFER-WHEN-FINISHED
     LET-THE-LOCAL-MEANING-OF-`oldbuf'-DISAPPEAR-WHEN-FINISHED

   In summary, `append-to-buffer' works as follows: it saves the value
of the current buffer in the variable called `oldbuf'.  It gets the new
buffer (creating one if need be) and switches Emacs's attention to it.
Using the value of `oldbuf', it inserts the region of text from the old
buffer into the new buffer; and then using `save-excursion', it brings
you back to your original buffer.

   In looking at `append-to-buffer', you have explored a fairly complex
function.  It shows how to use `let' and `save-excursion', and how to
change to and come back from another buffer.  Many function definitions
use `let', `save-excursion', and `set-buffer' this way.


File: eintr.info,  Node: Buffer Related Review,  Next: Buffer Exercises,  Prev: append-to-buffer,  Up: Buffer Walk Through

4.5 Review
==========

Here is a brief summary of the various functions discussed in this
chapter.

`describe-function'
`describe-variable'
     Print the documentation for a function or variable.
     Conventionally bound to `C-h f' and `C-h v'.

`find-tag'
     Find the file containing the source for a function or variable and
     switch buffers to it, positioning point at the beginning of the
     item.  Conventionally bound to `M-.' (that's a period following the
     <META> key).

`save-excursion'
     Save the location of point and mark and restore their values after
     the arguments to `save-excursion' have been evaluated.  Also,
     remember the current buffer and return to it.

`push-mark'
     Set mark at a location and record the value of the previous mark
     on the mark ring.  The mark is a location in the buffer that will
     keep its relative position even if text is added to or removed
     from the buffer.

`goto-char'
     Set point to the location specified by the value of the argument,
     which can be a number, a marker,  or an expression that returns
     the number of a position, such as `(point-min)'.

`insert-buffer-substring'
     Copy a region of text from a buffer that is passed to the function
     as an argument and insert the region into the current buffer.

`mark-whole-buffer'
     Mark the whole buffer as a region.  Normally bound to `C-x h'.

`set-buffer'
     Switch the attention of Emacs to another buffer, but do not change
     the window being displayed.  Used when the program rather than a
     human is to work on a different buffer.

`get-buffer-create'
`get-buffer'
     Find a named buffer or create one if a buffer of that name does not
     exist.  The `get-buffer' function returns `nil' if the named
     buffer does not exist.


File: eintr.info,  Node: Buffer Exercises,  Prev: Buffer Related Review,  Up: Buffer Walk Through

4.6 Exercises
=============

   * Write your own `simplified-end-of-buffer' function definition;
     then test it to see whether it works.

   * Use `if' and `get-buffer' to write a function that prints a
     message telling you whether a buffer exists.

   * Using `find-tag', find the source for the `copy-to-buffer'
     function.


File: eintr.info,  Node: More Complex,  Next: Narrowing & Widening,  Prev: Buffer Walk Through,  Up: Top

5 A Few More Complex Functions
******************************

In this chapter, we build on what we have learned in previous chapters
by looking at more complex functions.  The `copy-to-buffer' function
illustrates use of two `save-excursion' expressions in one definition,
while the `insert-buffer' function illustrates use of an asterisk in an
`interactive' expression, use of `or', and the important distinction
between a name and the object to which the name refers.

* Menu:

* copy-to-buffer::              With `set-buffer', `get-buffer-create'.
* insert-buffer::               Read-only, and with `or'.
* beginning-of-buffer::         Shows `goto-char',
                                `point-min', and `push-mark'.
* Second Buffer Related Review::
* optional Exercise::


File: eintr.info,  Node: copy-to-buffer,  Next: insert-buffer,  Up: More Complex

5.1 The Definition of `copy-to-buffer'
======================================

After understanding how `append-to-buffer' works, it is easy to
understand `copy-to-buffer'.  This function copies text into a buffer,
but instead of adding to the second buffer, it replaces all the
previous text in the second buffer.

   The body of `copy-to-buffer' looks like this,

     ...
     (interactive "BCopy to buffer: \nr")
     (let ((oldbuf (current-buffer)))
       (with-current-buffer (get-buffer-create buffer)
         (barf-if-buffer-read-only)
         (erase-buffer)
         (save-excursion
           (insert-buffer-substring oldbuf start end)))))

   The `copy-to-buffer' function has a simpler `interactive' expression
than `append-to-buffer'.

   The definition then says

     (with-current-buffer (get-buffer-create buffer) ...

   First, look at the earliest inner expression; that is evaluated
first.  That expression starts with `get-buffer-create buffer'.  The
function tells the computer to use the buffer with the name specified
as the one to which you are copying, or if such a buffer does not
exist, to create it.  Then, the `with-current-buffer' function
evaluates its body with that buffer temporarily current.

   (This demonstrates another way to shift the computer's attention but
not the user's.  The `append-to-buffer' function showed how to do the
same with `save-excursion' and `set-buffer'.  `with-current-buffer' is
a newer, and arguably easier, mechanism.)

   The `barf-if-buffer-read-only' function sends you an error message
saying the buffer is read-only if you cannot modify it.

   The next line has the `erase-buffer' function as its sole contents.
That function erases the buffer.

   Finally, the last two lines contain the `save-excursion' expression
with `insert-buffer-substring' as its body.  The
`insert-buffer-substring' expression copies the text from the buffer
you are in (and you have not seen the computer shift its attention, so
you don't know that that buffer is now called `oldbuf').

   Incidentally, this is what is meant by `replacement'.  To replace
text, Emacs erases the previous text and then inserts new text.

   In outline, the body of `copy-to-buffer' looks like this:

     (let (BIND-`oldbuf'-TO-VALUE-OF-`current-buffer')
         (WITH-THE-BUFFER-YOU-ARE-COPYING-TO
           (BUT-DO-NOT-ERASE-OR-COPY-TO-A-READ-ONLY-BUFFER)
           (erase-buffer)
           (save-excursion
             INSERT-SUBSTRING-FROM-`oldbuf'-INTO-BUFFER)))


File: eintr.info,  Node: insert-buffer,  Next: beginning-of-buffer,  Prev: copy-to-buffer,  Up: More Complex

5.2 The Definition of `insert-buffer'
=====================================

`insert-buffer' is yet another buffer-related function.  This command
copies another buffer _into_ the current buffer.  It is the reverse of
`append-to-buffer' or `copy-to-buffer', since they copy a region of
text _from_ the current buffer to another buffer.

   Here is a discussion based on the original code.  The code was
simplified in 2003 and is harder to understand.

   (*Note New Body for `insert-buffer': New insert-buffer, to see a
discussion of the new body.)

   In addition, this code illustrates the use of `interactive' with a
buffer that might be "read-only" and the important distinction between
the name of an object and the object actually referred to.

* Menu:

* insert-buffer code::
* insert-buffer interactive::   When you can read, but not write.
* insert-buffer body::          The body has an `or' and a `let'.
* if & or::                     Using an `if' instead of an `or'.
* Insert or::                   How the `or' expression works.
* Insert let::                  Two `save-excursion' expressions.
* New insert-buffer::


File: eintr.info,  Node: insert-buffer code,  Next: insert-buffer interactive,  Up: insert-buffer

The Code for `insert-buffer'
----------------------------

   Here is the earlier code:

     (defun insert-buffer (buffer)
       "Insert after point the contents of BUFFER.
     Puts mark after the inserted text.
     BUFFER may be a buffer or a buffer name."
       (interactive "*bInsert buffer: ")
       (or (bufferp buffer)
           (setq buffer (get-buffer buffer)))
       (let (start end newmark)
         (save-excursion
           (save-excursion
             (set-buffer buffer)
             (setq start (point-min) end (point-max)))
           (insert-buffer-substring buffer start end)
           (setq newmark (point)))
         (push-mark newmark)))

   As with other function definitions, you can use a template to see an
outline of the function:

     (defun insert-buffer (buffer)
       "DOCUMENTATION..."
       (interactive "*bInsert buffer: ")
       BODY...)


File: eintr.info,  Node: insert-buffer interactive,  Next: insert-buffer body,  Prev: insert-buffer code,  Up: insert-buffer

5.2.1 The Interactive Expression in `insert-buffer'
---------------------------------------------------

In `insert-buffer', the argument to the `interactive' declaration has
two parts, an asterisk, `*', and `bInsert buffer: '.

* Menu:

* Read-only buffer::            When a buffer cannot be modified.
* b for interactive::           An existing buffer or else its name.


File: eintr.info,  Node: Read-only buffer,  Next: b for interactive,  Up: insert-buffer interactive

A Read-only Buffer
..................

The asterisk is for the situation when the current buffer is a
read-only buffer--a buffer that cannot be modified.  If `insert-buffer'
is called when the current buffer is read-only, a message to this
effect is printed in the echo area and the terminal may beep or blink
at you; you will not be permitted to insert anything into current
buffer.  The asterisk does not need to be followed by a newline to
separate it from the next argument.


File: eintr.info,  Node: b for interactive,  Prev: Read-only buffer,  Up: insert-buffer interactive

`b' in an Interactive Expression
................................

The next argument in the interactive expression starts with a lower
case `b'.  (This is different from the code for `append-to-buffer',
which uses an upper-case `B'.  *Note The Definition of
`append-to-buffer': append-to-buffer.)  The lower-case `b' tells the
Lisp interpreter that the argument for `insert-buffer' should be an
existing buffer or else its name.  (The upper-case `B' option provides
for the possibility that the buffer does not exist.)  Emacs will prompt
you for the name of the buffer, offering you a default buffer, with
name completion enabled.  If the buffer does not exist, you receive a
message that says "No match"; your terminal may beep at you as well.

   The new and simplified code generates a list for `interactive'.  It
uses the `barf-if-buffer-read-only' and `read-buffer' functions with
which we are already familiar and the `progn' special form with which
we are not.  (It will be described later.)


File: eintr.info,  Node: insert-buffer body,  Next: if & or,  Prev: insert-buffer interactive,  Up: insert-buffer

5.2.2 The Body of the `insert-buffer' Function
----------------------------------------------

The body of the `insert-buffer' function has two major parts: an `or'
expression and a `let' expression.  The purpose of the `or' expression
is to ensure that the argument `buffer' is bound to a buffer and not
just the name of a buffer.  The body of the `let' expression contains
the code which copies the other buffer into the current buffer.

   In outline, the two expressions fit into the `insert-buffer'
function like this:

     (defun insert-buffer (buffer)
       "DOCUMENTATION..."
       (interactive "*bInsert buffer: ")
       (or ...
           ...
       (let (VARLIST)
           BODY-OF-`let'... )

   To understand how the `or' expression ensures that the argument
`buffer' is bound to a buffer and not to the name of a buffer, it is
first necessary to understand the `or' function.

   Before doing this, let me rewrite this part of the function using
`if' so that you can see what is done in a manner that will be familiar.


File: eintr.info,  Node: if & or,  Next: Insert or,  Prev: insert-buffer body,  Up: insert-buffer

5.2.3 `insert-buffer' With an `if' Instead of an `or'
-----------------------------------------------------

The job to be done is to make sure the value of `buffer' is a buffer
itself and not the name of a buffer.  If the value is the name, then
the buffer itself must be got.

   You can imagine yourself at a conference where an usher is wandering
around holding a list with your name on it and looking for you: the
usher is "bound" to your name, not to you; but when the usher finds you
and takes your arm, the usher becomes "bound" to you.

   In Lisp, you might describe this situation like this:

     (if (not (holding-on-to-guest))
         (find-and-take-arm-of-guest))

   We want to do the same thing with a buffer--if we do not have the
buffer itself, we want to get it.

   Using a predicate called `bufferp' that tells us whether we have a
buffer (rather than its name), we can write the code like this:

     (if (not (bufferp buffer))              ; if-part
         (setq buffer (get-buffer buffer)))  ; then-part

Here, the true-or-false-test of the `if' expression is
`(not (bufferp buffer))'; and the then-part is the expression
`(setq buffer (get-buffer buffer))'.

   In the test, the function `bufferp' returns true if its argument is
a buffer--but false if its argument is the name of the buffer.  (The
last character of the function name `bufferp' is the character `p'; as
we saw earlier, such use of `p' is a convention that indicates that the
function is a predicate, which is a term that means that the function
will determine whether some property is true or false.  *Note Using the
Wrong Type Object as an Argument: Wrong Type of Argument.)

   The function `not' precedes the expression `(bufferp buffer)', so
the true-or-false-test looks like this:

     (not (bufferp buffer))

`not' is a function that returns true if its argument is false and
false if its argument is true.  So if `(bufferp buffer)' returns true,
the `not' expression returns false and vice versa: what is "not true"
is false and what is "not false" is true.

   Using this test, the `if' expression works as follows: when the
value of the variable `buffer' is actually a buffer rather than its
name, the true-or-false-test returns false and the `if' expression does
not evaluate the then-part.  This is fine, since we do not need to do
anything to the variable `buffer' if it really is a buffer.

   On the other hand, when the value of `buffer' is not a buffer
itself, but the name of a buffer, the true-or-false-test returns true
and the then-part of the expression is evaluated.  In this case, the
then-part is `(setq buffer (get-buffer buffer))'.  This expression uses
the `get-buffer' function to return an actual buffer itself, given its
name.  The `setq' then sets the variable `buffer' to the value of the
buffer itself, replacing its previous value (which was the name of the
buffer).


File: eintr.info,  Node: Insert or,  Next: Insert let,  Prev: if & or,  Up: insert-buffer

5.2.4 The `or' in the Body
--------------------------

The purpose of the `or' expression in the `insert-buffer' function is
to ensure that the argument `buffer' is bound to a buffer and not just
to the name of a buffer.  The previous section shows how the job could
have been done using an `if' expression.  However, the `insert-buffer'
function actually uses `or'.  To understand this, it is necessary to
understand how `or' works.

   An `or' function can have any number of arguments.  It evaluates
each argument in turn and returns the value of the first of its
arguments that is not `nil'.  Also, and this is a crucial feature of
`or', it does not evaluate any subsequent arguments after returning the
first non-`nil' value.

   The `or' expression looks like this:

     (or (bufferp buffer)
         (setq buffer (get-buffer buffer)))

The first argument to `or' is the expression `(bufferp buffer)'.  This
expression returns true (a non-`nil' value) if the buffer is actually a
buffer, and not just the name of a buffer.  In the `or' expression, if
this is the case, the `or' expression returns this true value and does
not evaluate the next expression--and this is fine with us, since we do
not want to do anything to the value of `buffer' if it really is a
buffer.

   On the other hand, if the value of `(bufferp buffer)' is `nil',
which it will be if the value of `buffer' is the name of a buffer, the
Lisp interpreter evaluates the next element of the `or' expression.
This is the expression `(setq buffer (get-buffer buffer))'.  This
expression returns a non-`nil' value, which is the value to which it
sets the variable `buffer'--and this value is a buffer itself, not the
name of a buffer.

   The result of all this is that the symbol `buffer' is always bound
to a buffer itself rather than to the name of a buffer.  All this is
necessary because the `set-buffer' function in a following line only
works with a buffer itself, not with the name to a buffer.

   Incidentally, using `or', the situation with the usher would be
written like this:

     (or (holding-on-to-guest) (find-and-take-arm-of-guest))


File: eintr.info,  Node: Insert let,  Next: New insert-buffer,  Prev: Insert or,  Up: insert-buffer

5.2.5 The `let' Expression in `insert-buffer'
---------------------------------------------

After ensuring that the variable `buffer' refers to a buffer itself and
not just to the name of a buffer, the `insert-buffer function'
continues with a `let' expression.  This specifies three local
variables, `start', `end', and `newmark' and binds them to the initial
value `nil'.  These variables are used inside the remainder of the
`let' and temporarily hide any other occurrence of variables of the
same name in Emacs until the end of the `let'.

   The body of the `let' contains two `save-excursion' expressions.
First, we will look at the inner `save-excursion' expression in detail.
The expression looks like this:

     (save-excursion
       (set-buffer buffer)
       (setq start (point-min) end (point-max)))

The expression `(set-buffer buffer)' changes Emacs's attention from the
current buffer to the one from which the text will copied.  In that
buffer, the variables `start' and `end' are set to the beginning and
end of the buffer, using the commands `point-min' and `point-max'.
Note that we have here an illustration of how `setq' is able to set two
variables in the same expression.  The first argument of `setq' is set
to the value of its second, and its third argument is set to the value
of its fourth.

   After the body of the inner `save-excursion' is evaluated, the
`save-excursion' restores the original buffer, but `start' and `end'
remain set to the values of the beginning and end of the buffer from
which the text will be copied.

   The outer `save-excursion' expression looks like this:

     (save-excursion
       (INNER-`save-excursion'-EXPRESSION
          (GO-TO-NEW-BUFFER-AND-SET-`start'-AND-`end')
       (insert-buffer-substring buffer start end)
       (setq newmark (point)))

The `insert-buffer-substring' function copies the text _into_ the
current buffer _from_ the region indicated by `start' and `end' in
`buffer'.  Since the whole of the second buffer lies between `start'
and `end', the whole of the second buffer is copied into the buffer you
are editing.  Next, the value of point, which will be at the end of the
inserted text, is recorded in the variable `newmark'.

   After the body of the outer `save-excursion' is evaluated, point and
mark are relocated to their original places.

   However, it is convenient to locate a mark at the end of the newly
inserted text and locate point at its beginning.  The `newmark'
variable records the end of the inserted text.  In the last line of the
`let' expression, the `(push-mark newmark)' expression function sets a
mark to this location.  (The previous location of the mark is still
accessible; it is recorded on the mark ring and you can go back to it
with `C-u C-<SPC>'.)  Meanwhile, point is located at the beginning of
the inserted text, which is where it was before you called the insert
function, the position of which was saved by the first `save-excursion'.

   The whole `let' expression looks like this:

     (let (start end newmark)
       (save-excursion
         (save-excursion
           (set-buffer buffer)
           (setq start (point-min) end (point-max)))
         (insert-buffer-substring buffer start end)
         (setq newmark (point)))
       (push-mark newmark))

   Like the `append-to-buffer' function, the `insert-buffer' function
uses `let', `save-excursion', and `set-buffer'.  In addition, the
function illustrates one way to use `or'.  All these functions are
building blocks that we will find and use again and again.


File: eintr.info,  Node: New insert-buffer,  Prev: Insert let,  Up: insert-buffer

5.2.6 New Body for `insert-buffer'
----------------------------------

The body in the GNU Emacs 22 version is more confusing than the
original.

   It consists of two expressions,

       (push-mark
        (save-excursion
          (insert-buffer-substring (get-buffer buffer))
          (point)))

        nil

except, and this is what confuses novices, very important work is done
inside the `push-mark' expression.

   The `get-buffer' function returns a buffer with the name provided.
You will note that the function is _not_ called `get-buffer-create'; it
does not create a buffer if one does not already exist.  The buffer
returned by `get-buffer', an existing buffer, is passed to
`insert-buffer-substring', which inserts the whole of the buffer (since
you did not specify anything else).

   The location into which the buffer is inserted is recorded by
`push-mark'.  Then the function returns `nil', the value of its last
command.  Put another way, the `insert-buffer' function exists only to
produce a side effect, inserting another buffer, not to return any
value.


File: eintr.info,  Node: beginning-of-buffer,  Next: Second Buffer Related Review,  Prev: insert-buffer,  Up: More Complex

5.3 Complete Definition of `beginning-of-buffer'
================================================

The basic structure of the `beginning-of-buffer' function has already
been discussed.  (*Note A Simplified `beginning-of-buffer' Definition:
simplified-beginning-of-buffer.)  This section describes the complex
part of the definition.

   As previously described, when invoked without an argument,
`beginning-of-buffer' moves the cursor to the beginning of the buffer
(in truth, the beginning of the accessible portion of the buffer),
leaving the mark at the previous position.  However, when the command
is invoked with a number between one and ten, the function considers
that number to be a fraction of the length of the buffer, measured in
tenths, and Emacs moves the cursor that fraction of the way from the
beginning of the buffer.  Thus, you can either call this function with
the key command `M-<', which will move the cursor to the beginning of
the buffer, or with a key command such as `C-u 7 M-<' which will move
the cursor to a point 70% of the way through the buffer.  If a number
bigger than ten is used for the argument, it moves to the end of the
buffer.

   The `beginning-of-buffer' function can be called with or without an
argument.  The use of the argument is optional.

* Menu:

* Optional Arguments::
* beginning-of-buffer opt arg::  Example with optional argument.
* beginning-of-buffer complete::


File: eintr.info,  Node: Optional Arguments,  Next: beginning-of-buffer opt arg,  Up: beginning-of-buffer

5.3.1 Optional Arguments
------------------------

Unless told otherwise, Lisp expects that a function with an argument in
its function definition will be called with a value for that argument.
If that does not happen, you get an error and a message that says
`Wrong number of arguments'.

   However, optional arguments are a feature of Lisp: a particular
"keyword" is used to tell the Lisp interpreter that an argument is
optional.  The keyword is `&optional'.  (The `&' in front of `optional'
is part of the keyword.)  In a function definition, if an argument
follows the keyword `&optional', no value need be passed to that
argument when the function is called.

   The first line of the function definition of `beginning-of-buffer'
therefore looks like this:

     (defun beginning-of-buffer (&optional arg)

   In outline, the whole function looks like this:

     (defun beginning-of-buffer (&optional arg)
       "DOCUMENTATION..."
       (interactive "P")
       (or (IS-THE-ARGUMENT-A-CONS-CELL arg)
           (and ARE-BOTH-TRANSIENT-MARK-MODE-AND-MARK-ACTIVE-TRUE)
           (push-mark))
       (let (DETERMINE-SIZE-AND-SET-IT)
       (goto-char
         (IF-THERE-IS-AN-ARGUMENT
             FIGURE-OUT-WHERE-TO-GO
           ELSE-GO-TO
           (point-min))))
        DO-NICETY

   The function is similar to the `simplified-beginning-of-buffer'
function except that the `interactive' expression has `"P"' as an
argument and the `goto-char' function is followed by an if-then-else
expression that figures out where to put the cursor if there is an
argument that is not a cons cell.

   (Since I do not explain a cons cell for many more chapters, please
consider ignoring the function `consp'.  *Note How Lists are
Implemented: List Implementation, and *note Cons Cell and List Types:
(elisp)Cons Cell Type.)

   The `"P"' in the `interactive' expression tells Emacs to pass a
prefix argument, if there is one, to the function in raw form.  A
prefix argument is made by typing the <META> key followed by a number,
or by typing `C-u' and then a number.  (If you don't type a number,
`C-u' defaults to a cons cell with a 4.  A lowercase `"p"' in the
`interactive' expression causes the function to convert a prefix arg to
a number.)

   The true-or-false-test of the `if' expression looks complex, but it
is not: it checks whether `arg' has a value that is not `nil' and
whether it is a cons cell.  (That is what `consp' does; it checks
whether its argument is a cons cell.)  If `arg' has a value that is not
`nil' (and is not a cons cell), which will be the case if
`beginning-of-buffer' is called with a numeric argument, then this
true-or-false-test will return true and the then-part of the `if'
expression will be evaluated.  On the other hand, if
`beginning-of-buffer' is not called with an argument, the value of
`arg' will be `nil' and the else-part of the `if' expression will be
evaluated.  The else-part is simply `point-min', and when this is the
outcome, the whole `goto-char' expression is `(goto-char (point-min))',
which is how we saw the `beginning-of-buffer' function in its
simplified form.


File: eintr.info,  Node: beginning-of-buffer opt arg,  Next: beginning-of-buffer complete,  Prev: Optional Arguments,  Up: beginning-of-buffer

5.3.2 `beginning-of-buffer' with an Argument
--------------------------------------------

When `beginning-of-buffer' is called with an argument, an expression is
evaluated which calculates what value to pass to `goto-char'.  This
expression is rather complicated at first sight.  It includes an inner
`if' expression and much arithmetic.  It looks like this:

     (if (> (buffer-size) 10000)
         ;; Avoid overflow for large buffer sizes!
                               (* (prefix-numeric-value arg)
                                  (/ size 10))
       (/
        (+ 10
           (*
            size (prefix-numeric-value arg))) 10)))

* Menu:

* Disentangle beginning-of-buffer::
* Large buffer case::
* Small buffer case::


File: eintr.info,  Node: Disentangle beginning-of-buffer,  Next: Large buffer case,  Up: beginning-of-buffer opt arg

Disentangle `beginning-of-buffer'
.................................

   Like other complex-looking expressions, the conditional expression
within `beginning-of-buffer' can be disentangled by looking at it as
parts of a template, in this case, the template for an if-then-else
expression.  In skeletal form, the expression looks like this:

     (if (BUFFER-IS-LARGE
         DIVIDE-BUFFER-SIZE-BY-10-AND-MULTIPLY-BY-ARG
       ELSE-USE-ALTERNATE-CALCULATION

   The true-or-false-test of this inner `if' expression checks the size
of the buffer.  The reason for this is that the old version 18 Emacs
used numbers that are no bigger than eight million or so and in the
computation that followed, the programmer feared that Emacs might try
to use over-large numbers if the buffer were large.  The term
`overflow', mentioned in the comment, means numbers that are over
large.  More recent versions of Emacs use larger numbers, but this code
has not been touched, if only because people now look at buffers that
are far, far larger than ever before.

   There are two cases:  if the buffer is large and if it is not.


File: eintr.info,  Node: Large buffer case,  Next: Small buffer case,  Prev: Disentangle beginning-of-buffer,  Up: beginning-of-buffer opt arg

What happens in a large buffer
..............................

In `beginning-of-buffer', the inner `if' expression tests whether the
size of the buffer is greater than 10,000 characters.  To do this, it
uses the `>' function and the computation of `size' that comes from the
let expression.

   In the old days, the function `buffer-size' was used.  Not only was
that function called several times, it gave the size of the whole
buffer, not the accessible part.  The computation makes much more sense
when it handles just the accessible part.  (*Note Narrowing and
Widening: Narrowing & Widening, for more information on focusing
attention to an `accessible' part.)

   The line looks like this:

     (if (> size 10000)

When the buffer is large, the then-part of the `if' expression is
evaluated.  It reads like this (after formatting for easy reading):

     (*
       (prefix-numeric-value arg)
       (/ size 10))

This expression is a multiplication, with two arguments to the function
`*'.

   The first argument is `(prefix-numeric-value arg)'.  When `"P"' is
used as the argument for `interactive', the value passed to the
function as its argument is passed a "raw prefix argument", and not a
number.  (It is a number in a list.)  To perform the arithmetic, a
conversion is necessary, and `prefix-numeric-value' does the job.

   The second argument is `(/ size 10)'.  This expression divides the
numeric value by ten--the numeric value of the size of the accessible
portion of the buffer.  This produces a number that tells how many
characters make up one tenth of the buffer size.  (In Lisp, `/' is used
for division, just as `*' is used for multiplication.)

   In the multiplication expression as a whole, this amount is
multiplied by the value of the prefix argument--the multiplication
looks like this:

     (* NUMERIC-VALUE-OF-PREFIX-ARG
        NUMBER-OF-CHARACTERS-IN-ONE-TENTH-OF-THE-ACCESSIBLE-BUFFER)

If, for example, the prefix argument is `7', the one-tenth value will
be multiplied by 7 to give a position 70% of the way through.

   The result of all this is that if the accessible portion of the
buffer is large, the `goto-char' expression reads like this:

     (goto-char (* (prefix-numeric-value arg)
                   (/ size 10)))

   This puts the cursor where we want it.


File: eintr.info,  Node: Small buffer case,  Prev: Large buffer case,  Up: beginning-of-buffer opt arg

What happens in a small buffer
..............................

If the buffer contains fewer than 10,000 characters, a slightly
different computation is performed.  You might think this is not
necessary, since the first computation could do the job.  However, in a
small buffer, the first method may not put the cursor on exactly the
desired line; the second method does a better job.

   The code looks like this:

     (/ (+ 10 (* size (prefix-numeric-value arg))) 10))

This is code in which you figure out what happens by discovering how the
functions are embedded in parentheses.  It is easier to read if you
reformat it with each expression indented more deeply than its
enclosing expression:

       (/
        (+ 10
           (*
            size
            (prefix-numeric-value arg)))
        10))

Looking at parentheses, we see that the innermost operation is
`(prefix-numeric-value arg)', which converts the raw argument to a
number.  In the following expression, this number is multiplied by the
size of the accessible portion of the buffer:

     (* size (prefix-numeric-value arg))

This multiplication creates a number that may be larger than the size of
the buffer--seven times larger if the argument is 7, for example.  Ten
is then added to this number and finally the large number is divided by
ten to provide a value that is one character larger than the percentage
position in the buffer.

   The number that results from all this is passed to `goto-char' and
the cursor is moved to that point.


File: eintr.info,  Node: beginning-of-buffer complete,  Prev: beginning-of-buffer opt arg,  Up: beginning-of-buffer

5.3.3 The Complete `beginning-of-buffer'
----------------------------------------

Here is the complete text of the `beginning-of-buffer' function:

     (defun beginning-of-buffer (&optional arg)
       "Move point to the beginning of the buffer;
     leave mark at previous position.
     With \\[universal-argument] prefix,
     do not set mark at previous position.
     With numeric arg N,
     put point N/10 of the way from the beginning.

     If the buffer is narrowed,
     this command uses the beginning and size
     of the accessible part of the buffer.

     Don't use this command in Lisp programs!
     \(goto-char (point-min)) is faster
     and avoids clobbering the mark."
       (interactive "P")
       (or (consp arg)
           (and transient-mark-mode mark-active)
           (push-mark))
       (let ((size (- (point-max) (point-min))))
         (goto-char (if (and arg (not (consp arg)))
                        (+ (point-min)
                           (if (> size 10000)
                               ;; Avoid overflow for large buffer sizes!
                               (* (prefix-numeric-value arg)
                                  (/ size 10))
                             (/ (+ 10 (* size (prefix-numeric-value arg)))
                                10)))
                      (point-min))))
       (if (and arg (not (consp arg))) (forward-line 1)))

Except for two small points, the previous discussion shows how this
function works.  The first point deals with a detail in the
documentation string, and the second point concerns the last line of
the function.

   In the documentation string, there is reference to an expression:

     \\[universal-argument]

A `\\' is used before the first square bracket of this expression.
This `\\' tells the Lisp interpreter to substitute whatever key is
currently bound to the `[...]'.  In the case of `universal-argument',
that is usually `C-u', but it might be different.  (*Note Tips for
Documentation Strings: (elisp)Documentation Tips, for more information.)

   Finally, the last line of the `beginning-of-buffer' command says to
move point to the beginning of the next line if the command is invoked
with an argument:

     (if (and arg (not (consp arg))) (forward-line 1))

This puts the cursor at the beginning of the first line after the
appropriate tenths position in the buffer.  This is a flourish that
means that the cursor is always located _at least_ the requested tenths
of the way through the buffer, which is a nicety that is, perhaps, not
necessary, but which, if it did not occur, would be sure to draw
complaints.  (The `(not (consp arg))' portion is so that if you specify
the command with a `C-u', but without a number, that is to say, if the
`raw prefix argument' is simply a cons cell, the command does not put
you at the beginning of the second line.)


File: eintr.info,  Node: Second Buffer Related Review,  Next: optional Exercise,  Prev: beginning-of-buffer,  Up: More Complex

5.4 Review
==========

Here is a brief summary of some of the topics covered in this chapter.

`or'
     Evaluate each argument in sequence, and return the value of the
     first argument that is not `nil'; if none return a value that is
     not `nil', return `nil'.  In brief, return the first true value of
     the arguments; return a true value if one _or_ any of the others
     are true.

`and'
     Evaluate each argument in sequence, and if any are `nil', return
     `nil'; if none are `nil', return the value of the last argument.
     In brief, return a true value only if all the arguments are true;
     return a true value if one _and_ each of the others is true.

`&optional'
     A keyword used to indicate that an argument to a function
     definition is optional; this means that the function can be
     evaluated without the argument, if desired.

`prefix-numeric-value'
     Convert the `raw prefix argument' produced by `(interactive "P")'
     to a numeric value.

`forward-line'
     Move point forward to the beginning of the next line, or if the
     argument is greater than one, forward that many lines.  If it
     can't move as far forward as it is supposed to, `forward-line'
     goes forward as far as it can and then returns a count of the
     number of additional lines it was supposed to move but couldn't.

`erase-buffer'
     Delete the entire contents of the current buffer.

`bufferp'
     Return `t' if its argument is a buffer; otherwise return `nil'.


File: eintr.info,  Node: optional Exercise,  Prev: Second Buffer Related Review,  Up: More Complex

5.5 `optional' Argument Exercise
================================

Write an interactive function with an optional argument that tests
whether its argument, a number, is greater than or equal to, or else,
less than the value of `fill-column', and tells you which, in a
message.  However, if you do not pass an argument to the function, use
56 as a default value.


File: eintr.info,  Node: Narrowing & Widening,  Next: car cdr & cons,  Prev: More Complex,  Up: Top

6 Narrowing and Widening
************************

Narrowing is a feature of Emacs that makes it possible for you to focus
on a specific part of a buffer, and work without accidentally changing
other parts.  Narrowing is normally disabled since it can confuse
novices.

* Menu:

* Narrowing advantages::        The advantages of narrowing
* save-restriction::            The `save-restriction' special form.
* what-line::                   The number of the line that point is on.
* narrow Exercise::


File: eintr.info,  Node: Narrowing advantages,  Next: save-restriction,  Up: Narrowing & Widening

The Advantages of Narrowing
===========================

   With narrowing, the rest of a buffer is made invisible, as if it
weren't there.  This is an advantage if, for example, you want to
replace a word in one part of a buffer but not in another: you narrow
to the part you want and the replacement is carried out only in that
section, not in the rest of the buffer.  Searches will only work within
a narrowed region, not outside of one, so if you are fixing a part of a
document, you can keep yourself from accidentally finding parts you do
not need to fix by narrowing just to the region you want.  (The key
binding for `narrow-to-region' is `C-x n n'.)

   However, narrowing does make the rest of the buffer invisible, which
can scare people who inadvertently invoke narrowing and think they have
deleted a part of their file.  Moreover, the `undo' command (which is
usually bound to `C-x u') does not turn off narrowing (nor should it),
so people can become quite desperate if they do not know that they can
return the rest of a buffer to visibility with the `widen' command.
(The key binding for `widen' is `C-x n w'.)

   Narrowing is just as useful to the Lisp interpreter as to a human.
Often, an Emacs Lisp function is designed to work on just part of a
buffer; or conversely, an Emacs Lisp function needs to work on all of a
buffer that has been narrowed.  The `what-line' function, for example,
removes the narrowing from a buffer, if it has any narrowing and when
it has finished its job, restores the narrowing to what it was.  On the
other hand, the `count-lines' function uses narrowing to restrict
itself to just that portion of the buffer in which it is interested and
then restores the previous situation.


File: eintr.info,  Node: save-restriction,  Next: what-line,  Prev: Narrowing advantages,  Up: Narrowing & Widening

6.1 The `save-restriction' Special Form
=======================================

In Emacs Lisp, you can use the `save-restriction' special form to keep
track of whatever narrowing is in effect, if any.  When the Lisp
interpreter meets with `save-restriction', it executes the code in the
body of the `save-restriction' expression, and then undoes any changes
to narrowing that the code caused.  If, for example, the buffer is
narrowed and the code that follows `save-restriction' gets rid of the
narrowing, `save-restriction' returns the buffer to its narrowed region
afterwards.  In the `what-line' command, any narrowing the buffer may
have is undone by the `widen' command that immediately follows the
`save-restriction' command.  Any original narrowing is restored just
before the completion of the function.

   The template for a `save-restriction' expression is simple:

     (save-restriction
       BODY... )

The body of the `save-restriction' is one or more expressions that will
be evaluated in sequence by the Lisp interpreter.

   Finally, a point to note: when you use both `save-excursion' and
`save-restriction', one right after the other, you should use
`save-excursion' outermost.  If you write them in reverse order, you
may fail to record narrowing in the buffer to which Emacs switches
after calling `save-excursion'.  Thus, when written together,
`save-excursion' and `save-restriction' should be written like this:

     (save-excursion
       (save-restriction
         BODY...))

   In other circumstances, when not written together, the
`save-excursion' and `save-restriction' special forms must be written
in the order appropriate to the function.

   For example,

       (save-restriction
         (widen)
         (save-excursion
         BODY...))


File: eintr.info,  Node: what-line,  Next: narrow Exercise,  Prev: save-restriction,  Up: Narrowing & Widening

6.2 `what-line'
===============

The `what-line' command tells you the number of the line in which the
cursor is located.  The function illustrates the use of the
`save-restriction' and `save-excursion' commands.  Here is the original
text of the function:

     (defun what-line ()
       "Print the current line number (in the buffer) of point."
       (interactive)
       (save-restriction
         (widen)
         (save-excursion
           (beginning-of-line)
           (message "Line %d"
                    (1+ (count-lines 1 (point)))))))

   (In recent versions of GNU Emacs, the `what-line' function has been
expanded to tell you your line number in a narrowed buffer as well as
your line number in a widened buffer.  The recent version is more
complex than the version shown here.  If you feel adventurous, you
might want to look at it after figuring out how this version works.
You will probably need to use `C-h f' (`describe-function').  The newer
version uses a conditional to determine whether the buffer has been
narrowed.

   (Also, it uses `line-number-at-pos', which among other simple
expressions, such as `(goto-char (point-min))', moves point to the
beginning of the current line with `(forward-line 0)' rather than
`beginning-of-line'.)

   The `what-line' function as shown here has a documentation line and
is interactive, as you would expect.  The next two lines use the
functions `save-restriction' and `widen'.

   The `save-restriction' special form notes whatever narrowing is in
effect, if any, in the current buffer and restores that narrowing after
the code in the body of the `save-restriction' has been evaluated.

   The `save-restriction' special form is followed by `widen'.  This
function undoes any narrowing the current buffer may have had when
`what-line' was called.  (The narrowing that was there is the narrowing
that `save-restriction' remembers.)  This widening makes it possible
for the line counting commands to count from the beginning of the
buffer.  Otherwise, they would have been limited to counting within the
accessible region.  Any original narrowing is restored just before the
completion of the function by the `save-restriction' special form.

   The call to `widen' is followed by `save-excursion', which saves the
location of the cursor (i.e., of point) and of the mark, and restores
them after the code in the body of the `save-excursion' uses the
`beginning-of-line' function to move point.

   (Note that the `(widen)' expression comes between the
`save-restriction' and `save-excursion' special forms.  When you write
the two `save- ...' expressions in sequence, write `save-excursion'
outermost.)

   The last two lines of the `what-line' function are functions to
count the number of lines in the buffer and then print the number in the
echo area.

     (message "Line %d"
              (1+ (count-lines 1 (point)))))))

   The `message' function prints a one-line message at the bottom of
the Emacs screen.  The first argument is inside of quotation marks and
is printed as a string of characters.  However, it may contain a `%d'
expression to print a following argument.  `%d' prints the argument as
a decimal, so the message will say something such as `Line 243'.

   The number that is printed in place of the `%d' is computed by the
last line of the function:

     (1+ (count-lines 1 (point)))

What this does is count the lines from the first position of the
buffer, indicated by the `1', up to `(point)', and then add one to that
number.  (The `1+' function adds one to its argument.)  We add one to
it because line 2 has only one line before it, and `count-lines' counts
only the lines _before_ the current line.

   After `count-lines' has done its job, and the message has been
printed in the echo area, the `save-excursion' restores point and mark
to their original positions; and `save-restriction' restores the
original narrowing, if any.


File: eintr.info,  Node: narrow Exercise,  Prev: what-line,  Up: Narrowing & Widening

6.3 Exercise with Narrowing
===========================

Write a function that will display the first 60 characters of the
current buffer, even if you have narrowed the buffer to its latter half
so that the first line is inaccessible.  Restore point, mark, and
narrowing.  For this exercise, you need to use a whole potpourri of
functions, including `save-restriction', `widen', `goto-char',
`point-min', `message', and `buffer-substring'.

   (`buffer-substring' is a previously unmentioned function you will
have to investigate yourself; or perhaps you will have to use
`buffer-substring-no-properties' or `filter-buffer-substring' ..., yet
other functions.  Text properties are a feature otherwise not discussed
here.  *Note Text Properties: (elisp)Text Properties.)

   Additionally, do you really need `goto-char' or `point-min'?  Or can
you write the function without them?


File: eintr.info,  Node: car cdr & cons,  Next: Cutting & Storing Text,  Prev: Narrowing & Widening,  Up: Top

7 `car', `cdr', `cons': Fundamental Functions
*********************************************

In Lisp, `car', `cdr', and `cons' are fundamental functions.  The
`cons' function is used to construct lists, and the `car' and `cdr'
functions are used to take them apart.

   In the walk through of the `copy-region-as-kill' function, we will
see `cons' as well as two variants on `cdr', namely, `setcdr' and
`nthcdr'.  (*Note copy-region-as-kill::.)

* Menu:

* Strange Names::               An historical aside: why the strange names?
* car & cdr::                   Functions for extracting part of a list.
* cons::                        Constructing a list.
* nthcdr::                      Calling `cdr' repeatedly.
* nth::
* setcar::                      Changing the first element of a list.
* setcdr::                      Changing the rest of a list.
* cons Exercise::


File: eintr.info,  Node: Strange Names,  Next: car & cdr,  Up: car cdr & cons

Strange Names
=============

   The name of the `cons' function is not unreasonable: it is an
abbreviation of the word `construct'.  The origins of the names for
`car' and `cdr', on the other hand, are esoteric: `car' is an acronym
from the phrase `Contents of the Address part of the Register'; and
`cdr' (pronounced `could-er') is an acronym from the phrase `Contents
of the Decrement part of the Register'.  These phrases refer to
specific pieces of hardware on the very early computer on which the
original Lisp was developed.  Besides being obsolete, the phrases have
been completely irrelevant for more than 25 years to anyone thinking
about Lisp.  Nonetheless, although a few brave scholars have begun to
use more reasonable names for these functions, the old terms are still
in use.  In particular, since the terms are used in the Emacs Lisp
source code, we will use them in this introduction.


File: eintr.info,  Node: car & cdr,  Next: cons,  Prev: Strange Names,  Up: car cdr & cons

7.1 `car' and `cdr'
===================

The CAR of a list is, quite simply, the first item in the list.  Thus
the CAR of the list `(rose violet daisy buttercup)' is `rose'.

   If you are reading this in Info in GNU Emacs, you can see this by
evaluating the following:

     (car '(rose violet daisy buttercup))

After evaluating the expression, `rose' will appear in the echo area.

   Clearly, a more reasonable name for the `car' function would be
`first' and this is often suggested.

   `car' does not remove the first item from the list; it only reports
what it is.  After `car' has been applied to a list, the list is still
the same as it was.  In the jargon, `car' is `non-destructive'.  This
feature turns out to be important.

   The CDR of a list is the rest of the list, that is, the `cdr'
function returns the part of the list that follows the first item.
Thus, while the CAR of the list `'(rose violet daisy buttercup)' is
`rose', the rest of the list, the value returned by the `cdr' function,
is `(violet daisy buttercup)'.

   You can see this by evaluating the following in the usual way:

     (cdr '(rose violet daisy buttercup))

When you evaluate this, `(violet daisy buttercup)' will appear in the
echo area.

   Like `car', `cdr' does not remove any elements from the list--it
just returns a report of what the second and subsequent elements are.

   Incidentally, in the example, the list of flowers is quoted.  If it
were not, the Lisp interpreter would try to evaluate the list by calling
`rose' as a function.  In this example, we do not want to do that.

   Clearly, a more reasonable name for `cdr' would be `rest'.

   (There is a lesson here: when you name new functions, consider very
carefully what you are doing, since you may be stuck with the names for
far longer than you expect.  The reason this document perpetuates these
names is that the Emacs Lisp source code uses them, and if I did not
use them, you would have a hard time reading the code; but do, please,
try to avoid using these terms yourself.  The people who come after you
will be grateful to you.)

   When `car' and `cdr' are applied to a list made up of symbols, such
as the list `(pine fir oak maple)', the element of the list returned by
the function `car' is the symbol `pine' without any parentheses around
it.  `pine' is the first element in the list.  However, the CDR of the
list is a list itself, `(fir oak maple)', as you can see by evaluating
the following expressions in the usual way:

     (car '(pine fir oak maple))

     (cdr '(pine fir oak maple))

   On the other hand, in a list of lists, the first element is itself a
list.  `car' returns this first element as a list.  For example, the
following list contains three sub-lists, a list of carnivores, a list
of herbivores and a list of sea mammals:

     (car '((lion tiger cheetah)
            (gazelle antelope zebra)
            (whale dolphin seal)))

In this example, the first element or CAR of the list is the list of
carnivores, `(lion tiger cheetah)', and the rest of the list is
`((gazelle antelope zebra) (whale dolphin seal))'.

     (cdr '((lion tiger cheetah)
            (gazelle antelope zebra)
            (whale dolphin seal)))

   It is worth saying again that `car' and `cdr' are
non-destructive--that is, they do not modify or change lists to which
they are applied.  This is very important for how they are used.

   Also, in the first chapter, in the discussion about atoms, I said
that in Lisp, "certain kinds of atom, such as an array, can be separated
into parts; but the mechanism for doing this is different from the
mechanism for splitting a list.  As far as Lisp is concerned, the atoms
of a list are unsplittable."  (*Note Lisp Atoms::.)  The `car' and
`cdr' functions are used for splitting lists and are considered
fundamental to Lisp.  Since they cannot split or gain access to the
parts of an array, an array is considered an atom.  Conversely, the
other fundamental function, `cons', can put together or construct a
list, but not an array.  (Arrays are handled by array-specific
functions.  *Note Arrays: (elisp)Arrays.)


File: eintr.info,  Node: cons,  Next: nthcdr,  Prev: car & cdr,  Up: car cdr & cons

7.2 `cons'
==========

The `cons' function constructs lists; it is the inverse of `car' and
`cdr'.  For example, `cons' can be used to make a four element list
from the three element list, `(fir oak maple)':

     (cons 'pine '(fir oak maple))

After evaluating this list, you will see

     (pine fir oak maple)

appear in the echo area.  `cons' causes the creation of a new list in
which the element is followed by the elements of the original list.

   We often say that ``cons' puts a new element at the beginning of a
list; it attaches or pushes elements onto the list', but this phrasing
can be misleading, since `cons' does not change an existing list, but
creates a new one.

   Like `car' and `cdr', `cons' is non-destructive.

* Menu:

* Build a list::
* length::                      How to find the length of a list.


File: eintr.info,  Node: Build a list,  Next: length,  Up: cons

Build a list
------------

   `cons' must have a list to attach to.(1)  You cannot start from
absolutely nothing.  If you are building a list, you need to provide at
least an empty list at the beginning.  Here is a series of `cons'
expressions that build up a list of flowers.  If you are reading this
in Info in GNU Emacs, you can evaluate each of the expressions in the
usual way; the value is printed in this text after `=>', which you may
read as `evaluates to'.

     (cons 'buttercup ())
          => (buttercup)

     (cons 'daisy '(buttercup))
          => (daisy buttercup)

     (cons 'violet '(daisy buttercup))
          => (violet daisy buttercup)

     (cons 'rose '(violet daisy buttercup))
          => (rose violet daisy buttercup)

In the first example, the empty list is shown as `()' and a list made
up of `buttercup' followed by the empty list is constructed.  As you
can see, the empty list is not shown in the list that was constructed.
All that you see is `(buttercup)'.  The empty list is not counted as an
element of a list because there is nothing in an empty list.  Generally
speaking, an empty list is invisible.

   The second example, `(cons 'daisy '(buttercup))' constructs a new,
two element list by putting `daisy' in front of `buttercup'; and the
third example constructs a three element list by putting `violet' in
front of `daisy' and `buttercup'.

   ---------- Footnotes ----------

   (1) Actually, you can `cons' an element to an atom to produce a
dotted pair.  Dotted pairs are not discussed here; see *note Dotted
Pair Notation: (elisp)Dotted Pair Notation.


File: eintr.info,  Node: length,  Prev: Build a list,  Up: cons

7.2.1 Find the Length of a List: `length'
-----------------------------------------

You can find out how many elements there are in a list by using the Lisp
function `length', as in the following examples:

     (length '(buttercup))
          => 1

     (length '(daisy buttercup))
          => 2

     (length (cons 'violet '(daisy buttercup)))
          => 3

In the third example, the `cons' function is used to construct a three
element list which is then passed to the `length' function as its
argument.

   We can also use `length' to count the number of elements in an empty
list:

     (length ())
          => 0

As you would expect, the number of elements in an empty list is zero.

   An interesting experiment is to find out what happens if you try to
find the length of no list at all; that is, if you try to call `length'
without giving it an argument, not even an empty list:

     (length )

What you see, if you evaluate this, is the error message

     Lisp error: (wrong-number-of-arguments length 0)

This means that the function receives the wrong number of arguments,
zero, when it expects some other number of arguments.  In this case,
one argument is expected, the argument being a list whose length the
function is measuring.  (Note that _one_ list is _one_ argument, even
if the list has many elements inside it.)

   The part of the error message that says `length' is the name of the
function.


File: eintr.info,  Node: nthcdr,  Next: nth,  Prev: cons,  Up: car cdr & cons

7.3 `nthcdr'
============

The `nthcdr' function is associated with the `cdr' function.  What it
does is take the CDR of a list repeatedly.

   If you take the CDR of the list `(pine fir oak maple)', you will be
returned the list `(fir oak maple)'.  If you repeat this on what was
returned, you will be returned the list `(oak maple)'.  (Of course,
repeated CDRing on the original list will just give you the original
CDR since the function does not change the list.  You need to evaluate
the CDR of the CDR and so on.)  If you continue this, eventually you
will be returned an empty list, which in this case, instead of being
shown as `()' is shown as `nil'.

   For review, here is a series of repeated CDRs, the text following
the `=>' shows what is returned.

     (cdr '(pine fir oak maple))
          =>(fir oak maple)

     (cdr '(fir oak maple))
          => (oak maple)

     (cdr '(oak maple))
          =>(maple)

     (cdr '(maple))
          => nil

     (cdr 'nil)
          => nil

     (cdr ())
          => nil

   You can also do several CDRs without printing the values in between,
like this:

     (cdr (cdr '(pine fir oak maple)))
          => (oak maple)

In this example, the Lisp interpreter evaluates the innermost list
first.  The innermost list is quoted, so it just passes the list as it
is to the innermost `cdr'.  This `cdr' passes a list made up of the
second and subsequent elements of the list to the outermost `cdr',
which produces a list composed of the third and subsequent elements of
the original list.  In this example, the `cdr' function is repeated and
returns a list that consists of the original list without its first two
elements.

   The `nthcdr' function does the same as repeating the call to `cdr'.
In the following example, the argument 2 is passed to the function
`nthcdr', along with the list, and the value returned is the list
without its first two items, which is exactly the same as repeating
`cdr' twice on the list:

     (nthcdr 2 '(pine fir oak maple))
          => (oak maple)

   Using the original four element list, we can see what happens when
various numeric arguments are passed to `nthcdr', including 0, 1, and 5:

     ;; Leave the list as it was.
     (nthcdr 0 '(pine fir oak maple))
          => (pine fir oak maple)

     ;; Return a copy without the first element.
     (nthcdr 1 '(pine fir oak maple))
          => (fir oak maple)

     ;; Return a copy of the list without three elements.
     (nthcdr 3 '(pine fir oak maple))
          => (maple)

     ;; Return a copy lacking all four elements.
     (nthcdr 4 '(pine fir oak maple))
          => nil

     ;; Return a copy lacking all elements.
     (nthcdr 5 '(pine fir oak maple))
          => nil


File: eintr.info,  Node: nth,  Next: setcar,  Prev: nthcdr,  Up: car cdr & cons

7.4 `nth'
=========

The `nthcdr' function takes the CDR of a list repeatedly.  The `nth'
function takes the CAR of the result returned by `nthcdr'.  It returns
the Nth element of the list.

   Thus, if it were not defined in C for speed, the definition of `nth'
would be:

     (defun nth (n list)
       "Returns the Nth element of LIST.
     N counts from zero.  If LIST is not that long, nil is returned."
       (car (nthcdr n list)))

(Originally, `nth' was defined in Emacs Lisp in `subr.el', but its
definition was redone in C in the 1980s.)

   The `nth' function returns a single element of a list.  This can be
very convenient.

   Note that the elements are numbered from zero, not one.  That is to
say, the first element of a list, its CAR is the zeroth element.  This
is called `zero-based' counting and often bothers people who are
accustomed to the first element in a list being number one, which is
`one-based'.

   For example:

     (nth 0 '("one" "two" "three"))
         => "one"

     (nth 1 '("one" "two" "three"))
         => "two"

   It is worth mentioning that `nth', like `nthcdr' and `cdr', does not
change the original list--the function is non-destructive.  This is in
sharp contrast to the `setcar' and `setcdr' functions.


File: eintr.info,  Node: setcar,  Next: setcdr,  Prev: nth,  Up: car cdr & cons

7.5 `setcar'
============

As you might guess from their names, the `setcar' and `setcdr'
functions set the CAR or the CDR of a list to a new value.  They
actually change the original list, unlike `car' and `cdr' which leave
the original list as it was.  One way to find out how this works is to
experiment.  We will start with the `setcar' function.

   First, we can make a list and then set the value of a variable to the
list, using the `setq' function.  Here is a list of animals:

     (setq animals '(antelope giraffe lion tiger))

If you are reading this in Info inside of GNU Emacs, you can evaluate
this expression in the usual fashion, by positioning the cursor after
the expression and typing `C-x C-e'.  (I'm doing this right here as I
write this.  This is one of the advantages of having the interpreter
built into the computing environment.  Incidentally, when there is
nothing on the line after the final parentheses, such as a comment,
point can be on the next line.  Thus, if your cursor is in the first
column of the next line, you do not need to move it.  Indeed, Emacs
permits any amount of white space after the final parenthesis.)

   When we evaluate the variable `animals', we see that it is bound to
the list `(antelope giraffe lion tiger)':

     animals
          => (antelope giraffe lion tiger)

Put another way, the variable `animals' points to the list `(antelope
giraffe lion tiger)'.

   Next, evaluate the function `setcar' while passing it two arguments,
the variable `animals' and the quoted symbol `hippopotamus'; this is
done by writing the three element list `(setcar animals 'hippopotamus)'
and then evaluating it in the usual fashion:

     (setcar animals 'hippopotamus)

After evaluating this expression, evaluate the variable `animals'
again.  You will see that the list of animals has changed:

     animals
          => (hippopotamus giraffe lion tiger)

The first element on the list, `antelope' is replaced by `hippopotamus'.

   So we can see that `setcar' did not add a new element to the list as
`cons' would have; it replaced `antelope' with `hippopotamus'; it
_changed_ the list.


File: eintr.info,  Node: setcdr,  Next: cons Exercise,  Prev: setcar,  Up: car cdr & cons

7.6 `setcdr'
============

The `setcdr' function is similar to the `setcar' function, except that
the function replaces the second and subsequent elements of a list
rather than the first element.

   (To see how to change the last element of a list, look ahead to
*note The `kill-new' function: kill-new function, which uses the
`nthcdr' and `setcdr' functions.)

   To see how this works, set the value of the variable to a list of
domesticated animals by evaluating the following expression:

     (setq domesticated-animals '(horse cow sheep goat))

If you now evaluate the list, you will be returned the list `(horse cow
sheep goat)':

     domesticated-animals
          => (horse cow sheep goat)

   Next, evaluate `setcdr' with two arguments, the name of the variable
which has a list as its value, and the list to which the CDR of the
first list will be set;

     (setcdr domesticated-animals '(cat dog))

If you evaluate this expression, the list `(cat dog)' will appear in
the echo area.  This is the value returned by the function.  The result
we are interested in is the "side effect", which we can see by
evaluating the variable `domesticated-animals':

     domesticated-animals
          => (horse cat dog)

Indeed, the list is changed from `(horse cow sheep goat)' to `(horse
cat dog)'.  The CDR of the list is changed from `(cow sheep goat)' to
`(cat dog)'.


File: eintr.info,  Node: cons Exercise,  Prev: setcdr,  Up: car cdr & cons

7.7 Exercise
============

Construct a list of four birds by evaluating several expressions with
`cons'.  Find out what happens when you `cons' a list onto itself.
Replace the first element of the list of four birds with a fish.
Replace the rest of that list with a list of other fish.


File: eintr.info,  Node: Cutting & Storing Text,  Next: List Implementation,  Prev: car cdr & cons,  Up: Top

8 Cutting and Storing Text
**************************

Whenever you cut or clip text out of a buffer with a `kill' command in
GNU Emacs, it is stored in a list and you can bring it back with a
`yank' command.

   (The use of the word `kill' in Emacs for processes which specifically
_do not_ destroy the values of the entities is an unfortunate
historical accident.  A much more appropriate word would be `clip' since
that is what the kill commands do; they clip text out of a buffer and
put it into storage from which it can be brought back.  I have often
been tempted to replace globally all occurrences of `kill' in the Emacs
sources with `clip' and all occurrences of `killed' with `clipped'.)

* Menu:

* Storing Text::                Text is stored in a list.
* zap-to-char::                 Cutting out text up to a character.
* kill-region::                 Cutting text out of a region.
* copy-region-as-kill::         A definition for copying text.
* Digression into C::           Minor note on C programming language macros.
* defvar::                      How to give a variable an initial value.
* cons & search-fwd Review::
* search Exercises::


File: eintr.info,  Node: Storing Text,  Next: zap-to-char,  Up: Cutting & Storing Text

Storing Text in a List
======================

   When text is cut out of a buffer, it is stored on a list.  Successive
pieces of text are stored on the list successively, so the list might
look like this:

     ("a piece of text" "previous piece")

The function `cons' can be used to create a new list from a piece of
text (an `atom', to use the jargon) and an existing list, like this:

     (cons "another piece"
           '("a piece of text" "previous piece"))

If you evaluate this expression, a list of three elements will appear in
the echo area:

     ("another piece" "a piece of text" "previous piece")

   With the `car' and `nthcdr' functions, you can retrieve whichever
piece of text you want.  For example, in the following code, `nthcdr 1
...' returns the list with the first item removed; and the `car'
returns the first element of that remainder--the second element of the
original list:

     (car (nthcdr 1 '("another piece"
                      "a piece of text"
                      "previous piece")))
          => "a piece of text"

   The actual functions in Emacs are more complex than this, of course.
The code for cutting and retrieving text has to be written so that
Emacs can figure out which element in the list you want--the first,
second, third, or whatever.  In addition, when you get to the end of
the list, Emacs should give you the first element of the list, rather
than nothing at all.

   The list that holds the pieces of text is called the "kill ring".
This chapter leads up to a description of the kill ring and how it is
used by first tracing how the `zap-to-char' function works.  This
function uses (or `calls') a function that invokes a function that
manipulates the kill ring.  Thus, before reaching the mountains, we
climb the foothills.

   A subsequent chapter describes how text that is cut from the buffer
is retrieved.  *Note Yanking Text Back: Yanking.


File: eintr.info,  Node: zap-to-char,  Next: kill-region,  Prev: Storing Text,  Up: Cutting & Storing Text

8.1 `zap-to-char'
=================

Let us look at the interactive `zap-to-char' function.

* Menu:

* Complete zap-to-char::        The complete implementation.
* zap-to-char interactive::     A three part interactive expression.
* zap-to-char body::            A short overview.
* search-forward::              How to search for a string.
* progn::                       The `progn' special form.
* Summing up zap-to-char::      Using `point' and `search-forward'.


File: eintr.info,  Node: Complete zap-to-char,  Next: zap-to-char interactive,  Up: zap-to-char

The Complete `zap-to-char' Implementation
-----------------------------------------

   The `zap-to-char' function removes the text in the region between
the location of the cursor (i.e., of point) up to and including the
next occurrence of a specified character.  The text that `zap-to-char'
removes is put in the kill ring; and it can be retrieved from the kill
ring by typing `C-y' (`yank').  If the command is given an argument, it
removes text through that number of occurrences.  Thus, if the cursor
were at the beginning of this sentence and the character were `s',
`Thus' would be removed.  If the argument were two, `Thus, if the curs'
would be removed, up to and including the `s' in `cursor'.

   If the specified character is not found, `zap-to-char' will say
"Search failed", tell you the character you typed, and not remove any
text.

   In order to determine how much text to remove, `zap-to-char' uses a
search function.  Searches are used extensively in code that
manipulates text, and we will focus attention on them as well as on the
deletion command.

   Here is the complete text of the version 22 implementation of the
function:

     (defun zap-to-char (arg char)
       "Kill up to and including ARG'th occurrence of CHAR.
     Case is ignored if `case-fold-search' is non-nil in the current buffer.
     Goes backward if ARG is negative; error if CHAR not found."
       (interactive "p\ncZap to char: ")
       (if (char-table-p translation-table-for-input)
           (setq char (or (aref translation-table-for-input char) char)))
       (kill-region (point) (progn
                              (search-forward (char-to-string char)
                                              nil nil arg)
                              (point))))

   The documentation is thorough.  You do need to know the jargon
meaning of the word `kill'.


File: eintr.info,  Node: zap-to-char interactive,  Next: zap-to-char body,  Prev: Complete zap-to-char,  Up: zap-to-char

8.1.1 The `interactive' Expression
----------------------------------

The interactive expression in the `zap-to-char' command looks like this:

     (interactive "p\ncZap to char: ")

   The part within quotation marks, `"p\ncZap to char: "', specifies
two different things.  First, and most simply, is the `p'.  This part
is separated from the next part by a newline, `\n'.  The `p' means that
the first argument to the function will be passed the value of a
`processed prefix'.  The prefix argument is passed by typing `C-u' and
a number, or `M-' and a number.  If the function is called
interactively without a prefix, 1 is passed to this argument.

   The second part of `"p\ncZap to char: "' is `cZap to char:  '.  In
this part, the lower case `c' indicates that `interactive' expects a
prompt and that the argument will be a character.  The prompt follows
the `c' and is the string `Zap to char: ' (with a space after the colon
to make it look good).

   What all this does is prepare the arguments to `zap-to-char' so they
are of the right type, and give the user a prompt.

   In a read-only buffer, the `zap-to-char' function copies the text to
the kill ring, but does not remove it.  The echo area displays a
message saying that the buffer is read-only.  Also, the terminal may
beep or blink at you.


File: eintr.info,  Node: zap-to-char body,  Next: search-forward,  Prev: zap-to-char interactive,  Up: zap-to-char

8.1.2 The Body of `zap-to-char'
-------------------------------

The body of the `zap-to-char' function contains the code that kills
(that is, removes) the text in the region from the current position of
the cursor up to and including the specified character.

   The first part of the code looks like this:

     (if (char-table-p translation-table-for-input)
         (setq char (or (aref translation-table-for-input char) char)))
     (kill-region (point) (progn
                            (search-forward (char-to-string char) nil nil arg)
                            (point)))

`char-table-p' is an hitherto unseen function.  It determines whether
its argument is a character table.  When it is, it sets the character
passed to `zap-to-char' to one of them, if that character exists, or to
the character itself.  (This becomes important for certain characters
in non-European languages.  The `aref' function extracts an element
from an array.  It is an array-specific function that is not described
in this document.  *Note Arrays: (elisp)Arrays.)

`(point)' is the current position of the cursor.

   The next part of the code is an expression using `progn'.  The body
of the `progn' consists of calls to `search-forward' and `point'.

   It is easier to understand how `progn' works after learning about
`search-forward', so we will look at `search-forward' and then at
`progn'.


File: eintr.info,  Node: search-forward,  Next: progn,  Prev: zap-to-char body,  Up: zap-to-char

8.1.3 The `search-forward' Function
-----------------------------------

The `search-forward' function is used to locate the
zapped-for-character in `zap-to-char'.  If the search is successful,
`search-forward' leaves point immediately after the last character in
the target string.  (In `zap-to-char', the target string is just one
character long.  `zap-to-char' uses the function `char-to-string' to
ensure that the computer treats that character as a string.)  If the
search is backwards, `search-forward' leaves point just before the
first character in the target.  Also, `search-forward' returns `t' for
true.  (Moving point is therefore a `side effect'.)

   In `zap-to-char', the `search-forward' function looks like this:

     (search-forward (char-to-string char) nil nil arg)

   The `search-forward' function takes four arguments:

  1. The first argument is the target, what is searched for.  This must
     be a string, such as `"z"'.

     As it happens, the argument passed to `zap-to-char' is a single
     character.  Because of the way computers are built, the Lisp
     interpreter may treat a single character as being different from a
     string of characters.  Inside the computer, a single character has
     a different electronic format than a string of one character.  (A
     single character can often be recorded in the computer using
     exactly one byte; but a string may be longer, and the computer
     needs to be ready for this.)  Since the `search-forward' function
     searches for a string, the character that the `zap-to-char'
     function receives as its argument must be converted inside the
     computer from one format to the other; otherwise the
     `search-forward' function will fail.  The `char-to-string'
     function is used to make this conversion.

  2. The second argument bounds the search; it is specified as a
     position in the buffer.  In this case, the search can go to the
     end of the buffer, so no bound is set and the second argument is
     `nil'.

  3. The third argument tells the function what it should do if the
     search fails--it can signal an error (and print a message) or it
     can return `nil'.  A `nil' as the third argument causes the
     function to signal an error when the search fails.

  4. The fourth argument to `search-forward' is the repeat count--how
     many occurrences of the string to look for.  This argument is
     optional and if the function is called without a repeat count,
     this argument is passed the value 1.  If this argument is
     negative, the search goes backwards.

   In template form, a `search-forward' expression looks like this:

     (search-forward "TARGET-STRING"
                     LIMIT-OF-SEARCH
                     WHAT-TO-DO-IF-SEARCH-FAILS
                     REPEAT-COUNT)

   We will look at `progn' next.


File: eintr.info,  Node: progn,  Next: Summing up zap-to-char,  Prev: search-forward,  Up: zap-to-char

8.1.4 The `progn' Special Form
------------------------------

`progn' is a special form that causes each of its arguments to be
evaluated in sequence and then returns the value of the last one.  The
preceding expressions are evaluated only for the side effects they
perform.  The values produced by them are discarded.

   The template for a `progn' expression is very simple:

     (progn
       BODY...)

   In `zap-to-char', the `progn' expression has to do two things: put
point in exactly the right position; and return the location of point
so that `kill-region' will know how far to kill to.

   The first argument to the `progn' is `search-forward'.  When
`search-forward' finds the string, the function leaves point
immediately after the last character in the target string.  (In this
case the target string is just one character long.)  If the search is
backwards, `search-forward' leaves point just before the first
character in the target.  The movement of point is a side effect.

   The second and last argument to `progn' is the expression `(point)'.
This expression returns the value of point, which in this case will be
the location to which it has been moved by `search-forward'.  (In the
source, a line that tells the function to go to the previous character,
if it is going forward, was commented out in 1999; I don't remember
whether that feature or mis-feature was ever a part of the distributed
source.)  The value of `point' is returned by the `progn' expression
and is passed to `kill-region' as `kill-region''s second argument.


File: eintr.info,  Node: Summing up zap-to-char,  Prev: progn,  Up: zap-to-char

8.1.5 Summing up `zap-to-char'
------------------------------

Now that we have seen how `search-forward' and `progn' work, we can see
how the `zap-to-char' function works as a whole.

   The first argument to `kill-region' is the position of the cursor
when the `zap-to-char' command is given--the value of point at that
time.  Within the `progn', the search function then moves point to just
after the zapped-to-character and `point' returns the value of this
location.  The `kill-region' function puts together these two values of
point, the first one as the beginning of the region and the second one
as the end of the region, and removes the region.

   The `progn' special form is necessary because the `kill-region'
command takes two arguments; and it would fail if `search-forward' and
`point' expressions were written in sequence as two additional
arguments.  The `progn' expression is a single argument to
`kill-region' and returns the one value that `kill-region' needs for
its second argument.


File: eintr.info,  Node: kill-region,  Next: copy-region-as-kill,  Prev: zap-to-char,  Up: Cutting & Storing Text

8.2 `kill-region'
=================

The `zap-to-char' function uses the `kill-region' function.  This
function clips text from a region and copies that text to the kill
ring, from which it may be retrieved.

   The Emacs 22 version of that function uses `condition-case' and
`copy-region-as-kill', both of which we will explain.  `condition-case'
is an important special form.

   In essence, the `kill-region' function calls `condition-case', which
takes three arguments.  In this function, the first argument does
nothing.  The second argument contains the code that does the work when
all goes well.  The third argument contains the code that is called in
the event of an error.

* Menu:

* Complete kill-region::        The function definition.
* condition-case::              Dealing with a problem.
* Lisp macro::


File: eintr.info,  Node: Complete kill-region,  Next: condition-case,  Up: kill-region

The Complete `kill-region' Definition
-------------------------------------

   We will go through the `condition-case' code in a moment.  First,
let us look at the definition of `kill-region', with comments added:

     (defun kill-region (beg end)
       "Kill (\"cut\") text between point and mark.
     This deletes the text from the buffer and saves it in the kill ring.
     The command \\[yank] can retrieve it from there. ... "

       ;; * Since order matters, pass point first.
       (interactive (list (point) (mark)))
       ;; * And tell us if we cannot cut the text.
       ;; `unless' is an `if' without a then-part.
       (unless (and beg end)
         (error "The mark is not set now, so there is no region"))

       ;; * `condition-case' takes three arguments.
       ;;    If the first argument is nil, as it is here,
       ;;    information about the error signal is not
       ;;    stored for use by another function.
       (condition-case nil

           ;; * The second argument to `condition-case' tells the
           ;;    Lisp interpreter what to do when all goes well.

           ;;    It starts with a `let' function that extracts the string
           ;;    and tests whether it exists.  If so (that is what the
           ;;    `when' checks), it calls an `if' function that determines
           ;;    whether the previous command was another call to
           ;;    `kill-region'; if it was, then the new text is appended to
           ;;    the previous text; if not, then a different function,
           ;;    `kill-new', is called.

           ;;    The `kill-append' function concatenates the new string and
           ;;    the old.  The `kill-new' function inserts text into a new
           ;;    item in the kill ring.

           ;;    `when' is an `if' without an else-part.  The second `when'
           ;;    again checks whether the current string exists; in
           ;;    addition, it checks whether the previous command was
           ;;    another call to `kill-region'.  If one or the other
           ;;    condition is true, then it sets the current command to
           ;;    be `kill-region'.
           (let ((string (filter-buffer-substring beg end t)))
             (when string                    ;STRING is nil if BEG = END
               ;; Add that string to the kill ring, one way or another.
               (if (eq last-command 'kill-region)
                   ;;    - `yank-handler' is an optional argument to
                   ;;    `kill-region' that tells the `kill-append' and
                   ;;    `kill-new' functions how deal with properties
                   ;;    added to the text, such as `bold' or `italics'.
                   (kill-append string (< end beg) yank-handler)
                 (kill-new string nil yank-handler)))
             (when (or string (eq last-command 'kill-region))
               (setq this-command 'kill-region))
             nil)

         ;;  * The third argument to `condition-case' tells the interpreter
         ;;    what to do with an error.
         ;;    The third argument has a conditions part and a body part.
         ;;    If the conditions are met (in this case,
         ;;             if text or buffer are read-only)
         ;;    then the body is executed.
         ;;    The first part of the third argument is the following:
         ((buffer-read-only text-read-only) ;; the if-part
          ;; ...  the then-part
          (copy-region-as-kill beg end)
          ;;    Next, also as part of the then-part, set this-command, so
          ;;    it will be set in an error
          (setq this-command 'kill-region)
          ;;    Finally, in the then-part, send a message if you may copy
          ;;    the text to the kill ring without signaling an error, but
          ;;    don't if you may not.
          (if kill-read-only-ok
              (progn (message "Read only text copied to kill ring") nil)
            (barf-if-buffer-read-only)
            ;; If the buffer isn't read-only, the text is.
            (signal 'text-read-only (list (current-buffer)))))


File: eintr.info,  Node: condition-case,  Next: Lisp macro,  Prev: Complete kill-region,  Up: kill-region

8.2.1 `condition-case'
----------------------

As we have seen earlier (*note Generate an Error Message: Making
Errors.), when the Emacs Lisp interpreter has trouble evaluating an
expression, it provides you with help; in the jargon, this is called
"signaling an error".  Usually, the computer stops the program and
shows you a message.

   However, some programs undertake complicated actions.  They should
not simply stop on an error.  In the `kill-region' function, the most
likely error is that you will try to kill text that is read-only and
cannot be removed.  So the `kill-region' function contains code to
handle this circumstance.  This code, which makes up the body of the
`kill-region' function, is inside of a `condition-case' special form.

   The template for `condition-case' looks like this:

     (condition-case
       VAR
       BODYFORM
       ERROR-HANDLER...)

   The second argument, BODYFORM, is straightforward.  The
`condition-case' special form causes the Lisp interpreter to evaluate
the code in BODYFORM.  If no error occurs, the special form returns the
code's value and produces the side-effects, if any.

   In short, the BODYFORM part of a `condition-case' expression
determines what should happen when everything works correctly.

   However, if an error occurs, among its other actions, the function
generating the error signal will define one or more error condition
names.

   An error handler is the third argument to `condition case'.  An
error handler has two parts, a CONDITION-NAME and a BODY.  If the
CONDITION-NAME part of an error handler matches a condition name
generated by an error, then the BODY part of the error handler is run.

   As you will expect, the CONDITION-NAME part of an error handler may
be either a single condition name or a list of condition names.

   Also, a complete `condition-case' expression may contain more than
one error handler.  When an error occurs, the first applicable handler
is run.

   Lastly, the first argument to the `condition-case' expression, the
VAR argument, is sometimes bound to a variable that contains
information about the error.  However, if that argument is nil, as is
the case in `kill-region', that information is discarded.

   In brief, in the `kill-region' function, the code `condition-case'
works like this:

     IF NO ERRORS, RUN ONLY THIS CODE
         BUT, IF ERRORS, RUN THIS OTHER CODE.


File: eintr.info,  Node: Lisp macro,  Prev: condition-case,  Up: kill-region

8.2.2 Lisp macro
----------------

The part of the `condition-case' expression that is evaluated in the
expectation that all goes well has a `when'.  The code uses `when' to
determine whether the `string' variable points to text that exists.

   A `when' expression is simply a programmers' convenience.  It is an
`if' without the possibility of an else clause.  In your mind, you can
replace `when' with `if' and understand what goes on.  That is what the
Lisp interpreter does.

   Technically speaking, `when' is a Lisp macro.  A Lisp macro enables
you to define new control constructs and other language features.  It
tells the interpreter how to compute another Lisp expression which will
in turn compute the value.  In this case, the `other expression' is an
`if' expression.

   The `kill-region' function definition also has an `unless' macro; it
is the converse of `when'.  The `unless' macro is an `if' without a
then clause

   For more about Lisp macros, see *note Macros: (elisp)Macros.  The C
programming language also provides macros.  These are different, but
also useful.

   Regarding the `when' macro, in the `condition-case' expression, when
the string has content, then another conditional expression is
executed.  This is an `if' with both a then-part and an else-part.

     (if (eq last-command 'kill-region)
         (kill-append string (< end beg) yank-handler)
       (kill-new string nil yank-handler))

   The then-part is evaluated if the previous command was another call
to `kill-region'; if not, the else-part is evaluated.

   `yank-handler' is an optional argument to `kill-region' that tells
the `kill-append' and `kill-new' functions how deal with properties
added to the text, such as `bold' or `italics'.

   `last-command' is a variable that comes with Emacs that we have not
seen before.  Normally, whenever a function is executed, Emacs sets the
value of `last-command' to the previous command.

   In this segment of the definition, the `if' expression checks
whether the previous command was `kill-region'.  If it was,

     (kill-append string (< end beg) yank-handler)

concatenates a copy of the newly clipped text to the just previously
clipped text in the kill ring.


File: eintr.info,  Node: copy-region-as-kill,  Next: Digression into C,  Prev: kill-region,  Up: Cutting & Storing Text

8.3 `copy-region-as-kill'
=========================

The `copy-region-as-kill' function copies a region of text from a
buffer and (via either `kill-append' or `kill-new') saves it in the
`kill-ring'.

   If you call `copy-region-as-kill' immediately after a `kill-region'
command, Emacs appends the newly copied text to the previously copied
text.  This means that if you yank back the text, you get it all, from
both this and the previous operation.  On the other hand, if some other
command precedes the `copy-region-as-kill', the function copies the
text into a separate entry in the kill ring.

* Menu:

* Complete copy-region-as-kill::  The complete function definition.
* copy-region-as-kill body::      The body of `copy-region-as-kill'.


File: eintr.info,  Node: Complete copy-region-as-kill,  Next: copy-region-as-kill body,  Up: copy-region-as-kill

The complete `copy-region-as-kill' function definition
------------------------------------------------------

   Here is the complete text of the version 22 `copy-region-as-kill'
function:

     (defun copy-region-as-kill (beg end)
       "Save the region as if killed, but don't kill it.
     In Transient Mark mode, deactivate the mark.
     If `interprogram-cut-function' is non-nil, also save the text for a window
     system cut and paste."
       (interactive "r")
       (if (eq last-command 'kill-region)
           (kill-append (filter-buffer-substring beg end) (< end beg))
         (kill-new (filter-buffer-substring beg end)))
       (if transient-mark-mode
           (setq deactivate-mark t))
       nil)

   As usual, this function can be divided into its component parts:

     (defun copy-region-as-kill (ARGUMENT-LIST)
       "DOCUMENTATION..."
       (interactive "r")
       BODY...)

   The arguments are `beg' and `end' and the function is interactive
with `"r"', so the two arguments must refer to the beginning and end of
the region.  If you have been reading through this document from the
beginning, understanding these parts of a function is almost becoming
routine.

   The documentation is somewhat confusing unless you remember that the
word `kill' has a meaning different from usual.  The `Transient Mark'
and `interprogram-cut-function' comments explain certain side-effects.

   After you once set a mark, a buffer always contains a region.  If you
wish, you can use Transient Mark mode to highlight the region
temporarily.  (No one wants to highlight the region all the time, so
Transient Mark mode highlights it only at appropriate times.  Many
people turn off Transient Mark mode, so the region is never
highlighted.)

   Also, a windowing system allows you to copy, cut, and paste among
different programs.  In the X windowing system, for example, the
`interprogram-cut-function' function is `x-select-text', which works
with the windowing system's equivalent of the Emacs kill ring.

   The body of the `copy-region-as-kill' function starts with an `if'
clause.  What this clause does is distinguish between two different
situations: whether or not this command is executed immediately after a
previous `kill-region' command.  In the first case, the new region is
appended to the previously copied text.  Otherwise, it is inserted into
the beginning of the kill ring as a separate piece of text from the
previous piece.

   The last two lines of the function prevent the region from lighting
up if Transient Mark mode is turned on.

   The body of `copy-region-as-kill' merits discussion in detail.


File: eintr.info,  Node: copy-region-as-kill body,  Prev: Complete copy-region-as-kill,  Up: copy-region-as-kill

8.3.1 The Body of `copy-region-as-kill'
---------------------------------------

The `copy-region-as-kill' function works in much the same way as the
`kill-region' function.  Both are written so that two or more kills in
a row combine their text into a single entry.  If you yank back the
text from the kill ring, you get it all in one piece.  Moreover, kills
that kill forward from the current position of the cursor are added to
the end of the previously copied text and commands that copy text
backwards add it to the beginning of the previously copied text.  This
way, the words in the text stay in the proper order.

   Like `kill-region', the `copy-region-as-kill' function makes use of
the `last-command' variable that keeps track of the previous Emacs
command.

* Menu:

* last-command & this-command::
* kill-append function::
* kill-new function::


File: eintr.info,  Node: last-command & this-command,  Next: kill-append function,  Up: copy-region-as-kill body

`last-command' and `this-command'
.................................

   Normally, whenever a function is executed, Emacs sets the value of
`this-command' to the function being executed (which in this case would
be `copy-region-as-kill').  At the same time, Emacs sets the value of
`last-command' to the previous value of `this-command'.

   In the first part of the body of the `copy-region-as-kill' function,
an `if' expression determines whether the value of `last-command' is
`kill-region'.  If so, the then-part of the `if' expression is
evaluated; it uses the `kill-append' function to concatenate the text
copied at this call to the function with the text already in the first
element (the CAR) of the kill ring.  On the other hand, if the value of
`last-command' is not `kill-region', then the `copy-region-as-kill'
function attaches a new element to the kill ring using the `kill-new'
function.

   The `if' expression reads as follows; it uses `eq':

       (if (eq last-command 'kill-region)
           ;; then-part
           (kill-append  (filter-buffer-substring beg end) (< end beg))
         ;; else-part
         (kill-new  (filter-buffer-substring beg end)))

   (The `filter-buffer-substring' function returns a filtered substring
of the buffer, if any.  Optionally--the arguments are not here, so
neither is done--the function may delete the initial text or return the
text without its properties; this function is a replacement for the
older `buffer-substring' function, which came before text properties
were implemented.)

The `eq' function tests whether its first argument is the same Lisp
object as its second argument.  The `eq' function is similar to the
`equal' function in that it is used to test for equality, but differs
in that it determines whether two representations are actually the same
object inside the computer, but with different names.  `equal'
determines whether the structure and contents of two expressions are
the same.

   If the previous command was `kill-region', then the Emacs Lisp
interpreter calls the `kill-append' function


File: eintr.info,  Node: kill-append function,  Next: kill-new function,  Prev: last-command & this-command,  Up: copy-region-as-kill body

The `kill-append' function
..........................

The `kill-append' function looks like this:

     (defun kill-append (string before-p &optional yank-handler)
       "Append STRING to the end of the latest kill in the kill ring.
     If BEFORE-P is non-nil, prepend STRING to the kill.
     ... "
       (let* ((cur (car kill-ring)))
         (kill-new (if before-p (concat string cur) (concat cur string))
                   (or (= (length cur) 0)
                       (equal yank-handler
                              (get-text-property 0 'yank-handler cur)))
                   yank-handler)))

The `kill-append' function is fairly straightforward.  It uses the
`kill-new' function, which we will discuss in more detail in a moment.

   (Also, the function provides an optional argument called
`yank-handler'; when invoked, this argument tells the function how to
deal with properties added to the text, such as `bold' or `italics'.)

   It has a `let*' function to set the value of the first element of
the kill ring to `cur'.  (I do not know why the function does not use
`let' instead; only one value is set in the expression.  Perhaps this
is a bug that produces no problems?)

   Consider the conditional that is one of the two arguments to
`kill-new'.  It uses `concat' to concatenate the new text to the CAR of
the kill ring.  Whether it prepends or appends the text depends on the
results of an `if' expression:

     (if before-p                            ; if-part
         (concat string cur)                 ; then-part
       (concat cur string))                  ; else-part

If the region being killed is before the region that was killed in the
last command, then it should be prepended before the material that was
saved in the previous kill; and conversely, if the killed text follows
what was just killed, it should be appended after the previous text.
The `if' expression depends on the predicate `before-p' to decide
whether the newly saved text should be put before or after the
previously saved text.

   The symbol `before-p' is the name of one of the arguments to
`kill-append'.  When the `kill-append' function is evaluated, it is
bound to the value returned by evaluating the actual argument.  In this
case, this is the expression `(< end beg)'.  This expression does not
directly determine whether the killed text in this command is located
before or after the kill text of the last command; what it does is
determine whether the value of the variable `end' is less than the
value of the variable `beg'.  If it is, it means that the user is most
likely heading towards the beginning of the buffer.  Also, the result
of evaluating the predicate expression, `(< end beg)', will be true and
the text will be prepended before the previous text.  On the other
hand, if the value of the variable `end' is greater than the value of
the variable `beg', the text will be appended after the previous text.

   When the newly saved text will be prepended, then the string with
the new text will be concatenated before the old text:

     (concat string cur)

But if the text will be appended, it will be concatenated after the old
text:

     (concat cur string))

   To understand how this works, we first need to review the `concat'
function.  The `concat' function links together or unites two strings
of text.  The result is a string.  For example:

     (concat "abc" "def")
          => "abcdef"

     (concat "new "
             (car '("first element" "second element")))
          => "new first element"

     (concat (car
             '("first element" "second element")) " modified")
          => "first element modified"

   We can now make sense of `kill-append': it modifies the contents of
the kill ring.  The kill ring is a list, each element of which is saved
text.  The `kill-append' function uses the `kill-new' function which in
turn uses the `setcar' function.


File: eintr.info,  Node: kill-new function,  Prev: kill-append function,  Up: copy-region-as-kill body

The `kill-new' function
.......................

The `kill-new' function looks like this:

     (defun kill-new (string &optional replace yank-handler)
       "Make STRING the latest kill in the kill ring.
     Set `kill-ring-yank-pointer' to point to it.

     If `interprogram-cut-function' is non-nil, apply it to STRING.
     Optional second argument REPLACE non-nil means that STRING will replace
     the front of the kill ring, rather than being added to the list.
     ..."
       (if (> (length string) 0)
           (if yank-handler
               (put-text-property 0 (length string)
                                  'yank-handler yank-handler string))
         (if yank-handler
             (signal 'args-out-of-range
                     (list string "yank-handler specified for empty string"))))
       (if (fboundp 'menu-bar-update-yank-menu)
           (menu-bar-update-yank-menu string (and replace (car kill-ring))))
       (if (and replace kill-ring)
           (setcar kill-ring string)
         (push string kill-ring)
         (if (> (length kill-ring) kill-ring-max)
             (setcdr (nthcdr (1- kill-ring-max) kill-ring) nil)))
       (setq kill-ring-yank-pointer kill-ring)
       (if interprogram-cut-function
           (funcall interprogram-cut-function string (not replace))))

   (Notice that the function is not interactive.)

   As usual, we can look at this function in parts.

   The function definition has an optional `yank-handler' argument,
which when invoked tells the function how to deal with properties added
to the text, such as `bold' or `italics'.  We will skip that.

   The first line of the documentation makes sense:

     Make STRING the latest kill in the kill ring.

Let's skip over the rest of the documentation for the moment.

Also, let's skip over the initial `if' expression and those lines of
code involving `menu-bar-update-yank-menu'.  We will explain them below.

   The critical lines are these:

       (if (and replace kill-ring)
           ;; then
           (setcar kill-ring string)
         ;; else
       (push string kill-ring)
         (setq kill-ring (cons string kill-ring))
         (if (> (length kill-ring) kill-ring-max)
             ;; avoid overly long kill ring
             (setcdr (nthcdr (1- kill-ring-max) kill-ring) nil)))
       (setq kill-ring-yank-pointer kill-ring)
       (if interprogram-cut-function
           (funcall interprogram-cut-function string (not replace))))

   The conditional test is `(and replace kill-ring)'.  This will be
true when two conditions are met:  the kill ring has something in it,
and the `replace' variable is true.

   When the `kill-append' function sets `replace' to be true and when
the kill ring has at least one item in it, the `setcar' expression is
executed:

     (setcar kill-ring string)

   The `setcar' function actually changes the first element of the
`kill-ring' list to the value of `string'.  It replaces the first
element.

   On the other hand, if the kill ring is empty, or replace is false,
the else-part of the condition is executed:

     (push string kill-ring)

`push' puts its first argument onto the second.  It is similar to the
older

     (setq kill-ring (cons string kill-ring))

or the newer

     (add-to-list kill-ring string)

When it is false, the expression first constructs a new version of the
kill ring by prepending `string' to the existing kill ring as a new
element (that is what the `push' does).  Then it executes a second `if'
clause.  This second `if' clause keeps the kill ring from growing too
long.

   Let's look at these two expressions in order.

   The `push' line of the else-part sets the new value of the kill ring
to what results from adding the string being killed to the old kill
ring.

   We can see how this works with an example.

   First,

     (setq example-list '("here is a clause" "another clause"))

After evaluating this expression with `C-x C-e', you can evaluate
`example-list' and see what it returns:

     example-list
          => ("here is a clause" "another clause")

Now, we can add a new element on to this list by evaluating the
following expression: 

     (push "a third clause" example-list)

When we evaluate `example-list', we find its value is:

     example-list
          => ("a third clause" "here is a clause" "another clause")

Thus, the third clause is added to the list by `push'.

   Now for the second part of the `if' clause.  This expression keeps
the kill ring from growing too long.  It looks like this:

     (if (> (length kill-ring) kill-ring-max)
         (setcdr (nthcdr (1- kill-ring-max) kill-ring) nil))

   The code checks whether the length of the kill ring is greater than
the maximum permitted length.  This is the value of `kill-ring-max'
(which is 60, by default).  If the length of the kill ring is too long,
then this code sets the last element of the kill ring to `nil'.  It
does this by using two functions, `nthcdr' and `setcdr'.

   We looked at `setcdr' earlier (*note `setcdr': setcdr.).  It sets
the CDR of a list, just as `setcar' sets the CAR of a list.  In this
case, however, `setcdr' will not be setting the CDR of the whole kill
ring; the `nthcdr' function is used to cause it to set the CDR of the
next to last element of the kill ring--this means that since the CDR of
the next to last element is the last element of the kill ring, it will
set the last element of the kill ring.

   The `nthcdr' function works by repeatedly taking the CDR of a
list--it takes the CDR of the CDR of the CDR ...  It does this N times
and returns the results.  (*Note `nthcdr': nthcdr.)

   Thus, if we had a four element list that was supposed to be three
elements long, we could set the CDR of the next to last element to
`nil', and thereby shorten the list.  (If you set the last element to
some other value than `nil', which you could do, then you would not
have shortened the list.  *Note `setcdr': setcdr.)

   You can see shortening by evaluating the following three expressions
in turn.  First set the value of `trees' to `(maple oak pine birch)',
then set the CDR of its second CDR to `nil' and then find the value of
`trees':

     (setq trees '(maple oak pine birch))
          => (maple oak pine birch)

     (setcdr (nthcdr 2 trees) nil)
          => nil

     trees
          => (maple oak pine)

(The value returned by the `setcdr' expression is `nil' since that is
what the CDR is set to.)

   To repeat, in `kill-new', the `nthcdr' function takes the CDR a
number of times that is one less than the maximum permitted size of the
kill ring and `setcdr' sets the CDR of that element (which will be the
rest of the elements in the kill ring) to `nil'.  This prevents the
kill ring from growing too long.

   The next to last expression in the `kill-new' function is

     (setq kill-ring-yank-pointer kill-ring)

   The `kill-ring-yank-pointer' is a global variable that is set to be
the `kill-ring'.

   Even though the `kill-ring-yank-pointer' is called a `pointer', it
is a variable just like the kill ring.  However, the name has been
chosen to help humans understand how the variable is used.

   Now, to return to an early expression in the body of the function:

       (if (fboundp 'menu-bar-update-yank-menu)
            (menu-bar-update-yank-menu string (and replace (car kill-ring))))

It starts with an `if' expression

   In this case, the expression tests first to see whether
`menu-bar-update-yank-menu' exists as a function, and if so, calls it.
The `fboundp' function returns true if the symbol it is testing has a
function definition that `is not void'.  If the symbol's function
definition were void, we would receive an error message, as we did when
we created errors intentionally (*note Generate an Error Message:
Making Errors.).

The then-part contains an expression whose first element is the
function `and'.

   The `and' special form evaluates each of its arguments until one of
the arguments returns a value of `nil', in which case the `and'
expression returns `nil'; however, if none of the arguments returns a
value of `nil', the value resulting from evaluating the last argument
is returned.  (Since such a value is not `nil', it is considered true
in Emacs Lisp.)  In other words, an `and' expression returns a true
value only if all its arguments are true.  (*Note Second Buffer Related
Review::.)

   The expression determines whether the second argument to
`menu-bar-update-yank-menu' is true or not.

   `menu-bar-update-yank-menu' is one of the functions that make it
possible to use the `Select and Paste' menu in the Edit item of a menu
bar; using a mouse, you can look at the various pieces of text you have
saved and select one piece to paste.

   The last expression in the `kill-new' function adds the newly copied
string to whatever facility exists for copying and pasting among
different programs running in a windowing system.  In the X Windowing
system, for example, the `x-select-text' function takes the string and
stores it in memory operated by X.  You can paste the string in another
program, such as an Xterm.

   The expression looks like this:

       (if interprogram-cut-function
           (funcall interprogram-cut-function string (not replace))))

   If an `interprogram-cut-function' exists, then Emacs executes
`funcall', which in turn calls its first argument as a function and
passes the remaining arguments to it.  (Incidentally, as far as I can
see, this `if' expression could be replaced by an `and' expression
similar to the one in the first part of the function.)

   We are not going to discuss windowing systems and other programs
further, but merely note that this is a mechanism that enables GNU
Emacs to work easily and well with other programs.

   This code for placing text in the kill ring, either concatenated with
an existing element or as a new element, leads us to the code for
bringing back text that has been cut out of the buffer--the yank
commands.  However, before discussing the yank commands, it is better
to learn how lists are implemented in a computer.  This will make clear
such mysteries as the use of the term `pointer'.  But before that, we
will digress into C.


File: eintr.info,  Node: Digression into C,  Next: defvar,  Prev: copy-region-as-kill,  Up: Cutting & Storing Text

8.4 Digression into C
=====================

The `copy-region-as-kill' function (*note `copy-region-as-kill':
copy-region-as-kill.) uses the `filter-buffer-substring' function,
which in turn uses the `delete-and-extract-region' function.  It
removes the contents of a region and you cannot get them back.

   Unlike the other code discussed here, the
`delete-and-extract-region' function is not written in Emacs Lisp; it
is written in C and is one of the primitives of the GNU Emacs system.
Since it is very simple, I will digress briefly from Lisp and describe
it here.

   Like many of the other Emacs primitives, `delete-and-extract-region'
is written as an instance of a C macro, a macro being a template for
code.  The complete macro looks like this:

     DEFUN ("delete-and-extract-region", Fdelete_and_extract_region,
            Sdelete_and_extract_region, 2, 2, 0,
            doc: /* Delete the text between START and END and return it.  */)
            (Lisp_Object start, Lisp_Object end)
     {
       validate_region (&start, &end);
       if (XINT (start) == XINT (end))
         return empty_unibyte_string;
       return del_range_1 (XINT (start), XINT (end), 1, 1);
     }

   Without going into the details of the macro writing process, let me
point out that this macro starts with the word `DEFUN'.  The word
`DEFUN' was chosen since the code serves the same purpose as `defun'
does in Lisp.  (The `DEFUN' C macro is defined in `emacs/src/lisp.h'.)

   The word `DEFUN' is followed by seven parts inside of parentheses:

   * The first part is the name given to the function in Lisp,
     `delete-and-extract-region'.

   * The second part is the name of the function in C,
     `Fdelete_and_extract_region'.  By convention, it starts with `F'.
     Since C does not use hyphens in names, underscores are used
     instead.

   * The third part is the name for the C constant structure that
     records information on this function for internal use.  It is the
     name of the function in C but begins with an `S' instead of an `F'.

   * The fourth and fifth parts specify the minimum and maximum number
     of arguments the function can have.  This function demands exactly
     2 arguments.

   * The sixth part is nearly like the argument that follows the
     `interactive' declaration in a function written in Lisp: a letter
     followed, perhaps, by a prompt.  The only difference from the Lisp
     is when the macro is called with no arguments.  Then you write a
     `0' (which is a `null string'), as in this macro.

     If you were to specify arguments, you would place them between
     quotation marks.  The C macro for `goto-char' includes `"NGoto
     char: "' in this position to indicate that the function expects a
     raw prefix, in this case, a numerical location in a buffer, and
     provides a prompt.

   * The seventh part is a documentation string, just like the one for a
     function written in Emacs Lisp.  This is written as a C comment.
     (When you build Emacs, the program `lib-src/make-docfile' extracts
     these comments and uses them to make the "real" documentation.)

   In a C macro, the formal parameters come next, with a statement of
what kind of object they are, followed by what might be called the
`body' of the macro.  For `delete-and-extract-region' the `body'
consists of the following four lines:

     validate_region (&start, &end);
     if (XINT (start) == XINT (end))
       return empty_unibyte_string;
     return del_range_1 (XINT (start), XINT (end), 1, 1);

   The `validate_region' function checks whether the values passed as
the beginning and end of the region are the proper type and are within
range.  If the beginning and end positions are the same, then return an
empty string.

   The `del_range_1' function actually deletes the text.  It is a
complex function we will not look into.  It updates the buffer and does
other things.  However, it is worth looking at the two arguments passed
to `del_range'.  These are `XINT (start)' and `XINT (end)'.

   As far as the C language is concerned, `start' and `end' are two
integers that mark the beginning and end of the region to be deleted(1).

   In early versions of Emacs, these two numbers were thirty-two bits
long, but the code is slowly being generalized to handle other lengths.
Three of the available bits are used to specify the type of
information; the remaining bits are used as `content'.

   `XINT' is a C macro that extracts the relevant number from the
longer collection of bits; the three other bits are discarded.

   The command in `delete-and-extract-region' looks like this:

     del_range_1 (XINT (start), XINT (end), 1, 1);

It deletes the region between the beginning position, `start', and the
ending position, `end'.

   From the point of view of the person writing Lisp, Emacs is all very
simple; but hidden underneath is a great deal of complexity to make it
all work.

   ---------- Footnotes ----------

   (1) More precisely, and requiring more expert knowledge to
understand, the two integers are of type `Lisp_Object', which can also
be a C union instead of an integer type.


File: eintr.info,  Node: defvar,  Next: cons & search-fwd Review,  Prev: Digression into C,  Up: Cutting & Storing Text

8.5 Initializing a Variable with `defvar'
=========================================

The `copy-region-as-kill' function is written in Emacs Lisp.  Two
functions within it, `kill-append' and `kill-new', copy a region in a
buffer and save it in a variable called the `kill-ring'.  This section
describes how the `kill-ring' variable is created and initialized using
the `defvar' special form.

   (Again we note that the term `kill-ring' is a misnomer.  The text
that is clipped out of the buffer can be brought back; it is not a ring
of corpses, but a ring of resurrectable text.)

   In Emacs Lisp, a variable such as the `kill-ring' is created and
given an initial value by using the `defvar' special form.  The name
comes from "define variable".

   The `defvar' special form is similar to `setq' in that it sets the
value of a variable.  It is unlike `setq' in two ways: first, it only
sets the value of the variable if the variable does not already have a
value.  If the variable already has a value, `defvar' does not override
the existing value.  Second, `defvar' has a documentation string.

   (There is a related macro, `defcustom', designed for variables that
people customize.  It has more features than `defvar'.  (*Note Setting
Variables with `defcustom': defcustom.)

* Menu:

* See variable current value::
* defvar and asterisk::


File: eintr.info,  Node: See variable current value,  Next: defvar and asterisk,  Up: defvar

Seeing the Current Value of a Variable
--------------------------------------

   You can see the current value of a variable, any variable, by using
the `describe-variable' function, which is usually invoked by typing
`C-h v'.  If you type `C-h v' and then `kill-ring' (followed by <RET>)
when prompted, you will see what is in your current kill ring--this may
be quite a lot!  Conversely, if you have been doing nothing this Emacs
session except read this document, you may have nothing in it.  Also,
you will see the documentation for `kill-ring':

     Documentation:
     List of killed text sequences.
     Since the kill ring is supposed to interact nicely with cut-and-paste
     facilities offered by window systems, use of this variable should
     interact nicely with `interprogram-cut-function' and
     `interprogram-paste-function'.  The functions `kill-new',
     `kill-append', and `current-kill' are supposed to implement this
     interaction; you may want to use them instead of manipulating the kill
     ring directly.

   The kill ring is defined by a `defvar' in the following way:

     (defvar kill-ring nil
       "List of killed text sequences.
     ...")

In this variable definition, the variable is given an initial value of
`nil', which makes sense, since if you have saved nothing, you want
nothing back if you give a `yank' command.  The documentation string is
written just like the documentation string of a `defun'.  As with the
documentation string of the `defun', the first line of the
documentation should be a complete sentence, since some commands, like
`apropos', print only the first line of documentation.  Succeeding
lines should not be indented; otherwise they look odd when you use `C-h
v' (`describe-variable').


File: eintr.info,  Node: defvar and asterisk,  Prev: See variable current value,  Up: defvar

8.5.1 `defvar' and an asterisk
------------------------------

In the past, Emacs used the `defvar' special form both for internal
variables that you would not expect a user to change and for variables
that you do expect a user to change.  Although you can still use
`defvar' for user customizable variables, please use `defcustom'
instead, since it provides a path into the Customization commands.
(*Note Specifying Variables using `defcustom': defcustom.)

   When you specified a variable using the `defvar' special form, you
could distinguish a variable that a user might want to change from
others by typing an asterisk, `*', in the first column of its
documentation string.  For example:

     (defvar shell-command-default-error-buffer nil
       "*Buffer name for `shell-command' ... error output.
     ... ")

You could (and still can) use the `set-variable' command to change the
value of `shell-command-default-error-buffer' temporarily.  However,
options set using `set-variable' are set only for the duration of your
editing session.  The new values are not saved between sessions.  Each
time Emacs starts, it reads the original value, unless you change the
value within your `.emacs' file, either by setting it manually or by
using `customize'.  *Note Your `.emacs' File: Emacs Initialization.

   For me, the major use of the `set-variable' command is to suggest
variables that I might want to set in my `.emacs' file.  There are now
more than 700 such variables, far too many to remember readily.
Fortunately, you can press <TAB> after calling the `M-x set-variable'
command to see the list of variables.  (*Note Examining and Setting
Variables: (emacs)Examining.)


File: eintr.info,  Node: cons & search-fwd Review,  Next: search Exercises,  Prev: defvar,  Up: Cutting & Storing Text

8.6 Review
==========

Here is a brief summary of some recently introduced functions.

`car'
`cdr'
     `car' returns the first element of a list; `cdr' returns the
     second and subsequent elements of a list.

     For example:

          (car '(1 2 3 4 5 6 7))
               => 1
          (cdr '(1 2 3 4 5 6 7))
               => (2 3 4 5 6 7)

`cons'
     `cons' constructs a list by prepending its first argument to its
     second argument.

     For example:

          (cons 1 '(2 3 4))
               => (1 2 3 4)

`funcall'
     `funcall' evaluates its first argument as a function.  It passes
     its remaining arguments to its first argument.

`nthcdr'
     Return the result of taking CDR `n' times on a list.  The `rest of
     the rest', as it were.

     For example:

          (nthcdr 3 '(1 2 3 4 5 6 7))
               => (4 5 6 7)

`setcar'
`setcdr'
     `setcar' changes the first element of a list; `setcdr' changes the
     second and subsequent elements of a list.

     For example:

          (setq triple '(1 2 3))

          (setcar triple '37)

          triple
               => (37 2 3)

          (setcdr triple '("foo" "bar"))

          triple
               => (37 "foo" "bar")

`progn'
     Evaluate each argument in sequence and then return the value of the
     last.

     For example:

          (progn 1 2 3 4)
               => 4

`save-restriction'
     Record whatever narrowing is in effect in the current buffer, if
     any, and restore that narrowing after evaluating the arguments.

`search-forward'
     Search for a string, and if the string is found, move point.  With
     a regular expression, use the similar `re-search-forward'.  (*Note
     Regular Expression Searches: Regexp Search, for an explanation of
     regular expression patterns and searches.)

     `search-forward' and `re-search-forward' take four arguments:

       1. The string or regular expression to search for.

       2. Optionally, the limit of the search.

       3. Optionally, what to do if the search fails, return `nil' or an
          error message.

       4. Optionally, how many times to repeat the search; if negative,
          the search goes backwards.

`kill-region'
`delete-and-extract-region'
`copy-region-as-kill'
     `kill-region' cuts the text between point and mark from the buffer
     and stores that text in the kill ring, so you can get it back by
     yanking.

     `copy-region-as-kill' copies the text between point and mark into
     the kill ring, from which you can get it by yanking.  The function
     does not cut or remove the text from the buffer.

   `delete-and-extract-region' removes the text between point and mark
from the buffer and throws it away.  You cannot get it back.  (This is
not an interactive command.)


File: eintr.info,  Node: search Exercises,  Prev: cons & search-fwd Review,  Up: Cutting & Storing Text

8.7 Searching Exercises
=======================

   * Write an interactive function that searches for a string.  If the
     search finds the string, leave point after it and display a message
     that says "Found!".  (Do not use `search-forward' for the name of
     this function; if you do, you will overwrite the existing version
     of `search-forward' that comes with Emacs.  Use a name such as
     `test-search' instead.)

   * Write a function that prints the third element of the kill ring in
     the echo area, if any; if the kill ring does not contain a third
     element, print an appropriate message.


File: eintr.info,  Node: List Implementation,  Next: Yanking,  Prev: Cutting & Storing Text,  Up: Top

9 How Lists are Implemented
***************************

In Lisp, atoms are recorded in a straightforward fashion; if the
implementation is not straightforward in practice, it is, nonetheless,
straightforward in theory.  The atom `rose', for example, is recorded
as the four contiguous letters `r', `o', `s', `e'.  A list, on the
other hand, is kept differently.  The mechanism is equally simple, but
it takes a moment to get used to the idea.  A list is kept using a
series of pairs of pointers.  In the series, the first pointer in each
pair points to an atom or to another list, and the second pointer in
each pair points to the next pair, or to the symbol `nil', which marks
the end of the list.

   A pointer itself is quite simply the electronic address of what is
pointed to.  Hence, a list is kept as a series of electronic addresses.

* Menu:

* Lists diagrammed::
* Symbols as Chest::            Exploring a powerful metaphor.
* List Exercise::


File: eintr.info,  Node: Lists diagrammed,  Next: Symbols as Chest,  Up: List Implementation

Lists diagrammed
================

   For example, the list `(rose violet buttercup)' has three elements,
`rose', `violet', and `buttercup'.  In the computer, the electronic
address of `rose' is recorded in a segment of computer memory along
with the address that gives the electronic address of where the atom
`violet' is located; and that address (the one that tells where
`violet' is located) is kept along with an address that tells where the
address for the atom `buttercup' is located.

   This sounds more complicated than it is and is easier seen in a
diagram:

         ___ ___      ___ ___      ___ ___
        |___|___|--> |___|___|--> |___|___|--> nil
          |            |            |
          |            |            |
           --> rose     --> violet   --> buttercup



In the diagram, each box represents a word of computer memory that
holds a Lisp object, usually in the form of a memory address.  The
boxes, i.e., the addresses, are in pairs.  Each arrow points to what
the address is the address of, either an atom or another pair of
addresses.  The first box is the electronic address of `rose' and the
arrow points to `rose'; the second box is the address of the next pair
of boxes, the first part of which is the address of `violet' and the
second part of which is the address of the next pair.  The very last box
points to the symbol `nil', which marks the end of the list.

   When a variable is set to a list with a function such as `setq', it
stores the address of the first box in the variable.  Thus, evaluation
of the expression

     (setq bouquet '(rose violet buttercup))

creates a situation like this:

     bouquet
          |
          |     ___ ___      ___ ___      ___ ___
           --> |___|___|--> |___|___|--> |___|___|--> nil
                 |            |            |
                 |            |            |
                  --> rose     --> violet   --> buttercup



In this example, the symbol `bouquet' holds the address of the first
pair of boxes.

   This same list can be illustrated in a different sort of box notation
like this:

     bouquet
      |
      |    --------------       ---------------       ----------------
      |   | car   | cdr  |     | car    | cdr  |     | car     | cdr  |
       -->| rose  |   o------->| violet |   o------->| butter- |  nil |
          |       |      |     |        |      |     | cup     |      |
           --------------       ---------------       ----------------



   (Symbols consist of more than pairs of addresses, but the structure
of a symbol is made up of addresses.  Indeed, the symbol `bouquet'
consists of a group of address-boxes, one of which is the address of
the printed word `bouquet', a second of which is the address of a
function definition attached to the symbol, if any, a third of which is
the address of the first pair of address-boxes for the list `(rose
violet buttercup)', and so on.  Here we are showing that the symbol's
third address-box points to the first pair of address-boxes for the
list.)

   If a symbol is set to the CDR of a list, the list itself is not
changed; the symbol simply has an address further down the list.  (In
the jargon, CAR and CDR are `non-destructive'.)  Thus, evaluation of
the following expression

     (setq flowers (cdr bouquet))

produces this:


     bouquet        flowers
       |              |
       |     ___ ___  |     ___ ___      ___ ___
        --> |   |   |  --> |   |   |    |   |   |
            |___|___|----> |___|___|--> |___|___|--> nil
              |              |            |
              |              |            |
               --> rose       --> violet   --> buttercup




The value of `flowers' is `(violet buttercup)', which is to say, the
symbol `flowers' holds the address of the pair of address-boxes, the
first of which holds the address of `violet', and the second of which
holds the address of `buttercup'.

   A pair of address-boxes is called a "cons cell" or "dotted pair".
*Note Cons Cell and List Types: (elisp)Cons Cell Type, and *note Dotted
Pair Notation: (elisp)Dotted Pair Notation, for more information about
cons cells and dotted pairs.

   The function `cons' adds a new pair of addresses to the front of a
series of addresses like that shown above.  For example, evaluating the
expression

     (setq bouquet (cons 'lily bouquet))

produces:


     bouquet                       flowers
       |                             |
       |     ___ ___        ___ ___  |     ___ ___       ___ ___
        --> |   |   |      |   |   |  --> |   |   |     |   |   |
            |___|___|----> |___|___|----> |___|___|---->|___|___|--> nil
              |              |              |             |
              |              |              |             |
               --> lily      --> rose       --> violet    --> buttercup




However, this does not change the value of the symbol `flowers', as you
can see by evaluating the following,

     (eq (cdr (cdr bouquet)) flowers)

which returns `t' for true.

   Until it is reset, `flowers' still has the value `(violet
buttercup)'; that is, it has the address of the cons cell whose first
address is of `violet'.  Also, this does not alter any of the
pre-existing cons cells; they are all still there.

   Thus, in Lisp, to get the CDR of a list, you just get the address of
the next cons cell in the series; to get the CAR of a list, you get the
address of the first element of the list; to `cons' a new element on a
list, you add a new cons cell to the front of the list.  That is all
there is to it!  The underlying structure of Lisp is brilliantly simple!

   And what does the last address in a series of cons cells refer to?
It is the address of the empty list, of `nil'.

   In summary, when a Lisp variable is set to a value, it is provided
with the address of the list to which the variable refers.


File: eintr.info,  Node: Symbols as Chest,  Next: List Exercise,  Prev: Lists diagrammed,  Up: List Implementation

9.1 Symbols as a Chest of Drawers
=================================

In an earlier section, I suggested that you might imagine a symbol as
being a chest of drawers.  The function definition is put in one
drawer, the value in another, and so on.  What is put in the drawer
holding the value can be changed without affecting the contents of the
drawer holding the function definition, and vice versa.

   Actually, what is put in each drawer is the address of the value or
function definition.  It is as if you found an old chest in the attic,
and in one of its drawers you found a map giving you directions to
where the buried treasure lies.

   (In addition to its name, symbol definition, and variable value, a
symbol has a `drawer' for a "property list" which can be used to record
other information.  Property lists are not discussed here; see *note
Property Lists: (elisp)Property Lists.)

   Here is a fanciful representation:


                 Chest of Drawers            Contents of Drawers

                 __   o0O0o   __
               /                 \
              ---------------------
             |    directions to    |            [map to]
             |     symbol name     |             bouquet
             |                     |
             +---------------------+
             |    directions to    |
             |  symbol definition  |             [none]
             |                     |
             +---------------------+
             |    directions to    |            [map to]
             |    variable value   |             (rose violet buttercup)
             |                     |
             +---------------------+
             |    directions to    |
             |    property list    |             [not described here]
             |                     |
             +---------------------+
             |/                   \|





File: eintr.info,  Node: List Exercise,  Prev: Symbols as Chest,  Up: List Implementation

9.2 Exercise
============

Set `flowers' to `violet' and `buttercup'.  Cons two more flowers on to
this list and set this new list to `more-flowers'.  Set the CAR of
`flowers' to a fish.  What does the `more-flowers' list now contain?


File: eintr.info,  Node: Yanking,  Next: Loops & Recursion,  Prev: List Implementation,  Up: Top

10 Yanking Text Back
********************

Whenever you cut text out of a buffer with a `kill' command in GNU
Emacs, you can bring it back with a `yank' command.  The text that is
cut out of the buffer is put in the kill ring and the yank commands
insert the appropriate contents of the kill ring back into a buffer
(not necessarily the original buffer).

   A simple `C-y' (`yank') command inserts the first item from the kill
ring into the current buffer.  If the `C-y' command is followed
immediately by `M-y', the first element is replaced by the second
element.  Successive `M-y' commands replace the second element with the
third, fourth, or fifth element, and so on.  When the last element in
the kill ring is reached, it is replaced by the first element and the
cycle is repeated.  (Thus the kill ring is called a `ring' rather than
just a `list'.  However, the actual data structure that holds the text
is a list.  *Note Handling the Kill Ring: Kill Ring, for the details of
how the list is handled as a ring.)

* Menu:

* Kill Ring Overview::
* kill-ring-yank-pointer::      The kill ring is a list.
* yank nthcdr Exercises::       The `kill-ring-yank-pointer' variable.


File: eintr.info,  Node: Kill Ring Overview,  Next: kill-ring-yank-pointer,  Up: Yanking

10.1 Kill Ring Overview
=======================

The kill ring is a list of textual strings.  This is what it looks like:

     ("some text" "a different piece of text" "yet more text")

   If this were the contents of my kill ring and I pressed `C-y', the
string of characters saying `some text' would be inserted in this
buffer where my cursor is located.

   The `yank' command is also used for duplicating text by copying it.
The copied text is not cut from the buffer, but a copy of it is put on
the kill ring and is inserted by yanking it back.

   Three functions are used for bringing text back from the kill ring:
`yank', which is usually bound to `C-y'; `yank-pop', which is usually
bound to `M-y'; and `rotate-yank-pointer', which is used by the two
other functions.

   These functions refer to the kill ring through a variable called the
`kill-ring-yank-pointer'.  Indeed, the insertion code for both the
`yank' and `yank-pop' functions is:

     (insert (car kill-ring-yank-pointer))

(Well, no more.  In GNU Emacs 22, the function has been replaced by
`insert-for-yank' which calls `insert-for-yank-1' repetitively for each
`yank-handler' segment.  In turn, `insert-for-yank-1' strips text
properties from the inserted text according to
`yank-excluded-properties'.  Otherwise, it is just like `insert'.  We
will stick with plain `insert' since it is easier to understand.)

   To begin to understand how `yank' and `yank-pop' work, it is first
necessary to look at the `kill-ring-yank-pointer' variable.


File: eintr.info,  Node: kill-ring-yank-pointer,  Next: yank nthcdr Exercises,  Prev: Kill Ring Overview,  Up: Yanking

10.2 The `kill-ring-yank-pointer' Variable
==========================================

`kill-ring-yank-pointer' is a variable, just as `kill-ring' is a
variable.  It points to something by being bound to the value of what
it points to, like any other Lisp variable.

   Thus, if the value of the kill ring is:

     ("some text" "a different piece of text" "yet more text")

and the `kill-ring-yank-pointer' points to the second clause, the value
of `kill-ring-yank-pointer' is:

     ("a different piece of text" "yet more text")

   As explained in the previous chapter (*note List Implementation::),
the computer does not keep two different copies of the text being
pointed to by both the `kill-ring' and the `kill-ring-yank-pointer'.
The words "a different piece of text" and "yet more text" are not
duplicated.  Instead, the two Lisp variables point to the same pieces of
text.  Here is a diagram:

     kill-ring     kill-ring-yank-pointer
         |               |
         |      ___ ___  |     ___ ___      ___ ___
          ---> |   |   |  --> |   |   |    |   |   |
               |___|___|----> |___|___|--> |___|___|--> nil
                 |              |            |
                 |              |            |
                 |              |             --> "yet more text"
                 |              |
                 |               --> "a different piece of text"
                 |
                  --> "some text"




   Both the variable `kill-ring' and the variable
`kill-ring-yank-pointer' are pointers.  But the kill ring itself is
usually described as if it were actually what it is composed of.  The
`kill-ring' is spoken of as if it were the list rather than that it
points to the list.  Conversely, the `kill-ring-yank-pointer' is spoken
of as pointing to a list.

   These two ways of talking about the same thing sound confusing at
first but make sense on reflection.  The kill ring is generally thought
of as the complete structure of data that holds the information of what
has recently been cut out of the Emacs buffers.  The
`kill-ring-yank-pointer' on the other hand, serves to indicate--that
is, to `point to'--that part of the kill ring of which the first
element (the CAR) will be inserted.


File: eintr.info,  Node: yank nthcdr Exercises,  Prev: kill-ring-yank-pointer,  Up: Yanking

10.3 Exercises with `yank' and `nthcdr'
=======================================

   * Using `C-h v' (`describe-variable'), look at the value of your
     kill ring.  Add several items to your kill ring; look at its value
     again.  Using `M-y' (`yank-pop)', move all the way around the kill
     ring.  How many items were in your kill ring?  Find the value of
     `kill-ring-max'.  Was your kill ring full, or could you have kept
     more blocks of text within it?

   * Using `nthcdr' and `car', construct a series of expressions to
     return the first, second, third, and fourth elements of a list.


File: eintr.info,  Node: Loops & Recursion,  Next: Regexp Search,  Prev: Yanking,  Up: Top

11 Loops and Recursion
**********************

Emacs Lisp has two primary ways to cause an expression, or a series of
expressions, to be evaluated repeatedly: one uses a `while' loop, and
the other uses "recursion".

   Repetition can be very valuable.  For example, to move forward four
sentences, you need only write a program that will move forward one
sentence and then repeat the process four times.  Since a computer does
not get bored or tired, such repetitive action does not have the
deleterious effects that excessive or the wrong kinds of repetition can
have on humans.

   People mostly write Emacs Lisp functions using `while' loops and
their kin; but you can use recursion, which provides a very powerful
way to think about and then to solve problems(1).

* Menu:

* while::                       Causing a stretch of code to repeat.
* dolist dotimes::
* Recursion::                   Causing a function to call itself.
* Looping exercise::

   ---------- Footnotes ----------

   (1) You can write recursive functions to be frugal or wasteful of
mental or computer resources; as it happens, methods that people find
easy--that are frugal of `mental resources'--sometimes use considerable
computer resources.  Emacs was designed to run on machines that we now
consider limited and its default settings are conservative.  You may
want to increase the values of `max-specpdl-size' and
`max-lisp-eval-depth'.  In my `.emacs' file, I set them to 15 and 30
times their default value.


File: eintr.info,  Node: while,  Next: dolist dotimes,  Up: Loops & Recursion

11.1 `while'
============

The `while' special form tests whether the value returned by evaluating
its first argument is true or false.  This is similar to what the Lisp
interpreter does with an `if'; what the interpreter does next, however,
is different.

   In a `while' expression, if the value returned by evaluating the
first argument is false, the Lisp interpreter skips the rest of the
expression (the "body" of the expression) and does not evaluate it.
However, if the value is true, the Lisp interpreter evaluates the body
of the expression and then again tests whether the first argument to
`while' is true or false.  If the value returned by evaluating the
first argument is again true, the Lisp interpreter again evaluates the
body of the expression.

   The template for a `while' expression looks like this:

     (while TRUE-OR-FALSE-TEST
       BODY...)

* Menu:

* Looping with while::          Repeat so long as test returns true.
* Loop Example::                A `while' loop that uses a list.
* print-elements-of-list::      Uses `while', `car', `cdr'.
* Incrementing Loop::           A loop with an incrementing counter.
* Incrementing Loop Details::
* Decrementing Loop::           A loop with a decrementing counter.


File: eintr.info,  Node: Looping with while,  Next: Loop Example,  Up: while

Looping with `while'
--------------------

   So long as the true-or-false-test of the `while' expression returns
a true value when it is evaluated, the body is repeatedly evaluated.
This process is called a loop since the Lisp interpreter repeats the
same thing again and again, like an airplane doing a loop.  When the
result of evaluating the true-or-false-test is false, the Lisp
interpreter does not evaluate the rest of the `while' expression and
`exits the loop'.

   Clearly, if the value returned by evaluating the first argument to
`while' is always true, the body following will be evaluated again and
again ... and again ... forever.  Conversely, if the value returned is
never true, the expressions in the body will never be evaluated.  The
craft of writing a `while' loop consists of choosing a mechanism such
that the true-or-false-test returns true just the number of times that
you want the subsequent expressions to be evaluated, and then have the
test return false.

   The value returned by evaluating a `while' is the value of the
true-or-false-test.  An interesting consequence of this is that a
`while' loop that evaluates without error will return `nil' or false
regardless of whether it has looped 1 or 100 times or none at all.  A
`while' expression that evaluates successfully never returns a true
value!  What this means is that `while' is always evaluated for its
side effects, which is to say, the consequences of evaluating the
expressions within the body of the `while' loop.  This makes sense.  It
is not the mere act of looping that is desired, but the consequences of
what happens when the expressions in the loop are repeatedly evaluated.


File: eintr.info,  Node: Loop Example,  Next: print-elements-of-list,  Prev: Looping with while,  Up: while

11.1.1 A `while' Loop and a List
--------------------------------

A common way to control a `while' loop is to test whether a list has
any elements.  If it does, the loop is repeated; but if it does not,
the repetition is ended.  Since this is an important technique, we will
create a short example to illustrate it.

   A simple way to test whether a list has elements is to evaluate the
list: if it has no elements, it is an empty list and will return the
empty list, `()', which is a synonym for `nil' or false.  On the other
hand, a list with elements will return those elements when it is
evaluated.  Since Emacs Lisp considers as true any value that is not
`nil', a list that returns elements will test true in a `while' loop.

   For example, you can set the variable `empty-list' to `nil' by
evaluating the following `setq' expression:

     (setq empty-list ())

After evaluating the `setq' expression, you can evaluate the variable
`empty-list' in the usual way, by placing the cursor after the symbol
and typing `C-x C-e'; `nil' will appear in your echo area:

     empty-list

   On the other hand, if you set a variable to be a list with elements,
the list will appear when you evaluate the variable, as you can see by
evaluating the following two expressions:

     (setq animals '(gazelle giraffe lion tiger))

     animals

   Thus, to create a `while' loop that tests whether there are any
items in the list `animals', the first part of the loop will be written
like this:

     (while animals
            ...

When the `while' tests its first argument, the variable `animals' is
evaluated.  It returns a list.  So long as the list has elements, the
`while' considers the results of the test to be true; but when the list
is empty, it considers the results of the test to be false.

   To prevent the `while' loop from running forever, some mechanism
needs to be provided to empty the list eventually.  An oft-used
technique is to have one of the subsequent forms in the `while'
expression set the value of the list to be the CDR of the list.  Each
time the `cdr' function is evaluated, the list will be made shorter,
until eventually only the empty list will be left.  At this point, the
test of the `while' loop will return false, and the arguments to the
`while' will no longer be evaluated.

   For example, the list of animals bound to the variable `animals' can
be set to be the CDR of the original list with the following expression:

     (setq animals (cdr animals))

If you have evaluated the previous expressions and then evaluate this
expression, you will see `(giraffe lion tiger)' appear in the echo
area.  If you evaluate the expression again, `(lion tiger)' will appear
in the echo area.  If you evaluate it again and yet again, `(tiger)'
appears and then the empty list, shown by `nil'.

   A template for a `while' loop that uses the `cdr' function
repeatedly to cause the true-or-false-test eventually to test false
looks like this:

     (while TEST-WHETHER-LIST-IS-EMPTY
       BODY...
       SET-LIST-TO-CDR-OF-LIST)

   This test and use of `cdr' can be put together in a function that
goes through a list and prints each element of the list on a line of its
own.


File: eintr.info,  Node: print-elements-of-list,  Next: Incrementing Loop,  Prev: Loop Example,  Up: while

11.1.2 An Example: `print-elements-of-list'
-------------------------------------------

The `print-elements-of-list' function illustrates a `while' loop with a
list.

   The function requires several lines for its output.  If you are
reading this in a recent instance of GNU Emacs, you can evaluate the
following expression inside of Info, as usual.

   If you are using an earlier version of Emacs, you need to copy the
necessary expressions to your `*scratch*' buffer and evaluate them
there.  This is because the echo area had only one line in the earlier
versions.

   You can copy the expressions by marking the beginning of the region
with `C-<SPC>' (`set-mark-command'), moving the cursor to the end of
the region and then copying the region using `M-w' (`kill-ring-save',
which calls `copy-region-as-kill' and then provides visual feedback).
In the `*scratch*' buffer, you can yank the expressions back by typing
`C-y' (`yank').

   After you have copied the expressions to the `*scratch*' buffer,
evaluate each expression in turn.  Be sure to evaluate the last
expression, `(print-elements-of-list animals)', by typing `C-u C-x
C-e', that is, by giving an argument to `eval-last-sexp'.  This will
cause the result of the evaluation to be printed in the `*scratch*'
buffer instead of being printed in the echo area.  (Otherwise you will
see something like this in your echo area:
`^Jgazelle^J^Jgiraffe^J^Jlion^J^Jtiger^Jnil', in which each `^J' stands
for a `newline'.)

   In a recent instance of GNU Emacs, you can evaluate these expressions
directly in the Info buffer, and the echo area will grow to show the
results.

     (setq animals '(gazelle giraffe lion tiger))

     (defun print-elements-of-list (list)
       "Print each element of LIST on a line of its own."
       (while list
         (print (car list))
         (setq list (cdr list))))

     (print-elements-of-list animals)

When you evaluate the three expressions in sequence, you will see this:

     gazelle

     giraffe

     lion

     tiger
     nil

   Each element of the list is printed on a line of its own (that is
what the function `print' does) and then the value returned by the
function is printed.  Since the last expression in the function is the
`while' loop, and since `while' loops always return `nil', a `nil' is
printed after the last element of the list.


File: eintr.info,  Node: Incrementing Loop,  Next: Incrementing Loop Details,  Prev: print-elements-of-list,  Up: while

11.1.3 A Loop with an Incrementing Counter
------------------------------------------

A loop is not useful unless it stops when it ought.  Besides
controlling a loop with a list, a common way of stopping a loop is to
write the first argument as a test that returns false when the correct
number of repetitions are complete.  This means that the loop must have
a counter--an expression that counts how many times the loop repeats
itself.


File: eintr.info,  Node: Incrementing Loop Details,  Next: Decrementing Loop,  Prev: Incrementing Loop,  Up: while

Details of an Incrementing Loop
-------------------------------

   The test for a loop with an incrementing counter can be an expression
such as `(< count desired-number)' which returns `t' for true if the
value of `count' is less than the `desired-number' of repetitions and
`nil' for false if the value of `count' is equal to or is greater than
the `desired-number'.  The expression that increments the count can be
a simple `setq' such as `(setq count (1+ count))', where `1+' is a
built-in function in Emacs Lisp that adds 1 to its argument.  (The
expression `(1+ count)' has the same result as `(+ count 1)', but is
easier for a human to read.)

   The template for a `while' loop controlled by an incrementing
counter looks like this:

     SET-COUNT-TO-INITIAL-VALUE
     (while (< count desired-number)         ; true-or-false-test
       BODY...
       (setq count (1+ count)))              ; incrementer

Note that you need to set the initial value of `count'; usually it is
set to 1.

* Menu:

* Incrementing Example::        Counting pebbles in a triangle.
* Inc Example parts::           The parts of the function definition.
* Inc Example altogether::      Putting the function definition together.


File: eintr.info,  Node: Incrementing Example,  Next: Inc Example parts,  Up: Incrementing Loop Details

Example with incrementing counter
.................................

Suppose you are playing on the beach and decide to make a triangle of
pebbles, putting one pebble in the first row, two in the second row,
three in the third row and so on, like this:


                    *
                   * *
                  * * *
                 * * * *


(About 2500 years ago, Pythagoras and others developed the beginnings of
number theory by considering questions such as this.)

   Suppose you want to know how many pebbles you will need to make a
triangle with 7 rows?

   Clearly, what you need to do is add up the numbers from 1 to 7.
There are two ways to do this; start with the smallest number, one, and
add up the list in sequence, 1, 2, 3, 4 and so on; or start with the
largest number and add the list going down: 7, 6, 5, 4 and so on.
Because both mechanisms illustrate common ways of writing `while'
loops, we will create two examples, one counting up and the other
counting down.  In this first example, we will start with 1 and add 2,
3, 4 and so on.

   If you are just adding up a short list of numbers, the easiest way
to do it is to add up all the numbers at once.  However, if you do not
know ahead of time how many numbers your list will have, or if you want
to be prepared for a very long list, then you need to design your
addition so that what you do is repeat a simple process many times
instead of doing a more complex process once.

   For example, instead of adding up all the pebbles all at once, what
you can do is add the number of pebbles in the first row, 1, to the
number in the second row, 2, and then add the total of those two rows
to the third row, 3.  Then you can add the number in the fourth row, 4,
to the total of the first three rows; and so on.

   The critical characteristic of the process is that each repetitive
action is simple.  In this case, at each step we add only two numbers,
the number of pebbles in the row and the total already found.  This
process of adding two numbers is repeated again and again until the last
row has been added to the total of all the preceding rows.  In a more
complex loop the repetitive action might not be so simple, but it will
be simpler than doing everything all at once.


File: eintr.info,  Node: Inc Example parts,  Next: Inc Example altogether,  Prev: Incrementing Example,  Up: Incrementing Loop Details

The parts of the function definition
....................................

The preceding analysis gives us the bones of our function definition:
first, we will need a variable that we can call `total' that will be
the total number of pebbles.  This will be the value returned by the
function.

   Second, we know that the function will require an argument: this
argument will be the total number of rows in the triangle.  It can be
called `number-of-rows'.

   Finally, we need a variable to use as a counter.  We could call this
variable `counter', but a better name is `row-number'.  That is because
what the counter does in this function is count rows, and a program
should be written to be as understandable as possible.

   When the Lisp interpreter first starts evaluating the expressions in
the function, the value of `total' should be set to zero, since we have
not added anything to it.  Then the function should add the number of
pebbles in the first row to the total, and then add the number of
pebbles in the second to the total, and then add the number of pebbles
in the third row to the total, and so on, until there are no more rows
left to add.

   Both `total' and `row-number' are used only inside the function, so
they can be declared as local variables with `let' and given initial
values.  Clearly, the initial value for `total' should be 0.  The
initial value of `row-number' should be 1, since we start with the
first row.  This means that the `let' statement will look like this:

       (let ((total 0)
             (row-number 1))
         BODY...)

   After the internal variables are declared and bound to their initial
values, we can begin the `while' loop.  The expression that serves as
the test should return a value of `t' for true so long as the
`row-number' is less than or equal to the `number-of-rows'.  (If the
expression tests true only so long as the row number is less than the
number of rows in the triangle, the last row will never be added to the
total; hence the row number has to be either less than or equal to the
number of rows.)

   Lisp provides the `<=' function that returns true if the value of
its first argument is less than or equal to the value of its second
argument and false otherwise.  So the expression that the `while' will
evaluate as its test should look like this:

     (<= row-number number-of-rows)

   The total number of pebbles can be found by repeatedly adding the
number of pebbles in a row to the total already found.  Since the
number of pebbles in the row is equal to the row number, the total can
be found by adding the row number to the total.  (Clearly, in a more
complex situation, the number of pebbles in the row might be related to
the row number in a more complicated way; if this were the case, the
row number would be replaced by the appropriate expression.)

     (setq total (+ total row-number))

What this does is set the new value of `total' to be equal to the sum
of adding the number of pebbles in the row to the previous total.

   After setting the value of `total', the conditions need to be
established for the next repetition of the loop, if there is one.  This
is done by incrementing the value of the `row-number' variable, which
serves as a counter.  After the `row-number' variable has been
incremented, the true-or-false-test at the beginning of the `while'
loop tests whether its value is still less than or equal to the value
of the `number-of-rows' and if it is, adds the new value of the
`row-number' variable to the `total' of the previous repetition of the
loop.

   The built-in Emacs Lisp function `1+' adds 1 to a number, so the
`row-number' variable can be incremented with this expression:

     (setq row-number (1+ row-number))


File: eintr.info,  Node: Inc Example altogether,  Prev: Inc Example parts,  Up: Incrementing Loop Details

Putting the function definition together
........................................

We have created the parts for the function definition; now we need to
put them together.

   First, the contents of the `while' expression:

     (while (<= row-number number-of-rows)   ; true-or-false-test
       (setq total (+ total row-number))
       (setq row-number (1+ row-number)))    ; incrementer

   Along with the `let' expression varlist, this very nearly completes
the body of the function definition.  However, it requires one final
element, the need for which is somewhat subtle.

   The final touch is to place the variable `total' on a line by itself
after the `while' expression.  Otherwise, the value returned by the
whole function is the value of the last expression that is evaluated in
the body of the `let', and this is the value returned by the `while',
which is always `nil'.

   This may not be evident at first sight.  It almost looks as if the
incrementing expression is the last expression of the whole function.
But that expression is part of the body of the `while'; it is the last
element of the list that starts with the symbol `while'.  Moreover, the
whole of the `while' loop is a list within the body of the `let'.

   In outline, the function will look like this:

     (defun NAME-OF-FUNCTION (ARGUMENT-LIST)
       "DOCUMENTATION..."
       (let (VARLIST)
         (while (TRUE-OR-FALSE-TEST)
           BODY-OF-WHILE... )
         ... ))                    ; Need final expression here.

   The result of evaluating the `let' is what is going to be returned
by the `defun' since the `let' is not embedded within any containing
list, except for the `defun' as a whole.  However, if the `while' is
the last element of the `let' expression, the function will always
return `nil'.  This is not what we want!  Instead, what we want is the
value of the variable `total'.  This is returned by simply placing the
symbol as the last element of the list starting with `let'.  It gets
evaluated after the preceding elements of the list are evaluated, which
means it gets evaluated after it has been assigned the correct value
for the total.

   It may be easier to see this by printing the list starting with
`let' all on one line.  This format makes it evident that the VARLIST
and `while' expressions are the second and third elements of the list
starting with `let', and the `total' is the last element:

     (let (VARLIST) (while (TRUE-OR-FALSE-TEST) BODY-OF-WHILE... ) total)

   Putting everything together, the `triangle' function definition
looks like this:

     (defun triangle (number-of-rows)    ; Version with
                                         ;   incrementing counter.
       "Add up the number of pebbles in a triangle.
     The first row has one pebble, the second row two pebbles,
     the third row three pebbles, and so on.
     The argument is NUMBER-OF-ROWS."
       (let ((total 0)
             (row-number 1))
         (while (<= row-number number-of-rows)
           (setq total (+ total row-number))
           (setq row-number (1+ row-number)))
         total))

   After you have installed `triangle' by evaluating the function, you
can try it out.  Here are two examples:

     (triangle 4)

     (triangle 7)

The sum of the first four numbers is 10 and the sum of the first seven
numbers is 28.


File: eintr.info,  Node: Decrementing Loop,  Prev: Incrementing Loop Details,  Up: while

11.1.4 Loop with a Decrementing Counter
---------------------------------------

Another common way to write a `while' loop is to write the test so that
it determines whether a counter is greater than zero.  So long as the
counter is greater than zero, the loop is repeated.  But when the
counter is equal to or less than zero, the loop is stopped.  For this
to work, the counter has to start out greater than zero and then be
made smaller and smaller by a form that is evaluated repeatedly.

   The test will be an expression such as `(> counter 0)' which returns
`t' for true if the value of `counter' is greater than zero, and `nil'
for false if the value of `counter' is equal to or less than zero.  The
expression that makes the number smaller and smaller can be a simple
`setq' such as `(setq counter (1- counter))', where `1-' is a built-in
function in Emacs Lisp that subtracts 1 from its argument.

   The template for a decrementing `while' loop looks like this:

     (while (> counter 0)                    ; true-or-false-test
       BODY...
       (setq counter (1- counter)))          ; decrementer

* Menu:

* Decrementing Example::        More pebbles on the beach.
* Dec Example parts::           The parts of the function definition.
* Dec Example altogether::      Putting the function definition together.


File: eintr.info,  Node: Decrementing Example,  Next: Dec Example parts,  Up: Decrementing Loop

Example with decrementing counter
.................................

To illustrate a loop with a decrementing counter, we will rewrite the
`triangle' function so the counter decreases to zero.

   This is the reverse of the earlier version of the function.  In this
case, to find out how many pebbles are needed to make a triangle with 3
rows, add the number of pebbles in the third row, 3, to the number in
the preceding row, 2, and then add the total of those two rows to the
row that precedes them, which is 1.

   Likewise, to find the number of pebbles in a triangle with 7 rows,
add the number of pebbles in the seventh row, 7, to the number in the
preceding row, which is 6, and then add the total of those two rows to
the row that precedes them, which is 5, and so on.  As in the previous
example, each addition only involves adding two numbers, the total of
the rows already added up and the number of pebbles in the row that is
being added to the total.  This process of adding two numbers is
repeated again and again until there are no more pebbles to add.

   We know how many pebbles to start with: the number of pebbles in the
last row is equal to the number of rows.  If the triangle has seven
rows, the number of pebbles in the last row is 7.  Likewise, we know how
many pebbles are in the preceding row: it is one less than the number in
the row.


File: eintr.info,  Node: Dec Example parts,  Next: Dec Example altogether,  Prev: Decrementing Example,  Up: Decrementing Loop

The parts of the function definition
....................................

We start with three variables: the total number of rows in the
triangle; the number of pebbles in a row; and the total number of
pebbles, which is what we want to calculate.  These variables can be
named `number-of-rows', `number-of-pebbles-in-row', and `total',
respectively.

   Both `total' and `number-of-pebbles-in-row' are used only inside the
function and are declared with `let'.  The initial value of `total'
should, of course, be zero.  However, the initial value of
`number-of-pebbles-in-row' should be equal to the number of rows in the
triangle, since the addition will start with the longest row.

   This means that the beginning of the `let' expression will look like
this:

     (let ((total 0)
           (number-of-pebbles-in-row number-of-rows))
       BODY...)

   The total number of pebbles can be found by repeatedly adding the
number of pebbles in a row to the total already found, that is, by
repeatedly evaluating the following expression:

     (setq total (+ total number-of-pebbles-in-row))

After the `number-of-pebbles-in-row' is added to the `total', the
`number-of-pebbles-in-row' should be decremented by one, since the next
time the loop repeats, the preceding row will be added to the total.

   The number of pebbles in a preceding row is one less than the number
of pebbles in a row, so the built-in Emacs Lisp function `1-' can be
used to compute the number of pebbles in the preceding row.  This can be
done with the following expression:

     (setq number-of-pebbles-in-row
           (1- number-of-pebbles-in-row))

   Finally, we know that the `while' loop should stop making repeated
additions when there are no pebbles in a row.  So the test for the
`while' loop is simply:

     (while (> number-of-pebbles-in-row 0)


File: eintr.info,  Node: Dec Example altogether,  Prev: Dec Example parts,  Up: Decrementing Loop

Putting the function definition together
........................................

We can put these expressions together to create a function definition
that works.  However, on examination, we find that one of the local
variables is unneeded!

   The function definition looks like this:

     ;;; First subtractive version.
     (defun triangle (number-of-rows)
       "Add up the number of pebbles in a triangle."
       (let ((total 0)
             (number-of-pebbles-in-row number-of-rows))
         (while (> number-of-pebbles-in-row 0)
           (setq total (+ total number-of-pebbles-in-row))
           (setq number-of-pebbles-in-row
                 (1- number-of-pebbles-in-row)))
         total))

   As written, this function works.

   However, we do not need `number-of-pebbles-in-row'.

   When the `triangle' function is evaluated, the symbol
`number-of-rows' will be bound to a number, giving it an initial value.
That number can be changed in the body of the function as if it were a
local variable, without any fear that such a change will effect the
value of the variable outside of the function.  This is a very useful
characteristic of Lisp; it means that the variable `number-of-rows' can
be used anywhere in the function where `number-of-pebbles-in-row' is
used.

   Here is a second version of the function written a bit more cleanly:

     (defun triangle (number)                ; Second version.
       "Return sum of numbers 1 through NUMBER inclusive."
       (let ((total 0))
         (while (> number 0)
           (setq total (+ total number))
           (setq number (1- number)))
         total))

   In brief, a properly written `while' loop will consist of three
parts:

  1. A test that will return false after the loop has repeated itself
     the correct number of times.

  2. An expression the evaluation of which will return the value desired
     after being repeatedly evaluated.

  3. An expression to change the value passed to the true-or-false-test
     so that the test returns false after the loop has repeated itself
     the right number of times.


File: eintr.info,  Node: dolist dotimes,  Next: Recursion,  Prev: while,  Up: Loops & Recursion

11.2 Save your time: `dolist' and `dotimes'
===========================================

In addition to `while', both `dolist' and `dotimes' provide for
looping.  Sometimes these are quicker to write than the equivalent
`while' loop.  Both are Lisp macros.  (*Note Macros: (elisp)Macros. )

   `dolist' works like a `while' loop that `CDRs down a list':
`dolist' automatically shortens the list each time it loops--takes the
CDR of the list--and binds the CAR of each shorter version of the list
to the first of its arguments.

   `dotimes' loops a specific number of times: you specify the number.

* Menu:

* dolist::
* dotimes::


File: eintr.info,  Node: dolist,  Next: dotimes,  Up: dolist dotimes

The `dolist' Macro
------------------

Suppose, for example, you want to reverse a list, so that "first"
"second" "third" becomes "third" "second" "first".

   In practice, you would use the `reverse' function, like this:

     (setq animals '(gazelle giraffe lion tiger))

     (reverse animals)

Here is how you could reverse the list using a `while' loop:

     (setq animals '(gazelle giraffe lion tiger))

     (defun reverse-list-with-while (list)
       "Using while, reverse the order of LIST."
       (let (value)  ; make sure list starts empty
         (while list
           (setq value (cons (car list) value))
           (setq list (cdr list)))
         value))

     (reverse-list-with-while animals)

And here is how you could use the `dolist' macro:

     (setq animals '(gazelle giraffe lion tiger))

     (defun reverse-list-with-dolist (list)
       "Using dolist, reverse the order of LIST."
       (let (value)  ; make sure list starts empty
         (dolist (element list value)
           (setq value (cons element value)))))

     (reverse-list-with-dolist animals)

In Info, you can place your cursor after the closing parenthesis of
each expression and type `C-x C-e'; in each case, you should see

     (tiger lion giraffe gazelle)

in the echo area.

   For this example, the existing `reverse' function is obviously best.
The `while' loop is just like our first example (*note A `while' Loop
and a List: Loop Example.).  The `while' first checks whether the list
has elements; if so, it constructs a new list by adding the first
element of the list to the existing list (which in the first iteration
of the loop is `nil').  Since the second element is prepended in front
of the first element, and the third element is prepended in front of
the second element, the list is reversed.

   In the expression using a `while' loop, the `(setq list (cdr list))'
expression shortens the list, so the `while' loop eventually stops.  In
addition, it provides the `cons' expression with a new first element by
creating a new and shorter list at each repetition of the loop.

   The `dolist' expression does very much the same as the `while'
expression, except that the `dolist' macro does some of the work you
have to do when writing a `while' expression.

   Like a `while' loop, a `dolist' loops.  What is different is that it
automatically shortens the list each time it loops--it `CDRs down the
list' on its own--and it automatically binds the CAR of each shorter
version of the list to the first of its arguments.

   In the example, the CAR of each shorter version of the list is
referred to using the symbol `element', the list itself is called
`list', and the value returned is called `value'.  The remainder of the
`dolist' expression is the body.

   The `dolist' expression binds the CAR of each shorter version of the
list to `element' and then evaluates the body of the expression; and
repeats the loop.  The result is returned in `value'.


File: eintr.info,  Node: dotimes,  Prev: dolist,  Up: dolist dotimes

The `dotimes' Macro
-------------------

The `dotimes' macro is similar to `dolist', except that it loops a
specific number of times.

   The first argument to `dotimes' is assigned the numbers 0, 1, 2 and
so forth each time around the loop, and the value of the third argument
is returned.  You need to provide the value of the second argument,
which is how many times the macro loops.

   For example, the following binds the numbers from 0 up to, but not
including, the number 3 to the first argument, NUMBER, and then
constructs a list of the three numbers.  (The first number is 0, the
second number is 1, and the third number is 2; this makes a total of
three numbers in all, starting with zero as the first number.)

     (let (value)      ; otherwise a value is a void variable
       (dotimes (number 3 value)
         (setq value (cons number value))))

     => (2 1 0)

`dotimes' returns `value', so the way to use `dotimes' is to operate on
some expression NUMBER number of times and then return the result,
either as a list or an atom.

   Here is an example of a `defun' that uses `dotimes' to add up the
number of pebbles in a triangle.

     (defun triangle-using-dotimes (number-of-rows)
       "Using dotimes, add up the number of pebbles in a triangle."
     (let ((total 0))  ; otherwise a total is a void variable
       (dotimes (number number-of-rows total)
         (setq total (+ total (1+ number))))))

     (triangle-using-dotimes 4)


File: eintr.info,  Node: Recursion,  Next: Looping exercise,  Prev: dolist dotimes,  Up: Loops & Recursion

11.3 Recursion
==============

A recursive function contains code that tells the Lisp interpreter to
call a program that runs exactly like itself, but with slightly
different arguments.  The code runs exactly the same because it has the
same name.  However, even though the program has the same name, it is
not the same entity.  It is different.  In the jargon, it is a
different `instance'.

   Eventually, if the program is written correctly, the `slightly
different arguments' will become sufficiently different from the first
arguments that the final instance will stop.

* Menu:

* Building Robots::             Same model, different serial number ...
* Recursive Definition Parts::  Walk until you stop ...
* Recursion with list::         Using a list as the test whether to recurse.
* Recursive triangle function::
* Recursion with cond::
* Recursive Patterns::          Often used templates.
* No Deferment::                Don't store up work ...
* No deferment solution::


File: eintr.info,  Node: Building Robots,  Next: Recursive Definition Parts,  Up: Recursion

11.3.1 Building Robots: Extending the Metaphor
----------------------------------------------

It is sometimes helpful to think of a running program as a robot that
does a job.  In doing its job, a recursive function calls on a second
robot to help it.  The second robot is identical to the first in every
way, except that the second robot helps the first and has been passed
different arguments than the first.

   In a recursive function, the second robot may call a third; and the
third may call a fourth, and so on.  Each of these is a different
entity; but all are clones.

   Since each robot has slightly different instructions--the arguments
will differ from one robot to the next--the last robot should know when
to stop.

   Let's expand on the metaphor in which a computer program is a robot.

   A function definition provides the blueprints for a robot.  When you
install a function definition, that is, when you evaluate a `defun'
macro, you install the necessary equipment to build robots.  It is as
if you were in a factory, setting up an assembly line.  Robots with the
same name are built according to the same blueprints.  So they have, as
it were, the same `model number', but a different `serial number'.

   We often say that a recursive function `calls itself'.  What we mean
is that the instructions in a recursive function cause the Lisp
interpreter to run a different function that has the same name and does
the same job as the first, but with different arguments.

   It is important that the arguments differ from one instance to the
next; otherwise, the process will never stop.


File: eintr.info,  Node: Recursive Definition Parts,  Next: Recursion with list,  Prev: Building Robots,  Up: Recursion

11.3.2 The Parts of a Recursive Definition
------------------------------------------

A recursive function typically contains a conditional expression which
has three parts:

  1. A true-or-false-test that determines whether the function is called
     again, here called the "do-again-test".

  2. The name of the function.  When this name is called, a new
     instance of the function--a new robot, as it were--is created and
     told what to do.

  3. An expression that returns a different value each time the
     function is called, here called the "next-step-expression".
     Consequently, the argument (or arguments) passed to the new
     instance of the function will be different from that passed to the
     previous instance.  This causes the conditional expression, the
     "do-again-test", to test false after the correct number of
     repetitions.

   Recursive functions can be much simpler than any other kind of
function.  Indeed, when people first start to use them, they often look
so mysteriously simple as to be incomprehensible.  Like riding a
bicycle, reading a recursive function definition takes a certain knack
which is hard at first but then seems simple.

   There are several different common recursive patterns.  A very simple
pattern looks like this:

     (defun NAME-OF-RECURSIVE-FUNCTION (ARGUMENT-LIST)
       "DOCUMENTATION..."
       (if DO-AGAIN-TEST
         BODY...
         (NAME-OF-RECURSIVE-FUNCTION
              NEXT-STEP-EXPRESSION)))

   Each time a recursive function is evaluated, a new instance of it is
created and told what to do.  The arguments tell the instance what to
do.

   An argument is bound to the value of the next-step-expression.  Each
instance runs with a different value of the next-step-expression.

   The value in the next-step-expression is used in the do-again-test.

   The value returned by the next-step-expression is passed to the new
instance of the function, which evaluates it (or some
transmogrification of it) to determine whether to continue or stop.
The next-step-expression is designed so that the do-again-test returns
false when the function should no longer be repeated.

   The do-again-test is sometimes called the "stop condition", since it
stops the repetitions when it tests false.


File: eintr.info,  Node: Recursion with list,  Next: Recursive triangle function,  Prev: Recursive Definition Parts,  Up: Recursion

11.3.3 Recursion with a List
----------------------------

The example of a `while' loop that printed the elements of a list of
numbers can be written recursively.  Here is the code, including an
expression to set the value of the variable `animals' to a list.

   If you are reading this in Info in Emacs, you can evaluate this
expression directly in Info.  Otherwise, you must copy the example to
the `*scratch*' buffer and evaluate each expression there.  Use `C-u
C-x C-e' to evaluate the `(print-elements-recursively animals)'
expression so that the results are printed in the buffer; otherwise the
Lisp interpreter will try to squeeze the results into the one line of
the echo area.

   Also, place your cursor immediately after the last closing
parenthesis of the `print-elements-recursively' function, before the
comment.  Otherwise, the Lisp interpreter will try to evaluate the
comment.

     (setq animals '(gazelle giraffe lion tiger))

     (defun print-elements-recursively (list)
       "Print each element of LIST on a line of its own.
     Uses recursion."
       (when list                            ; do-again-test
             (print (car list))              ; body
             (print-elements-recursively     ; recursive call
              (cdr list))))                  ; next-step-expression

     (print-elements-recursively animals)

   The `print-elements-recursively' function first tests whether there
is any content in the list; if there is, the function prints the first
element of the list, the CAR of the list.  Then the function `invokes
itself', but gives itself as its argument, not the whole list, but the
second and subsequent elements of the list, the CDR of the list.

   Put another way, if the list is not empty, the function invokes
another instance of code that is similar to the initial code, but is a
different thread of execution, with different arguments than the first
instance.

   Put in yet another way, if the list is not empty, the first robot
assembles a second robot and tells it what to do; the second robot is a
different individual from the first, but is the same model.

   When the second evaluation occurs, the `when' expression is
evaluated and if true, prints the first element of the list it receives
as its argument (which is the second element of the original list).
Then the function `calls itself' with the CDR of the list it is invoked
with, which (the second time around) is the CDR of the CDR of the
original list.

   Note that although we say that the function `calls itself', what we
mean is that the Lisp interpreter assembles and instructs a new
instance of the program.  The new instance is a clone of the first, but
is a separate individual.

   Each time the function `invokes itself', it invokes itself on a
shorter version of the original list.  It creates a new instance that
works on a shorter list.

   Eventually, the function invokes itself on an empty list.  It creates
a new instance whose argument is `nil'.  The conditional expression
tests the value of `list'.  Since the value of `list' is `nil', the
`when' expression tests false so the then-part is not evaluated.  The
function as a whole then returns `nil'.

   When you evaluate the expression `(print-elements-recursively
animals)' in the `*scratch*' buffer, you see this result:

     gazelle

     giraffe

     lion

     tiger
     nil


File: eintr.info,  Node: Recursive triangle function,  Next: Recursion with cond,  Prev: Recursion with list,  Up: Recursion

11.3.4 Recursion in Place of a Counter
--------------------------------------

The `triangle' function described in a previous section can also be
written recursively.  It looks like this:

     (defun triangle-recursively (number)
       "Return the sum of the numbers 1 through NUMBER inclusive.
     Uses recursion."
       (if (= number 1)                    ; do-again-test
           1                               ; then-part
         (+ number                         ; else-part
            (triangle-recursively          ; recursive call
             (1- number)))))               ; next-step-expression

     (triangle-recursively 7)

You can install this function by evaluating it and then try it by
evaluating `(triangle-recursively 7)'.  (Remember to put your cursor
immediately after the last parenthesis of the function definition,
before the comment.)  The function evaluates to 28.

   To understand how this function works, let's consider what happens
in the various cases when the function is passed 1, 2, 3, or 4 as the
value of its argument.

* Menu:

* Recursive Example arg of 1 or 2::
* Recursive Example arg of 3 or 4::


File: eintr.info,  Node: Recursive Example arg of 1 or 2,  Next: Recursive Example arg of 3 or 4,  Up: Recursive triangle function

An argument of 1 or 2
.....................

   First, what happens if the value of the argument is 1?

   The function has an `if' expression after the documentation string.
It tests whether the value of `number' is equal to 1; if so, Emacs
evaluates the then-part of the `if' expression, which returns the
number 1 as the value of the function.  (A triangle with one row has
one pebble in it.)

   Suppose, however, that the value of the argument is 2.  In this case,
Emacs evaluates the else-part of the `if' expression.

   The else-part consists of an addition, the recursive call to
`triangle-recursively' and a decrementing action; and it looks like
this:

     (+ number (triangle-recursively (1- number)))

   When Emacs evaluates this expression, the innermost expression is
evaluated first; then the other parts in sequence.  Here are the steps
in detail:

Step 1    Evaluate the innermost expression.
     The innermost expression is `(1- number)' so Emacs decrements the
     value of `number' from 2 to 1.

Step 2    Evaluate the `triangle-recursively' function.
     The Lisp interpreter creates an individual instance of
     `triangle-recursively'.  It does not matter that this function is
     contained within itself.  Emacs passes the result Step 1 as the
     argument used by this instance of the `triangle-recursively'
     function

     In this case, Emacs evaluates `triangle-recursively' with an
     argument of 1.  This means that this evaluation of
     `triangle-recursively' returns 1.

Step 3    Evaluate the value of `number'.
     The variable `number' is the second element of the list that
     starts with `+'; its value is 2.

Step 4    Evaluate the `+' expression.
     The `+' expression receives two arguments, the first from the
     evaluation of `number' (Step 3) and the second from the evaluation
     of `triangle-recursively' (Step 2).

     The result of the addition is the sum of 2 plus 1, and the number
     3 is returned, which is correct.  A triangle with two rows has
     three pebbles in it.


File: eintr.info,  Node: Recursive Example arg of 3 or 4,  Prev: Recursive Example arg of 1 or 2,  Up: Recursive triangle function

An argument of 3 or 4
.....................

Suppose that `triangle-recursively' is called with an argument of 3.

Step 1    Evaluate the do-again-test.
     The `if' expression is evaluated first.  This is the do-again test
     and returns false, so the else-part of the `if' expression is
     evaluated.  (Note that in this example, the do-again-test causes
     the function to call itself when it tests false, not when it tests
     true.)

Step 2    Evaluate the innermost expression of the else-part.
     The innermost expression of the else-part is evaluated, which
     decrements 3 to 2.  This is the next-step-expression.

Step 3    Evaluate the `triangle-recursively' function.
     The number 2 is passed to the `triangle-recursively' function.

     We already know what happens when Emacs evaluates
     `triangle-recursively' with an argument of 2.  After going through
     the sequence of actions described earlier, it returns a value of
     3.  So that is what will happen here.

Step 4    Evaluate the addition.
     3 will be passed as an argument to the addition and will be added
     to the number with which the function was called, which is 3.

The value returned by the function as a whole will be 6.

   Now that we know what will happen when `triangle-recursively' is
called with an argument of 3, it is evident what will happen if it is
called with an argument of 4:

     In the recursive call, the evaluation of

          (triangle-recursively (1- 4))

     will return the value of evaluating

          (triangle-recursively 3)

     which is 6 and this value will be added to 4 by the addition in the
     third line.

The value returned by the function as a whole will be 10.

   Each time `triangle-recursively' is evaluated, it evaluates a
version of itself--a different instance of itself--with a smaller
argument, until the argument is small enough so that it does not
evaluate itself.

   Note that this particular design for a recursive function requires
that operations be deferred.

   Before `(triangle-recursively 7)' can calculate its answer, it must
call `(triangle-recursively 6)'; and before `(triangle-recursively 6)'
can calculate its answer, it must call `(triangle-recursively 5)'; and
so on.  That is to say, the calculation that `(triangle-recursively 7)'
makes must be deferred until `(triangle-recursively 6)' makes its
calculation; and `(triangle-recursively 6)' must defer until
`(triangle-recursively 5)' completes; and so on.

   If each of these instances of `triangle-recursively' are thought of
as different robots, the first robot must wait for the second to
complete its job, which must wait until the third completes, and so on.

   There is a way around this kind of waiting, which we will discuss in
*note Recursion without Deferments: No Deferment.


File: eintr.info,  Node: Recursion with cond,  Next: Recursive Patterns,  Prev: Recursive triangle function,  Up: Recursion

11.3.5 Recursion Example Using `cond'
-------------------------------------

The version of `triangle-recursively' described earlier is written with
the `if' special form.  It can also be written using another special
form called `cond'.  The name of the special form `cond' is an
abbreviation of the word `conditional'.

   Although the `cond' special form is not used as often in the Emacs
Lisp sources as `if', it is used often enough to justify explaining it.

   The template for a `cond' expression looks like this:

     (cond
      BODY...)

where the BODY is a series of lists.

   Written out more fully, the template looks like this:

     (cond
      (FIRST-TRUE-OR-FALSE-TEST FIRST-CONSEQUENT)
      (SECOND-TRUE-OR-FALSE-TEST SECOND-CONSEQUENT)
      (THIRD-TRUE-OR-FALSE-TEST THIRD-CONSEQUENT)
       ...)

   When the Lisp interpreter evaluates the `cond' expression, it
evaluates the first element (the CAR or true-or-false-test) of the
first expression in a series of expressions within the body of the
`cond'.

   If the true-or-false-test returns `nil' the rest of that expression,
the consequent, is skipped and  the true-or-false-test of the next
expression is evaluated.  When an expression is found whose
true-or-false-test returns a value that is not `nil', the consequent of
that expression is evaluated.  The consequent can be one or more
expressions.  If the consequent consists of more than one expression,
the expressions are evaluated in sequence and the value of the last one
is returned.  If the expression does not have a consequent, the value
of the true-or-false-test is returned.

   If none of the true-or-false-tests test true, the `cond' expression
returns `nil'.

   Written using `cond', the `triangle' function looks like this:

     (defun triangle-using-cond (number)
       (cond ((<= number 0) 0)
             ((= number 1) 1)
             ((> number 1)
              (+ number (triangle-using-cond (1- number))))))

In this example, the `cond' returns 0 if the number is less than or
equal to 0, it returns 1 if the number is 1 and it evaluates `(+ number
(triangle-using-cond (1- number)))' if the number is greater than 1.


File: eintr.info,  Node: Recursive Patterns,  Next: No Deferment,  Prev: Recursion with cond,  Up: Recursion

11.3.6 Recursive Patterns
-------------------------

Here are three common recursive patterns.  Each involves a list.
Recursion does not need to involve lists, but Lisp is designed for lists
and this provides a sense of its primal capabilities.

* Menu:

* Every::
* Accumulate::
* Keep::


File: eintr.info,  Node: Every,  Next: Accumulate,  Up: Recursive Patterns

Recursive Pattern: _every_
..........................

In the `every' recursive pattern, an action is performed on every
element of a list.

   The basic pattern is:

   * If a list be empty, return `nil'.

   * Else, act on the beginning of the list (the CAR of the list)
        -     through a recursive call by the function on the rest (the
             CDR) of the list,

        -     and, optionally, combine the acted-on element, using
          `cons',     with the results of acting on the rest.

   Here is example:

     (defun square-each (numbers-list)
       "Square each of a NUMBERS LIST, recursively."
       (if (not numbers-list)                ; do-again-test
           nil
         (cons
          (* (car numbers-list) (car numbers-list))
          (square-each (cdr numbers-list))))) ; next-step-expression

     (square-each '(1 2 3))
         => (1 4 9)

If `numbers-list' is empty, do nothing.  But if it has content,
construct a list combining the square of the first number in the list
with the result of the recursive call.

   (The example follows the pattern exactly: `nil' is returned if the
numbers' list is empty.  In practice, you would write the conditional
so it carries out the action when the numbers' list is not empty.)

   The `print-elements-recursively' function (*note Recursion with a
List: Recursion with list.) is another example of an `every' pattern,
except in this case, rather than bring the results together using
`cons', we print each element of output.

   The `print-elements-recursively' function looks like this:

     (setq animals '(gazelle giraffe lion tiger))

     (defun print-elements-recursively (list)
       "Print each element of LIST on a line of its own.
     Uses recursion."
       (when list                            ; do-again-test
             (print (car list))              ; body
             (print-elements-recursively     ; recursive call
              (cdr list))))                  ; next-step-expression

     (print-elements-recursively animals)

   The pattern for `print-elements-recursively' is:

   * When the list is empty, do nothing.

   * But when the list has at least one element,
        -     act on the beginning of the list (the CAR of the list),

        -     and make a recursive call on the rest (the CDR) of the
          list.


File: eintr.info,  Node: Accumulate,  Next: Keep,  Prev: Every,  Up: Recursive Patterns

Recursive Pattern: _accumulate_
...............................

Another recursive pattern is called the `accumulate' pattern.  In the
`accumulate' recursive pattern, an action is performed on every element
of a list and the result of that action is accumulated with the results
of performing the action on the other elements.

   This is very like the `every' pattern using `cons', except that
`cons' is not used, but some other combiner.

   The pattern is:

   * If a list be empty, return zero or some other constant.

   * Else, act on the beginning of the list (the CAR of the list),
        -     and combine that acted-on element, using `+' or     some
          other combining function, with

        -     a recursive call by the function on the rest (the CDR) of
          the list.

   Here is an example:

     (defun add-elements (numbers-list)
       "Add the elements of NUMBERS-LIST together."
       (if (not numbers-list)
           0
         (+ (car numbers-list) (add-elements (cdr numbers-list)))))

     (add-elements '(1 2 3 4))
         => 10

   *Note Making a List of Files: Files List, for an example of the
accumulate pattern.


File: eintr.info,  Node: Keep,  Prev: Accumulate,  Up: Recursive Patterns

Recursive Pattern: _keep_
.........................

A third recursive pattern is called the `keep' pattern.  In the `keep'
recursive pattern, each element of a list is tested; the element is
acted on and the results are kept only if the element meets a criterion.

   Again, this is very like the `every' pattern, except the element is
skipped unless it meets a criterion.

   The pattern has three parts:

   * If a list be empty, return `nil'.

   * Else, if the beginning of the list (the CAR of the list) passes
         a test
        -     act on that element and combine it, using `cons' with

        -     a recursive call by the function on the rest (the CDR) of
          the list.

   * Otherwise, if the beginning of the list (the CAR of the list) fails
     the test
        -     skip on that element,

        -     and, recursively call the function on the rest (the CDR)
          of the list.

   Here is an example that uses `cond':

     (defun keep-three-letter-words (word-list)
       "Keep three letter words in WORD-LIST."
       (cond
        ;; First do-again-test: stop-condition
        ((not word-list) nil)

        ;; Second do-again-test: when to act
        ((eq 3 (length (symbol-name (car word-list))))
         ;; combine acted-on element with recursive call on shorter list
         (cons (car word-list) (keep-three-letter-words (cdr word-list))))

        ;; Third do-again-test: when to skip element;
        ;;   recursively call shorter list with next-step expression
        (t (keep-three-letter-words (cdr word-list)))))

     (keep-three-letter-words '(one two three four five six))
         => (one two six)

   It goes without saying that you need not use `nil' as the test for
when to stop; and you can, of course, combine these patterns.


File: eintr.info,  Node: No Deferment,  Next: No deferment solution,  Prev: Recursive Patterns,  Up: Recursion

11.3.7 Recursion without Deferments
-----------------------------------

Let's consider again what happens with the `triangle-recursively'
function.  We will find that the intermediate calculations are deferred
until all can be done.

   Here is the function definition:

     (defun triangle-recursively (number)
       "Return the sum of the numbers 1 through NUMBER inclusive.
     Uses recursion."
       (if (= number 1)                    ; do-again-test
           1                               ; then-part
         (+ number                         ; else-part
            (triangle-recursively          ; recursive call
             (1- number)))))               ; next-step-expression

   What happens when we call this function with a argument of 7?

   The first instance of the `triangle-recursively' function adds the
number 7 to the value returned by a second instance of
`triangle-recursively', an instance that has been passed an argument of
6.  That is to say, the first calculation is:

     (+ 7 (triangle-recursively 6))

The first instance of `triangle-recursively'--you may want to think of
it as a little robot--cannot complete its job.  It must hand off the
calculation for `(triangle-recursively 6)' to a second instance of the
program, to a second robot.  This second individual is completely
different from the first one; it is, in the jargon, a `different
instantiation'.  Or, put another way, it is a different robot.  It is
the same model as the first; it calculates triangle numbers
recursively; but it has a different serial number.

   And what does `(triangle-recursively 6)' return?  It returns the
number 6 added to the value returned by evaluating
`triangle-recursively' with an argument of 5.  Using the robot
metaphor, it asks yet another robot to help it.

   Now the total is:

     (+ 7 6 (triangle-recursively 5))

   And what happens next?

     (+ 7 6 5 (triangle-recursively 4))

   Each time `triangle-recursively' is called, except for the last
time, it creates another instance of the program--another robot--and
asks it to make a calculation.

   Eventually, the full addition is set up and performed:

     (+ 7 6 5 4 3 2 1)

   This design for the function defers the calculation of the first step
until the second can be done, and defers that until the third can be
done, and so on.  Each deferment means the computer must remember what
is being waited on.  This is not a problem when there are only a few
steps, as in this example.  But it can be a problem when there are more
steps.


File: eintr.info,  Node: No deferment solution,  Prev: No Deferment,  Up: Recursion

11.3.8 No Deferment Solution
----------------------------

The solution to the problem of deferred operations is to write in a
manner that does not defer operations(1).  This requires writing to a
different pattern, often one that involves writing two function
definitions, an `initialization' function and a `helper' function.

   The `initialization' function sets up the job; the `helper' function
does the work.

   Here are the two function definitions for adding up numbers.  They
are so simple, I find them hard to understand.

     (defun triangle-initialization (number)
       "Return the sum of the numbers 1 through NUMBER inclusive.
     This is the `initialization' component of a two function
     duo that uses recursion."
       (triangle-recursive-helper 0 0 number))

     (defun triangle-recursive-helper (sum counter number)
       "Return SUM, using COUNTER, through NUMBER inclusive.
     This is the `helper' component of a two function duo
     that uses recursion."
       (if (> counter number)
           sum
         (triangle-recursive-helper (+ sum counter)  ; sum
                                    (1+ counter)     ; counter
                                    number)))        ; number

   Install both function definitions by evaluating them, then call
`triangle-initialization' with 2 rows:

     (triangle-initialization 2)
         => 3

   The `initialization' function calls the first instance of the
`helper' function with three arguments: zero, zero, and a number which
is the number of rows in the triangle.

   The first two arguments passed to the `helper' function are
initialization values.  These values are changed when
`triangle-recursive-helper' invokes new instances.(2)

   Let's see what happens when we have a triangle that has one row.
(This triangle will have one pebble in it!)

   `triangle-initialization' will call its helper with the arguments
`0 0 1'.  That function will run the conditional test whether `(>
counter number)':

     (> 0 1)

and find that the result is false, so it will invoke the else-part of
the `if' clause:

         (triangle-recursive-helper
          (+ sum counter)  ; sum plus counter => sum
          (1+ counter)     ; increment counter => counter
          number)          ; number stays the same

which will first compute:

     (triangle-recursive-helper (+ 0 0)  ; sum
                                (1+ 0)   ; counter
                                1)       ; number
which is:

     (triangle-recursive-helper 0 1 1)

   Again, `(> counter number)' will be false, so again, the Lisp
interpreter will evaluate `triangle-recursive-helper', creating a new
instance with new arguments.

   This new instance will be;

         (triangle-recursive-helper
          (+ sum counter)  ; sum plus counter => sum
          (1+ counter)     ; increment counter => counter
          number)          ; number stays the same

which is:

     (triangle-recursive-helper 1 2 1)

   In this case, the `(> counter number)' test will be true!  So the
instance will return the value of the sum, which will be 1, as expected.

   Now, let's pass `triangle-initialization' an argument of 2, to find
out how many pebbles there are in a triangle with two rows.

   That function calls `(triangle-recursive-helper 0 0 2)'.

   In stages, the instances called will be:

                               sum counter number
     (triangle-recursive-helper 0    1       2)

     (triangle-recursive-helper 1    2       2)

     (triangle-recursive-helper 3    3       2)

   When the last instance is called, the `(> counter number)' test will
be true, so the instance will return the value of `sum', which will be
3.

   This kind of pattern helps when you are writing functions that can
use many resources in a computer.

   ---------- Footnotes ----------

   (1) The phrase "tail recursive" is used to describe such a process,
one that uses `constant space'.

   (2) The jargon is mildly confusing:  `triangle-recursive-helper'
uses a process that is iterative in a procedure that is recursive.  The
process is called iterative because the computer need only record the
three values, `sum', `counter', and `number'; the procedure is
recursive because the function `calls itself'.  On the other hand, both
the process and the procedure used by `triangle-recursively' are called
recursive.  The word `recursive' has different meanings in the two
contexts.


File: eintr.info,  Node: Looping exercise,  Prev: Recursion,  Up: Loops & Recursion

11.4 Looping Exercise
=====================

   * Write a function similar to `triangle' in which each row has a
     value which is the square of the row number.  Use a `while' loop.

   * Write a function similar to `triangle' that multiplies instead of
     adds the values.

   * Rewrite these two functions recursively.  Rewrite these functions
     using `cond'.

   * Write a function for Texinfo mode that creates an index entry at
     the beginning of a paragraph for every `@dfn' within the paragraph.
     (In a Texinfo file, `@dfn' marks a definition.  This book is
     written in Texinfo.)

     Many of the functions you will need are described in two of the
     previous chapters, *note Cutting and Storing Text: Cutting &
     Storing Text, and *note Yanking Text Back: Yanking.  If you use
     `forward-paragraph' to put the index entry at the beginning of the
     paragraph, you will have to use `C-h f' (`describe-function') to
     find out how to make the command go backwards.

     For more information, see *note Indicating Definitions:
     (texinfo)Indicating.


File: eintr.info,  Node: Regexp Search,  Next: Counting Words,  Prev: Loops & Recursion,  Up: Top

12 Regular Expression Searches
******************************

Regular expression searches are used extensively in GNU Emacs.  The two
functions, `forward-sentence' and `forward-paragraph', illustrate these
searches well.  They use regular expressions to find where to move
point.  The phrase `regular expression' is often written as `regexp'.

   Regular expression searches are described in *note Regular
Expression Search: (emacs)Regexp Search, as well as in *note Regular
Expressions: (elisp)Regular Expressions.  In writing this chapter, I am
presuming that you have at least a mild acquaintance with them.  The
major point to remember is that regular expressions permit you to
search for patterns as well as for literal strings of characters.  For
example, the code in `forward-sentence' searches for the pattern of
possible characters that could mark the end of a sentence, and moves
point to that spot.

   Before looking at the code for the `forward-sentence' function, it
is worth considering what the pattern that marks the end of a sentence
must be.  The pattern is discussed in the next section; following that
is a description of the regular expression search function,
`re-search-forward'.  The `forward-sentence' function is described in
the section following.  Finally, the `forward-paragraph' function is
described in the last section of this chapter.  `forward-paragraph' is
a complex function that introduces several new features.

* Menu:

* sentence-end::                The regular expression for `sentence-end'.
* re-search-forward::           Very similar to `search-forward'.
* forward-sentence::            A straightforward example of regexp search.
* forward-paragraph::           A somewhat complex example.
* etags::                       How to create your own `TAGS' table.
* Regexp Review::
* re-search Exercises::


File: eintr.info,  Node: sentence-end,  Next: re-search-forward,  Up: Regexp Search

12.1 The Regular Expression for `sentence-end'
==============================================

The symbol `sentence-end' is bound to the pattern that marks the end of
a sentence.  What should this regular expression be?

   Clearly, a sentence may be ended by a period, a question mark, or an
exclamation mark.  Indeed, in English, only clauses that end with one
of those three characters should be considered the end of a sentence.
This means that the pattern should include the character set:

     [.?!]

   However, we do not want `forward-sentence' merely to jump to a
period, a question mark, or an exclamation mark, because such a
character might be used in the middle of a sentence.  A period, for
example, is used after abbreviations.  So other information is needed.

   According to convention, you type two spaces after every sentence,
but only one space after a period, a question mark, or an exclamation
mark in the body of a sentence.  So a period, a question mark, or an
exclamation mark followed by two spaces is a good indicator of an end
of sentence.  However, in a file, the two spaces may instead be a tab
or the end of a line.  This means that the regular expression should
include these three items as alternatives.

   This group of alternatives will look like this:

     \\($\\| \\|  \\)
            ^   ^^
           TAB  SPC

Here, `$' indicates the end of the line, and I have pointed out where
the tab and two spaces are inserted in the expression.  Both are
inserted by putting the actual characters into the expression.

   Two backslashes, `\\', are required before the parentheses and
vertical bars: the first backslash quotes the following backslash in
Emacs; and the second indicates that the following character, the
parenthesis or the vertical bar, is special.

   Also, a sentence may be followed by one or more carriage returns,
like this:

     [
     ]*

Like tabs and spaces, a carriage return is inserted into a regular
expression by inserting it literally.  The asterisk indicates that the
<RET> is repeated zero or more times.

   But a sentence end does not consist only of a period, a question
mark or an exclamation mark followed by appropriate space: a closing
quotation mark or a closing brace of some kind may precede the space.
Indeed more than one such mark or brace may precede the space.  These
require a expression that looks like this:

     []\"')}]*

   In this expression, the first `]' is the first character in the
expression; the second character is `"', which is preceded by a `\' to
tell Emacs the `"' is _not_ special.  The last three characters are
`'', `)', and `}'.

   All this suggests what the regular expression pattern for matching
the end of a sentence should be; and, indeed, if we evaluate
`sentence-end' we find that it returns the following value:

     sentence-end
          => "[.?!][]\"')}]*\\($\\|     \\|  \\)[
     ]*"

(Well, not in GNU Emacs 22; that is because of an effort to make the
process simpler and to handle more glyphs and languages.  When the
value of `sentence-end' is `nil', then use the value defined by the
function `sentence-end'.  (Here is a use of the difference between a
value and a function in Emacs Lisp.)  The function returns a value
constructed from the variables `sentence-end-base',
`sentence-end-double-space', `sentence-end-without-period', and
`sentence-end-without-space'.  The critical variable is
`sentence-end-base'; its global value is similar to the one described
above but it also contains two additional quotation marks.  These have
differing degrees of curliness.  The `sentence-end-without-period'
variable, when true, tells Emacs that a sentence may end without a
period, such as text in Thai.)


File: eintr.info,  Node: re-search-forward,  Next: forward-sentence,  Prev: sentence-end,  Up: Regexp Search

12.2 The `re-search-forward' Function
=====================================

The `re-search-forward' function is very like the `search-forward'
function.  (*Note The `search-forward' Function: search-forward.)

   `re-search-forward' searches for a regular expression.  If the
search is successful, it leaves point immediately after the last
character in the target.  If the search is backwards, it leaves point
just before the first character in the target.  You may tell
`re-search-forward' to return `t' for true.  (Moving point is therefore
a `side effect'.)

   Like `search-forward', the `re-search-forward' function takes four
arguments:

  1. The first argument is the regular expression that the function
     searches for.  The regular expression will be a string between
     quotation marks.

  2. The optional second argument limits how far the function will
     search; it is a bound, which is specified as a position in the
     buffer.

  3. The optional third argument specifies how the function responds to
     failure: `nil' as the third argument causes the function to signal
     an error (and print a message) when the search fails; any other
     value causes it to return `nil' if the search fails and `t' if the
     search succeeds.

  4. The optional fourth argument is the repeat count.  A negative
     repeat count causes `re-search-forward' to search backwards.

   The template for `re-search-forward' looks like this:

     (re-search-forward "REGULAR-EXPRESSION"
                     LIMIT-OF-SEARCH
                     WHAT-TO-DO-IF-SEARCH-FAILS
                     REPEAT-COUNT)

   The second, third, and fourth arguments are optional.  However, if
you want to pass a value to either or both of the last two arguments,
you must also pass a value to all the preceding arguments.  Otherwise,
the Lisp interpreter will mistake which argument you are passing the
value to.

   In the `forward-sentence' function, the regular expression will be
the value of the variable `sentence-end'.  In simple form, that is:

     "[.?!][]\"')}]*\\($\\|  \\|  \\)[
     ]*"

The limit of the search will be the end of the paragraph (since a
sentence cannot go beyond a paragraph).  If the search fails, the
function will return `nil'; and the repeat count will be provided by
the argument to the `forward-sentence' function.


File: eintr.info,  Node: forward-sentence,  Next: forward-paragraph,  Prev: re-search-forward,  Up: Regexp Search

12.3 `forward-sentence'
=======================

The command to move the cursor forward a sentence is a straightforward
illustration of how to use regular expression searches in Emacs Lisp.
Indeed, the function looks longer and more complicated than it is; this
is because the function is designed to go backwards as well as forwards;
and, optionally, over more than one sentence.  The function is usually
bound to the key command `M-e'.

* Menu:

* Complete forward-sentence::
* fwd-sentence while loops::    Two `while' loops.
* fwd-sentence re-search::      A regular expression search.


File: eintr.info,  Node: Complete forward-sentence,  Next: fwd-sentence while loops,  Up: forward-sentence

Complete `forward-sentence' function definition
-----------------------------------------------

   Here is the code for `forward-sentence':

     (defun forward-sentence (&optional arg)
       "Move forward to next `sentence-end'.  With argument, repeat.
     With negative argument, move backward repeatedly to `sentence-beginning'.

     The variable `sentence-end' is a regular expression that matches ends of
     sentences.  Also, every paragraph boundary terminates sentences as well."
       (interactive "p")
       (or arg (setq arg 1))
       (let ((opoint (point))
             (sentence-end (sentence-end)))
         (while (< arg 0)
           (let ((pos (point))
                 (par-beg (save-excursion (start-of-paragraph-text) (point))))
            (if (and (re-search-backward sentence-end par-beg t)
                     (or (< (match-end 0) pos)
                         (re-search-backward sentence-end par-beg t)))
                (goto-char (match-end 0))
              (goto-char par-beg)))
           (setq arg (1+ arg)))
         (while (> arg 0)
           (let ((par-end (save-excursion (end-of-paragraph-text) (point))))
            (if (re-search-forward sentence-end par-end t)
                (skip-chars-backward " \t\n")
              (goto-char par-end)))
           (setq arg (1- arg)))
         (constrain-to-field nil opoint t)))

   The function looks long at first sight and it is best to look at its
skeleton first, and then its muscle.  The way to see the skeleton is to
look at the expressions that start in the left-most columns:

     (defun forward-sentence (&optional arg)
       "DOCUMENTATION..."
       (interactive "p")
       (or arg (setq arg 1))
       (let ((opoint (point)) (sentence-end (sentence-end)))
         (while (< arg 0)
           (let ((pos (point))
                 (par-beg (save-excursion (start-of-paragraph-text) (point))))
            REST-OF-BODY-OF-WHILE-LOOP-WHEN-GOING-BACKWARDS
         (while (> arg 0)
           (let ((par-end (save-excursion (end-of-paragraph-text) (point))))
            REST-OF-BODY-OF-WHILE-LOOP-WHEN-GOING-FORWARDS
         HANDLE-FORMS-AND-EQUIVALENT

   This looks much simpler!  The function definition consists of
documentation, an `interactive' expression, an `or' expression, a `let'
expression, and `while' loops.

   Let's look at each of these parts in turn.

   We note that the documentation is thorough and understandable.

   The function has an `interactive "p"' declaration.  This means that
the processed prefix argument, if any, is passed to the function as its
argument.  (This will be a number.)  If the function is not passed an
argument (it is optional) then the argument `arg' will be bound to 1.

   When `forward-sentence' is called non-interactively without an
argument, `arg' is bound to `nil'.  The `or' expression handles this.
What it does is either leave the value of `arg' as it is, but only if
`arg' is bound to a value; or it sets the value of `arg' to 1, in the
case when `arg' is bound to `nil'.

   Next is a `let'.  That specifies the values of two local variables,
`point' and `sentence-end'.  The local value of point, from before the
search, is used in the `constrain-to-field' function which handles
forms and equivalents.  The `sentence-end' variable is set by the
`sentence-end' function.


File: eintr.info,  Node: fwd-sentence while loops,  Next: fwd-sentence re-search,  Prev: Complete forward-sentence,  Up: forward-sentence

The `while' loops
-----------------

Two `while' loops follow.  The first `while' has a true-or-false-test
that tests true if the prefix argument for `forward-sentence' is a
negative number.  This is for going backwards.  The body of this loop
is similar to the body of the second `while' clause, but it is not
exactly the same.  We will skip this `while' loop and concentrate on
the second `while' loop.

   The second `while' loop is for moving point forward.  Its skeleton
looks like this:

     (while (> arg 0)            ; true-or-false-test
       (let VARLIST
         (if (TRUE-OR-FALSE-TEST)
             THEN-PART
           ELSE-PART
       (setq arg (1- arg))))     ; `while' loop decrementer

   The `while' loop is of the decrementing kind.  (*Note A Loop with a
Decrementing Counter: Decrementing Loop.)  It has a true-or-false-test
that tests true so long as the counter (in this case, the variable
`arg') is greater than zero; and it has a decrementer that subtracts 1
from the value of the counter every time the loop repeats.

   If no prefix argument is given to `forward-sentence', which is the
most common way the command is used, this `while' loop will run once,
since the value of `arg' will be 1.

   The body of the `while' loop consists of a `let' expression, which
creates and binds a local variable, and has, as its body, an `if'
expression.

   The body of the `while' loop looks like this:

     (let ((par-end
            (save-excursion (end-of-paragraph-text) (point))))
       (if (re-search-forward sentence-end par-end t)
           (skip-chars-backward " \t\n")
         (goto-char par-end)))

   The `let' expression creates and binds the local variable `par-end'.
As we shall see, this local variable is designed to provide a bound or
limit to the regular expression search.  If the search fails to find a
proper sentence ending in the paragraph, it will stop on reaching the
end of the paragraph.

   But first, let us examine how `par-end' is bound to the value of the
end of the paragraph.  What happens is that the `let' sets the value of
`par-end' to the value returned when the Lisp interpreter evaluates the
expression

     (save-excursion (end-of-paragraph-text) (point))

In this expression, `(end-of-paragraph-text)' moves point to the end of
the paragraph, `(point)' returns the value of point, and then
`save-excursion' restores point to its original position.  Thus, the
`let' binds `par-end' to the value returned by the `save-excursion'
expression, which is the position of the end of the paragraph.  (The
`end-of-paragraph-text' function uses `forward-paragraph', which we
will discuss shortly.)

   Emacs next evaluates the body of the `let', which is an `if'
expression that looks like this:

     (if (re-search-forward sentence-end par-end t) ; if-part
         (skip-chars-backward " \t\n")              ; then-part
       (goto-char par-end)))                        ; else-part

   The `if' tests whether its first argument is true and if so,
evaluates its then-part; otherwise, the Emacs Lisp interpreter
evaluates the else-part.  The true-or-false-test of the `if' expression
is the regular expression search.

   It may seem odd to have what looks like the `real work' of the
`forward-sentence' function buried here, but this is a common way this
kind of operation is carried out in Lisp.


File: eintr.info,  Node: fwd-sentence re-search,  Prev: fwd-sentence while loops,  Up: forward-sentence

The regular expression search
-----------------------------

The `re-search-forward' function searches for the end of the sentence,
that is, for the pattern defined by the `sentence-end' regular
expression.  If the pattern is found--if the end of the sentence is
found--then the `re-search-forward' function does two things:

  1. The `re-search-forward' function carries out a side effect, which
     is to move point to the end of the occurrence found.

  2. The `re-search-forward' function returns a value of true.  This is
     the value received by the `if', and means that the search was
     successful.

The side effect, the movement of point, is completed before the `if'
function is handed the value returned by the successful conclusion of
the search.

   When the `if' function receives the value of true from a successful
call to `re-search-forward', the `if' evaluates the then-part, which is
the expression `(skip-chars-backward " \t\n")'.  This expression moves
backwards over any blank spaces, tabs or carriage returns until a
printed character is found and then leaves point after the character.
Since point has already been moved to the end of the pattern that marks
the end of the sentence, this action leaves point right after the
closing printed character of the sentence, which is usually a period.

   On the other hand, if the `re-search-forward' function fails to find
a pattern marking the end of the sentence, the function returns false.
The false then causes the `if' to evaluate its third argument, which is
`(goto-char par-end)':  it moves point to the end of the paragraph.

   (And if the text is in a form or equivalent, and point may not move
fully, then the `constrain-to-field' function comes into play.)

   Regular expression searches are exceptionally useful and the pattern
illustrated by `re-search-forward', in which the search is the test of
an `if' expression, is handy.  You will see or write code incorporating
this pattern often.


File: eintr.info,  Node: forward-paragraph,  Next: etags,  Prev: forward-sentence,  Up: Regexp Search

12.4 `forward-paragraph': a Goldmine of Functions
=================================================

The `forward-paragraph' function moves point forward to the end of the
paragraph.  It is usually bound to `M-}' and makes use of a number of
functions that are important in themselves, including `let*',
`match-beginning', and `looking-at'.

   The function definition for `forward-paragraph' is considerably
longer than the function definition for `forward-sentence' because it
works with a paragraph, each line of which may begin with a fill prefix.

   A fill prefix consists of a string of characters that are repeated at
the beginning of each line.  For example, in Lisp code, it is a
convention to start each line of a paragraph-long comment with `;;; '.
In Text mode, four blank spaces make up another common fill prefix,
creating an indented paragraph.  (*Note Fill Prefix: (emacs)Fill
Prefix, for more information about fill prefixes.)

   The existence of a fill prefix means that in addition to being able
to find the end of a paragraph whose lines begin on the left-most
column, the `forward-paragraph' function must be able to find the end
of a paragraph when all or many of the lines in the buffer begin with
the fill prefix.

   Moreover, it is sometimes practical to ignore a fill prefix that
exists, especially when blank lines separate paragraphs.  This is an
added complication.

* Menu:

* forward-paragraph in brief::  Key parts of the function definition.
* fwd-para let::                The `let*' expression.
* fwd-para while::              The forward motion `while' loop.


File: eintr.info,  Node: forward-paragraph in brief,  Next: fwd-para let,  Up: forward-paragraph

Shortened `forward-paragraph' function definition
-------------------------------------------------

   Rather than print all of the `forward-paragraph' function, we will
only print parts of it.  Read without preparation, the function can be
daunting!

   In outline, the function looks like this:

     (defun forward-paragraph (&optional arg)
       "DOCUMENTATION..."
       (interactive "p")
       (or arg (setq arg 1))
       (let*
           VARLIST
         (while (and (< arg 0) (not (bobp)))     ; backward-moving-code
           ...
         (while (and (> arg 0) (not (eobp)))     ; forward-moving-code
           ...

   The first parts of the function are routine: the function's argument
list consists of one optional argument.  Documentation follows.

   The lower case `p' in the `interactive' declaration means that the
processed prefix argument, if any, is passed to the function.  This
will be a number, and is the repeat count of how many paragraphs point
will move.  The `or' expression in the next line handles the common
case when no argument is passed to the function, which occurs if the
function is called from other code rather than interactively.  This
case was described earlier.  (*Note The `forward-sentence' function:
forward-sentence.)  Now we reach the end of the familiar part of this
function.


File: eintr.info,  Node: fwd-para let,  Next: fwd-para while,  Prev: forward-paragraph in brief,  Up: forward-paragraph

The `let*' expression
---------------------

The next line of the `forward-paragraph' function begins a `let*'
expression.  This is a different than `let'.  The symbol is `let*' not
`let'.

   The `let*' special form is like `let' except that Emacs sets each
variable in sequence, one after another, and variables in the latter
part of the varlist can make use of the values to which Emacs set
variables in the earlier part of the varlist.

   (*note `save-excursion' in `append-to-buffer': append
save-excursion.)

   In the `let*' expression in this function, Emacs binds a total of
seven variables:  `opoint', `fill-prefix-regexp', `parstart', `parsep',
`sp-parstart', `start', and `found-start'.

   The variable `parsep' appears twice, first, to remove instances of
`^', and second, to handle fill prefixes.

   The variable `opoint' is just the value of `point'.  As you can
guess, it is used in a `constrain-to-field' expression, just as in
`forward-sentence'.

   The variable `fill-prefix-regexp' is set to the value returned by
evaluating the following list:

     (and fill-prefix
          (not (equal fill-prefix ""))
          (not paragraph-ignore-fill-prefix)
          (regexp-quote fill-prefix))

This is an expression whose first element is the `and' special form.

   As we learned earlier (*note The `kill-new' function: kill-new
function.), the `and' special form evaluates each of its arguments
until one of the arguments returns a value of `nil', in which case the
`and' expression returns `nil'; however, if none of the arguments
returns a value of `nil', the value resulting from evaluating the last
argument is returned.  (Since such a value is not `nil', it is
considered true in Lisp.)  In other words, an `and' expression returns
a true value only if all its arguments are true.  

   In this case, the variable `fill-prefix-regexp' is bound to a
non-`nil' value only if the following four expressions produce a true
(i.e., a non-`nil') value when they are evaluated; otherwise,
`fill-prefix-regexp' is bound to `nil'.

`fill-prefix'
     When this variable is evaluated, the value of the fill prefix, if
     any, is returned.  If there is no fill prefix, this variable
     returns `nil'.

`(not (equal fill-prefix "")'
     This expression checks whether an existing fill prefix is an empty
     string, that is, a string with no characters in it.  An empty
     string is not a useful fill prefix.

`(not paragraph-ignore-fill-prefix)'
     This expression returns `nil' if the variable
     `paragraph-ignore-fill-prefix' has been turned on by being set to a
     true value such as `t'.

`(regexp-quote fill-prefix)'
     This is the last argument to the `and' special form.  If all the
     arguments to the `and' are true, the value resulting from
     evaluating this expression will be returned by the `and' expression
     and bound to the variable `fill-prefix-regexp',

The result of evaluating this `and' expression successfully is that
`fill-prefix-regexp' will be bound to the value of `fill-prefix' as
modified by the `regexp-quote' function.  What `regexp-quote' does is
read a string and return a regular expression that will exactly match
the string and match nothing else.  This means that
`fill-prefix-regexp' will be set to a value that will exactly match the
fill prefix if the fill prefix exists.  Otherwise, the variable will be
set to `nil'.

   The next two local variables in the `let*' expression are designed
to remove instances of `^' from `parstart' and `parsep', the local
variables which indicate the paragraph start and the paragraph
separator.  The next expression sets `parsep' again.  That is to handle
fill prefixes.

   This is the setting that requires the definition call `let*' rather
than `let'.  The true-or-false-test for the `if' depends on whether the
variable `fill-prefix-regexp' evaluates to `nil' or some other value.

   If `fill-prefix-regexp' does not have a value, Emacs evaluates the
else-part of the `if' expression and binds `parsep' to its local value.
(`parsep' is a regular expression that matches what separates
paragraphs.)

   But if `fill-prefix-regexp' does have a value, Emacs evaluates the
then-part of the `if' expression and binds `parsep' to a regular
expression that includes the `fill-prefix-regexp' as part of the
pattern.

   Specifically, `parsep' is set to the original value of the paragraph
separate regular expression concatenated with an alternative expression
that consists of the `fill-prefix-regexp' followed by optional
whitespace to the end of the line.  The whitespace is defined by
`"[ \t]*$"'.)  The `\\|' defines this portion of the regexp as an
alternative to `parsep'.

   According to a comment in the code, the next local variable,
`sp-parstart', is used for searching, and then the final two, `start'
and `found-start', are set to `nil'.

   Now we get into the body of the `let*'.  The first part of the body
of the `let*' deals with the case when the function is given a negative
argument and is therefore moving backwards.  We will skip this section.


File: eintr.info,  Node: fwd-para while,  Prev: fwd-para let,  Up: forward-paragraph

The forward motion `while' loop
-------------------------------

The second part of the body of the `let*' deals with forward motion.
It is a `while' loop that repeats itself so long as the value of `arg'
is greater than zero.  In the most common use of the function, the
value of the argument is 1, so the body of the `while' loop is
evaluated exactly once, and the cursor moves forward one paragraph.

   This part handles three situations: when point is between paragraphs,
when there is a fill prefix and when there is no fill prefix.

   The `while' loop looks like this:

     ;; going forwards and not at the end of the buffer
     (while (and (> arg 0) (not (eobp)))

       ;; between paragraphs
       ;; Move forward over separator lines...
       (while (and (not (eobp))
                   (progn (move-to-left-margin) (not (eobp)))
                   (looking-at parsep))
         (forward-line 1))
       ;;  This decrements the loop
       (unless (eobp) (setq arg (1- arg)))
       ;; ... and one more line.
       (forward-line 1)

       (if fill-prefix-regexp
           ;; There is a fill prefix; it overrides parstart;
           ;; we go forward line by line
           (while (and (not (eobp))
                       (progn (move-to-left-margin) (not (eobp)))
                       (not (looking-at parsep))
                       (looking-at fill-prefix-regexp))
             (forward-line 1))

         ;; There is no fill prefix;
         ;; we go forward character by character
         (while (and (re-search-forward sp-parstart nil 1)
                     (progn (setq start (match-beginning 0))
                            (goto-char start)
                            (not (eobp)))
                     (progn (move-to-left-margin)
                            (not (looking-at parsep)))
                     (or (not (looking-at parstart))
                         (and use-hard-newlines
                              (not (get-text-property (1- start) 'hard)))))
           (forward-char 1))

         ;; and if there is no fill prefix and if we are not at the end,
         ;;     go to whatever was found in the regular expression search
         ;;     for sp-parstart
         (if (< (point) (point-max))
             (goto-char start))))

   We can see that this is a decrementing counter `while' loop, using
the expression `(setq arg (1- arg))' as the decrementer.  That
expression is not far from the `while', but is hidden in another Lisp
macro, an `unless' macro.  Unless we are at the end of the buffer--that
is what the `eobp' function determines; it is an abbreviation of `End
Of Buffer P'--we decrease the value of `arg' by one.

   (If we are at the end of the buffer, we cannot go forward any more
and the next loop of the `while' expression will test false since the
test is an `and' with `(not (eobp))'.  The `not' function means exactly
as you expect; it is another name for `null', a function that returns
true when its argument is false.)

   Interestingly, the loop count is not decremented until we leave the
space between paragraphs, unless we come to the end of buffer or stop
seeing the local value of the paragraph separator.

   That second `while' also has a `(move-to-left-margin)' expression.
The function is self-explanatory.  It is inside a `progn' expression
and not the last element of its body, so it is only invoked for its
side effect, which is to move point to the left margin of the current
line.

   The `looking-at' function is also self-explanatory; it returns true
if the text after point matches the regular expression given as its
argument.

   The rest of the body of the loop looks difficult at first, but makes
sense as you come to understand it.

   First consider what happens if there is a fill prefix:

       (if fill-prefix-regexp
           ;; There is a fill prefix; it overrides parstart;
           ;; we go forward line by line
           (while (and (not (eobp))
                       (progn (move-to-left-margin) (not (eobp)))
                       (not (looking-at parsep))
                       (looking-at fill-prefix-regexp))
             (forward-line 1))

This expression moves point forward line by line so long as four
conditions are true:

  1. Point is not at the end of the buffer.

  2. We can move to the left margin of the text and are not at the end
     of the buffer.

  3. The text following point does not separate paragraphs.

  4. The pattern following point is the fill prefix regular expression.

   The last condition may be puzzling, until you remember that point was
moved to the beginning of the line early in the `forward-paragraph'
function.  This means that if the text has a fill prefix, the
`looking-at' function will see it.

   Consider what happens when there is no fill prefix.

         (while (and (re-search-forward sp-parstart nil 1)
                     (progn (setq start (match-beginning 0))
                            (goto-char start)
                            (not (eobp)))
                     (progn (move-to-left-margin)
                            (not (looking-at parsep)))
                     (or (not (looking-at parstart))
                         (and use-hard-newlines
                              (not (get-text-property (1- start) 'hard)))))
           (forward-char 1))

This `while' loop has us searching forward for `sp-parstart', which is
the combination of possible whitespace with the local value of the
start of a paragraph or of a paragraph separator.  (The latter two are
within an expression starting `\(?:' so that they are not referenced by
the `match-beginning' function.)

   The two expressions,

     (setq start (match-beginning 0))
     (goto-char start)

mean go to the start of the text matched by the regular expression
search.

   The `(match-beginning 0)' expression is new.  It returns a number
specifying the location of the start of the text that was matched by
the last search.

   The `match-beginning' function is used here because of a
characteristic of a forward search: a successful forward search,
regardless of whether it is a plain search or a regular expression
search, moves point to the end of the text that is found.  In this
case, a successful search moves point to the end of the pattern for
`sp-parstart'.

   However, we want to put point at the end of the current paragraph,
not somewhere else.  Indeed, since the search possibly includes the
paragraph separator, point may end up at the beginning of the next one
unless we use an expression that includes `match-beginning'.

   When given an argument of 0, `match-beginning' returns the position
that is the start of the text matched by the most recent search.  In
this case, the most recent search looks for `sp-parstart'.  The
`(match-beginning 0)' expression returns the beginning position of that
pattern, rather than the end position of that pattern.

   (Incidentally, when passed a positive number as an argument, the
`match-beginning' function returns the location of point at that
parenthesized expression in the last search unless that parenthesized
expression begins with `\(?:'.  I don't know why `\(?:' appears here
since the argument is 0.)

   The last expression when there is no fill prefix is

     (if (< (point) (point-max))
         (goto-char start))))

This says that if there is no fill prefix and if we are not at the end,
point should move to the beginning of whatever was found by the regular
expression search for `sp-parstart'.

   The full definition for the `forward-paragraph' function not only
includes code for going forwards, but also code for going backwards.

   If you are reading this inside of GNU Emacs and you want to see the
whole function, you can type `C-h f' (`describe-function') and the name
of the function.  This gives you the function documentation and the
name of the library containing the function's source.  Place point over
the name of the library and press the RET key; you will be taken
directly to the source.  (Be sure to install your sources!  Without
them, you are like a person who tries to drive a car with his eyes
shut!)


File: eintr.info,  Node: etags,  Next: Regexp Review,  Prev: forward-paragraph,  Up: Regexp Search

12.5 Create Your Own `TAGS' File
================================

Besides `C-h f' (`describe-function'), another way to see the source of
a function is to type `M-.' (`find-tag') and the name of the function
when prompted for it.  This is a good habit to get into.  The `M-.'
(`find-tag') command takes you directly to the source for a function,
variable, or node.  The function depends on tags tables to tell it
where to go.

   If the `find-tag' function first asks you for the name of a `TAGS'
table, give it the name of a `TAGS' file such as
`/usr/local/src/emacs/src/TAGS'.  (The exact path to your `TAGS' file
depends on how your copy of Emacs was installed.  I just told you the
location that provides both my C and my Emacs Lisp sources.)

   You can also create your own `TAGS' file for directories that lack
one.

   You often need to build and install tags tables yourself.  They are
not built automatically.  A tags table is called a `TAGS' file; the
name is in upper case letters.

   You can create a `TAGS' file by calling the `etags' program that
comes as a part of the Emacs distribution.  Usually, `etags' is
compiled and installed when Emacs is built.  (`etags' is not an Emacs
Lisp function or a part of Emacs; it is a C program.)

   To create a `TAGS' file, first switch to the directory in which you
want to create the file.  In Emacs you can do this with the `M-x cd'
command, or by visiting a file in the directory, or by listing the
directory with `C-x d' (`dired').  Then run the compile command, with
`etags *.el' as the command to execute

     M-x compile RET etags *.el RET

to create a `TAGS' file for Emacs Lisp.

   For example, if you have a large number of files in your `~/emacs'
directory, as I do--I have 137 `.el' files in it, of which I load
12--you can create a `TAGS' file for the Emacs Lisp files in that
directory.

   The `etags' program takes all the usual shell `wildcards'.  For
example, if you have two directories for which you want a single `TAGS'
file, type `etags *.el ../elisp/*.el', where `../elisp/' is the second
directory:

     M-x compile RET etags *.el ../elisp/*.el RET

   Type

     M-x compile RET etags --help RET

to see a list of the options accepted by `etags' as well as a list of
supported languages.

   The `etags' program handles more than 20 languages, including Emacs
Lisp, Common Lisp, Scheme, C, C++, Ada, Fortran, HTML, Java, LaTeX,
Pascal, Perl, PostScript, Python, TeX, Texinfo, makefiles, and most
assemblers.  The program has no switches for specifying the language;
it recognizes the language in an input file according to its file name
and contents.

   `etags' is very helpful when you are writing code yourself and want
to refer back to functions you have already written.  Just run `etags'
again at intervals as you write new functions, so they become part of
the `TAGS' file.

   If you think an appropriate `TAGS' file already exists for what you
want, but do not know where it is, you can use the `locate' program to
attempt to find it.

   Type `M-x locate <RET> TAGS <RET>' and Emacs will list for you the
full path names of all your `TAGS' files.  On my system, this command
lists 34 `TAGS' files.  On the other hand, a `plain vanilla' system I
recently installed did not contain any `TAGS' files.

   If the tags table you want has been created, you can use the `M-x
visit-tags-table' command to specify it.  Otherwise, you will need to
create the tag table yourself and then use `M-x visit-tags-table'.

Building Tags in the Emacs sources
..................................

The GNU Emacs sources come with a `Makefile' that contains a
sophisticated `etags' command that creates, collects, and merges tags
tables from all over the Emacs sources and puts the information into
one `TAGS' file in the `src/' directory. (The `src/' directory is below
the top level of your Emacs directory.)

   To build this `TAGS' file, go to the top level of your Emacs source
directory and run the compile command `make tags':

     M-x compile RET make tags RET

(The `make tags' command works well with the GNU Emacs sources, as well
as with some other source packages.)

   For more information, see *note Tag Tables: (emacs)Tags.


File: eintr.info,  Node: Regexp Review,  Next: re-search Exercises,  Prev: etags,  Up: Regexp Search

12.6 Review
===========

Here is a brief summary of some recently introduced functions.

`while'
     Repeatedly evaluate the body of the expression so long as the first
     element of the body tests true.  Then return `nil'.  (The
     expression is evaluated only for its side effects.)

     For example:

          (let ((foo 2))
            (while (> foo 0)
              (insert (format "foo is %d.\n" foo))
              (setq foo (1- foo))))

               =>      foo is 2.
                       foo is 1.
                       nil

     (The `insert' function inserts its arguments at point; the
     `format' function returns a string formatted from its arguments
     the way `message' formats its arguments; `\n' produces a new line.)

`re-search-forward'
     Search for a pattern, and if the pattern is found, move point to
     rest just after it.

     Takes four arguments, like `search-forward':

       1. A regular expression that specifies the pattern to search for.
          (Remember to put quotation marks around this argument!)

       2. Optionally, the limit of the search.

       3. Optionally, what to do if the search fails, return `nil' or an
          error message.

       4. Optionally, how many times to repeat the search; if negative,
          the search goes backwards.

`let*'
     Bind some variables locally to particular values, and then
     evaluate the remaining arguments, returning the value of the last
     one.  While binding the local variables, use the local values of
     variables bound earlier, if any.

     For example:

          (let* ((foo 7)
                (bar (* 3 foo)))
            (message "`bar' is %d." bar))
               => `bar' is 21.

`match-beginning'
     Return the position of the start of the text found by the last
     regular expression search.

`looking-at'
     Return `t' for true if the text after point matches the argument,
     which should be a regular expression.

`eobp'
     Return `t' for true if point is at the end of the accessible part
     of a buffer.  The end of the accessible part is the end of the
     buffer if the buffer is not narrowed; it is the end of the
     narrowed part if the buffer is narrowed.


File: eintr.info,  Node: re-search Exercises,  Prev: Regexp Review,  Up: Regexp Search

12.7 Exercises with `re-search-forward'
=======================================

   * Write a function to search for a regular expression that matches
     two or more blank lines in sequence.

   * Write a function to search for duplicated words, such as `the the'.
     *Note Syntax of Regular Expressions: (emacs)Regexps, for
     information on how to write a regexp (a regular expression) to
     match a string that is composed of two identical halves.  You can
     devise several regexps; some are better than others.  The function
     I use is described in an appendix, along with several regexps.
     *Note `the-the' Duplicated Words Function: the-the.


File: eintr.info,  Node: Counting Words,  Next: Words in a defun,  Prev: Regexp Search,  Up: Top

13 Counting via Repetition and Regexps
**************************************

Repetition and regular expression searches are powerful tools that you
often use when you write code in Emacs Lisp.  This chapter illustrates
the use of regular expression searches through the construction of word
count commands using `while' loops and recursion.

* Menu:

* Why Count Words::
* count-words-example::          Use a regexp, but find a problem.
* recursive-count-words::       Start with case of no words in region.
* Counting Exercise::


File: eintr.info,  Node: Why Count Words,  Next: count-words-example,  Up: Counting Words

Counting words
==============

   The standard Emacs distribution contains functions for counting the
number of lines and words within a region.

   Certain types of writing ask you to count words.  Thus, if you write
an essay, you may be limited to 800 words; if you write a novel, you
may discipline yourself to write 1000 words a day.  It seems odd, but
for a long time, Emacs lacked a word count command.  Perhaps people used
Emacs mostly for code or types of documentation that did not require
word counts; or perhaps they restricted themselves to the operating
system word count command, `wc'.  Alternatively, people may have
followed the publishers' convention and computed a word count by
dividing the number of characters in a document by five.

   There are many ways to implement a command to count words.  Here are
some examples, which you may wish to compare with the standard Emacs
command, `count-words-region'.


File: eintr.info,  Node: count-words-example,  Next: recursive-count-words,  Prev: Why Count Words,  Up: Counting Words

13.1 The `count-words-example' Function
=======================================

A word count command could count words in a line, paragraph, region, or
buffer.  What should the command cover?  You could design the command
to count the number of words in a complete buffer.  However, the Emacs
tradition encourages flexibility--you may want to count words in just a
section, rather than all of a buffer.  So it makes more sense to design
the command to count the number of words in a region.  Once you have a
command to count words in a region, you can, if you wish, count words
in a whole buffer by marking it with `C-x h' (`mark-whole-buffer').

   Clearly, counting words is a repetitive act: starting from the
beginning of the region, you count the first word, then the second
word, then the third word, and so on, until you reach the end of the
region.  This means that word counting is ideally suited to recursion
or to a `while' loop.

* Menu:

* Design count-words-example::  The definition using a `while' loop.
* Whitespace Bug::              The Whitespace Bug in `count-words-example'.


File: eintr.info,  Node: Design count-words-example,  Next: Whitespace Bug,  Up: count-words-example

Designing `count-words-example'
-------------------------------

   First, we will implement the word count command with a `while' loop,
then with recursion.  The command will, of course, be interactive.

   The template for an interactive function definition is, as always:

     (defun NAME-OF-FUNCTION (ARGUMENT-LIST)
       "DOCUMENTATION..."
       (INTERACTIVE-EXPRESSION...)
       BODY...)

   What we need to do is fill in the slots.

   The name of the function should be self-explanatory and similar to
the existing `count-lines-region' name.  This makes the name easier to
remember.  `count-words-region' is the obvious choice.  Since that name
is now used for the standard Emacs command to count words, we will name
our implementation `count-words-example'.

   The function counts words within a region.  This means that the
argument list must contain symbols that are bound to the two positions,
the beginning and end of the region.  These two positions can be called
`beginning' and `end' respectively.  The first line of the
documentation should be a single sentence, since that is all that is
printed as documentation by a command such as `apropos'.  The
interactive expression will be of the form `(interactive "r")', since
that will cause Emacs to pass the beginning and end of the region to
the function's argument list.  All this is routine.

   The body of the function needs to be written to do three tasks:
first, to set up conditions under which the `while' loop can count
words, second, to run the `while' loop, and third, to send a message to
the user.

   When a user calls `count-words-example', point may be at the
beginning or the end of the region.  However, the counting process must
start at the beginning of the region.  This means we will want to put
point there if it is not already there.  Executing `(goto-char
beginning)' ensures this.  Of course, we will want to return point to
its expected position when the function finishes its work.  For this
reason, the body must be enclosed in a `save-excursion' expression.

   The central part of the body of the function consists of a `while'
loop in which one expression jumps point forward word by word, and
another expression counts those jumps.  The true-or-false-test of the
`while' loop should test true so long as point should jump forward, and
false when point is at the end of the region.

   We could use `(forward-word 1)' as the expression for moving point
forward word by word, but it is easier to see what Emacs identifies as a
`word' if we use a regular expression search.

   A regular expression search that finds the pattern for which it is
searching leaves point after the last character matched.  This means
that a succession of successful word searches will move point forward
word by word.

   As a practical matter, we want the regular expression search to jump
over whitespace and punctuation between words as well as over the words
themselves.  A regexp that refuses to jump over interword whitespace
would never jump more than one word!  This means that the regexp should
include the whitespace and punctuation that follows a word, if any, as
well as the word itself.  (A word may end a buffer and not have any
following whitespace or punctuation, so that part of the regexp must be
optional.)

   Thus, what we want for the regexp is a pattern defining one or more
word constituent characters followed, optionally, by one or more
characters that are not word constituents.  The regular expression for
this is:

     \w+\W*

The buffer's syntax table determines which characters are and are not
word constituents.  For more information about syntax, *note Syntax
Tables: (elisp)Syntax Tables.

   The search expression looks like this:

     (re-search-forward "\\w+\\W*")

(Note that paired backslashes precede the `w' and `W'.  A single
backslash has special meaning to the Emacs Lisp interpreter.  It
indicates that the following character is interpreted differently than
usual.  For example, the two characters, `\n', stand for `newline',
rather than for a backslash followed by `n'.  Two backslashes in a row
stand for an ordinary, `unspecial' backslash, so Emacs Lisp interpreter
ends of seeing a single backslash followed by a letter.  So it
discovers the letter is special.)

   We need a counter to count how many words there are; this variable
must first be set to 0 and then incremented each time Emacs goes around
the `while' loop.  The incrementing expression is simply:

     (setq count (1+ count))

   Finally, we want to tell the user how many words there are in the
region.  The `message' function is intended for presenting this kind of
information to the user.  The message has to be phrased so that it
reads properly regardless of how many words there are in the region: we
don't want to say that "there are 1 words in the region".  The conflict
between singular and plural is ungrammatical.  We can solve this
problem by using a conditional expression that evaluates different
messages depending on the number of words in the region.  There are
three possibilities: no words in the region, one word in the region,
and more than one word.  This means that the `cond' special form is
appropriate.

   All this leads to the following function definition:

     ;;; First version; has bugs!
     (defun count-words-example (beginning end)
       "Print number of words in the region.
     Words are defined as at least one word-constituent
     character followed by at least one character that
     is not a word-constituent.  The buffer's syntax
     table determines which characters these are."
       (interactive "r")
       (message "Counting words in region ... ")

     ;;; 1. Set up appropriate conditions.
       (save-excursion
         (goto-char beginning)
         (let ((count 0))

     ;;; 2. Run the while loop.
           (while (< (point) end)
             (re-search-forward "\\w+\\W*")
             (setq count (1+ count)))

     ;;; 3. Send a message to the user.
           (cond ((zerop count)
                  (message
                   "The region does NOT have any words."))
                 ((= 1 count)
                  (message
                   "The region has 1 word."))
                 (t
                  (message
                   "The region has %d words." count))))))

As written, the function works, but not in all circumstances.


File: eintr.info,  Node: Whitespace Bug,  Prev: Design count-words-example,  Up: count-words-example

13.1.1 The Whitespace Bug in `count-words-example'
--------------------------------------------------

The `count-words-example' command described in the preceding section
has two bugs, or rather, one bug with two manifestations.  First, if
you mark a region containing only whitespace in the middle of some
text, the `count-words-example' command tells you that the region
contains one word!  Second, if you mark a region containing only
whitespace at the end of the buffer or the accessible portion of a
narrowed buffer, the command displays an error message that looks like
this:

     Search failed: "\\w+\\W*"

   If you are reading this in Info in GNU Emacs, you can test for these
bugs yourself.

   First, evaluate the function in the usual manner to install it.
Here is a copy of the definition.  Place your cursor after the closing
parenthesis and type `C-x C-e' to install it.

     ;; First version; has bugs!
     (defun count-words-example (beginning end)
       "Print number of words in the region.
     Words are defined as at least one word-constituent character followed
     by at least one character that is not a word-constituent.  The buffer's
     syntax table determines which characters these are."
       (interactive "r")
       (message "Counting words in region ... ")

     ;;; 1. Set up appropriate conditions.
       (save-excursion
         (goto-char beginning)
         (let ((count 0))

     ;;; 2. Run the while loop.
           (while (< (point) end)
             (re-search-forward "\\w+\\W*")
             (setq count (1+ count)))

     ;;; 3. Send a message to the user.
           (cond ((zerop count)
                  (message "The region does NOT have any words."))
                 ((= 1 count) (message "The region has 1 word."))
                 (t (message "The region has %d words." count))))))

   If you wish, you can also install this keybinding by evaluating it:

     (global-set-key "\C-c=" 'count-words-example)

   To conduct the first test, set mark and point to the beginning and
end of the following line and then type `C-c =' (or `M-x
count-words-example' if you have not bound `C-c ='):

         one   two  three

Emacs will tell you, correctly, that the region has three words.

   Repeat the test, but place mark at the beginning of the line and
place point just _before_ the word `one'.  Again type the command `C-c
=' (or `M-x count-words-example').  Emacs should tell you that the
region has no words, since it is composed only of the whitespace at the
beginning of the line.  But instead Emacs tells you that the region has
one word!

   For the third test, copy the sample line to the end of the
`*scratch*' buffer and then type several spaces at the end of the line.
Place mark right after the word `three' and point at the end of line.
(The end of the line will be the end of the buffer.)  Type `C-c =' (or
`M-x count-words-example') as you did before.  Again, Emacs should tell
you that the region has no words, since it is composed only of the
whitespace at the end of the line.  Instead, Emacs displays an error
message saying `Search failed'.

   The two bugs stem from the same problem.

   Consider the first manifestation of the bug, in which the command
tells you that the whitespace at the beginning of the line contains one
word.  What happens is this: The `M-x count-words-example' command
moves point to the beginning of the region.  The `while' tests whether
the value of point is smaller than the value of `end', which it is.
Consequently, the regular expression search looks for and finds the
first word.  It leaves point after the word.  `count' is set to one.
The `while' loop repeats; but this time the value of point is larger
than the value of `end', the loop is exited; and the function displays
a message saying the number of words in the region is one.  In brief,
the regular expression search looks for and finds the word even though
it is outside the marked region.

   In the second manifestation of the bug, the region is whitespace at
the end of the buffer.  Emacs says `Search failed'.  What happens is
that the true-or-false-test in the `while' loop tests true, so the
search expression is executed.  But since there are no more words in
the buffer, the search fails.

   In both manifestations of the bug, the search extends or attempts to
extend outside of the region.

   The solution is to limit the search to the region--this is a fairly
simple action, but as you may have come to expect, it is not quite as
simple as you might think.

   As we have seen, the `re-search-forward' function takes a search
pattern as its first argument.  But in addition to this first,
mandatory argument, it accepts three optional arguments.  The optional
second argument bounds the search.  The optional third argument, if
`t', causes the function to return `nil' rather than signal an error if
the search fails.  The optional fourth argument is a repeat count.  (In
Emacs, you can see a function's documentation by typing `C-h f', the
name of the function, and then <RET>.)

   In the `count-words-example' definition, the value of the end of the
region is held by the variable `end' which is passed as an argument to
the function.  Thus, we can add `end' as an argument to the regular
expression search expression:

     (re-search-forward "\\w+\\W*" end)

   However, if you make only this change to the `count-words-example'
definition and then test the new version of the definition on a stretch
of whitespace, you will receive an error message saying `Search failed'.

   What happens is this: the search is limited to the region, and fails
as you expect because there are no word-constituent characters in the
region.  Since it fails, we receive an error message.  But we do not
want to receive an error message in this case; we want to receive the
message that "The region does NOT have any words."

   The solution to this problem is to provide `re-search-forward' with
a third argument of `t', which causes the function to return `nil'
rather than signal an error if the search fails.

   However, if you make this change and try it, you will see the message
"Counting words in region ... " and ... you will keep on seeing that
message ..., until you type `C-g' (`keyboard-quit').

   Here is what happens: the search is limited to the region, as before,
and it fails because there are no word-constituent characters in the
region, as expected.  Consequently, the `re-search-forward' expression
returns `nil'.  It does nothing else.  In particular, it does not move
point, which it does as a side effect if it finds the search target.
After the `re-search-forward' expression returns `nil', the next
expression in the `while' loop is evaluated.  This expression
increments the count.  Then the loop repeats.  The true-or-false-test
tests true because the value of point is still less than the value of
end, since the `re-search-forward' expression did not move point. ...
and the cycle repeats ...

   The `count-words-example' definition requires yet another
modification, to cause the true-or-false-test of the `while' loop to
test false if the search fails.  Put another way, there are two
conditions that must be satisfied in the true-or-false-test before the
word count variable is incremented: point must still be within the
region and the search expression must have found a word to count.

   Since both the first condition and the second condition must be true
together, the two expressions, the region test and the search
expression, can be joined with an `and' special form and embedded in
the `while' loop as the true-or-false-test, like this:

     (and (< (point) end) (re-search-forward "\\w+\\W*" end t))

(*Note The `kill-new' function: kill-new function, for information
about `and'.)

   The `re-search-forward' expression returns `t' if the search
succeeds and as a side effect moves point.  Consequently, as words are
found, point is moved through the region.  When the search expression
fails to find another word, or when point reaches the end of the
region, the true-or-false-test tests false, the `while' loop exits, and
the `count-words-example' function displays one or other of its
messages.

   After incorporating these final changes, the `count-words-example'
works without bugs (or at least, without bugs that I have found!).
Here is what it looks like:

     ;;; Final version: `while'
     (defun count-words-example (beginning end)
       "Print number of words in the region."
       (interactive "r")
       (message "Counting words in region ... ")

     ;;; 1. Set up appropriate conditions.
       (save-excursion
         (let ((count 0))
           (goto-char beginning)

     ;;; 2. Run the while loop.
           (while (and (< (point) end)
                       (re-search-forward "\\w+\\W*" end t))
             (setq count (1+ count)))

     ;;; 3. Send a message to the user.
           (cond ((zerop count)
                  (message
                   "The region does NOT have any words."))
                 ((= 1 count)
                  (message
                   "The region has 1 word."))
                 (t
                  (message
                   "The region has %d words." count))))))


File: eintr.info,  Node: recursive-count-words,  Next: Counting Exercise,  Prev: count-words-example,  Up: Counting Words

13.2 Count Words Recursively
============================

You can write the function for counting words recursively as well as
with a `while' loop.  Let's see how this is done.

   First, we need to recognize that the `count-words-example' function
has three jobs: it sets up the appropriate conditions for counting to
occur; it counts the words in the region; and it sends a message to the
user telling how many words there are.

   If we write a single recursive function to do everything, we will
receive a message for every recursive call.  If the region contains 13
words, we will receive thirteen messages, one right after the other.
We don't want this!  Instead, we must write two functions to do the
job, one of which (the recursive function) will be used inside of the
other.  One function will set up the conditions and display the
message; the other will return the word count.

   Let us start with the function that causes the message to be
displayed.  We can continue to call this `count-words-example'.

   This is the function that the user will call.  It will be
interactive.  Indeed, it will be similar to our previous versions of
this function, except that it will call `recursive-count-words' to
determine how many words are in the region.

   We can readily construct a template for this function, based on our
previous versions:

     ;; Recursive version; uses regular expression search
     (defun count-words-example (beginning end)
       "DOCUMENTATION..."
       (INTERACTIVE-EXPRESSION...)

     ;;; 1. Set up appropriate conditions.
       (EXPLANATORY MESSAGE)
       (SET-UP FUNCTIONS...

     ;;; 2. Count the words.
         RECURSIVE CALL

     ;;; 3. Send a message to the user.
         MESSAGE PROVIDING WORD COUNT))

   The definition looks straightforward, except that somehow the count
returned by the recursive call must be passed to the message displaying
the word count.  A little thought suggests that this can be done by
making use of a `let' expression: we can bind a variable in the varlist
of a `let' expression to the number of words in the region, as returned
by the recursive call; and then the `cond' expression, using binding,
can display the value to the user.

   Often, one thinks of the binding within a `let' expression as
somehow secondary to the `primary' work of a function.  But in this
case, what you might consider the `primary' job of the function,
counting words, is done within the `let' expression.

   Using `let', the function definition looks like this:

     (defun count-words-example (beginning end)
       "Print number of words in the region."
       (interactive "r")

     ;;; 1. Set up appropriate conditions.
       (message "Counting words in region ... ")
       (save-excursion
         (goto-char beginning)

     ;;; 2. Count the words.
         (let ((count (recursive-count-words end)))

     ;;; 3. Send a message to the user.
           (cond ((zerop count)
                  (message
                   "The region does NOT have any words."))
                 ((= 1 count)
                  (message
                   "The region has 1 word."))
                 (t
                  (message
                   "The region has %d words." count))))))

   Next, we need to write the recursive counting function.

   A recursive function has at least three parts: the `do-again-test',
the `next-step-expression', and the recursive call.

   The do-again-test determines whether the function will or will not be
called again.  Since we are counting words in a region and can use a
function that moves point forward for every word, the do-again-test can
check whether point is still within the region.  The do-again-test
should find the value of point and determine whether point is before,
at, or after the value of the end of the region.  We can use the
`point' function to locate point.  Clearly, we must pass the value of
the end of the region to the recursive counting function as an argument.

   In addition, the do-again-test should also test whether the search
finds a word.  If it does not, the function should not call itself
again.

   The next-step-expression changes a value so that when the recursive
function is supposed to stop calling itself, it stops.  More precisely,
the next-step-expression changes a value so that at the right time, the
do-again-test stops the recursive function from calling itself again.
In this case, the next-step-expression can be the expression that moves
point forward, word by word.

   The third part of a recursive function is the recursive call.

   Somewhere, also, we also need a part that does the `work' of the
function, a part that does the counting.  A vital part!

   But already, we have an outline of the recursive counting function:

     (defun recursive-count-words (region-end)
       "DOCUMENTATION..."
        DO-AGAIN-TEST
        NEXT-STEP-EXPRESSION
        RECURSIVE CALL)

   Now we need to fill in the slots.  Let's start with the simplest
cases first:  if point is at or beyond the end of the region, there
cannot be any words in the region, so the function should return zero.
Likewise, if the search fails, there are no words to count, so the
function should return zero.

   On the other hand, if point is within the region and the search
succeeds, the function should call itself again.

   Thus, the do-again-test should look like this:

     (and (< (point) region-end)
          (re-search-forward "\\w+\\W*" region-end t))

   Note that the search expression is part of the do-again-test--the
function returns `t' if its search succeeds and `nil' if it fails.
(*Note The Whitespace Bug in `count-words-example': Whitespace Bug, for
an explanation of how `re-search-forward' works.)

   The do-again-test is the true-or-false test of an `if' clause.
Clearly, if the do-again-test succeeds, the then-part of the `if'
clause should call the function again; but if it fails, the else-part
should return zero since either point is outside the region or the
search failed because there were no words to find.

   But before considering the recursive call, we need to consider the
next-step-expression.  What is it?  Interestingly, it is the search
part of the do-again-test.

   In addition to returning `t' or `nil' for the do-again-test,
`re-search-forward' moves point forward as a side effect of a
successful search.  This is the action that changes the value of point
so that the recursive function stops calling itself when point
completes its movement through the region.  Consequently, the
`re-search-forward' expression is the next-step-expression.

   In outline, then, the body of the `recursive-count-words' function
looks like this:

     (if DO-AGAIN-TEST-AND-NEXT-STEP-COMBINED
         ;; then
         RECURSIVE-CALL-RETURNING-COUNT
       ;; else
       RETURN-ZERO)

   How to incorporate the mechanism that counts?

   If you are not used to writing recursive functions, a question like
this can be troublesome.  But it can and should be approached
systematically.

   We know that the counting mechanism should be associated in some way
with the recursive call.  Indeed, since the next-step-expression moves
point forward by one word, and since a recursive call is made for each
word, the counting mechanism must be an expression that adds one to the
value returned by a call to `recursive-count-words'.

   Consider several cases:

   * If there are two words in the region, the function should return a
     value resulting from adding one to the value returned when it
     counts the first word, plus the number returned when it counts the
     remaining words in the region, which in this case is one.

   * If there is one word in the region, the function should return a
     value resulting from adding one to the value returned when it
     counts that word, plus the number returned when it counts the
     remaining words in the region, which in this case is zero.

   * If there are no words in the region, the function should return
     zero.

   From the sketch we can see that the else-part of the `if' returns
zero for the case of no words.  This means that the then-part of the
`if' must return a value resulting from adding one to the value
returned from a count of the remaining words.

   The expression will look like this, where `1+' is a function that
adds one to its argument.

     (1+ (recursive-count-words region-end))

   The whole `recursive-count-words' function will then look like this:

     (defun recursive-count-words (region-end)
       "DOCUMENTATION..."

     ;;; 1. do-again-test
       (if (and (< (point) region-end)
                (re-search-forward "\\w+\\W*" region-end t))

     ;;; 2. then-part: the recursive call
           (1+ (recursive-count-words region-end))

     ;;; 3. else-part
         0))

   Let's examine how this works:

   If there are no words in the region, the else part of the `if'
expression is evaluated and consequently the function returns zero.

   If there is one word in the region, the value of point is less than
the value of `region-end' and the search succeeds.  In this case, the
true-or-false-test of the `if' expression tests true, and the then-part
of the `if' expression is evaluated.  The counting expression is
evaluated.  This expression returns a value (which will be the value
returned by the whole function) that is the sum of one added to the
value returned by a recursive call.

   Meanwhile, the next-step-expression has caused point to jump over the
first (and in this case only) word in the region.  This means that when
`(recursive-count-words region-end)' is evaluated a second time, as a
result of the recursive call, the value of point will be equal to or
greater than the value of region end.  So this time,
`recursive-count-words' will return zero.  The zero will be added to
one, and the original evaluation of `recursive-count-words' will return
one plus zero, which is one, which is the correct amount.

   Clearly, if there are two words in the region, the first call to
`recursive-count-words' returns one added to the value returned by
calling `recursive-count-words' on a region containing the remaining
word--that is, it adds one to one, producing two, which is the correct
amount.

   Similarly, if there are three words in the region, the first call to
`recursive-count-words' returns one added to the value returned by
calling `recursive-count-words' on a region containing the remaining
two words--and so on and so on.

With full documentation the two functions look like this:

The recursive function:

     (defun recursive-count-words (region-end)
       "Number of words between point and REGION-END."

     ;;; 1. do-again-test
       (if (and (< (point) region-end)
                (re-search-forward "\\w+\\W*" region-end t))

     ;;; 2. then-part: the recursive call
           (1+ (recursive-count-words region-end))

     ;;; 3. else-part
         0))

The wrapper:

     ;;; Recursive version
     (defun count-words-example (beginning end)
       "Print number of words in the region.

     Words are defined as at least one word-constituent
     character followed by at least one character that is
     not a word-constituent.  The buffer's syntax table
     determines which characters these are."
       (interactive "r")
       (message "Counting words in region ... ")
       (save-excursion
         (goto-char beginning)
         (let ((count (recursive-count-words end)))
           (cond ((zerop count)
                  (message
                   "The region does NOT have any words."))
                 ((= 1 count)
                  (message "The region has 1 word."))
                 (t
                  (message
                   "The region has %d words." count))))))


File: eintr.info,  Node: Counting Exercise,  Prev: recursive-count-words,  Up: Counting Words

13.3 Exercise: Counting Punctuation
===================================

Using a `while' loop, write a function to count the number of
punctuation marks in a region--period, comma, semicolon, colon,
exclamation mark, and question mark.  Do the same using recursion.


File: eintr.info,  Node: Words in a defun,  Next: Readying a Graph,  Prev: Counting Words,  Up: Top

14 Counting Words in a `defun'
******************************

Our next project is to count the number of words in a function
definition.  Clearly, this can be done using some variant of
`count-words-example'.  *Note Counting via Repetition and Regexps:
Counting Words.  If we are just going to count the words in one
definition, it is easy enough to mark the definition with the `C-M-h'
(`mark-defun') command, and then call `count-words-example'.

   However, I am more ambitious: I want to count the words and symbols
in every definition in the Emacs sources and then print a graph that
shows how many functions there are of each length: how many contain 40
to 49 words or symbols, how many contain 50 to 59 words or symbols, and
so on.  I have often been curious how long a typical function is, and
this will tell.

* Menu:

* Divide and Conquer::
* Words and Symbols::           What to count?
* Syntax::                      What constitutes a word or symbol?
* count-words-in-defun::        Very like `count-words-example'.
* Several defuns::              Counting several defuns in a file.
* Find a File::                 Do you want to look at a file?
* lengths-list-file::           A list of the lengths of many definitions.
* Several files::               Counting in definitions in different files.
* Several files recursively::   Recursively counting in different files.
* Prepare the data::            Prepare the data for display in a graph.


File: eintr.info,  Node: Divide and Conquer,  Next: Words and Symbols,  Up: Words in a defun

Divide and Conquer
==================

   Described in one phrase, the histogram project is daunting; but
divided into numerous small steps, each of which we can take one at a
time, the project becomes less fearsome.  Let us consider what the
steps must be:

   * First, write a function to count the words in one definition.  This
     includes the problem of handling symbols as well as words.

   * Second, write a function to list the numbers of words in each
     function in a file.  This function can use the
     `count-words-in-defun' function.

   * Third, write a function to list the numbers of words in each
     function in each of several files.  This entails automatically
     finding the various files, switching to them, and counting the
     words in the definitions within them.

   * Fourth, write a function to convert the list of numbers that we
     created in step three to a form that will be suitable for printing
     as a graph.

   * Fifth, write a function to print the results as a graph.

   This is quite a project!  But if we take each step slowly, it will
not be difficult.


File: eintr.info,  Node: Words and Symbols,  Next: Syntax,  Prev: Divide and Conquer,  Up: Words in a defun

14.1 What to Count?
===================

When we first start thinking about how to count the words in a function
definition, the first question is (or ought to be) what are we going to
count?  When we speak of `words' with respect to a Lisp function
definition, we are actually speaking, in large part, of `symbols'.  For
example, the following `multiply-by-seven' function contains the five
symbols `defun', `multiply-by-seven', `number', `*', and `7'.  In
addition, in the documentation string, it contains the four words
`Multiply', `NUMBER', `by', and `seven'.  The symbol `number' is
repeated, so the definition contains a total of ten words and symbols.

     (defun multiply-by-seven (number)
       "Multiply NUMBER by seven."
       (* 7 number))

However, if we mark the `multiply-by-seven' definition with `C-M-h'
(`mark-defun'), and then call `count-words-example' on it, we will find
that `count-words-example' claims the definition has eleven words, not
ten!  Something is wrong!

   The problem is twofold: `count-words-example' does not count the `*'
as a word, and it counts the single symbol, `multiply-by-seven', as
containing three words.  The hyphens are treated as if they were
interword spaces rather than intraword connectors: `multiply-by-seven'
is counted as if it were written `multiply by seven'.

   The cause of this confusion is the regular expression search within
the `count-words-example' definition that moves point forward word by
word.  In the canonical version of `count-words-example', the regexp is:

     "\\w+\\W*"

This regular expression is a pattern defining one or more word
constituent characters possibly followed by one or more characters that
are not word constituents.  What is meant by `word constituent
characters' brings us to the issue of syntax, which is worth a section
of its own.


File: eintr.info,  Node: Syntax,  Next: count-words-in-defun,  Prev: Words and Symbols,  Up: Words in a defun

14.2 What Constitutes a Word or Symbol?
=======================================

Emacs treats different characters as belonging to different "syntax
categories".  For example, the regular expression, `\\w+', is a pattern
specifying one or more _word constituent_ characters.  Word constituent
characters are members of one syntax category.  Other syntax categories
include the class of punctuation characters, such as the period and the
comma, and the class of whitespace characters, such as the blank space
and the tab character.  (For more information, *note Syntax Tables:
(elisp)Syntax Tables.)

   Syntax tables specify which characters belong to which categories.
Usually, a hyphen is not specified as a `word constituent character'.
Instead, it is specified as being in the `class of characters that are
part of symbol names but not words.'  This means that the
`count-words-example' function treats it in the same way it treats an
interword white space, which is why `count-words-example' counts
`multiply-by-seven' as three words.

   There are two ways to cause Emacs to count `multiply-by-seven' as
one symbol: modify the syntax table or modify the regular expression.

   We could redefine a hyphen as a word constituent character by
modifying the syntax table that Emacs keeps for each mode.  This action
would serve our purpose, except that a hyphen is merely the most common
character within symbols that is not typically a word constituent
character; there are others, too.

   Alternatively, we can redefine the regexp used in the
`count-words-example' definition so as to include symbols.  This
procedure has the merit of clarity, but the task is a little tricky.

   The first part is simple enough: the pattern must match "at least one
character that is a word or symbol constituent".  Thus:

     "\\(\\w\\|\\s_\\)+"

The `\\(' is the first part of the grouping construct that includes the
`\\w' and the `\\s_' as alternatives, separated by the `\\|'.  The
`\\w' matches any word-constituent character and the `\\s_' matches any
character that is part of a symbol name but not a word-constituent
character.  The `+' following the group indicates that the word or
symbol constituent characters must be matched at least once.

   However, the second part of the regexp is more difficult to design.
What we want is to follow the first part with "optionally one or more
characters that are not constituents of a word or symbol".  At first, I
thought I could define this with the following:

     "\\(\\W\\|\\S_\\)*"

The upper case `W' and `S' match characters that are _not_ word or
symbol constituents.  Unfortunately, this expression matches any
character that is either not a word constituent or not a symbol
constituent.  This matches any character!

   I then noticed that every word or symbol in my test region was
followed by white space (blank space, tab, or newline).  So I tried
placing a pattern to match one or more blank spaces after the pattern
for one or more word or symbol constituents.  This failed, too.  Words
and symbols are often separated by whitespace, but in actual code
parentheses may follow symbols and punctuation may follow words.  So
finally, I designed a pattern in which the word or symbol constituents
are followed optionally by characters that are not white space and then
followed optionally by white space.

   Here is the full regular expression:

     "\\(\\w\\|\\s_\\)+[^ \t\n]*[ \t\n]*"


File: eintr.info,  Node: count-words-in-defun,  Next: Several defuns,  Prev: Syntax,  Up: Words in a defun

14.3 The `count-words-in-defun' Function
========================================

We have seen that there are several ways to write a
`count-words-region' function.  To write a `count-words-in-defun', we
need merely adapt one of these versions.

   The version that uses a `while' loop is easy to understand, so I am
going to adapt that.  Because `count-words-in-defun' will be part of a
more complex program, it need not be interactive and it need not
display a message but just return the count.  These considerations
simplify the definition a little.

   On the other hand, `count-words-in-defun' will be used within a
buffer that contains function definitions.  Consequently, it is
reasonable to ask that the function determine whether it is called when
point is within a function definition, and if it is, to return the
count for that definition.  This adds complexity to the definition, but
saves us from needing to pass arguments to the function.

   These considerations lead us to prepare the following template:

     (defun count-words-in-defun ()
       "DOCUMENTATION..."
       (SET UP...
          (WHILE LOOP...)
        RETURN COUNT)

As usual, our job is to fill in the slots.

   First, the set up.

   We are presuming that this function will be called within a buffer
containing function definitions.  Point will either be within a
function definition or not.  For `count-words-in-defun' to work, point
must move to the beginning of the definition, a counter must start at
zero, and the counting loop must stop when point reaches the end of the
definition.

   The `beginning-of-defun' function searches backwards for an opening
delimiter such as a `(' at the beginning of a line, and moves point to
that position, or else to the limit of the search.  In practice, this
means that `beginning-of-defun' moves point to the beginning of an
enclosing or preceding function definition, or else to the beginning of
the buffer.  We can use `beginning-of-defun' to place point where we
wish to start.

   The `while' loop requires a counter to keep track of the words or
symbols being counted.  A `let' expression can be used to create a
local variable for this purpose, and bind it to an initial value of
zero.

   The `end-of-defun' function works like `beginning-of-defun' except
that it moves point to the end of the definition.  `end-of-defun' can
be used as part of an expression that determines the position of the
end of the definition.

   The set up for `count-words-in-defun' takes shape rapidly: first we
move point to the beginning of the definition, then we create a local
variable to hold the count, and finally, we record the position of the
end of the definition so the `while' loop will know when to stop
looping.

   The code looks like this:

     (beginning-of-defun)
     (let ((count 0)
           (end (save-excursion (end-of-defun) (point))))

The code is simple.  The only slight complication is likely to concern
`end': it is bound to the position of the end of the definition by a
`save-excursion' expression that returns the value of point after
`end-of-defun' temporarily moves it to the end of the definition.

   The second part of the `count-words-in-defun', after the set up, is
the `while' loop.

   The loop must contain an expression that jumps point forward word by
word and symbol by symbol, and another expression that counts the
jumps.  The true-or-false-test for the `while' loop should test true so
long as point should jump forward, and false when point is at the end
of the definition.  We have already redefined the regular expression
for this, so the loop is straightforward:

     (while (and (< (point) end)
                 (re-search-forward
                  "\\(\\w\\|\\s_\\)+[^ \t\n]*[ \t\n]*" end t))
       (setq count (1+ count)))

   The third part of the function definition returns the count of words
and symbols.  This part is the last expression within the body of the
`let' expression, and can be, very simply, the local variable `count',
which when evaluated returns the count.

   Put together, the `count-words-in-defun' definition looks like this:

     (defun count-words-in-defun ()
       "Return the number of words and symbols in a defun."
       (beginning-of-defun)
       (let ((count 0)
             (end (save-excursion (end-of-defun) (point))))
         (while
             (and (< (point) end)
                  (re-search-forward
                   "\\(\\w\\|\\s_\\)+[^ \t\n]*[ \t\n]*"
                   end t))
           (setq count (1+ count)))
         count))

   How to test this?  The function is not interactive, but it is easy to
put a wrapper around the function to make it interactive; we can use
almost the same code as for the recursive version of
`count-words-example':

     ;;; Interactive version.
     (defun count-words-defun ()
       "Number of words and symbols in a function definition."
       (interactive)
       (message
        "Counting words and symbols in function definition ... ")
       (let ((count (count-words-in-defun)))
         (cond
          ((zerop count)
           (message
            "The definition does NOT have any words or symbols."))
          ((= 1 count)
           (message
            "The definition has 1 word or symbol."))
          (t
           (message
            "The definition has %d words or symbols." count)))))

Let's re-use `C-c =' as a convenient keybinding:

     (global-set-key "\C-c=" 'count-words-defun)

   Now we can try out `count-words-defun': install both
`count-words-in-defun' and `count-words-defun', and set the keybinding,
and then place the cursor within the following definition:

     (defun multiply-by-seven (number)
       "Multiply NUMBER by seven."
       (* 7 number))
          => 10

Success!  The definition has 10 words and symbols.

   The next problem is to count the numbers of words and symbols in
several definitions within a single file.


File: eintr.info,  Node: Several defuns,  Next: Find a File,  Prev: count-words-in-defun,  Up: Words in a defun

14.4 Count Several `defuns' Within a File
=========================================

A file such as `simple.el' may have a hundred or more function
definitions within it.  Our long term goal is to collect statistics on
many files, but as a first step, our immediate goal is to collect
statistics on one file.

   The information will be a series of numbers, each number being the
length of a function definition.  We can store the numbers in a list.

   We know that we will want to incorporate the information regarding
one file with information about many other files; this means that the
function for counting definition lengths within one file need only
return the list of lengths.  It need not and should not display any
messages.

   The word count commands contain one expression to jump point forward
word by word and another expression to count the jumps.  The function
to return the lengths of definitions can be designed to work the same
way, with one expression to jump point forward definition by definition
and another expression to construct the lengths' list.

   This statement of the problem makes it elementary to write the
function definition.  Clearly, we will start the count at the beginning
of the file, so the first command will be `(goto-char (point-min))'.
Next, we start the `while' loop; and the true-or-false test of the loop
can be a regular expression search for the next function definition--so
long as the search succeeds, point is moved forward and then the body
of the loop is evaluated.  The body needs an expression that constructs
the lengths' list.  `cons', the list construction command, can be used
to create the list.  That is almost all there is to it.

   Here is what this fragment of code looks like:

     (goto-char (point-min))
     (while (re-search-forward "^(defun" nil t)
       (setq lengths-list
             (cons (count-words-in-defun) lengths-list)))

   What we have left out is the mechanism for finding the file that
contains the function definitions.

   In previous examples, we either used this, the Info file, or we
switched back and forth to some other buffer, such as the `*scratch*'
buffer.

   Finding a file is a new process that we have not yet discussed.


File: eintr.info,  Node: Find a File,  Next: lengths-list-file,  Prev: Several defuns,  Up: Words in a defun

14.5 Find a File
================

To find a file in Emacs, you use the `C-x C-f' (`find-file') command.
This command is almost, but not quite right for the lengths problem.

   Let's look at the source for `find-file':

     (defun find-file (filename)
       "Edit file FILENAME.
     Switch to a buffer visiting file FILENAME,
     creating one if none already exists."
       (interactive "FFind file: ")
       (switch-to-buffer (find-file-noselect filename)))

(The most recent version of the `find-file' function definition permits
you to specify optional wildcards to visit multiple files; that makes
the definition more complex and we will not discuss it here, since it
is not relevant.  You can see its source using either `M-.'
(`find-tag') or `C-h f' (`describe-function').)

   The definition I am showing possesses short but complete
documentation and an interactive specification that prompts you for a
file name when you use the command interactively.  The body of the
definition contains two functions, `find-file-noselect' and
`switch-to-buffer'.

   According to its documentation as shown by `C-h f' (the
`describe-function' command), the `find-file-noselect' function reads
the named file into a buffer and returns the buffer.  (Its most recent
version includes an optional wildcards argument, too, as well as
another to read a file literally and an other you suppress warning
messages.  These optional arguments are irrelevant.)

   However, the `find-file-noselect' function does not select the
buffer in which it puts the file.  Emacs does not switch its attention
(or yours if you are using `find-file-noselect') to the selected
buffer.  That is what `switch-to-buffer' does: it switches the buffer
to which Emacs attention is directed; and it switches the buffer
displayed in the window to the new buffer.  We have discussed buffer
switching elsewhere.  (*Note Switching Buffers::.)

   In this histogram project, we do not need to display each file on the
screen as the program determines the length of each definition within
it.  Instead of employing `switch-to-buffer', we can work with
`set-buffer', which redirects the attention of the computer program to
a different buffer but does not redisplay it on the screen.  So instead
of calling on `find-file' to do the job, we must write our own
expression.

   The task is easy: use `find-file-noselect' and `set-buffer'.


File: eintr.info,  Node: lengths-list-file,  Next: Several files,  Prev: Find a File,  Up: Words in a defun

14.6 `lengths-list-file' in Detail
==================================

The core of the `lengths-list-file' function is a `while' loop
containing a function to move point forward `defun by defun' and a
function to count the number of words and symbols in each defun.  This
core must be surrounded by functions that do various other tasks,
including finding the file, and ensuring that point starts out at the
beginning of the file.  The function definition looks like this: 

     (defun lengths-list-file (filename)
       "Return list of definitions' lengths within FILE.
     The returned list is a list of numbers.
     Each number is the number of words or
     symbols in one function definition."
       (message "Working on `%s' ... " filename)
       (save-excursion
         (let ((buffer (find-file-noselect filename))
               (lengths-list))
           (set-buffer buffer)
           (setq buffer-read-only t)
           (widen)
           (goto-char (point-min))
           (while (re-search-forward "^(defun" nil t)
             (setq lengths-list
                   (cons (count-words-in-defun) lengths-list)))
           (kill-buffer buffer)
           lengths-list)))

The function is passed one argument, the name of the file on which it
will work.  It has four lines of documentation, but no interactive
specification.  Since people worry that a computer is broken if they
don't see anything going on, the first line of the body is a message.

   The next line contains a `save-excursion' that returns Emacs's
attention to the current buffer when the function completes.  This is
useful in case you embed this function in another function that
presumes point is restored to the original buffer.

   In the varlist of the `let' expression, Emacs finds the file and
binds the local variable `buffer' to the buffer containing the file.
At the same time, Emacs creates `lengths-list' as a local variable.

   Next, Emacs switches its attention to the buffer.

   In the following line, Emacs makes the buffer read-only.  Ideally,
this line is not necessary.  None of the functions for counting words
and symbols in a function definition should change the buffer.
Besides, the buffer is not going to be saved, even if it were changed.
This line is entirely the consequence of great, perhaps excessive,
caution.  The reason for the caution is that this function and those it
calls work on the sources for Emacs and it is inconvenient if they are
inadvertently modified.  It goes without saying that I did not realize
a need for this line until an experiment went awry and started to
modify my Emacs source files ...

   Next comes a call to widen the buffer if it is narrowed.  This
function is usually not needed--Emacs creates a fresh buffer if none
already exists; but if a buffer visiting the file already exists Emacs
returns that one.  In this case, the buffer may be narrowed and must be
widened.  If we wanted to be fully `user-friendly', we would arrange to
save the restriction and the location of point, but we won't.

   The `(goto-char (point-min))' expression moves point to the
beginning of the buffer.

   Then comes a `while' loop in which the `work' of the function is
carried out.  In the loop, Emacs determines the length of each
definition and constructs a lengths' list containing the information.

   Emacs kills the buffer after working through it.  This is to save
space inside of Emacs.  My version of GNU Emacs 19 contained over 300
source files of interest; GNU Emacs 22 contains over a thousand source
files.  Another function will apply `lengths-list-file' to each of the
files.

   Finally, the last expression within the `let' expression is the
`lengths-list' variable; its value is returned as the value of the
whole function.

   You can try this function by installing it in the usual fashion.
Then place your cursor after the following expression and type `C-x
C-e' (`eval-last-sexp').

     (lengths-list-file
      "/usr/local/share/emacs/22.1/lisp/emacs-lisp/debug.el")

You may need to change the pathname of the file; the one here is for
GNU Emacs version 22.1.  To change the expression, copy it to the
`*scratch*' buffer and edit it.

Also, to see the full length of the list, rather than a truncated
version, you may have to evaluate the following:

     (custom-set-variables '(eval-expression-print-length nil))

(*Note Specifying Variables using `defcustom': defcustom.  Then
evaluate the `lengths-list-file' expression.)

   The lengths' list for `debug.el' takes less than a second to produce
and looks like this in GNU Emacs 22:

     (83 113 105 144 289 22 30 97 48 89 25 52 52 88 28 29 77 49 43 290 232 587)

   (Using my old machine, the version 19 lengths' list for `debug.el'
took seven seconds to produce and looked like this:

     (75 41 80 62 20 45 44 68 45 12 34 235)

The newer version of `debug.el' contains more defuns than the earlier
one; and my new machine is much faster than the old one.)

   Note that the length of the last definition in the file is first in
the list.


File: eintr.info,  Node: Several files,  Next: Several files recursively,  Prev: lengths-list-file,  Up: Words in a defun

14.7 Count Words in `defuns' in Different Files
===============================================

In the previous section, we created a function that returns a list of
the lengths of each definition in a file.  Now, we want to define a
function to return a master list of the lengths of the definitions in a
list of files.

   Working on each of a list of files is a repetitious act, so we can
use either a `while' loop or recursion.

* Menu:

* lengths-list-many-files::     Return a list of the lengths of defuns.
* append::                      Attach one list to another.


File: eintr.info,  Node: lengths-list-many-files,  Next: append,  Up: Several files

Determine the lengths of `defuns'
---------------------------------

   The design using a `while' loop is routine.  The argument passed the
function is a list of files.  As we saw earlier (*note Loop Example::),
you can write a `while' loop so that the body of the loop is evaluated
if such a list contains elements, but to exit the loop if the list is
empty.  For this design to work, the body of the loop must contain an
expression that shortens the list each time the body is evaluated, so
that eventually the list is empty.  The usual technique is to set the
value of the list to the value of the CDR of the list each time the
body is evaluated.

   The template looks like this:

     (while TEST-WHETHER-LIST-IS-EMPTY
       BODY...
       SET-LIST-TO-CDR-OF-LIST)

   Also, we remember that a `while' loop returns `nil' (the result of
evaluating the true-or-false-test), not the result of any evaluation
within its body.  (The evaluations within the body of the loop are done
for their side effects.)  However, the expression that sets the
lengths' list is part of the body--and that is the value that we want
returned by the function as a whole.  To do this, we enclose the
`while' loop within a `let' expression, and arrange that the last
element of the `let' expression contains the value of the lengths'
list.  (*Note Loop Example with an Incrementing Counter: Incrementing
Example.)

   These considerations lead us directly to the function itself:

     ;;; Use `while' loop.
     (defun lengths-list-many-files (list-of-files)
       "Return list of lengths of defuns in LIST-OF-FILES."
       (let (lengths-list)

     ;;; true-or-false-test
         (while list-of-files
           (setq lengths-list
                 (append
                  lengths-list

     ;;; Generate a lengths' list.
                  (lengths-list-file
                   (expand-file-name (car list-of-files)))))

     ;;; Make files' list shorter.
           (setq list-of-files (cdr list-of-files)))

     ;;; Return final value of lengths' list.
         lengths-list))

   `expand-file-name' is a built-in function that converts a file name
to the absolute, long, path name form.  The function employs the name
of the directory in which the function is called.

   Thus, if `expand-file-name' is called on `debug.el' when Emacs is
visiting the `/usr/local/share/emacs/22.1.1/lisp/emacs-lisp/' directory,

     debug.el

becomes

     /usr/local/share/emacs/22.1.1/lisp/emacs-lisp/debug.el

   The only other new element of this function definition is the as yet
unstudied function `append', which merits a short section for itself.


File: eintr.info,  Node: append,  Prev: lengths-list-many-files,  Up: Several files

14.7.1 The `append' Function
----------------------------

The `append' function attaches one list to another.  Thus,

     (append '(1 2 3 4) '(5 6 7 8))

produces the list

     (1 2 3 4 5 6 7 8)

   This is exactly how we want to attach two lengths' lists produced by
`lengths-list-file' to each other.  The results contrast with `cons',

     (cons '(1 2 3 4) '(5 6 7 8))

which constructs a new list in which the first argument to `cons'
becomes the first element of the new list:

     ((1 2 3 4) 5 6 7 8)


File: eintr.info,  Node: Several files recursively,  Next: Prepare the data,  Prev: Several files,  Up: Words in a defun

14.8 Recursively Count Words in Different Files
===============================================

Besides a `while' loop, you can work on each of a list of files with
recursion.  A recursive version of `lengths-list-many-files' is short
and simple.

   The recursive function has the usual parts: the `do-again-test', the
`next-step-expression', and the recursive call.  The `do-again-test'
determines whether the function should call itself again, which it will
do if the `list-of-files' contains any remaining elements; the
`next-step-expression' resets the `list-of-files' to the CDR of itself,
so eventually the list will be empty; and the recursive call calls
itself on the shorter list.  The complete function is shorter than this
description!  

     (defun recursive-lengths-list-many-files (list-of-files)
       "Return list of lengths of each defun in LIST-OF-FILES."
       (if list-of-files                     ; do-again-test
           (append
            (lengths-list-file
             (expand-file-name (car list-of-files)))
            (recursive-lengths-list-many-files
             (cdr list-of-files)))))

In a sentence, the function returns the lengths' list for the first of
the `list-of-files' appended to the result of calling itself on the
rest of the `list-of-files'.

   Here is a test of `recursive-lengths-list-many-files', along with
the results of running `lengths-list-file' on each of the files
individually.

   Install `recursive-lengths-list-many-files' and `lengths-list-file',
if necessary, and then evaluate the following expressions.  You may
need to change the files' pathnames; those here work when this Info
file and the Emacs sources are located in their customary places.  To
change the expressions, copy them to the `*scratch*' buffer, edit them,
and then evaluate them.

   The results are shown after the `=>'.  (These results are for files
from Emacs version 22.1.1; files from other versions of Emacs may
produce different results.)

     (cd "/usr/local/share/emacs/22.1.1/")

     (lengths-list-file "./lisp/macros.el")
          => (283 263 480 90)

     (lengths-list-file "./lisp/mail/mailalias.el")
          => (38 32 29 95 178 180 321 218 324)

     (lengths-list-file "./lisp/makesum.el")
          => (85 181)

       (recursive-lengths-list-many-files
        '("./lisp/macros.el"
          "./lisp/mail/mailalias.el"
          "./lisp/makesum.el"))
            => (283 263 480 90 38 32 29 95 178 180 321 218 324 85 181)

   The `recursive-lengths-list-many-files' function produces the output
we want.

   The next step is to prepare the data in the list for display in a
graph.


File: eintr.info,  Node: Prepare the data,  Prev: Several files recursively,  Up: Words in a defun

14.9 Prepare the Data for Display in a Graph
============================================

The `recursive-lengths-list-many-files' function returns a list of
numbers.  Each number records the length of a function definition.
What we need to do now is transform this data into a list of numbers
suitable for generating a graph.  The new list will tell how many
functions definitions contain less than 10 words and symbols, how many
contain between 10 and 19 words and symbols, how many contain between
20 and 29 words and symbols, and so on.

   In brief, we need to go through the lengths' list produced by the
`recursive-lengths-list-many-files' function and count the number of
defuns within each range of lengths, and produce a list of those
numbers.

* Menu:

* Data for Display in Detail::
* Sorting::                     Sorting lists.
* Files List::                  Making a list of files.
* Counting function definitions::


File: eintr.info,  Node: Data for Display in Detail,  Next: Sorting,  Up: Prepare the data

The Data for Display in Detail
------------------------------

   Based on what we have done before, we can readily foresee that it
should not be too hard to write a function that `CDRs' down the
lengths' list, looks at each element, determines which length range it
is in, and increments a counter for that range.

   However, before beginning to write such a function, we should
consider the advantages of sorting the lengths' list first, so the
numbers are ordered from smallest to largest.  First, sorting will make
it easier to count the numbers in each range, since two adjacent
numbers will either be in the same length range or in adjacent ranges.
Second, by inspecting a sorted list, we can discover the highest and
lowest number, and thereby determine the largest and smallest length
range that we will need.


File: eintr.info,  Node: Sorting,  Next: Files List,  Prev: Data for Display in Detail,  Up: Prepare the data

14.9.1 Sorting Lists
--------------------

Emacs contains a function to sort lists, called (as you might guess)
`sort'.  The `sort' function takes two arguments, the list to be
sorted, and a predicate that determines whether the first of two list
elements is "less" than the second.

   As we saw earlier (*note Using the Wrong Type Object as an Argument:
Wrong Type of Argument.), a predicate is a function that determines
whether some property is true or false.  The `sort' function will
reorder a list according to whatever property the predicate uses; this
means that `sort' can be used to sort non-numeric lists by non-numeric
criteria--it can, for example, alphabetize a list.

   The `<' function is used when sorting a numeric list.  For example,

     (sort '(4 8 21 17 33 7 21 7) '<)

produces this:

     (4 7 7 8 17 21 21 33)

(Note that in this example, both the arguments are quoted so that the
symbols are not evaluated before being passed to `sort' as arguments.)

   Sorting the list returned by the `recursive-lengths-list-many-files'
function is straightforward; it uses the `<' function:

     (sort
      (recursive-lengths-list-many-files
       '("./lisp/macros.el"
         "./lisp/mailalias.el"
         "./lisp/makesum.el"))
      '<)

which produces:

     (29 32 38 85 90 95 178 180 181 218 263 283 321 324 480)

(Note that in this example, the first argument to `sort' is not quoted,
since the expression must be evaluated so as to produce the list that
is passed to `sort'.)


File: eintr.info,  Node: Files List,  Next: Counting function definitions,  Prev: Sorting,  Up: Prepare the data

14.9.2 Making a List of Files
-----------------------------

The `recursive-lengths-list-many-files' function requires a list of
files as its argument.  For our test examples, we constructed such a
list by hand; but the Emacs Lisp source directory is too large for us
to do for that.  Instead, we will write a function to do the job for
us.  In this function, we will use both a `while' loop and a recursive
call.

   We did not have to write a function like this for older versions of
GNU Emacs, since they placed all the `.el' files in one directory.
Instead, we were able to use the `directory-files' function, which
lists the names of files that match a specified pattern within a single
directory.

   However, recent versions of Emacs place Emacs Lisp files in
sub-directories of the top level `lisp' directory.  This re-arrangement
eases navigation.  For example, all the mail related files are in a
`lisp' sub-directory called `mail'.  But at the same time, this
arrangement forces us to create a file listing function that descends
into the sub-directories.

   We can create this function, called `files-in-below-directory',
using familiar functions such as `car', `nthcdr', and `substring' in
conjunction with an existing function called
`directory-files-and-attributes'.  This latter function not only lists
all the filenames in a directory, including the names of
sub-directories, but also their attributes.

   To restate our goal: to create a function that will enable us to
feed filenames to `recursive-lengths-list-many-files' as a list that
looks like this (but with more elements):

     ("./lisp/macros.el"
      "./lisp/mail/rmail.el"
      "./lisp/makesum.el")

   The `directory-files-and-attributes' function returns a list of
lists.  Each of the lists within the main list consists of 13 elements.
The first element is a string that contains the name of the
file--which, in GNU/Linux, may be a `directory file', that is to say, a
file with the special attributes of a directory.  The second element of
the list is `t' for a directory, a string for symbolic link (the string
is the name linked to), or `nil'.

   For example, the first `.el' file in the `lisp/' directory is
`abbrev.el'.  Its name is
`/usr/local/share/emacs/22.1.1/lisp/abbrev.el' and it is not a
directory or a symbolic link.

   This is how `directory-files-and-attributes' lists that file and its
attributes:

     ("abbrev.el"
     nil
     1
     1000
     100
     (20615 27034 579989 697000)
     (17905 55681 0 0)
     (20615 26327 734791 805000)
     13188
     "-rw-r--r--"
     t
     2971624
     773)

   On the other hand, `mail/' is a directory within the `lisp/'
directory.  The beginning of its listing looks like this:

     ("mail"
     t
     ...
     )

   (To learn about the different attributes, look at the documentation
of `file-attributes'.  Bear in mind that the `file-attributes' function
does not list the filename, so its first element is
`directory-files-and-attributes''s second element.)

   We will want our new function, `files-in-below-directory', to list
the `.el' files in the directory it is told to check, and in any
directories below that directory.

   This gives us a hint on how to construct `files-in-below-directory':
within a directory, the function should add `.el' filenames to a list;
and if, within a directory, the function comes upon a sub-directory, it
should go into that sub-directory and repeat its actions.

   However, we should note that every directory contains a name that
refers to itself, called `.', ("dot") and a name that refers to its
parent directory, called `..' ("double dot").  (In `/', the root
directory, `..' refers to itself, since `/' has no parent.)  Clearly,
we do not want our `files-in-below-directory' function to enter those
directories, since they always lead us, directly or indirectly, to the
current directory.

   Consequently, our `files-in-below-directory' function must do
several tasks:

   * Check to see whether it is looking at a filename that ends in
     `.el'; and if so, add its name to a list.

   * Check to see whether it is looking at a filename that is the name
     of a directory; and if so,

        - Check to see whether it is looking at `.'  or `..'; and if so
          skip it.

        - Or else, go into that directory and repeat the process.

   Let's write a function definition to do these tasks.  We will use a
`while' loop to move from one filename to another within a directory,
checking what needs to be done; and we will use a recursive call to
repeat the actions on each sub-directory.  The recursive pattern is
`accumulate' (*note Accumulate::), using `append' as the combiner.

   Here is the function:

     (defun files-in-below-directory (directory)
       "List the .el files in DIRECTORY and in its sub-directories."
       ;; Although the function will be used non-interactively,
       ;; it will be easier to test if we make it interactive.
       ;; The directory will have a name such as
       ;;  "/usr/local/share/emacs/22.1.1/lisp/"
       (interactive "DDirectory name: ")
       (let (el-files-list
             (current-directory-list
              (directory-files-and-attributes directory t)))
         ;; while we are in the current directory
         (while current-directory-list
           (cond
            ;; check to see whether filename ends in `.el'
            ;; and if so, append its name to a list.
            ((equal ".el" (substring (car (car current-directory-list)) -3))
             (setq el-files-list
                   (cons (car (car current-directory-list)) el-files-list)))
            ;; check whether filename is that of a directory
            ((eq t (car (cdr (car current-directory-list))))
             ;; decide whether to skip or recurse
             (if
                 (equal "."
                        (substring (car (car current-directory-list)) -1))
                 ;; then do nothing since filename is that of
                 ;;   current directory or parent, "." or ".."
                 ()
               ;; else descend into the directory and repeat the process
               (setq el-files-list
                     (append
                      (files-in-below-directory
                       (car (car current-directory-list)))
                      el-files-list)))))
           ;; move to the next filename in the list; this also
           ;; shortens the list so the while loop eventually comes to an end
           (setq current-directory-list (cdr current-directory-list)))
         ;; return the filenames
         el-files-list))

   The `files-in-below-directory' `directory-files' function takes one
argument, the name of a directory.

   Thus, on my system,

     (length
      (files-in-below-directory "/usr/local/share/emacs/22.1.1/lisp/"))

tells me that in and below my Lisp sources directory are 1031 `.el'
files.

   `files-in-below-directory' returns a list in reverse alphabetical
order.  An expression to sort the list in alphabetical order looks like
this:

     (sort
      (files-in-below-directory "/usr/local/share/emacs/22.1.1/lisp/")
      'string-lessp)


File: eintr.info,  Node: Counting function definitions,  Prev: Files List,  Up: Prepare the data

14.9.3 Counting function definitions
------------------------------------

Our immediate goal is to generate a list that tells us how many
function definitions contain fewer than 10 words and symbols, how many
contain between 10 and 19 words and symbols, how many contain between
20 and 29 words and symbols, and so on.

   With a sorted list of numbers, this is easy: count how many elements
of the list are smaller than 10, then, after moving past the numbers
just counted, count how many are smaller than 20, then, after moving
past the numbers just counted, count how many are smaller than 30, and
so on.  Each of the numbers, 10, 20, 30, 40, and the like, is one
larger than the top of that range.  We can call the list of such
numbers the `top-of-ranges' list.

   If we wished, we could generate this list automatically, but it is
simpler to write a list manually.  Here it is: 

     (defvar top-of-ranges
      '(10  20  30  40  50
        60  70  80  90 100
       110 120 130 140 150
       160 170 180 190 200
       210 220 230 240 250
       260 270 280 290 300)
      "List specifying ranges for `defuns-per-range'.")

   To change the ranges, we edit this list.

   Next, we need to write the function that creates the list of the
number of definitions within each range.  Clearly, this function must
take the `sorted-lengths' and the `top-of-ranges' lists as arguments.

   The `defuns-per-range' function must do two things again and again:
it must count the number of definitions within a range specified by the
current top-of-range value; and it must shift to the next higher value
in the `top-of-ranges' list after counting the number of definitions in
the current range.  Since each of these actions is repetitive, we can
use `while' loops for the job.  One loop counts the number of
definitions in the range defined by the current top-of-range value, and
the other loop selects each of the top-of-range values in turn.

   Several entries of the `sorted-lengths' list are counted for each
range; this means that the loop for the `sorted-lengths' list will be
inside the loop for the `top-of-ranges' list, like a small gear inside
a big gear.

   The inner loop counts the number of definitions within the range.  It
is a simple counting loop of the type we have seen before.  (*Note A
loop with an incrementing counter: Incrementing Loop.)  The
true-or-false test of the loop tests whether the value from the
`sorted-lengths' list is smaller than the current value of the top of
the range.  If it is, the function increments the counter and tests the
next value from the `sorted-lengths' list.

   The inner loop looks like this:

     (while LENGTH-ELEMENT-SMALLER-THAN-TOP-OF-RANGE
       (setq number-within-range (1+ number-within-range))
       (setq sorted-lengths (cdr sorted-lengths)))

   The outer loop must start with the lowest value of the
`top-of-ranges' list, and then be set to each of the succeeding higher
values in turn.  This can be done with a loop like this:

     (while top-of-ranges
       BODY-OF-LOOP...
       (setq top-of-ranges (cdr top-of-ranges)))

   Put together, the two loops look like this:

     (while top-of-ranges

       ;; Count the number of elements within the current range.
       (while LENGTH-ELEMENT-SMALLER-THAN-TOP-OF-RANGE
         (setq number-within-range (1+ number-within-range))
         (setq sorted-lengths (cdr sorted-lengths)))

       ;; Move to next range.
       (setq top-of-ranges (cdr top-of-ranges)))

   In addition, in each circuit of the outer loop, Emacs should record
the number of definitions within that range (the value of
`number-within-range') in a list.  We can use `cons' for this purpose.
(*Note `cons': cons.)

   The `cons' function works fine, except that the list it constructs
will contain the number of definitions for the highest range at its
beginning and the number of definitions for the lowest range at its
end.  This is because `cons' attaches new elements of the list to the
beginning of the list, and since the two loops are working their way
through the lengths' list from the lower end first, the
`defuns-per-range-list' will end up largest number first.  But we will
want to print our graph with smallest values first and the larger
later.  The solution is to reverse the order of the
`defuns-per-range-list'.  We can do this using the `nreverse' function,
which reverses the order of a list.  

   For example,

     (nreverse '(1 2 3 4))

produces:

     (4 3 2 1)

   Note that the `nreverse' function is "destructive"--that is, it
changes the list to which it is applied; this contrasts with the `car'
and `cdr' functions, which are non-destructive.  In this case, we do
not want the original `defuns-per-range-list', so it does not matter
that it is destroyed.  (The `reverse' function provides a reversed copy
of a list, leaving the original list as is.)  

   Put all together, the `defuns-per-range' looks like this:

     (defun defuns-per-range (sorted-lengths top-of-ranges)
       "SORTED-LENGTHS defuns in each TOP-OF-RANGES range."
       (let ((top-of-range (car top-of-ranges))
             (number-within-range 0)
             defuns-per-range-list)

         ;; Outer loop.
         (while top-of-ranges

           ;; Inner loop.
           (while (and
                   ;; Need number for numeric test.
                   (car sorted-lengths)
                   (< (car sorted-lengths) top-of-range))

             ;; Count number of definitions within current range.
             (setq number-within-range (1+ number-within-range))
             (setq sorted-lengths (cdr sorted-lengths)))

           ;; Exit inner loop but remain within outer loop.

           (setq defuns-per-range-list
                 (cons number-within-range defuns-per-range-list))
           (setq number-within-range 0)      ; Reset count to zero.

           ;; Move to next range.
           (setq top-of-ranges (cdr top-of-ranges))
           ;; Specify next top of range value.
           (setq top-of-range (car top-of-ranges)))

         ;; Exit outer loop and count the number of defuns larger than
         ;;   the largest top-of-range value.
         (setq defuns-per-range-list
               (cons
                (length sorted-lengths)
                defuns-per-range-list))

         ;; Return a list of the number of definitions within each range,
         ;;   smallest to largest.
         (nreverse defuns-per-range-list)))

The function is straightforward except for one subtle feature.  The
true-or-false test of the inner loop looks like this:

     (and (car sorted-lengths)
          (< (car sorted-lengths) top-of-range))

instead of like this:

     (< (car sorted-lengths) top-of-range)

   The purpose of the test is to determine whether the first item in the
`sorted-lengths' list is less than the value of the top of the range.

   The simple version of the test works fine unless the
`sorted-lengths' list has a `nil' value.  In that case, the `(car
sorted-lengths)' expression function returns `nil'.  The `<' function
cannot compare a number to `nil', which is an empty list, so Emacs
signals an error and stops the function from attempting to continue to
execute.

   The `sorted-lengths' list always becomes `nil' when the counter
reaches the end of the list.  This means that any attempt to use the
`defuns-per-range' function with the simple version of the test will
fail.

   We solve the problem by using the `(car sorted-lengths)' expression
in conjunction with the `and' expression.  The `(car sorted-lengths)'
expression returns a non-`nil' value so long as the list has at least
one number within it, but returns `nil' if the list is empty.  The
`and' expression first evaluates the `(car sorted-lengths)' expression,
and if it is `nil', returns false _without_ evaluating the `<'
expression.  But if the `(car sorted-lengths)' expression returns a
non-`nil' value, the `and' expression evaluates the `<' expression, and
returns that value as the value of the `and' expression.

   This way, we avoid an error.  (*Note The `kill-new' function:
kill-new function, for information about `and'.)

   Here is a short test of the `defuns-per-range' function.  First,
evaluate the expression that binds (a shortened) `top-of-ranges' list
to the list of values, then evaluate the expression for binding the
`sorted-lengths' list, and then evaluate the `defuns-per-range'
function.

     ;; (Shorter list than we will use later.)
     (setq top-of-ranges
      '(110 120 130 140 150
        160 170 180 190 200))

     (setq sorted-lengths
           '(85 86 110 116 122 129 154 176 179 200 265 300 300))

     (defuns-per-range sorted-lengths top-of-ranges)

The list returned looks like this:

     (2 2 2 0 0 1 0 2 0 0 4)

Indeed, there are two elements of the `sorted-lengths' list smaller
than 110, two elements between 110 and 119, two elements between 120
and 129, and so on.  There are four elements with a value of 200 or
larger.


File: eintr.info,  Node: Readying a Graph,  Next: Emacs Initialization,  Prev: Words in a defun,  Up: Top

15 Readying a Graph
*******************

Our goal is to construct a graph showing the numbers of function
definitions of various lengths in the Emacs lisp sources.

   As a practical matter, if you were creating a graph, you would
probably use a program such as `gnuplot' to do the job.  (`gnuplot' is
nicely integrated into GNU Emacs.)  In this case, however, we create
one from scratch, and in the process we will re-acquaint ourselves with
some of what we learned before and learn more.

   In this chapter, we will first write a simple graph printing
function.  This first definition will be a "prototype", a rapidly
written function that enables us to reconnoiter this unknown
graph-making territory.  We will discover dragons, or find that they
are myth.  After scouting the terrain, we will feel more confident and
enhance the function to label the axes automatically.

* Menu:

* Columns of a graph::
* graph-body-print::            How to print the body of a graph.
* recursive-graph-body-print::
* Printed Axes::
* Line Graph Exercise::


File: eintr.info,  Node: Columns of a graph,  Next: graph-body-print,  Up: Readying a Graph

Printing the Columns of a Graph
===============================

   Since Emacs is designed to be flexible and work with all kinds of
terminals, including character-only terminals, the graph will need to
be made from one of the `typewriter' symbols.  An asterisk will do; as
we enhance the graph-printing function, we can make the choice of
symbol a user option.

   We can call this function `graph-body-print'; it will take a
`numbers-list' as its only argument.  At this stage, we will not label
the graph, but only print its body.

   The `graph-body-print' function inserts a vertical column of
asterisks for each element in the `numbers-list'.  The height of each
line is determined by the value of that element of the `numbers-list'.

   Inserting columns is a repetitive act; that means that this function
can be written either with a `while' loop or recursively.

   Our first challenge is to discover how to print a column of
asterisks.  Usually, in Emacs, we print characters onto a screen
horizontally, line by line, by typing.  We have two routes we can
follow: write our own column-insertion function or discover whether one
exists in Emacs.

   To see whether there is one in Emacs, we can use the `M-x apropos'
command.  This command is like the `C-h a' (`command-apropos') command,
except that the latter finds only those functions that are commands.
The `M-x apropos' command lists all symbols that match a regular
expression, including functions that are not interactive.  

   What we want to look for is some command that prints or inserts
columns.  Very likely, the name of the function will contain either the
word `print' or the word `insert' or the word `column'.  Therefore, we
can simply type `M-x apropos RET print\|insert\|column RET' and look at
the result.  On my system, this command once too takes quite some time,
and then produced a list of 79 functions and variables.  Now it does
not take much time at all and produces a list of 211 functions and
variables.  Scanning down the list, the only function that looks as if
it might do the job is `insert-rectangle'.

   Indeed, this is the function we want; its documentation says:

     insert-rectangle:
     Insert text of RECTANGLE with upper left corner at point.
     RECTANGLE's first line is inserted at point,
     its second line is inserted at a point vertically under point, etc.
     RECTANGLE should be a list of strings.
     After this command, the mark is at the upper left corner
     and point is at the lower right corner.

   We can run a quick test, to make sure it does what we expect of it.

   Here is the result of placing the cursor after the
`insert-rectangle' expression and typing `C-u C-x C-e'
(`eval-last-sexp').  The function inserts the strings `"first"',
`"second"', and `"third"' at and below point.  Also the function
returns `nil'.

     (insert-rectangle '("first" "second" "third"))first
                                                   second
                                                   thirdnil

Of course, we won't be inserting the text of the `insert-rectangle'
expression itself into the buffer in which we are making the graph, but
will call the function from our program.  We shall, however, have to
make sure that point is in the buffer at the place where the
`insert-rectangle' function will insert its column of strings.

   If you are reading this in Info, you can see how this works by
switching to another buffer, such as the `*scratch*' buffer, placing
point somewhere in the buffer, typing `M-:', typing the
`insert-rectangle' expression into the minibuffer at the prompt, and
then typing <RET>.  This causes Emacs to evaluate the expression in the
minibuffer, but to use as the value of point the position of point in
the `*scratch*' buffer.  (`M-:'  is the keybinding for
`eval-expression'. Also, `nil' does not appear in the `*scratch*'
buffer since the expression is evaluated in the minibuffer.)

   We find when we do this that point ends up at the end of the last
inserted line--that is to say, this function moves point as a
side-effect.  If we were to repeat the command, with point at this
position, the next insertion would be below and to the right of the
previous insertion.  We don't want this!  If we are going to make a bar
graph, the columns need to be beside each other.

   So we discover that each cycle of the column-inserting `while' loop
must reposition point to the place we want it, and that place will be
at the top, not the bottom, of the column.  Moreover, we remember that
when we print a graph, we do not expect all the columns to be the same
height.  This means that the top of each column may be at a different
height from the previous one.  We cannot simply reposition point to the
same line each time, but moved over to the right--or perhaps we can...

   We are planning to make the columns of the bar graph out of
asterisks.  The number of asterisks in the column is the number
specified by the current element of the `numbers-list'.  We need to
construct a list of asterisks of the right length for each call to
`insert-rectangle'.  If this list consists solely of the requisite
number of asterisks, then we will have position point the right number
of lines above the base for the graph to print correctly.  This could
be difficult.

   Alternatively, if we can figure out some way to pass
`insert-rectangle' a list of the same length each time, then we can
place point on the same line each time, but move it over one column to
the right for each new column.  If we do this, however, some of the
entries in the list passed to `insert-rectangle' must be blanks rather
than asterisks.  For example, if the maximum height of the graph is 5,
but the height of the column is 3, then `insert-rectangle' requires an
argument that looks like this:

     (" " " " "*" "*" "*")

   This last proposal is not so difficult, so long as we can determine
the column height.  There are two ways for us to specify the column
height: we can arbitrarily state what it will be, which would work fine
for graphs of that height; or we can search through the list of numbers
and use the maximum height of the list as the maximum height of the
graph.  If the latter operation were difficult, then the former
procedure would be easiest, but there is a function built into Emacs
that determines the maximum of its arguments.  We can use that
function.  The function is called `max' and it returns the largest of
all its arguments, which must be numbers.  Thus, for example,

     (max  3 4 6 5 7 3)

returns 7.  (A corresponding function called `min' returns the smallest
of all its arguments.)  

   However, we cannot simply call `max' on the `numbers-list'; the
`max' function expects numbers as its argument, not a list of numbers.
Thus, the following expression,

     (max  '(3 4 6 5 7 3))

produces the following error message;

     Wrong type of argument:  number-or-marker-p, (3 4 6 5 7 3)

   We need a function that passes a list of arguments to a function.
This function is `apply'.  This function `applies' its first argument
(a function) to its remaining arguments, the last of which may be a
list.

   For example,

     (apply 'max 3 4 7 3 '(4 8 5))

returns 8.

   (Incidentally, I don't know how you would learn of this function
without a book such as this.  It is possible to discover other
functions, like `search-forward' or `insert-rectangle', by guessing at
a part of their names and then using `apropos'.  Even though its base
in metaphor is clear--`apply' its first argument to the rest--I doubt a
novice would come up with that particular word when using `apropos' or
other aid.  Of course, I could be wrong; after all, the function was
first named by someone who had to invent it.)

   The second and subsequent arguments to `apply' are optional, so we
can use `apply' to call a function and pass the elements of a list to
it, like this, which also returns 8:

     (apply 'max '(4 8 5))

   This latter way is how we will use `apply'.  The
`recursive-lengths-list-many-files' function returns a numbers' list to
which we can apply `max' (we could also apply `max' to the sorted
numbers' list; it does not matter whether the list is sorted or not.)

   Hence, the operation for finding the maximum height of the graph is
this:

     (setq max-graph-height (apply 'max numbers-list))

   Now we can return to the question of how to create a list of strings
for a column of the graph.  Told the maximum height of the graph and
the number of asterisks that should appear in the column, the function
should return a list of strings for the `insert-rectangle' command to
insert.

   Each column is made up of asterisks or blanks.  Since the function is
passed the value of the height of the column and the number of
asterisks in the column, the number of blanks can be found by
subtracting the number of asterisks from the height of the column.
Given the number of blanks and the number of asterisks, two `while'
loops can be used to construct the list:

     ;;; First version.
     (defun column-of-graph (max-graph-height actual-height)
       "Return list of strings that is one column of a graph."
       (let ((insert-list nil)
             (number-of-top-blanks
              (- max-graph-height actual-height)))

         ;; Fill in asterisks.
         (while (> actual-height 0)
           (setq insert-list (cons "*" insert-list))
           (setq actual-height (1- actual-height)))

         ;; Fill in blanks.
         (while (> number-of-top-blanks 0)
           (setq insert-list (cons " " insert-list))
           (setq number-of-top-blanks
                 (1- number-of-top-blanks)))

         ;; Return whole list.
         insert-list))

   If you install this function and then evaluate the following
expression you will see that it returns the list as desired:

     (column-of-graph 5 3)

returns

     (" " " " "*" "*" "*")

   As written, `column-of-graph' contains a major flaw: the symbols
used for the blank and for the marked entries in the column are
`hard-coded' as a space and asterisk.  This is fine for a prototype,
but you, or another user, may wish to use other symbols.  For example,
in testing the graph function, you many want to use a period in place
of the space, to make sure the point is being repositioned properly
each time the `insert-rectangle' function is called; or you might want
to substitute a `+' sign or other symbol for the asterisk.  You might
even want to make a graph-column that is more than one display column
wide.  The program should be more flexible.  The way to do that is to
replace the blank and the asterisk with two variables that we can call
`graph-blank' and `graph-symbol' and define those variables separately.

   Also, the documentation is not well written.  These considerations
lead us to the second version of the function:

     (defvar graph-symbol "*"
       "String used as symbol in graph, usually an asterisk.")

     (defvar graph-blank " "
       "String used as blank in graph, usually a blank space.
     graph-blank must be the same number of columns wide
     as graph-symbol.")

(For an explanation of `defvar', see *note Initializing a Variable with
`defvar': defvar.)

     ;;; Second version.
     (defun column-of-graph (max-graph-height actual-height)
       "Return MAX-GRAPH-HEIGHT strings; ACTUAL-HEIGHT are graph-symbols.
     The graph-symbols are contiguous entries at the end
     of the list.
     The list will be inserted as one column of a graph.
     The strings are either graph-blank or graph-symbol."

       (let ((insert-list nil)
             (number-of-top-blanks
              (- max-graph-height actual-height)))

         ;; Fill in `graph-symbols'.
         (while (> actual-height 0)
           (setq insert-list (cons graph-symbol insert-list))
           (setq actual-height (1- actual-height)))

         ;; Fill in `graph-blanks'.
         (while (> number-of-top-blanks 0)
           (setq insert-list (cons graph-blank insert-list))
           (setq number-of-top-blanks
                 (1- number-of-top-blanks)))

         ;; Return whole list.
         insert-list))

   If we wished, we could rewrite `column-of-graph' a third time to
provide optionally for a line graph as well as for a bar graph.  This
would not be hard to do.  One way to think of a line graph is that it
is no more than a bar graph in which the part of each bar that is below
the top is blank.  To construct a column for a line graph, the function
first constructs a list of blanks that is one shorter than the value,
then it uses `cons' to attach a graph symbol to the list; then it uses
`cons' again to attach the `top blanks' to the list.

   It is easy to see how to write such a function, but since we don't
need it, we will not do it.  But the job could be done, and if it were
done, it would be done with `column-of-graph'.  Even more important, it
is worth noting that few changes would have to be made anywhere else.
The enhancement, if we ever wish to make it, is simple.

   Now, finally, we come to our first actual graph printing function.
This prints the body of a graph, not the labels for the vertical and
horizontal axes, so we can call this `graph-body-print'.


File: eintr.info,  Node: graph-body-print,  Next: recursive-graph-body-print,  Prev: Columns of a graph,  Up: Readying a Graph

15.1 The `graph-body-print' Function
====================================

After our preparation in the preceding section, the `graph-body-print'
function is straightforward.  The function will print column after
column of asterisks and blanks, using the elements of a numbers' list
to specify the number of asterisks in each column.  This is a
repetitive act, which means we can use a decrementing `while' loop or
recursive function for the job.  In this section, we will write the
definition using a `while' loop.

   The `column-of-graph' function requires the height of the graph as
an argument, so we should determine and record that as a local variable.

   This leads us to the following template for the `while' loop version
of this function:

     (defun graph-body-print (numbers-list)
       "DOCUMENTATION..."
       (let ((height  ...
              ...))

         (while numbers-list
           INSERT-COLUMNS-AND-REPOSITION-POINT
           (setq numbers-list (cdr numbers-list)))))

We need to fill in the slots of the template.

   Clearly, we can use the `(apply 'max numbers-list)' expression to
determine the height of the graph.

   The `while' loop will cycle through the `numbers-list' one element
at a time.  As it is shortened by the `(setq numbers-list (cdr
numbers-list))' expression, the CAR of each instance of the list is the
value of the argument for `column-of-graph'.

   At each cycle of the `while' loop, the `insert-rectangle' function
inserts the list returned by `column-of-graph'.  Since the
`insert-rectangle' function moves point to the lower right of the
inserted rectangle, we need to save the location of point at the time
the rectangle is inserted, move back to that position after the
rectangle is inserted, and then move horizontally to the next place
from which `insert-rectangle' is called.

   If the inserted columns are one character wide, as they will be if
single blanks and asterisks are used, the repositioning command is
simply `(forward-char 1)'; however, the width of a column may be
greater than one.  This means that the repositioning command should be
written `(forward-char symbol-width)'.  The `symbol-width' itself is
the length of a `graph-blank' and can be found using the expression
`(length graph-blank)'.  The best place to bind the `symbol-width'
variable to the value of the width of graph column is in the varlist of
the `let' expression.

   These considerations lead to the following function definition:

     (defun graph-body-print (numbers-list)
       "Print a bar graph of the NUMBERS-LIST.
     The numbers-list consists of the Y-axis values."

       (let ((height (apply 'max numbers-list))
             (symbol-width (length graph-blank))
             from-position)

         (while numbers-list
           (setq from-position (point))
           (insert-rectangle
            (column-of-graph height (car numbers-list)))
           (goto-char from-position)
           (forward-char symbol-width)
           ;; Draw graph column by column.
           (sit-for 0)
           (setq numbers-list (cdr numbers-list)))
         ;; Place point for X axis labels.
         (forward-line height)
         (insert "\n")
     ))

The one unexpected expression in this function is the `(sit-for 0)'
expression in the `while' loop.  This expression makes the graph
printing operation more interesting to watch than it would be
otherwise.  The expression causes Emacs to `sit' or do nothing for a
zero length of time and then redraw the screen.  Placed here, it causes
Emacs to redraw the screen column by column.  Without it, Emacs would
not redraw the screen until the function exits.

   We can test `graph-body-print' with a short list of numbers.

  1. Install `graph-symbol', `graph-blank', `column-of-graph', which
     are in *note Columns of a graph::, and `graph-body-print'.

  2. Copy the following expression:

          (graph-body-print '(1 2 3 4 6 4 3 5 7 6 5 2 3))

  3. Switch to the `*scratch*' buffer and place the cursor where you
     want the graph to start.

  4. Type `M-:' (`eval-expression').

  5. Yank the `graph-body-print' expression into the minibuffer with
     `C-y' (`yank)'.

  6. Press <RET> to evaluate the `graph-body-print' expression.

   Emacs will print a graph like this:

                         *
                     *   **
                     *  ****
                    *** ****
                   ********* *
                  ************
                 *************


File: eintr.info,  Node: recursive-graph-body-print,  Next: Printed Axes,  Prev: graph-body-print,  Up: Readying a Graph

15.2 The `recursive-graph-body-print' Function
==============================================

The `graph-body-print' function may also be written recursively.  The
recursive solution is divided into two parts: an outside `wrapper' that
uses a `let' expression to determine the values of several variables
that need only be found once, such as the maximum height of the graph,
and an inside function that is called recursively to print the graph.

   The `wrapper' is uncomplicated:

     (defun recursive-graph-body-print (numbers-list)
       "Print a bar graph of the NUMBERS-LIST.
     The numbers-list consists of the Y-axis values."
       (let ((height (apply 'max numbers-list))
             (symbol-width (length graph-blank))
             from-position)
         (recursive-graph-body-print-internal
          numbers-list
          height
          symbol-width)))

   The recursive function is a little more difficult.  It has four
parts: the `do-again-test', the printing code, the recursive call, and
the `next-step-expression'.  The `do-again-test' is a `when' expression
that determines whether the `numbers-list' contains any remaining
elements; if it does, the function prints one column of the graph using
the printing code and calls itself again.  The function calls itself
again according to the value produced by the `next-step-expression'
which causes the call to act on a shorter version of the `numbers-list'.

     (defun recursive-graph-body-print-internal
       (numbers-list height symbol-width)
       "Print a bar graph.
     Used within recursive-graph-body-print function."

       (when numbers-list
             (setq from-position (point))
             (insert-rectangle
              (column-of-graph height (car numbers-list)))
             (goto-char from-position)
             (forward-char symbol-width)
             (sit-for 0)     ; Draw graph column by column.
             (recursive-graph-body-print-internal
              (cdr numbers-list) height symbol-width)))

   After installation, this expression can be tested; here is a sample:

     (recursive-graph-body-print '(3 2 5 6 7 5 3 4 6 4 3 2 1))

   Here is what `recursive-graph-body-print' produces:

                     *
                    **   *
                   ****  *
                   **** ***
                 * *********
                 ************
                 *************

   Either of these two functions, `graph-body-print' or
`recursive-graph-body-print', create the body of a graph.


File: eintr.info,  Node: Printed Axes,  Next: Line Graph Exercise,  Prev: recursive-graph-body-print,  Up: Readying a Graph

15.3 Need for Printed Axes
==========================

A graph needs printed axes, so you can orient yourself.  For a do-once
project, it may be reasonable to draw the axes by hand using Emacs's
Picture mode; but a graph drawing function may be used more than once.

   For this reason, I have written enhancements to the basic
`print-graph-body' function that automatically print labels for the
horizontal and vertical axes.  Since the label printing functions do
not contain much new material, I have placed their description in an
appendix.  *Note A Graph with Labeled Axes: Full Graph.


File: eintr.info,  Node: Line Graph Exercise,  Prev: Printed Axes,  Up: Readying a Graph

15.4 Exercise
=============

Write a line graph version of the graph printing functions.


File: eintr.info,  Node: Emacs Initialization,  Next: Debugging,  Prev: Readying a Graph,  Up: Top

16 Your `.emacs' File
*********************

"You don't have to like Emacs to like it"--this seemingly paradoxical
statement is the secret of GNU Emacs.  The plain, `out of the box'
Emacs is a generic tool.  Most people who use it, customize it to suit
themselves.

   GNU Emacs is mostly written in Emacs Lisp; this means that by writing
expressions in Emacs Lisp you can change or extend Emacs.

* Menu:

* Default Configuration::
* Site-wide Init::              You can write site-wide init files.
* defcustom::                   Emacs will write code for you.
* Beginning init File::         How to write a `.emacs' init file.
* Text and Auto-fill::          Automatically wrap lines.
* Mail Aliases::                Use abbreviations for email addresses.
* Indent Tabs Mode::            Don't use tabs with TeX
* Keybindings::                 Create some personal keybindings.
* Keymaps::                     More about key binding.
* Loading Files::               Load (i.e., evaluate) files automatically.
* Autoload::                    Make functions available.
* Simple Extension::            Define a function; bind it to a key.
* X11 Colors::                  Colors in X.
* Miscellaneous::
* Mode Line::                   How to customize your mode line.


File: eintr.info,  Node: Default Configuration,  Next: Site-wide Init,  Up: Emacs Initialization

Emacs's Default Configuration
=============================

   There are those who appreciate Emacs's default configuration.  After
all, Emacs starts you in C mode when you edit a C file, starts you in
Fortran mode when you edit a Fortran file, and starts you in
Fundamental mode when you edit an unadorned file.  This all makes
sense, if you do not know who is going to use Emacs.  Who knows what a
person hopes to do with an unadorned file?  Fundamental mode is the
right default for such a file, just as C mode is the right default for
editing C code.  (Enough programming languages have syntaxes that
enable them to share or nearly share features, so C mode is now
provided by CC mode, the `C Collection'.)

   But when you do know who is going to use Emacs--you, yourself--then
it makes sense to customize Emacs.

   For example, I seldom want Fundamental mode when I edit an otherwise
undistinguished file; I want Text mode.  This is why I customize Emacs:
so it suits me.

   You can customize and extend Emacs by writing or adapting a
`~/.emacs' file.  This is your personal initialization file; its
contents, written in Emacs Lisp, tell Emacs what to do.(1)

   A `~/.emacs' file contains Emacs Lisp code.  You can write this code
yourself; or you can use Emacs's `customize' feature to write the code
for you.  You can combine your own expressions and auto-written
Customize expressions in your `.emacs' file.

   (I myself prefer to write my own expressions, except for those,
particularly fonts, that I find easier to manipulate using the
`customize' command.  I combine the two methods.)

   Most of this chapter is about writing expressions yourself.  It
describes a simple `.emacs' file; for more information, see *note The
Init File: (emacs)Init File, and *note The Init File: (elisp)Init File.

   ---------- Footnotes ----------

   (1) You may also add `.el' to `~/.emacs' and call it a `~/.emacs.el'
file.  In the past, you were forbidden to type the extra keystrokes
that the name `~/.emacs.el' requires, but now you may.  The new format
is consistent with the Emacs Lisp file naming conventions; the old
format saves typing.


File: eintr.info,  Node: Site-wide Init,  Next: defcustom,  Prev: Default Configuration,  Up: Emacs Initialization

16.1 Site-wide Initialization Files
===================================

In addition to your personal initialization file, Emacs automatically
loads various site-wide initialization files, if they exist.  These
have the same form as your `.emacs' file, but are loaded by everyone.

   Two site-wide initialization files, `site-load.el' and
`site-init.el', are loaded into Emacs and then `dumped' if a `dumped'
version of Emacs is created, as is most common.  (Dumped copies of
Emacs load more quickly.  However, once a file is loaded and dumped, a
change to it does not lead to a change in Emacs unless you load it
yourself or re-dump Emacs.  *Note Building Emacs: (elisp)Building
Emacs, and the `INSTALL' file.)

   Three other site-wide initialization files are loaded automatically
each time you start Emacs, if they exist.  These are `site-start.el',
which is loaded _before_ your `.emacs' file, and `default.el', and the
terminal type file, which are both loaded _after_ your `.emacs' file.

   Settings and definitions in your `.emacs' file will overwrite
conflicting settings and definitions in a `site-start.el' file, if it
exists; but the settings and definitions in a `default.el' or terminal
type file will overwrite those in your `.emacs' file.  (You can prevent
interference from a terminal type file by setting `term-file-prefix' to
`nil'.  *Note A Simple Extension: Simple Extension.)

   The `INSTALL' file that comes in the distribution contains
descriptions of the `site-init.el' and `site-load.el' files.

   The `loadup.el', `startup.el', and `loaddefs.el' files control
loading.  These files are in the `lisp' directory of the Emacs
distribution and are worth perusing.

   The `loaddefs.el' file contains a good many suggestions as to what
to put into your own `.emacs' file, or into a site-wide initialization
file.


File: eintr.info,  Node: defcustom,  Next: Beginning init File,  Prev: Site-wide Init,  Up: Emacs Initialization

16.2 Specifying Variables using `defcustom'
===========================================

You can specify variables using `defcustom' so that you and others can
then use Emacs's `customize' feature to set their values.  (You cannot
use `customize' to write function definitions; but you can write
`defuns' in your `.emacs' file.  Indeed, you can write any Lisp
expression in your `.emacs' file.)

   The `customize' feature depends on the `defcustom' macro.  Although
you can use `defvar' or `setq' for variables that users set, the
`defcustom' macro is designed for the job.

   You can use your knowledge of `defvar' for writing the first three
arguments for `defcustom'.  The first argument to `defcustom' is the
name of the variable.  The second argument is the variable's initial
value, if any; and this value is set only if the value has not already
been set.  The third argument is the documentation.

   The fourth and subsequent arguments to `defcustom' specify types and
options; these are not featured in `defvar'.  (These arguments are
optional.)

   Each of these arguments consists of a keyword followed by a value.
Each keyword starts with the colon character `:'.

   For example, the customizable user option variable `text-mode-hook'
looks like this:

     (defcustom text-mode-hook nil
       "Normal hook run when entering Text mode and many related modes."
       :type 'hook
       :options '(turn-on-auto-fill flyspell-mode)
       :group 'wp)

The name of the variable is `text-mode-hook'; it has no default value;
and its documentation string tells you what it does.

   The `:type' keyword tells Emacs the kind of data to which
`text-mode-hook' should be set and how to display the value in a
Customization buffer.

   The `:options' keyword specifies a suggested list of values for the
variable.  Usually, `:options' applies to a hook.  The list is only a
suggestion; it is not exclusive; a person who sets the variable may set
it to other values; the list shown following the `:options' keyword is
intended to offer convenient choices to a user.

   Finally, the `:group' keyword tells the Emacs Customization command
in which group the variable is located.  This tells where to find it.

   The `defcustom' macro recognizes more than a dozen keywords.  For
more information, see *note Writing Customization Definitions:
(elisp)Customization.

   Consider `text-mode-hook' as an example.

   There are two ways to customize this variable.  You can use the
customization command or write the appropriate expressions yourself.

   Using the customization command,  you can type:

     M-x customize

and find that the group for editing files of data is called `data'.
Enter that group.  Text Mode Hook is the first member.  You can click
on its various options, such as `turn-on-auto-fill', to set the values.
After you click on the button to

     Save for Future Sessions

Emacs will write an expression into your `.emacs' file.  It will look
like this:

     (custom-set-variables
       ;; custom-set-variables was added by Custom.
       ;; If you edit it by hand, you could mess it up, so be careful.
       ;; Your init file should contain only one such instance.
       ;; If there is more than one, they won't work right.
      '(text-mode-hook (quote (turn-on-auto-fill text-mode-hook-identify))))

(The `text-mode-hook-identify' function tells
`toggle-text-mode-auto-fill' which buffers are in Text mode.  It comes
on automatically.)

   The `custom-set-variables' function works somewhat differently than
a `setq'.  While I have never learned the differences, I modify the
`custom-set-variables' expressions in my `.emacs' file by hand:  I make
the changes in what appears to me to be a reasonable manner and have
not had any problems.  Others prefer to use the Customization command
and let Emacs do the work for them.

   Another `custom-set-...' function is `custom-set-faces'.  This
function sets the various font faces.  Over time, I have set a
considerable number of faces.  Some of the time, I re-set them using
`customize'; other times, I simply edit the `custom-set-faces'
expression in my `.emacs' file itself.

   The second way to customize your `text-mode-hook' is to set it
yourself in your `.emacs' file using code that has nothing to do with
the `custom-set-...' functions.

   When you do this, and later use `customize', you will see a message
that says

     CHANGED outside Customize; operating on it here may be unreliable.

   This message is only a warning.  If you click on the button to

     Save for Future Sessions

Emacs will write a `custom-set-...' expression near the end of your
`.emacs' file that will be evaluated after your hand-written
expression.  It will, therefore, overrule your hand-written expression.
No harm will be done.  When you do this, however, be careful to
remember which expression is active; if you forget, you may confuse
yourself.

   So long as you remember where the values are set, you will have no
trouble.  In any event, the values are always set in your
initialization file, which is usually called `.emacs'.

   I myself use `customize' for hardly anything.  Mostly, I write
expressions myself.

   Incidentally, to be more complete concerning defines:  `defsubst'
defines an inline function.  The syntax is just like that of `defun'.
`defconst' defines a symbol as a constant.  The intent is that neither
programs nor users should ever change a value set by `defconst'.  (You
can change it; the value set is a variable; but please do not.)


File: eintr.info,  Node: Beginning init File,  Next: Text and Auto-fill,  Prev: defcustom,  Up: Emacs Initialization

16.3 Beginning a `.emacs' File
==============================

When you start Emacs, it loads your `.emacs' file unless you tell it
not to by specifying `-q' on the command line.  (The `emacs -q' command
gives you a plain, out-of-the-box Emacs.)

   A `.emacs' file contains Lisp expressions.  Often, these are no more
than expressions to set values; sometimes they are function definitions.

   *Note The Init File `~/.emacs': (emacs)Init File, for a short
description of initialization files.

   This chapter goes over some of the same ground, but is a walk among
extracts from a complete, long-used `.emacs' file--my own.

   The first part of the file consists of comments: reminders to myself.
By now, of course, I remember these things, but when I started, I did
not.

     ;;;; Bob's .emacs file
     ; Robert J. Chassell
     ; 26 September 1985

Look at that date!  I started this file a long time ago.  I have been
adding to it ever since.

     ; Each section in this file is introduced by a
     ; line beginning with four semicolons; and each
     ; entry is introduced by a line beginning with
     ; three semicolons.

This describes the usual conventions for comments in Emacs Lisp.
Everything on a line that follows a semicolon is a comment.  Two,
three, and four semicolons are used as subsection and section markers.
(*Note Comments: (elisp)Comments, for more about comments.)

     ;;;; The Help Key
     ; Control-h is the help key;
     ; after typing control-h, type a letter to
     ; indicate the subject about which you want help.
     ; For an explanation of the help facility,
     ; type control-h two times in a row.

Just remember: type `C-h' two times for help.

     ; To find out about any mode, type control-h m
     ; while in that mode.  For example, to find out
     ; about mail mode, enter mail mode and then type
     ; control-h m.

`Mode help', as I call this, is very helpful.  Usually, it tells you
all you need to know.

   Of course, you don't need to include comments like these in your
`.emacs' file.  I included them in mine because I kept forgetting about
Mode help or the conventions for comments--but I was able to remember
to look here to remind myself.


File: eintr.info,  Node: Text and Auto-fill,  Next: Mail Aliases,  Prev: Beginning init File,  Up: Emacs Initialization

16.4 Text and Auto Fill Mode
============================

Now we come to the part that `turns on' Text mode and Auto Fill mode.

     ;;; Text mode and Auto Fill mode
     ;; The next two lines put Emacs into Text mode
     ;; and Auto Fill mode, and are for writers who
     ;; want to start writing prose rather than code.
     (setq-default major-mode 'text-mode)
     (add-hook 'text-mode-hook 'turn-on-auto-fill)

   Here is the first part of this `.emacs' file that does something
besides remind a forgetful human!

   The first of the two lines in parentheses tells Emacs to turn on Text
mode when you find a file, _unless_ that file should go into some other
mode, such as C mode.

   When Emacs reads a file, it looks at the extension to the file name,
if any.  (The extension is the part that comes after a `.'.)  If the
file ends with a `.c' or `.h' extension then Emacs turns on C mode.
Also, Emacs looks at first nonblank line of the file; if the line says
`-*- C -*-', Emacs turns on C mode.  Emacs possesses a list of
extensions and specifications that it uses automatically.  In addition,
Emacs looks near the last page for a per-buffer, "local variables
list", if any.

   *Note How Major Modes are Chosen: (emacs)Choosing Modes.

   *Note Local Variables in Files: (emacs)File Variables.

   Now, back to the `.emacs' file.

   Here is the line again; how does it work?

     (setq major-mode 'text-mode)

This line is a short, but complete Emacs Lisp expression.

   We are already familiar with `setq'.  It sets the following variable,
`major-mode', to the subsequent value, which is `text-mode'.  The
single quote mark before `text-mode' tells Emacs to deal directly with
the `text-mode' symbol, not with whatever it might stand for.  *Note
Setting the Value of a Variable: set & setq, for a reminder of how
`setq' works.  The main point is that there is no difference between
the procedure you use to set a value in your `.emacs' file and the
procedure you use anywhere else in Emacs.

   Here is the next line:

     (add-hook 'text-mode-hook 'turn-on-auto-fill)

In this line, the `add-hook' command adds `turn-on-auto-fill' to the
variable.

   `turn-on-auto-fill' is the name of a program, that, you guessed it!,
turns on Auto Fill mode.

   Every time Emacs turns on Text mode, Emacs runs the commands `hooked'
onto Text mode.  So every time Emacs turns on Text mode, Emacs also
turns on Auto Fill mode.

   In brief, the first line causes Emacs to enter Text mode when you
edit a file, unless the file name extension, a first non-blank line, or
local variables to tell Emacs otherwise.

   Text mode among other actions, sets the syntax table to work
conveniently for writers.  In Text mode, Emacs considers an apostrophe
as part of a word like a letter; but Emacs does not consider a period
or a space as part of a word.  Thus, `M-f' moves you over `it's'.  On
the other hand, in C mode, `M-f' stops just after the `t' of `it's'.

   The second line causes Emacs to turn on Auto Fill mode when it turns
on Text mode.  In Auto Fill mode, Emacs automatically breaks a line
that is too wide and brings the excessively wide part of the line down
to the next line.  Emacs breaks lines between words, not within them.

   When Auto Fill mode is turned off, lines continue to the right as you
type them.  Depending on how you set the value of `truncate-lines', the
words you type either disappear off the right side of the screen, or
else are shown, in a rather ugly and unreadable manner, as a
continuation line on the screen.

   In addition, in this part of my `.emacs' file, I tell the Emacs fill
commands to insert two spaces after a colon:

     (setq colon-double-space t)


File: eintr.info,  Node: Mail Aliases,  Next: Indent Tabs Mode,  Prev: Text and Auto-fill,  Up: Emacs Initialization

16.5 Mail Aliases
=================

Here is a `setq' that `turns on' mail aliases, along with more
reminders.

     ;;; Mail mode
     ; To enter mail mode, type `C-x m'
     ; To enter RMAIL (for reading mail),
     ; type `M-x rmail'
     (setq mail-aliases t)

This `setq' command sets the value of the variable `mail-aliases' to
`t'.  Since `t' means true, the line says, in effect, "Yes, use mail
aliases."

   Mail aliases are convenient short names for long email addresses or
for lists of email addresses.  The file where you keep your `aliases'
is `~/.mailrc'.  You write an alias like this:

     alias geo george@foobar.wiz.edu

When you write a message to George, address it to `geo'; the mailer
will automatically expand `geo' to the full address.


File: eintr.info,  Node: Indent Tabs Mode,  Next: Keybindings,  Prev: Mail Aliases,  Up: Emacs Initialization

16.6 Indent Tabs Mode
=====================

By default, Emacs inserts tabs in place of multiple spaces when it
formats a region.  (For example, you might indent many lines of text
all at once with the `indent-region' command.)  Tabs look fine on a
terminal or with ordinary printing, but they produce badly indented
output when you use TeX or Texinfo since TeX ignores tabs.

   The following turns off Indent Tabs mode:

     ;;; Prevent Extraneous Tabs
     (setq-default indent-tabs-mode nil)

   Note that this line uses `setq-default' rather than the `setq'
command that we have seen before.  The `setq-default' command sets
values only in buffers that do not have their own local values for the
variable.

   *Note Tabs vs. Spaces: (emacs)Just Spaces.

   *Note Local Variables in Files: (emacs)File Variables.


File: eintr.info,  Node: Keybindings,  Next: Keymaps,  Prev: Indent Tabs Mode,  Up: Emacs Initialization

16.7 Some Keybindings
=====================

Now for some personal keybindings:

     ;;; Compare windows
     (global-set-key "\C-cw" 'compare-windows)

   `compare-windows' is a nifty command that compares the text in your
current window with text in the next window.  It makes the comparison
by starting at point in each window, moving over text in each window as
far as they match.  I use this command all the time.

   This also shows how to set a key globally, for all modes.

   The command is `global-set-key'.  It is followed by the keybinding.
In a `.emacs' file, the keybinding is written as shown: `\C-c' stands
for `control-c', which means `press the control key and the <c> key at
the same time'.  The `w' means `press the <w> key'.  The keybinding is
surrounded by double quotation marks.  In documentation, you would
write this as `C-c w'.  (If you were binding a <META> key, such as
`M-c', rather than a <CTRL> key, you would write `\M-c' in your
`.emacs' file.  *Note Rebinding Keys in Your Init File: (emacs)Init
Rebinding, for details.)

   The command invoked by the keys is `compare-windows'.  Note that
`compare-windows' is preceded by a single quote; otherwise, Emacs would
first try to evaluate the symbol to determine its value.

   These three things, the double quotation marks, the backslash before
the `C', and the single quote mark are necessary parts of keybinding
that I tend to forget.  Fortunately, I have come to remember that I
should look at my existing `.emacs' file, and adapt what is there.

   As for the keybinding itself: `C-c w'.  This combines the prefix
key, `C-c', with a single character, in this case, `w'.  This set of
keys, `C-c' followed by a single character, is strictly reserved for
individuals' own use.  (I call these `own' keys, since these are for my
own use.)  You should always be able to create such a keybinding for
your own use without stomping on someone else's keybinding.  If you
ever write an extension to Emacs, please avoid taking any of these keys
for public use.  Create a key like `C-c C-w' instead.  Otherwise, we
will run out of `own' keys.

   Here is another keybinding, with a comment:

     ;;; Keybinding for `occur'
     ; I use occur a lot, so let's bind it to a key:
     (global-set-key "\C-co" 'occur)

   The `occur' command shows all the lines in the current buffer that
contain a match for a regular expression.  Matching lines are shown in
a buffer called `*Occur*'.  That buffer serves as a menu to jump to
occurrences.

   Here is how to unbind a key, so it does not work:

     ;;; Unbind `C-x f'
     (global-unset-key "\C-xf")

   There is a reason for this unbinding: I found I inadvertently typed
`C-x f' when I meant to type `C-x C-f'.  Rather than find a file, as I
intended, I accidentally set the width for filled text, almost always
to a width I did not want.  Since I hardly ever reset my default width,
I simply unbound the key.

   The following rebinds an existing key:

     ;;; Rebind `C-x C-b' for `buffer-menu'
     (global-set-key "\C-x\C-b" 'buffer-menu)

   By default, `C-x C-b' runs the `list-buffers' command.  This command
lists your buffers in _another_ window.  Since I almost always want to
do something in that window, I prefer the  `buffer-menu' command, which
not only lists the buffers, but moves point into that window.


File: eintr.info,  Node: Keymaps,  Next: Loading Files,  Prev: Keybindings,  Up: Emacs Initialization

16.8 Keymaps
============

Emacs uses "keymaps" to record which keys call which commands.  When
you use `global-set-key' to set the keybinding for a single command in
all parts of Emacs, you are specifying the keybinding in
`current-global-map'.

   Specific modes, such as C mode or Text mode, have their own keymaps;
the mode-specific keymaps override the global map that is shared by all
buffers.

   The `global-set-key' function binds, or rebinds, the global keymap.
For example, the following binds the key `C-x C-b' to the function
`buffer-menu':

     (global-set-key "\C-x\C-b" 'buffer-menu)

   Mode-specific keymaps are bound using the `define-key' function,
which takes a specific keymap as an argument, as well as the key and
the command.  For example, my `.emacs' file contains the following
expression to bind the `texinfo-insert-@group' command to `C-c C-c g':

     (define-key texinfo-mode-map "\C-c\C-cg" 'texinfo-insert-@group)

The `texinfo-insert-@group' function itself is a little extension to
Texinfo mode that inserts `@group' into a Texinfo file.  I use this
command all the time and prefer to type the three strokes `C-c C-c g'
rather than the six strokes `@ g r o u p'.  (`@group' and its matching
`@end group' are commands that keep all enclosed text together on one
page; many multi-line examples in this book are surrounded by `@group
... @end group'.)

   Here is the `texinfo-insert-@group' function definition:

     (defun texinfo-insert-@group ()
       "Insert the string @group in a Texinfo buffer."
       (interactive)
       (beginning-of-line)
       (insert "@group\n"))

   (Of course, I could have used Abbrev mode to save typing, rather than
write a function to insert a word; but I prefer key strokes consistent
with other Texinfo mode key bindings.)

   You will see numerous `define-key' expressions in `loaddefs.el' as
well as in the various mode libraries, such as `cc-mode.el' and
`lisp-mode.el'.

   *Note Customizing Key Bindings: (emacs)Key Bindings, and *note
Keymaps: (elisp)Keymaps, for more information about keymaps.


File: eintr.info,  Node: Loading Files,  Next: Autoload,  Prev: Keymaps,  Up: Emacs Initialization

16.9 Loading Files
==================

Many people in the GNU Emacs community have written extensions to
Emacs.  As time goes by, these extensions are often included in new
releases.  For example, the Calendar and Diary packages are now part of
the standard GNU Emacs, as is Calc.

   You can use a `load' command to evaluate a complete file and thereby
install all the functions and variables in the file into Emacs.  For
example:

     (load "~/emacs/slowsplit")

   This evaluates, i.e., loads, the `slowsplit.el' file or if it
exists, the faster, byte compiled `slowsplit.elc' file from the `emacs'
sub-directory of your home directory.  The file contains the function
`split-window-quietly', which John Robinson wrote in 1989.

   The `split-window-quietly' function splits a window with the minimum
of redisplay.  I installed it in 1989 because it worked well with the
slow 1200 baud terminals I was then using.  Nowadays, I only
occasionally come across such a slow connection, but I continue to use
the function because I like the way it leaves the bottom half of a
buffer in the lower of the new windows and the top half in the upper
window.

   To replace the key binding for the default
`split-window-vertically', you must also unset that key and bind the
keys to `split-window-quietly', like this:

     (global-unset-key "\C-x2")
     (global-set-key "\C-x2" 'split-window-quietly)

   If you load many extensions, as I do, then instead of specifying the
exact location of the extension file, as shown above, you can specify
that directory as part of Emacs's `load-path'.  Then, when Emacs loads
a file, it will search that directory as well as its default list of
directories.  (The default list is specified in `paths.h' when Emacs is
built.)

   The following command adds your `~/emacs' directory to the existing
load path:

     ;;; Emacs Load Path
     (setq load-path (cons "~/emacs" load-path))

   Incidentally, `load-library' is an interactive interface to the
`load' function.  The complete function looks like this:

     (defun load-library (library)
       "Load the library named LIBRARY.
     This is an interface to the function `load'."
       (interactive
        (list (completing-read "Load library: "
                               (apply-partially 'locate-file-completion-table
                                                load-path
                                                (get-load-suffixes)))))
       (load library))

   The name of the function, `load-library', comes from the use of
`library' as a conventional synonym for `file'.  The source for the
`load-library' command is in the `files.el' library.

   Another interactive command that does a slightly different job is
`load-file'.  *Note Libraries of Lisp Code for Emacs: (emacs)Lisp
Libraries, for information on the distinction between `load-library'
and this command.


File: eintr.info,  Node: Autoload,  Next: Simple Extension,  Prev: Loading Files,  Up: Emacs Initialization

16.10 Autoloading
=================

Instead of installing a function by loading the file that contains it,
or by evaluating the function definition, you can make the function
available but not actually install it until it is first called.  This
is called "autoloading".

   When you execute an autoloaded function, Emacs automatically
evaluates the file that contains the definition, and then calls the
function.

   Emacs starts quicker with autoloaded functions, since their libraries
are not loaded right away; but you need to wait a moment when you first
use such a function, while its containing file is evaluated.

   Rarely used functions are frequently autoloaded.  The `loaddefs.el'
library contains hundreds of autoloaded functions, from `bookmark-set'
to `wordstar-mode'.  Of course, you may come to use a `rare' function
frequently.  When you do, you should load that function's file with a
`load' expression in your `.emacs' file.

   In my `.emacs' file, I load 14 libraries that contain functions that
would otherwise be autoloaded.  (Actually, it would have been better to
include these files in my `dumped' Emacs, but I forgot.  *Note Building
Emacs: (elisp)Building Emacs, and the `INSTALL' file for more about
dumping.)

   You may also want to include autoloaded expressions in your `.emacs'
file.  `autoload' is a built-in function that takes up to five
arguments, the final three of which are optional.  The first argument
is the name of the function to be autoloaded; the second is the name of
the file to be loaded.  The third argument is documentation for the
function, and the fourth tells whether the function can be called
interactively.  The fifth argument tells what type of
object--`autoload' can handle a keymap or macro as well as a function
(the default is a function).

   Here is a typical example:

     (autoload 'html-helper-mode
       "html-helper-mode" "Edit HTML documents" t)

(`html-helper-mode' is an older alternative to `html-mode', which is a
standard part of the distribution.)

This expression autoloads the `html-helper-mode' function.  It takes it
from the `html-helper-mode.el' file (or from the byte compiled version
`html-helper-mode.elc', if that exists.)  The file must be located in a
directory specified by `load-path'.  The documentation says that this
is a mode to help you edit documents written in the HyperText Markup
Language.  You can call this mode interactively by typing `M-x
html-helper-mode'.  (You need to duplicate the function's regular
documentation in the autoload expression because the regular function
is not yet loaded, so its documentation is not available.)

   *Note Autoload: (elisp)Autoload, for more information.


File: eintr.info,  Node: Simple Extension,  Next: X11 Colors,  Prev: Autoload,  Up: Emacs Initialization

16.11 A Simple Extension: `line-to-top-of-window'
=================================================

Here is a simple extension to Emacs that moves the line point is on to
the top of the window.  I use this all the time, to make text easier to
read.

   You can put the following code into a separate file and then load it
from your `.emacs' file, or you can include it within your `.emacs'
file.

   Here is the definition:

     ;;; Line to top of window;
     ;;; replace three keystroke sequence  C-u 0 C-l
     (defun line-to-top-of-window ()
       "Move the line point is on to top of window."
       (interactive)
       (recenter 0))

   Now for the keybinding.

   Nowadays, function keys as well as mouse button events and non-ASCII
characters are written within square brackets, without quotation marks.
(In Emacs version 18 and before, you had to write different function
key bindings for each different make of terminal.)

   I bind `line-to-top-of-window' to my <F6> function key like this:

     (global-set-key [f6] 'line-to-top-of-window)

   For more information, see *note Rebinding Keys in Your Init File:
(emacs)Init Rebinding.

   If you run two versions of GNU Emacs, such as versions 22 and 23, and
use one `.emacs' file, you can select which code to evaluate with the
following conditional:

     (cond
      ((= 22 emacs-major-version)
       ;; evaluate version 22 code
       ( ... ))
      ((= 23 emacs-major-version)
       ;; evaluate version 23 code
       ( ... )))

   For example, recent versions blink their cursors by default.  I hate
such blinking, as well as other features, so I placed the following in
my `.emacs' file(1):

     (when (>= emacs-major-version 21)
       (blink-cursor-mode 0)
       ;; Insert newline when you press `C-n' (next-line)
       ;; at the end of the buffer
       (setq next-line-add-newlines t)
       ;; Turn on image viewing
       (auto-image-file-mode t)
       ;; Turn on menu bar (this bar has text)
       ;; (Use numeric argument to turn on)
       (menu-bar-mode 1)
       ;; Turn off tool bar (this bar has icons)
       ;; (Use numeric argument to turn on)
       (tool-bar-mode nil)
       ;; Turn off tooltip mode for tool bar
       ;; (This mode causes icon explanations to pop up)
       ;; (Use numeric argument to turn on)
       (tooltip-mode nil)
       ;; If tooltips turned on, make tips appear promptly
       (setq tooltip-delay 0.1)  ; default is 0.7 second
        )

   ---------- Footnotes ----------

   (1) When I start instances of Emacs that do not load my `.emacs'
file or any site file, I also turn off blinking:

     emacs -q --no-site-file -eval '(blink-cursor-mode nil)'

Or nowadays, using an even more sophisticated set of options,

     emacs -Q -D


File: eintr.info,  Node: X11 Colors,  Next: Miscellaneous,  Prev: Simple Extension,  Up: Emacs Initialization

16.12 X11 Colors
================

You can specify colors when you use Emacs with the MIT X Windowing
system.

   I dislike the default colors and specify my own.

   Here are the expressions in my `.emacs' file that set values:

     ;; Set cursor color
     (set-cursor-color "white")

     ;; Set mouse color
     (set-mouse-color "white")

     ;; Set foreground and background
     (set-foreground-color "white")
     (set-background-color "darkblue")

     ;;; Set highlighting colors for isearch and drag
     (set-face-foreground 'highlight "white")
     (set-face-background 'highlight "blue")

     (set-face-foreground 'region "cyan")
     (set-face-background 'region "blue")

     (set-face-foreground 'secondary-selection "skyblue")
     (set-face-background 'secondary-selection "darkblue")

     ;; Set calendar highlighting colors
     (add-hook 'calendar-load-hook
           (lambda ()
             (set-face-foreground 'diary-face   "skyblue")
             (set-face-background 'holiday-face "slate blue")
             (set-face-foreground 'holiday-face "white")))

   The various shades of blue soothe my eye and prevent me from seeing
the screen flicker.

   Alternatively, I could have set my specifications in various X
initialization files.  For example, I could set the foreground,
background, cursor, and pointer (i.e., mouse) colors in my
`~/.Xresources' file like this:

     Emacs*foreground:   white
     Emacs*background:   darkblue
     Emacs*cursorColor:  white
     Emacs*pointerColor: white

   In any event, since it is not part of Emacs, I set the root color of
my X window in my `~/.xinitrc' file, like this(1):

     xsetroot -solid Navy -fg white &

   ---------- Footnotes ----------

   (1) I also run more modern window managers, such as Enlightenment,
Gnome, or KDE; in those cases, I often specify an image rather than a
plain color.


File: eintr.info,  Node: Miscellaneous,  Next: Mode Line,  Prev: X11 Colors,  Up: Emacs Initialization

16.13 Miscellaneous Settings for a `.emacs' File
================================================

Here are a few miscellaneous settings:

   - Set the shape and color of the mouse cursor:

          ; Cursor shapes are defined in
          ; `/usr/include/X11/cursorfont.h';
          ; for example, the `target' cursor is number 128;
          ; the `top_left_arrow' cursor is number 132.

          (let ((mpointer (x-get-resource "*mpointer"
                                          "*emacs*mpointer")))
            ;; If you have not set your mouse pointer
            ;;     then set it, otherwise leave as is:
            (if (eq mpointer nil)
                (setq mpointer "132")) ; top_left_arrow
            (setq x-pointer-shape (string-to-int mpointer))
            (set-mouse-color "white"))

   - Or you can set the values of a variety of features in an alist,
     like this:

          (setq-default
           default-frame-alist
           '((cursor-color . "white")
             (mouse-color . "white")
             (foreground-color . "white")
             (background-color . "DodgerBlue4")
             ;; (cursor-type . bar)
             (cursor-type . box)
             (tool-bar-lines . 0)
             (menu-bar-lines . 1)
             (width . 80)
             (height . 58)
             (font .
                   "-Misc-Fixed-Medium-R-Normal--20-200-75-75-C-100-ISO8859-1")
             ))

   - Convert `<CTRL>-h' into <DEL> and <DEL> into `<CTRL>-h'.
     (Some older keyboards needed this, although I have not seen the
     problem recently.)

          ;; Translate `C-h' to <DEL>.
          ; (keyboard-translate ?\C-h ?\C-?)

          ;; Translate <DEL> to `C-h'.
          (keyboard-translate ?\C-? ?\C-h)

   - Turn off a blinking cursor!

          (if (fboundp 'blink-cursor-mode)
              (blink-cursor-mode -1))

     or start GNU Emacs with the command `emacs -nbc'.

   - When using `grep'
     `-i'     Ignore case distinctions
     `-n'     Prefix each line of output with line number
     `-H'     Print the filename for each match.
     `-e'     Protect patterns beginning with a hyphen character, `-'

          (setq grep-command "grep -i -nH -e ")

   - Find an existing buffer, even if it has a different name
     This avoids problems with symbolic links.

          (setq find-file-existing-other-name t)

   - Set your language environment and default input method

          (set-language-environment "latin-1")
          ;; Remember you can enable or disable multilingual text input
          ;; with the `toggle-input-method'' (C-\) command
          (setq default-input-method "latin-1-prefix")

     If you want to write with Chinese `GB' characters, set this
     instead:

          (set-language-environment "Chinese-GB")
          (setq default-input-method "chinese-tonepy")

Fixing Unpleasant Key Bindings
..............................

Some systems bind keys unpleasantly.  Sometimes, for example, the
<CTRL> key appears in an awkward spot rather than at the far left of
the home row.

   Usually, when people fix these sorts of keybindings, they do not
change their `~/.emacs' file.  Instead, they bind the proper keys on
their consoles with the `loadkeys' or `install-keymap' commands in
their boot script and then include `xmodmap' commands in their
`.xinitrc' or `.Xsession' file for X Windows.

For a boot script:

     loadkeys /usr/share/keymaps/i386/qwerty/emacs2.kmap.gz
or
     install-keymap emacs2

For a `.xinitrc' or `.Xsession' file when the <Caps Lock> key is at the
far left of the home row:

     # Bind the key labeled `Caps Lock' to `Control'
     # (Such a broken user interface suggests that keyboard manufacturers
     # think that computers are typewriters from 1885.)

     xmodmap -e "clear Lock"
     xmodmap -e "add Control = Caps_Lock"

In a `.xinitrc' or `.Xsession' file, to convert an <ALT> key to a
<META> key:

     # Some ill designed keyboards have a key labeled ALT and no Meta
     xmodmap -e "keysym Alt_L = Meta_L Alt_L"


File: eintr.info,  Node: Mode Line,  Prev: Miscellaneous,  Up: Emacs Initialization

16.14 A Modified Mode Line
==========================

Finally, a feature I really like: a modified mode line.

   When I work over a network, I forget which machine I am using.  Also,
I tend to I lose track of where I am, and which line point is on.

   So I reset my mode line to look like this:

     -:-- foo.texi   rattlesnake:/home/bob/  Line 1  (Texinfo Fill) Top

   I am visiting a file called `foo.texi', on my machine `rattlesnake'
in my `/home/bob' buffer.  I am on line 1, in Texinfo mode, and am at
the top of the buffer.

   My `.emacs' file has a section that looks like this:

     ;; Set a Mode Line that tells me which machine, which directory,
     ;; and which line I am on, plus the other customary information.
     (setq-default mode-line-format
      (quote
       (#("-" 0 1
          (help-echo
           "mouse-1: select window, mouse-2: delete others ..."))
        mode-line-mule-info
        mode-line-modified
        mode-line-frame-identification
        "    "
        mode-line-buffer-identification
        "    "
        (:eval (substring
                (system-name) 0 (string-match "\\..+" (system-name))))
        ":"
        default-directory
        #(" " 0 1
          (help-echo
           "mouse-1: select window, mouse-2: delete others ..."))
        (line-number-mode " Line %l ")
        global-mode-string
        #("   %[(" 0 6
          (help-echo
           "mouse-1: select window, mouse-2: delete others ..."))
        (:eval (mode-line-mode-name))
        mode-line-process
        minor-mode-alist
        #("%n" 0 2 (help-echo "mouse-2: widen" local-map (keymap ...)))
        ")%] "
        (-3 . "%P")
        ;;   "-%-"
        )))

Here, I redefine the default mode line.  Most of the parts are from the
original; but I make a few changes.  I set the _default_ mode line
format so as to permit various modes, such as Info, to override it.

   Many elements in the list are self-explanatory: `mode-line-modified'
is a variable that tells whether the buffer has been modified,
`mode-name' tells the name of the mode, and so on.  However, the format
looks complicated because of two features we have not discussed.

   The first string in the mode line is a dash or hyphen, `-'.  In the
old days, it would have been specified simply as `"-"'.  But nowadays,
Emacs can add properties to a string, such as highlighting or, as in
this case, a help feature.  If you place your mouse cursor over the
hyphen, some help information appears (By default, you must wait
seven-tenths of a second before the information appears.  You can
change that timing by changing the value of `tooltip-delay'.)

   The new string format has a special syntax:

     #("-" 0 1 (help-echo "mouse-1: select window, ..."))

The `#(' begins a list.  The first element of the list is the string
itself, just one `-'.  The second and third elements specify the range
over which the fourth element applies.  A range starts _after_ a
character, so a zero means the range starts just before the first
character; a 1 means that the range ends just after the first
character.  The third element is the property for the range.  It
consists of a property list,  a property name, in this case,
`help-echo', followed by a value, in this case, a string.  The second,
third, and fourth elements of this new string format can be repeated.

   *Note Text Properties: (elisp)Text Properties, and see *note Mode
Line Format: (elisp)Mode Line Format, for more information.

   `mode-line-buffer-identification' displays the current buffer name.
It is a list beginning `(#("%12b" 0 4 ...'.  The `#(' begins the list.

   The `"%12b"' displays the current buffer name, using the
`buffer-name' function with which we are familiar; the `12' specifies
the maximum number of characters that will be displayed.  When a name
has fewer characters, whitespace is added to fill out to this number.
(Buffer names can and often should be longer than 12 characters; this
length works well in a typical 80 column wide window.)

   `:eval' says to evaluate the following form and use the result as a
string to display.  In this case, the expression displays the first
component of the full system name.  The end of the first component is a
`.' (`period'), so I use the `string-match' function to tell me the
length of the first component.  The substring from the zeroth character
to that length is the name of the machine.

   This is the expression:

     (:eval (substring
             (system-name) 0 (string-match "\\..+" (system-name))))

   `%[' and `%]' cause a pair of square brackets to appear for each
recursive editing level.  `%n' says `Narrow' when narrowing is in
effect.  `%P' tells you the percentage of the buffer that is above the
bottom of the window, or `Top', `Bottom', or `All'.  (A lower case `p'
tell you the percentage above the _top_ of the window.)  `%-' inserts
enough dashes to fill out the line.

   Remember, "You don't have to like Emacs to like it"--your own Emacs
can have different colors, different commands, and different keys than
a default Emacs.

   On the other hand, if you want to bring up a plain `out of the box'
Emacs, with no customization, type:

     emacs -q

This will start an Emacs that does _not_ load your `~/.emacs'
initialization file.  A plain, default Emacs.  Nothing more.


File: eintr.info,  Node: Debugging,  Next: Conclusion,  Prev: Emacs Initialization,  Up: Top

17 Debugging
************

GNU Emacs has two debuggers, `debug' and `edebug'.  The first is built
into the internals of Emacs and is always with you; the second requires
that you instrument a function before you can use it.

   Both debuggers are described extensively in *note Debugging Lisp
Programs: (elisp)Debugging.  In this chapter, I will walk through a
short example of each.

* Menu:

* debug::                       How to use the built-in debugger.
* debug-on-entry::              Start debugging when you call a function.
* debug-on-quit::               Start debugging when you quit with C-g.
* edebug::                      How to use Edebug, a source level debugger.
* Debugging Exercises::


File: eintr.info,  Node: debug,  Next: debug-on-entry,  Up: Debugging

17.1 `debug'
============

Suppose you have written a function definition that is intended to
return the sum of the numbers 1 through a given number.  (This is the
`triangle' function discussed earlier.  *Note Example with Decrementing
Counter: Decrementing Example, for a discussion.)

   However, your function definition has a bug.  You have mistyped `1='
for `1-'.  Here is the broken definition:

     (defun triangle-bugged (number)
       "Return sum of numbers 1 through NUMBER inclusive."
       (let ((total 0))
         (while (> number 0)
           (setq total (+ total number))
           (setq number (1= number)))      ; Error here.
         total))

   If you are reading this in Info, you can evaluate this definition in
the normal fashion.  You will see `triangle-bugged' appear in the echo
area.

   Now evaluate the `triangle-bugged' function with an argument of 4:

     (triangle-bugged 4)

In a recent GNU Emacs, you will create and enter a `*Backtrace*' buffer
that says:


     ---------- Buffer: *Backtrace* ----------
     Debugger entered--Lisp error: (void-function 1=)
       (1= number)
       (setq number (1= number))
       (while (> number 0) (setq total (+ total number))
             (setq number (1= number)))
       (let ((total 0)) (while (> number 0) (setq total ...)
         (setq number ...)) total)
       triangle-bugged(4)
       eval((triangle-bugged 4))
       eval-last-sexp-1(nil)
       eval-last-sexp(nil)
       call-interactively(eval-last-sexp)
     ---------- Buffer: *Backtrace* ----------

(I have reformatted this example slightly; the debugger does not fold
long lines.  As usual, you can quit the debugger by typing `q' in the
`*Backtrace*' buffer.)

   In practice, for a bug as simple as this, the `Lisp error' line will
tell you what you need to know to correct the definition.  The function
`1=' is `void'.

   However, suppose you are not quite certain what is going on?  You
can read the complete backtrace.

   In this case, you need to run a recent GNU Emacs, which automatically
starts the debugger that puts you in the `*Backtrace*' buffer; or else,
you need to start the debugger manually as described below.

   Read the `*Backtrace*' buffer from the bottom up; it tells you what
Emacs did that led to the error.  Emacs made an interactive call to
`C-x C-e' (`eval-last-sexp'), which led to the evaluation of the
`triangle-bugged' expression.  Each line above tells you what the Lisp
interpreter evaluated next.

   The third line from the top of the buffer is

     (setq number (1= number))

Emacs tried to evaluate this expression; in order to do so, it tried to
evaluate the inner expression shown on the second line from the top:

     (1= number)

This is where the error occurred; as the top line says:

     Debugger entered--Lisp error: (void-function 1=)

You can correct the mistake, re-evaluate the function definition, and
then run your test again.


File: eintr.info,  Node: debug-on-entry,  Next: debug-on-quit,  Prev: debug,  Up: Debugging

17.2 `debug-on-entry'
=====================

A recent GNU Emacs starts the debugger automatically when your function
has an error.

   Incidentally, you can start the debugger manually for all versions of
Emacs; the advantage is that the debugger runs even if you do not have
a bug in your code.  Sometimes your code will be free of bugs!

   You can enter the debugger when you call the function by calling
`debug-on-entry'.

Type:

     M-x debug-on-entry RET triangle-bugged RET

Now, evaluate the following:

     (triangle-bugged 5)

All versions of Emacs will create a `*Backtrace*' buffer and tell you
that it is beginning to evaluate the `triangle-bugged' function:

     ---------- Buffer: *Backtrace* ----------
     Debugger entered--entering a function:
     * triangle-bugged(5)
       eval((triangle-bugged 5))
       eval-last-sexp-1(nil)
       eval-last-sexp(nil)
       call-interactively(eval-last-sexp)
     ---------- Buffer: *Backtrace* ----------

   In the `*Backtrace*' buffer, type `d'.  Emacs will evaluate the
first expression in `triangle-bugged'; the buffer will look like this:

     ---------- Buffer: *Backtrace* ----------
     Debugger entered--beginning evaluation of function call form:
     * (let ((total 0)) (while (> number 0) (setq total ...)
             (setq number ...)) total)
     * triangle-bugged(5)
       eval((triangle-bugged 5))
       eval-last-sexp-1(nil)
       eval-last-sexp(nil)
       call-interactively(eval-last-sexp)
     ---------- Buffer: *Backtrace* ----------

Now, type `d' again, eight times, slowly.  Each time you type `d',
Emacs will evaluate another expression in the function definition.

   Eventually, the buffer will look like this:

     ---------- Buffer: *Backtrace* ----------
     Debugger entered--beginning evaluation of function call form:
     * (setq number (1= number))
     * (while (> number 0) (setq total (+ total number))
             (setq number (1= number)))
     * (let ((total 0)) (while (> number 0) (setq total ...)
             (setq number ...)) total)
     * triangle-bugged(5)
       eval((triangle-bugged 5))
       eval-last-sexp-1(nil)
       eval-last-sexp(nil)
       call-interactively(eval-last-sexp)
     ---------- Buffer: *Backtrace* ----------

Finally, after you type `d' two more times, Emacs will reach the error,
and the top two lines of the `*Backtrace*' buffer will look like this:

     ---------- Buffer: *Backtrace* ----------
     Debugger entered--Lisp error: (void-function 1=)
     * (1= number)
     ...
     ---------- Buffer: *Backtrace* ----------

   By typing `d', you were able to step through the function.

   You can quit a `*Backtrace*' buffer by typing `q' in it; this quits
the trace, but does not cancel `debug-on-entry'.

   To cancel the effect of `debug-on-entry', call
`cancel-debug-on-entry' and the name of the function, like this:

     M-x cancel-debug-on-entry RET triangle-bugged RET

(If you are reading this in Info, cancel `debug-on-entry' now.)


File: eintr.info,  Node: debug-on-quit,  Next: edebug,  Prev: debug-on-entry,  Up: Debugging

17.3 `debug-on-quit' and `(debug)'
==================================

In addition to setting `debug-on-error' or calling `debug-on-entry',
there are two other ways to start `debug'.

   You can start `debug' whenever you type `C-g' (`keyboard-quit') by
setting the variable `debug-on-quit' to `t'.  This is useful for
debugging infinite loops.

   Or, you can insert a line that says `(debug)' into your code where
you want the debugger to start, like this:

     (defun triangle-bugged (number)
       "Return sum of numbers 1 through NUMBER inclusive."
       (let ((total 0))
         (while (> number 0)
           (setq total (+ total number))
           (debug)                         ; Start debugger.
           (setq number (1= number)))      ; Error here.
         total))

   The `debug' function is described in detail in *note The Lisp
Debugger: (elisp)Debugger.


File: eintr.info,  Node: edebug,  Next: Debugging Exercises,  Prev: debug-on-quit,  Up: Debugging

17.4 The `edebug' Source Level Debugger
=======================================

Edebug is a source level debugger.  Edebug normally displays the source
of the code you are debugging, with an arrow at the left that shows
which line you are currently executing.

   You can walk through the execution of a function, line by line, or
run quickly until reaching a "breakpoint" where execution stops.

   Edebug is described in *note Edebug: (elisp)Edebug.

   Here is a bugged function definition for `triangle-recursively'.
*Note Recursion in place of a counter: Recursive triangle function, for
a review of it.

     (defun triangle-recursively-bugged (number)
       "Return sum of numbers 1 through NUMBER inclusive.
     Uses recursion."
       (if (= number 1)
           1
         (+ number
            (triangle-recursively-bugged
             (1= number)))))               ; Error here.

Normally, you would install this definition by positioning your cursor
after the function's closing parenthesis and typing `C-x C-e'
(`eval-last-sexp') or else by positioning your cursor within the
definition and typing `C-M-x' (`eval-defun').  (By default, the
`eval-defun' command works only in Emacs Lisp mode or in Lisp
Interaction mode.)

   However, to prepare this function definition for Edebug, you must
first "instrument" the code using a different command.  You can do this
by positioning your cursor within or just after the definition and
typing

     M-x edebug-defun RET

This will cause Emacs to load Edebug automatically if it is not already
loaded, and properly instrument the function.

   After instrumenting the function, place your cursor after the
following expression and type `C-x C-e' (`eval-last-sexp'):

     (triangle-recursively-bugged 3)

You will be jumped back to the source for `triangle-recursively-bugged'
and the cursor positioned at the beginning of the `if' line of the
function.  Also, you will see an arrowhead at the left hand side of
that line.  The arrowhead marks the line where the function is
executing.  (In the following examples, we show the arrowhead with
`=>'; in a windowing system, you may see the arrowhead as a solid
triangle in the window `fringe'.)

     =>-!-(if (= number 1)

In the example, the location of point is displayed as `-!-' (in a
printed book, it is displayed with a five pointed star).

   If you now press <SPC>, point will move to the next expression to be
executed; the line will look like this:

     =>(if -!-(= number 1)

As you continue to press <SPC>, point will move from expression to
expression.  At the same time, whenever an expression returns a value,
that value will be displayed in the echo area.  For example, after you
move point past `number', you will see the following:

     Result: 3 (#o3, #x3, ?\C-c)

This means the value of `number' is 3, which is octal three,
hexadecimal three, and ASCII `control-c' (the third letter of the
alphabet, in case you need to know this information).

   You can continue moving through the code until you reach the line
with the error.  Before evaluation, that line looks like this:

     =>        -!-(1= number)))))               ; Error here.

When you press <SPC> once again, you will produce an error message that
says:

     Symbol's function definition is void: 1=

This is the bug.

   Press `q' to quit Edebug.

   To remove instrumentation from a function definition, simply
re-evaluate it with a command that does not instrument it.  For
example, you could place your cursor after the definition's closing
parenthesis and type `C-x C-e'.

   Edebug does a great deal more than walk with you through a function.
You can set it so it races through on its own, stopping only at an
error or at specified stopping points; you can cause it to display the
changing values of various expressions; you can find out how many times
a function is called, and more.

   Edebug is described in *note Edebug: (elisp)Edebug.


File: eintr.info,  Node: Debugging Exercises,  Prev: edebug,  Up: Debugging

17.5 Debugging Exercises
========================

   * Install the `count-words-example' function and then cause it to
     enter the built-in debugger when you call it.  Run the command on a
     region containing two words.  You will need to press `d' a
     remarkable number of times.  On your system, is a `hook' called
     after the command finishes?  (For information on hooks, see *note
     Command Loop Overview: (elisp)Command Overview.)

   * Copy `count-words-example' into the `*scratch*' buffer, instrument
     the function for Edebug, and walk through its execution.  The
     function does not need to have a bug, although you can introduce
     one if you wish.  If the function lacks a bug, the walk-through
     completes without problems.

   * While running Edebug, type `?' to see a list of all the Edebug
     commands.  (The `global-edebug-prefix' is usually `C-x X', i.e.,
     `<CTRL>-x' followed by an upper case `X'; use this prefix for
     commands made outside of the Edebug debugging buffer.)

   * In the Edebug debugging buffer, use the `p'
     (`edebug-bounce-point') command to see where in the region the
     `count-words-example' is working.

   * Move point to some spot further down the function and then type the
     `h' (`edebug-goto-here') command to jump to that location.

   * Use the `t' (`edebug-trace-mode') command to cause Edebug to walk
     through the function on its own; use an upper case `T' for
     `edebug-Trace-fast-mode'.

   * Set a breakpoint, then run Edebug in Trace mode until it reaches
     the stopping point.


File: eintr.info,  Node: Conclusion,  Next: the-the,  Prev: Debugging,  Up: Top

18 Conclusion
*************

We have now reached the end of this Introduction.  You have now learned
enough about programming in Emacs Lisp to set values, to write simple
`.emacs' files for yourself and your friends, and write simple
customizations and extensions to Emacs.

   This is a place to stop.  Or, if you wish, you can now go onward, and
teach yourself.

   You have learned some of the basic nuts and bolts of programming.
But only some.  There are a great many more brackets and hinges that are
easy to use that we have not touched.

   A path you can follow right now lies among the sources to GNU Emacs
and in *note The GNU Emacs Lisp Reference Manual: (elisp)Top.

   The Emacs Lisp sources are an adventure.  When you read the sources
and come across a function or expression that is unfamiliar, you need to
figure out or find out what it does.

   Go to the Reference Manual.  It is a thorough, complete, and fairly
easy-to-read description of Emacs Lisp.  It is written not only for
experts, but for people who know what you know.  (The `Reference
Manual' comes with the standard GNU Emacs distribution.  Like this
introduction, it comes as a Texinfo source file, so you can read it on
your computer and as a typeset, printed book.)

   Go to the other built-in help that is part of GNU Emacs: the built-in
documentation for all functions and variables, and `find-tag', the
program that takes you to sources.

   Here is an example of how I explore the sources.  Because of its
name, `simple.el' is the file I looked at first, a long time ago.  As
it happens some of the functions in `simple.el' are complicated, or at
least look complicated at first sight.  The `open-line' function, for
example, looks complicated.

   You may want to walk through this function slowly, as we did with the
`forward-sentence' function.  (*Note The `forward-sentence' function:
forward-sentence.)  Or you may want to skip that function and look at
another, such as `split-line'.  You don't need to read all the
functions.  According to `count-words-in-defun', the `split-line'
function contains 102 words and symbols.

   Even though it is short, `split-line' contains  expressions we have
not studied: `skip-chars-forward', `indent-to', `current-column' and
`insert-and-inherit'.

   Consider the `skip-chars-forward' function.  (It is part of the
function definition for `back-to-indentation', which is shown in *note
Review: Review.)

   In GNU Emacs, you can find out more about `skip-chars-forward' by
typing `C-h f' (`describe-function') and the name of the function.
This gives you the function documentation.

   You may be able to guess what is done by a well named function such
as `indent-to'; or you can look it up, too.  Incidentally, the
`describe-function' function itself is in `help.el'; it is one of those
long, but decipherable functions.  You can look up `describe-function'
using the `C-h f' command!

   In this instance, since the code is Lisp, the `*Help*' buffer
contains the name of the library containing the function's source.  You
can put point over the name of the library and press the RET key, which
in this situation is bound to `help-follow', and be taken directly to
the source, in the same way as `M-.' (`find-tag').

   The definition for `describe-function' illustrates how to customize
the `interactive' expression without using the standard character
codes; and it shows how to create a temporary buffer.

   (The `indent-to' function is written in C rather than Emacs Lisp; it
is a `built-in' function.  `help-follow' takes you to its source as
does `find-tag', when properly set up.)

   You can look at a function's source using `find-tag', which is bound
to `M-.'  Finally, you can find out what the Reference Manual has to
say by visiting the manual in Info, and typing `i' (`Info-index') and
the name of the function, or by looking up the function in the index to
a printed copy of the manual.

   Similarly, you can find out what is meant by `insert-and-inherit'.

   Other interesting source files include `paragraphs.el',
`loaddefs.el', and `loadup.el'.  The `paragraphs.el' file includes
short, easily understood functions as well as longer ones.  The
`loaddefs.el' file contains the many standard autoloads and many
keymaps.  I have never looked at it all; only at parts.  `loadup.el' is
the file that loads the standard parts of Emacs; it tells you a great
deal about how Emacs is built.  (*Note Building Emacs: (elisp)Building
Emacs, for more about building.)

   As I said, you have learned some nuts and bolts; however, and very
importantly, we have hardly touched major aspects of programming; I
have said nothing about how to sort information, except to use the
predefined `sort' function; I have said nothing about how to store
information, except to use variables and lists; I have said nothing
about how to write programs that write programs.  These are topics for
another, and different kind of book, a different kind of learning.

   What you have done is learn enough for much practical work with GNU
Emacs.  What you have done is get started.  This is the end of a
beginning.


File: eintr.info,  Node: the-the,  Next: Kill Ring,  Prev: Conclusion,  Up: Top

Appendix A The `the-the' Function
*********************************

Sometimes when you you write text, you duplicate words--as with "you
you" near the beginning of this sentence.  I find that most frequently,
I duplicate "the"; hence, I call the function for detecting duplicated
words, `the-the'.

   As a first step, you could use the following regular expression to
search for duplicates:

     \\(\\w+[ \t\n]+\\)\\1

This regexp matches one or more word-constituent characters followed by
one or more spaces, tabs, or newlines.  However, it does not detect
duplicated words on different lines, since the ending of the first
word, the end of the line, is different from the ending of the second
word, a space.  (For more information about regular expressions, see
*note Regular Expression Searches: Regexp Search, as well as *note
Syntax of Regular Expressions: (emacs)Regexps, and *note Regular
Expressions: (elisp)Regular Expressions.)

   You might try searching just for duplicated word-constituent
characters but that does not work since the pattern detects doubles
such as the two occurrences of `th' in `with the'.

   Another possible regexp searches for word-constituent characters
followed by non-word-constituent characters, reduplicated.  Here,
`\\w+' matches one or more word-constituent characters and `\\W*'
matches zero or more non-word-constituent characters.

     \\(\\(\\w+\\)\\W*\\)\\1

Again, not useful.

   Here is the pattern that I use.  It is not perfect, but good enough.
`\\b' matches the empty string, provided it is at the beginning or end
of a word; `[^@ \n\t]+' matches one or more occurrences of any
characters that are _not_ an @-sign, space, newline, or tab.

     \\b\\([^@ \n\t]+\\)[ \n\t]+\\1\\b

   One can write more complicated expressions, but I found that this
expression is good enough, so I use it.

   Here is the `the-the' function, as I include it in my `.emacs' file,
along with a handy global key binding:

     (defun the-the ()
       "Search forward for for a duplicated word."
       (interactive)
       (message "Searching for for duplicated words ...")
       (push-mark)
       ;; This regexp is not perfect
       ;; but is fairly good over all:
       (if (re-search-forward
            "\\b\\([^@ \n\t]+\\)[ \n\t]+\\1\\b" nil 'move)
           (message "Found duplicated word.")
         (message "End of buffer")))

     ;; Bind `the-the' to  C-c \
     (global-set-key "\C-c\\" 'the-the)


   Here is test text:

     one two two three four five
     five six seven

   You can substitute the other regular expressions shown above in the
function definition and try each of them on this list.


File: eintr.info,  Node: Kill Ring,  Next: Full Graph,  Prev: the-the,  Up: Top

Appendix B Handling the Kill Ring
*********************************

The kill ring is a list that is transformed into a ring by the workings
of the `current-kill' function.  The `yank' and `yank-pop' commands use
the `current-kill' function.

   This appendix describes the `current-kill' function as well as both
the `yank' and the `yank-pop' commands, but first, consider the
workings of the kill ring.

* Menu:

* What the Kill Ring Does::
* current-kill::
* yank::                        Paste a copy of a clipped element.
* yank-pop::                    Insert element pointed to.
* ring file::


File: eintr.info,  Node: What the Kill Ring Does,  Next: current-kill,  Up: Kill Ring

What the Kill Ring Does
=======================

   The kill ring has a default maximum length of sixty items; this
number is too large for an explanation.  Instead, set it to four.
Please evaluate the following:

     (setq old-kill-ring-max kill-ring-max)
     (setq kill-ring-max 4)

Then, please copy each line of the following indented example into the
kill ring.  You may kill each line with `C-k' or mark it and copy it
with `M-w'.

(In a read-only buffer, such as the `*info*' buffer, the kill command,
`C-k' (`kill-line'), will not remove the text, merely copy it to the
kill ring.  However, your machine may beep at you.  Alternatively, for
silence, you may copy the region of each line with the `M-w'
(`kill-ring-save') command.  You must mark each line for this command
to succeed, but it does not matter at which end you put point or mark.)

Please invoke the calls in order, so that five elements attempt to fill
the kill ring:

     first some text
     second piece of text
     third line
     fourth line of text
     fifth bit of text

Then find the value of `kill-ring' by evaluating

     kill-ring

It is:

     ("fifth bit of text" "fourth line of text"
     "third line" "second piece of text")

The first element, `first some text', was dropped.

   To return to the old value for the length of the kill ring, evaluate:

     (setq kill-ring-max old-kill-ring-max)


File: eintr.info,  Node: current-kill,  Next: yank,  Prev: What the Kill Ring Does,  Up: Kill Ring

B.1 The `current-kill' Function
===============================

The `current-kill' function changes the element in the kill ring to
which `kill-ring-yank-pointer' points.  (Also, the `kill-new' function
sets `kill-ring-yank-pointer' to point to the latest element of the
kill ring.  The `kill-new' function is used directly or indirectly by
`kill-append', `copy-region-as-kill', `kill-ring-save', `kill-line',
and `kill-region'.)

* Menu:

* Code for current-kill::
* Understanding current-kill::


File: eintr.info,  Node: Code for current-kill,  Next: Understanding current-kill,  Up: current-kill

The code for `current-kill'
---------------------------

   The `current-kill' function is used by `yank' and by `yank-pop'.
Here is the code for `current-kill':

     (defun current-kill (n &optional do-not-move)
       "Rotate the yanking point by N places, and then return that kill.
     If N is zero, `interprogram-paste-function' is set, and calling it
     returns a string, then that string is added to the front of the
     kill ring and returned as the latest kill.
     If optional arg DO-NOT-MOVE is non-nil, then don't actually move the
     yanking point; just return the Nth kill forward."
       (let ((interprogram-paste (and (= n 0)
                                      interprogram-paste-function
                                      (funcall interprogram-paste-function))))
         (if interprogram-paste
             (progn
               ;; Disable the interprogram cut function when we add the new
               ;; text to the kill ring, so Emacs doesn't try to own the
               ;; selection, with identical text.
               (let ((interprogram-cut-function nil))
                 (kill-new interprogram-paste))
               interprogram-paste)
           (or kill-ring (error "Kill ring is empty"))
           (let ((ARGth-kill-element
                  (nthcdr (mod (- n (length kill-ring-yank-pointer))
                               (length kill-ring))
                          kill-ring)))
             (or do-not-move
                 (setq kill-ring-yank-pointer ARGth-kill-element))
             (car ARGth-kill-element)))))

   Remember also that the `kill-new' function sets
`kill-ring-yank-pointer' to the latest element of the kill ring, which
means that all the functions that call it set the value indirectly:
`kill-append', `copy-region-as-kill', `kill-ring-save', `kill-line',
and `kill-region'.

   Here is the line in `kill-new', which is explained in *note The
`kill-new' function: kill-new function.

     (setq kill-ring-yank-pointer kill-ring)


File: eintr.info,  Node: Understanding current-kill,  Prev: Code for current-kill,  Up: current-kill

`current-kill' in Outline
-------------------------

   The `current-kill' function looks complex, but as usual, it can be
understood by taking it apart piece by piece.  First look at it in
skeletal form:

     (defun current-kill (n &optional do-not-move)
       "Rotate the yanking point by N places, and then return that kill."
       (let VARLIST
         BODY...)

   This function takes two arguments, one of which is optional.  It has
a documentation string.  It is _not_ interactive.

* Menu:

* Body of current-kill::
* Digression concerning error::  How to mislead humans, but not computers.
* Determining the Element::


File: eintr.info,  Node: Body of current-kill,  Next: Digression concerning error,  Up: Understanding current-kill

The Body of `current-kill'
..........................

   The body of the function definition is a `let' expression, which
itself has a body as well as a VARLIST.

   The `let' expression declares a variable that will be only usable
within the bounds of this function.  This variable is called
`interprogram-paste' and is for copying to another program.  It is not
for copying within this instance of GNU Emacs.  Most window systems
provide a facility for interprogram pasting.  Sadly, that facility
usually provides only for the last element.  Most windowing systems
have not adopted a ring of many possibilities, even though Emacs has
provided it for decades.

   The `if' expression has two parts, one if there exists
`interprogram-paste' and one if not.

   Let us consider the `if not' or else-part of the `current-kill'
function.  (The then-part uses the `kill-new' function, which we have
already described.  *Note The `kill-new' function: kill-new function.)

     (or kill-ring (error "Kill ring is empty"))
     (let ((ARGth-kill-element
            (nthcdr (mod (- n (length kill-ring-yank-pointer))
                         (length kill-ring))
                    kill-ring)))
       (or do-not-move
           (setq kill-ring-yank-pointer ARGth-kill-element))
       (car ARGth-kill-element))

The code first checks whether the kill ring has content; otherwise it
signals an error.

   Note that the `or' expression is very similar to testing length with
an `if':

     (if (zerop (length kill-ring))          ; if-part
         (error "Kill ring is empty"))       ; then-part
       ;; No else-part

If there is not anything in the kill ring, its length must be zero and
an error message sent to the user: `Kill ring is empty'.  The
`current-kill' function uses an `or' expression which is simpler.  But
an `if' expression reminds us what goes on.

   This `if' expression uses the function `zerop' which returns true if
the value it is testing is zero.  When `zerop' tests true, the
then-part of the `if' is evaluated.  The then-part is a list starting
with the function `error', which is a function that is similar to the
`message' function (*note The `message' Function: message.) in that it
prints a one-line message in the echo area.  However, in addition to
printing a message, `error' also stops evaluation of the function
within which it is embedded.  This means that the rest of the function
will not be evaluated if the length of the kill ring is zero.

   Then the `current-kill' function selects the element to return.  The
selection depends on the number of places that `current-kill' rotates
and on where `kill-ring-yank-pointer' points.

   Next, either the optional `do-not-move' argument is true or the
current value of `kill-ring-yank-pointer' is set to point to the list.
Finally, another expression returns the first element of the list even
if the `do-not-move' argument is true.


File: eintr.info,  Node: Digression concerning error,  Next: Determining the Element,  Prev: Body of current-kill,  Up: Understanding current-kill

Digression about the word `error'
.................................

   In my opinion, it is slightly misleading, at least to humans, to use
the term `error' as the name of the `error' function.  A better term
would be `cancel'.  Strictly speaking, of course, you cannot point to,
much less rotate a pointer to a list that has no length, so from the
point of view of the computer, the word `error' is correct.  But a
human expects to attempt this sort of thing, if only to find out
whether the kill ring is full or empty.  This is an act of exploration.

   From the human point of view, the act of exploration and discovery is
not necessarily an error, and therefore should not be labeled as one,
even in the bowels of a computer.  As it is, the code in Emacs implies
that a human who is acting virtuously, by exploring his or her
environment, is making an error.  This is bad.  Even though the computer
takes the same steps as it does when there is an `error', a term such as
`cancel' would have a clearer connotation.


File: eintr.info,  Node: Determining the Element,  Prev: Digression concerning error,  Up: Understanding current-kill

Determining the Element
.......................

   Among other actions, the else-part of the `if' expression sets the
value of `kill-ring-yank-pointer' to `ARGth-kill-element' when the kill
ring has something in it and the value of `do-not-move' is `nil'.

   The code looks like this:

     (nthcdr (mod (- n (length kill-ring-yank-pointer))
                  (length kill-ring))
             kill-ring)))

   This needs some examination.  Unless it is not supposed to move the
pointer, the `current-kill' function changes where
`kill-ring-yank-pointer' points.  That is what the
`(setq kill-ring-yank-pointer ARGth-kill-element))' expression does.
Also, clearly, `ARGth-kill-element' is being set to be equal to some
CDR of the kill ring, using the `nthcdr' function that is described in
an earlier section.  (*Note copy-region-as-kill::.)  How does it do
this?

   As we have seen before (*note nthcdr::), the `nthcdr' function works
by repeatedly taking the CDR of a list--it takes the CDR of the CDR of
the CDR ...

   The two following expressions produce the same result:

     (setq kill-ring-yank-pointer (cdr kill-ring))

     (setq kill-ring-yank-pointer (nthcdr 1 kill-ring))

   However, the `nthcdr' expression is more complicated.  It uses the
`mod' function to determine which CDR to select.

   (You will remember to look at inner functions first; indeed, we will
have to go inside the `mod'.)

   The `mod' function returns the value of its first argument modulo
the second; that is to say, it returns the remainder after dividing the
first argument by the second.  The value returned has the same sign as
the second argument.

   Thus,

     (mod 12 4)
       => 0  ;; because there is no remainder
     (mod 13 4)
       => 1

   In this case, the first argument is often smaller than the second.
That is fine.

     (mod 0 4)
       => 0
     (mod 1 4)
       => 1

   We can guess what the `-' function does.  It is like `+' but
subtracts instead of adds; the `-' function subtracts its second
argument from its first.  Also, we already know what the `length'
function does (*note length::).  It returns the length of a list.

   And `n' is the name of the required argument to the `current-kill'
function.

   So when the first argument to `nthcdr' is zero, the `nthcdr'
expression returns the whole list, as you can see by evaluating the
following:

     ;; kill-ring-yank-pointer and kill-ring have a length of four
     ;; and (mod (- 0 4) 4) => 0
     (nthcdr (mod (- 0 4) 4)
             '("fourth line of text"
               "third line"
               "second piece of text"
               "first some text"))

   When the first argument to the `current-kill' function is one, the
`nthcdr' expression returns the list without its first element.

     (nthcdr (mod (- 1 4) 4)
             '("fourth line of text"
               "third line"
               "second piece of text"
               "first some text"))

   Incidentally, both `kill-ring' and `kill-ring-yank-pointer' are
"global variables".  That means that any expression in Emacs Lisp can
access them.  They are not like the local variables set by `let' or
like the symbols in an argument list.  Local variables can only be
accessed within the `let' that defines them or the function that
specifies them in an argument list (and within expressions called by
them).


File: eintr.info,  Node: yank,  Next: yank-pop,  Prev: current-kill,  Up: Kill Ring

B.2 `yank'
==========

After learning about `current-kill', the code for the `yank' function
is almost easy.

   The `yank' function does not use the `kill-ring-yank-pointer'
variable directly.  It calls `insert-for-yank' which calls
`current-kill' which sets the `kill-ring-yank-pointer' variable.

   The code looks like this:

     (defun yank (&optional arg)
       "Reinsert (\"paste\") the last stretch of killed text.
     More precisely, reinsert the stretch of killed text most recently
     killed OR yanked.  Put point at end, and set mark at beginning.
     With just \\[universal-argument] as argument, same but put point at
     beginning (and mark at end).  With argument N, reinsert the Nth most
     recently killed stretch of killed text.

     When this command inserts killed text into the buffer, it honors
     `yank-excluded-properties' and `yank-handler' as described in the
     doc string for `insert-for-yank-1', which see.

     See also the command \\[yank-pop]."
       (interactive "*P")
       (setq yank-window-start (window-start))
       ;; If we don't get all the way thru, make last-command indicate that
       ;; for the following command.
       (setq this-command t)
       (push-mark (point))
       (insert-for-yank (current-kill (cond
                                       ((listp arg) 0)
                                       ((eq arg '-) -2)
                                       (t (1- arg)))))
       (if (consp arg)
           ;; This is like exchange-point-and-mark,
           ;;     but doesn't activate the mark.
           ;; It is cleaner to avoid activation, even though the command
           ;; loop would deactivate the mark because we inserted text.
           (goto-char (prog1 (mark t)
                        (set-marker (mark-marker) (point) (current-buffer)))))
       ;; If we do get all the way thru, make this-command indicate that.
       (if (eq this-command t)
           (setq this-command 'yank))
       nil)

   The key expression is `insert-for-yank', which inserts the string
returned by `current-kill', but removes some text properties from it.

   However, before getting to that expression, the function sets the
value of `yank-window-start' to the position returned by the
`(window-start)' expression, the position at which the display
currently starts.  The `yank' function also sets `this-command' and
pushes the mark.

   After it yanks the appropriate element, if the optional argument is a
CONS rather than a number or nothing, it puts point at beginning of the
yanked text and mark at its end.

   (The `prog1' function is like `progn' but returns the value of its
first argument rather than the value of its last argument.  Its first
argument is forced to return the buffer's mark as an integer.  You can
see the documentation for these functions by placing point over them in
this buffer and then typing `C-h f' (`describe-function') followed by a
`RET'; the default is the function.)

   The last part of the function tells what to do when it succeeds.


File: eintr.info,  Node: yank-pop,  Next: ring file,  Prev: yank,  Up: Kill Ring

B.3 `yank-pop'
==============

After understanding `yank' and `current-kill', you know how to approach
the `yank-pop' function.  Leaving out the documentation to save space,
it looks like this:

     (defun yank-pop (&optional arg)
       "..."
       (interactive "*p")
       (if (not (eq last-command 'yank))
           (error "Previous command was not a yank"))
       (setq this-command 'yank)
       (unless arg (setq arg 1))
       (let ((inhibit-read-only t)
             (before (< (point) (mark t))))
         (if before
             (funcall (or yank-undo-function 'delete-region) (point) (mark t))
           (funcall (or yank-undo-function 'delete-region) (mark t) (point)))
         (setq yank-undo-function nil)
         (set-marker (mark-marker) (point) (current-buffer))
         (insert-for-yank (current-kill arg))
         ;; Set the window start back where it was in the yank command,
         ;; if possible.
         (set-window-start (selected-window) yank-window-start t)
         (if before
             ;; This is like exchange-point-and-mark,
             ;;     but doesn't activate the mark.
             ;; It is cleaner to avoid activation, even though the command
             ;; loop would deactivate the mark because we inserted text.
             (goto-char (prog1 (mark t)
                          (set-marker (mark-marker)
                                      (point)
                                      (current-buffer))))))
       nil)

   The function is interactive with a small `p' so the prefix argument
is processed and passed to the function.  The command can only be used
after a previous yank; otherwise an error message is sent.  This check
uses the variable `last-command' which is set by `yank' and is
discussed elsewhere.  (*Note copy-region-as-kill::.)

   The `let' clause sets the variable `before' to true or false
depending whether point is before or after mark and then the region
between point and mark is deleted.  This is the region that was just
inserted by the previous yank and it is this text that will be replaced.

   `funcall' calls its first argument as a function, passing remaining
arguments to it.  The first argument is whatever the `or' expression
returns.  The two remaining arguments are the positions of point and
mark set by the preceding `yank' command.

   There is more, but that is the hardest part.


File: eintr.info,  Node: ring file,  Prev: yank-pop,  Up: Kill Ring

B.4 The `ring.el' File
======================

Interestingly, GNU Emacs posses a file called `ring.el' that provides
many of the features we just discussed.  But functions such as
`kill-ring-yank-pointer' do not use this library, possibly because they
were written earlier.


File: eintr.info,  Node: Full Graph,  Next: Free Software and Free Manuals,  Prev: Kill Ring,  Up: Top

Appendix C A Graph with Labeled Axes
************************************

Printed axes help you understand a graph.  They convey scale.  In an
earlier chapter (*note Readying a Graph: Readying a Graph.), we wrote
the code to print the body of a graph.  Here we write the code for
printing and labeling vertical and horizontal axes, along with the body
itself.

* Menu:

* Labeled Example::
* print-graph Varlist::         `let' expression in `print-graph'.
* print-Y-axis::                Print a label for the vertical axis.
* print-X-axis::                Print a horizontal label.
* Print Whole Graph::           The function to print a complete graph.


File: eintr.info,  Node: Labeled Example,  Next: print-graph Varlist,  Up: Full Graph

Labeled Example Graph
=====================

   Since insertions fill a buffer to the right and below point, the new
graph printing function should first print the Y or vertical axis, then
the body of the graph, and finally the X or horizontal axis.  This
sequence lays out for us the contents of the function:

  1. Set up code.

  2. Print Y axis.

  3. Print body of graph.

  4. Print X axis.

   Here is an example of how a finished graph should look:

         10 -
                       *
                       *  *
                       *  **
                       *  ***
          5 -      *   *******
                 * *** *******
                 *************
               ***************
          1 - ****************
              |   |    |    |
              1   5   10   15

In this graph, both the vertical and the horizontal axes are labeled
with numbers.  However, in some graphs, the horizontal axis is time and
would be better labeled with months, like this:

          5 -      *
                 * ** *
                 *******
               ********** **
          1 - **************
              |    ^      |
              Jan  June   Jan

   Indeed, with a little thought, we can easily come up with a variety
of vertical and horizontal labeling schemes.  Our task could become
complicated.  But complications breed confusion.  Rather than permit
this, it is better choose a simple labeling scheme for our first
effort, and to modify or replace it later.

   These considerations suggest the following outline for the
`print-graph' function:

     (defun print-graph (numbers-list)
       "DOCUMENTATION..."
       (let ((height  ...
             ...))
         (print-Y-axis height ... )
         (graph-body-print numbers-list)
         (print-X-axis ... )))

   We can work on each part of the `print-graph' function definition in
turn.


File: eintr.info,  Node: print-graph Varlist,  Next: print-Y-axis,  Prev: Labeled Example,  Up: Full Graph

C.1 The `print-graph' Varlist
=============================

In writing the `print-graph' function, the first task is to write the
varlist in the `let' expression.  (We will leave aside for the moment
any thoughts about making the function interactive or about the
contents of its documentation string.)

   The varlist should set several values.  Clearly, the top of the label
for the vertical axis must be at least the height of the graph, which
means that we must obtain this information here.  Note that the
`print-graph-body' function also requires this information.  There is
no reason to calculate the height of the graph in two different places,
so we should change `print-graph-body' from the way we defined it
earlier to take advantage of the calculation.

   Similarly, both the function for printing the X axis labels and the
`print-graph-body' function need to learn the value of the width of
each symbol.  We can perform the calculation here and change the
definition for `print-graph-body' from the way we defined it in the
previous chapter.

   The length of the label for the horizontal axis must be at least as
long as the graph.  However, this information is used only in the
function that prints the horizontal axis, so it does not need to be
calculated here.

   These thoughts lead us directly to the following form for the varlist
in the `let' for `print-graph':

     (let ((height (apply 'max numbers-list)) ; First version.
           (symbol-width (length graph-blank)))

As we shall see, this expression is not quite right.


File: eintr.info,  Node: print-Y-axis,  Next: print-X-axis,  Prev: print-graph Varlist,  Up: Full Graph

C.2 The `print-Y-axis' Function
===============================

The job of the `print-Y-axis' function is to print a label for the
vertical axis that looks like this:

         10 -




          5 -



          1 -

The function should be passed the height of the graph, and then should
construct and insert the appropriate numbers and marks.

* Menu:

* print-Y-axis in Detail::
* Height of label::             What height for the Y axis?
* Compute a Remainder::         How to compute the remainder of a division.
* Y Axis Element::              Construct a line for the Y axis.
* Y-axis-column::               Generate a list of Y axis labels.
* print-Y-axis Penultimate::    A not quite final version.


File: eintr.info,  Node: print-Y-axis in Detail,  Next: Height of label,  Up: print-Y-axis

The `print-Y-axis' Function in Detail
-------------------------------------

   It is easy enough to see in the figure what the Y axis label should
look like; but to say in words, and then to write a function definition
to do the job is another matter.  It is not quite true to say that we
want a number and a tic every five lines: there are only three lines
between the `1' and the `5' (lines 2, 3, and 4), but four lines between
the `5' and the `10' (lines 6, 7, 8, and 9).  It is better to say that
we want a number and a tic mark on the base line (number 1) and then
that we want a number and a tic on the fifth line from the bottom and
on every line that is a multiple of five.


File: eintr.info,  Node: Height of label,  Next: Compute a Remainder,  Prev: print-Y-axis in Detail,  Up: print-Y-axis

What height should the label be?
--------------------------------

   The next issue is what height the label should be?  Suppose the
maximum height of tallest column of the graph is seven.  Should the
highest label on the Y axis be `5 -', and should the graph stick up
above the label?  Or should the highest label be `7 -', and mark the
peak of the graph?  Or should the highest label be `10 -', which is a
multiple of five, and be higher than the topmost value of the graph?

   The latter form is preferred.  Most graphs are drawn within
rectangles whose sides are an integral number of steps long--5, 10, 15,
and so on for a step distance of five.  But as soon as we decide to use
a step height for the vertical axis, we discover that the simple
expression in the varlist for computing the height is wrong.  The
expression is `(apply 'max numbers-list)'.  This returns the precise
height, not the maximum height plus whatever is necessary to round up
to the nearest multiple of five.  A more complex expression is required.

   As usual in cases like this, a complex problem becomes simpler if it
is divided into several smaller problems.

   First, consider the case when the highest value of the graph is an
integral multiple of five--when it is 5, 10, 15, or some higher
multiple of five.  We can use this value as the Y axis height.

   A fairly simply way to determine whether a number is a multiple of
five is to divide it by five and see if the division results in a
remainder.  If there is no remainder, the number is a multiple of five.
Thus, seven divided by five has a remainder of two, and seven is not an
integral multiple of five.  Put in slightly different language, more
reminiscent of the classroom, five goes into seven once, with a
remainder of two.  However, five goes into ten twice, with no
remainder: ten is an integral multiple of five.


File: eintr.info,  Node: Compute a Remainder,  Next: Y Axis Element,  Prev: Height of label,  Up: print-Y-axis

C.2.1 Side Trip: Compute a Remainder
------------------------------------

In Lisp, the function for computing a remainder is `%'.  The function
returns the remainder of its first argument divided by its second
argument.  As it happens, `%' is a function in Emacs Lisp that you
cannot discover using `apropos': you find nothing if you type `M-x
apropos <RET> remainder <RET>'.  The only way to learn of the existence
of `%' is to read about it in a book such as this or in the Emacs Lisp
sources.

   You can try the `%' function by evaluating the following two
expressions:

     (% 7 5)

     (% 10 5)

The first expression returns 2 and the second expression returns 0.

   To test whether the returned value is zero or some other number, we
can use the `zerop' function.  This function returns `t' if its
argument, which must be a number, is zero.

     (zerop (% 7 5))
          => nil

     (zerop (% 10 5))
          => t

   Thus, the following expression will return `t' if the height of the
graph is evenly divisible by five:

     (zerop (% height 5))

(The value of `height', of course, can be found from `(apply 'max
numbers-list)'.)

   On the other hand, if the value of `height' is not a multiple of
five, we want to reset the value to the next higher multiple of five.
This is straightforward arithmetic using functions with which we are
already familiar.  First, we divide the value of `height' by five to
determine how many times five goes into the number.  Thus, five goes
into twelve twice.  If we add one to this quotient and multiply by
five, we will obtain the value of the next multiple of five that is
larger than the height.  Five goes into twelve twice.  Add one to two,
and multiply by five; the result is fifteen, which is the next multiple
of five that is higher than twelve.  The Lisp expression for this is:

     (* (1+ (/ height 5)) 5)

For example, if you evaluate the following, the result is 15:

     (* (1+ (/ 12 5)) 5)

   All through this discussion, we have been using `five' as the value
for spacing labels on the Y axis; but we may want to use some other
value.  For generality, we should replace `five' with a variable to
which we can assign a value.  The best name I can think of for this
variable is `Y-axis-label-spacing'.

   Using this term, and an `if' expression, we produce the following:

     (if (zerop (% height Y-axis-label-spacing))
         height
       ;; else
       (* (1+ (/ height Y-axis-label-spacing))
          Y-axis-label-spacing))

This expression returns the value of `height' itself if the height is
an even multiple of the value of the `Y-axis-label-spacing' or else it
computes and returns a value of `height' that is equal to the next
higher multiple of the value of the `Y-axis-label-spacing'.

   We can now include this expression in the `let' expression of the
`print-graph' function (after first setting the value of
`Y-axis-label-spacing'): 

     (defvar Y-axis-label-spacing 5
       "Number of lines from one Y axis label to next.")

     ...
     (let* ((height (apply 'max numbers-list))
            (height-of-top-line
             (if (zerop (% height Y-axis-label-spacing))
                 height
               ;; else
               (* (1+ (/ height Y-axis-label-spacing))
                  Y-axis-label-spacing)))
            (symbol-width (length graph-blank))))
     ...

(Note use of the  `let*' function: the initial value of height is
computed once by the `(apply 'max numbers-list)' expression and then
the resulting value of  `height' is used to compute its final value.
*Note The `let*' expression: fwd-para let, for more about `let*'.)


File: eintr.info,  Node: Y Axis Element,  Next: Y-axis-column,  Prev: Compute a Remainder,  Up: print-Y-axis

C.2.2 Construct a Y Axis Element
--------------------------------

When we print the vertical axis, we want to insert strings such as
`5 -' and `10 - ' every five lines.  Moreover, we want the numbers and
dashes to line up, so shorter numbers must be padded with leading
spaces.  If some of the strings use two digit numbers, the strings with
single digit numbers must include a leading blank space before the
number.

   To figure out the length of the number, the `length' function is
used.  But the `length' function works only with a string, not with a
number.  So the number has to be converted from being a number to being
a string.  This is done with the `number-to-string' function.  For
example,

     (length (number-to-string 35))
          => 2

     (length (number-to-string 100))
          => 3

(`number-to-string' is also called `int-to-string'; you will see this
alternative name in various sources.)

   In addition, in each label, each number is followed by a string such
as ` - ', which we will call the `Y-axis-tic' marker.  This variable is
defined with `defvar':

     (defvar Y-axis-tic " - "
        "String that follows number in a Y axis label.")

   The length of the Y label is the sum of the length of the Y axis tic
mark and the length of the number of the top of the graph.

     (length (concat (number-to-string height) Y-axis-tic)))

   This value will be calculated by the `print-graph' function in its
varlist as `full-Y-label-width' and passed on.  (Note that we did not
think to include this in the varlist when we first proposed it.)

   To make a complete vertical axis label, a tic mark is concatenated
with a number; and the two together may be preceded by one or more
spaces depending on how long the number is.  The label consists of
three parts: the (optional) leading spaces, the number, and the tic
mark.  The function is passed the value of the number for the specific
row, and the value of the width of the top line, which is calculated
(just once) by `print-graph'.

     (defun Y-axis-element (number full-Y-label-width)
       "Construct a NUMBERed label element.
     A numbered element looks like this `  5 - ',
     and is padded as needed so all line up with
     the element for the largest number."
       (let* ((leading-spaces
              (- full-Y-label-width
                 (length
                  (concat (number-to-string number)
                          Y-axis-tic)))))
         (concat
          (make-string leading-spaces ? )
          (number-to-string number)
          Y-axis-tic)))

   The `Y-axis-element' function concatenates together the leading
spaces, if any; the number, as a string; and the tic mark.

   To figure out how many leading spaces the label will need, the
function subtracts the actual length of the label--the length of the
number plus the length of the tic mark--from the desired label width.

   Blank spaces are inserted using the `make-string' function.  This
function takes two arguments: the first tells it how long the string
will be and the second is a symbol for the character to insert, in a
special format.  The format is a question mark followed by a blank
space, like this, `? '.  *Note Character Type: (elisp)Character Type,
for a description of the syntax for characters.  (Of course, you might
want to replace the blank space by some other character ...  You know
what to do.)

   The `number-to-string' function is used in the concatenation
expression, to convert the number to a string that is concatenated with
the leading spaces and the tic mark.


File: eintr.info,  Node: Y-axis-column,  Next: print-Y-axis Penultimate,  Prev: Y Axis Element,  Up: print-Y-axis

C.2.3 Create a Y Axis Column
----------------------------

The preceding functions provide all the tools needed to construct a
function that generates a list of numbered and blank strings to insert
as the label for the vertical axis:

     (defun Y-axis-column (height width-of-label)
       "Construct list of Y axis labels and blank strings.
     For HEIGHT of line above base and WIDTH-OF-LABEL."
       (let (Y-axis)
         (while (> height 1)
           (if (zerop (% height Y-axis-label-spacing))
               ;; Insert label.
               (setq Y-axis
                     (cons
                      (Y-axis-element height width-of-label)
                      Y-axis))
             ;; Else, insert blanks.
             (setq Y-axis
                   (cons
                    (make-string width-of-label ? )
                    Y-axis)))
           (setq height (1- height)))
         ;; Insert base line.
         (setq Y-axis
               (cons (Y-axis-element 1 width-of-label) Y-axis))
         (nreverse Y-axis)))

   In this function, we start with the value of `height' and
repetitively subtract one from its value.  After each subtraction, we
test to see whether the value is an integral multiple of the
`Y-axis-label-spacing'.  If it is, we construct a numbered label using
the `Y-axis-element' function; if not, we construct a blank label using
the `make-string' function.  The base line consists of the number one
followed by a tic mark.


File: eintr.info,  Node: print-Y-axis Penultimate,  Prev: Y-axis-column,  Up: print-Y-axis

C.2.4 The Not Quite Final Version of `print-Y-axis'
---------------------------------------------------

The list constructed by the `Y-axis-column' function is passed to the
`print-Y-axis' function, which inserts the list as a column.

     (defun print-Y-axis (height full-Y-label-width)
       "Insert Y axis using HEIGHT and FULL-Y-LABEL-WIDTH.
     Height must be the maximum height of the graph.
     Full width is the width of the highest label element."
     ;; Value of height and full-Y-label-width
     ;; are passed by `print-graph'.
       (let ((start (point)))
         (insert-rectangle
          (Y-axis-column height full-Y-label-width))
         ;; Place point ready for inserting graph.
         (goto-char start)
         ;; Move point forward by value of full-Y-label-width
         (forward-char full-Y-label-width)))

   The `print-Y-axis' uses the `insert-rectangle' function to insert
the Y axis labels created by the `Y-axis-column' function.  In
addition, it places point at the correct position for printing the body
of the graph.

   You can test `print-Y-axis':

  1. Install

          Y-axis-label-spacing
          Y-axis-tic
          Y-axis-element
          Y-axis-column
          print-Y-axis

  2. Copy the following expression:

          (print-Y-axis 12 5)

  3. Switch to the `*scratch*' buffer and place the cursor where you
     want the axis labels to start.

  4. Type `M-:' (`eval-expression').

  5. Yank the `graph-body-print' expression into the minibuffer with
     `C-y' (`yank)'.

  6. Press <RET> to evaluate the expression.

   Emacs will print labels vertically, the top one being `10 - '.  (The
`print-graph' function will pass the value of `height-of-top-line',
which in this case will end up as 15, thereby getting rid of what might
appear as a bug.)


File: eintr.info,  Node: print-X-axis,  Next: Print Whole Graph,  Prev: print-Y-axis,  Up: Full Graph

C.3 The `print-X-axis' Function
===============================

X axis labels are much like Y axis labels, except that the ticks are on
a line above the numbers.  Labels should look like this:

         |   |    |    |
         1   5   10   15

   The first tic is under the first column of the graph and is preceded
by several blank spaces.  These spaces provide room in rows above for
the Y axis labels.  The second, third, fourth, and subsequent ticks are
all spaced equally, according to the value of `X-axis-label-spacing'.

   The second row of the X axis consists of numbers, preceded by several
blank spaces and also separated according to the value of the variable
`X-axis-label-spacing'.

   The value of the variable `X-axis-label-spacing' should itself be
measured in units of `symbol-width', since you may want to change the
width of the symbols that you are using to print the body of the graph
without changing the ways the graph is labeled.

* Menu:

* Similarities differences::    Much like `print-Y-axis', but not exactly.
* X Axis Tic Marks::            Create tic marks for the horizontal axis.


File: eintr.info,  Node: Similarities differences,  Next: X Axis Tic Marks,  Up: print-X-axis

Similarities and differences
----------------------------

   The `print-X-axis' function is constructed in more or less the same
fashion as the `print-Y-axis' function except that it has two lines:
the line of tic marks and the numbers.  We will write a separate
function to print each line and then combine them within the
`print-X-axis' function.

   This is a three step process:

  1. Write a function to print the X axis tic marks,
     `print-X-axis-tic-line'.

  2. Write a function to print the X numbers,
     `print-X-axis-numbered-line'.

  3. Write a function to print both lines, the `print-X-axis' function,
     using `print-X-axis-tic-line' and `print-X-axis-numbered-line'.


File: eintr.info,  Node: X Axis Tic Marks,  Prev: Similarities differences,  Up: print-X-axis

C.3.1 X Axis Tic Marks
----------------------

The first function should print the X axis tic marks.  We must specify
the tic marks themselves and their spacing:

     (defvar X-axis-label-spacing
       (if (boundp 'graph-blank)
           (* 5 (length graph-blank)) 5)
       "Number of units from one X axis label to next.")

(Note that the value of `graph-blank' is set by another `defvar'.  The
`boundp' predicate checks whether it has already been set; `boundp'
returns `nil' if it has not.  If `graph-blank' were unbound and we did
not use this conditional construction, in a recent GNU Emacs, we would
enter the debugger and see an error message saying
`Debugger entered--Lisp error: (void-variable graph-blank)'.)

   Here is the `defvar' for `X-axis-tic-symbol':

     (defvar X-axis-tic-symbol "|"
       "String to insert to point to a column in X axis.")

   The goal is to make a line that looks like this:

            |   |    |    |

   The first tic is indented so that it is under the first column,
which is indented to provide space for the Y axis labels.

   A tic element consists of the blank spaces that stretch from one tic
to the next plus a tic symbol.  The number of blanks is determined by
the width of the tic symbol and the `X-axis-label-spacing'.

   The code looks like this:

     ;;; X-axis-tic-element
     ...
     (concat
      (make-string
       ;; Make a string of blanks.
       (-  (* symbol-width X-axis-label-spacing)
           (length X-axis-tic-symbol))
       ? )
      ;; Concatenate blanks with tic symbol.
      X-axis-tic-symbol)
     ...

   Next, we determine how many blanks are needed to indent the first tic
mark to the first column of the graph.  This uses the value of
`full-Y-label-width' passed it by the `print-graph' function.

   The code to make `X-axis-leading-spaces' looks like this:

     ;; X-axis-leading-spaces
     ...
     (make-string full-Y-label-width ? )
     ...

   We also need to determine the length of the horizontal axis, which is
the length of the numbers list, and the number of ticks in the
horizontal axis:

     ;; X-length
     ...
     (length numbers-list)

     ;; tic-width
     ...
     (* symbol-width X-axis-label-spacing)

     ;; number-of-X-ticks
     (if (zerop (% (X-length tic-width)))
         (/ (X-length tic-width))
       (1+ (/ (X-length tic-width))))

   All this leads us directly to the function for printing the X axis
tic line:

     (defun print-X-axis-tic-line
       (number-of-X-tics X-axis-leading-spaces X-axis-tic-element)
       "Print ticks for X axis."
         (insert X-axis-leading-spaces)
         (insert X-axis-tic-symbol)  ; Under first column.
         ;; Insert second tic in the right spot.
         (insert (concat
                  (make-string
                   (-  (* symbol-width X-axis-label-spacing)
                       ;; Insert white space up to second tic symbol.
                       (* 2 (length X-axis-tic-symbol)))
                   ? )
                  X-axis-tic-symbol))
         ;; Insert remaining ticks.
         (while (> number-of-X-tics 1)
           (insert X-axis-tic-element)
           (setq number-of-X-tics (1- number-of-X-tics))))

   The line of numbers is equally straightforward:

   First, we create a numbered element with blank spaces before each
number:

     (defun X-axis-element (number)
       "Construct a numbered X axis element."
       (let ((leading-spaces
              (-  (* symbol-width X-axis-label-spacing)
                  (length (number-to-string number)))))
         (concat (make-string leading-spaces ? )
                 (number-to-string number))))

   Next, we create the function to print the numbered line, starting
with the number "1" under the first column:

     (defun print-X-axis-numbered-line
       (number-of-X-tics X-axis-leading-spaces)
       "Print line of X-axis numbers"
       (let ((number X-axis-label-spacing))
         (insert X-axis-leading-spaces)
         (insert "1")
         (insert (concat
                  (make-string
                   ;; Insert white space up to next number.
                   (-  (* symbol-width X-axis-label-spacing) 2)
                   ? )
                  (number-to-string number)))
         ;; Insert remaining numbers.
         (setq number (+ number X-axis-label-spacing))
         (while (> number-of-X-tics 1)
           (insert (X-axis-element number))
           (setq number (+ number X-axis-label-spacing))
           (setq number-of-X-tics (1- number-of-X-tics)))))

   Finally, we need to write the `print-X-axis' that uses
`print-X-axis-tic-line' and `print-X-axis-numbered-line'.

   The function must determine the local values of the variables used
by both `print-X-axis-tic-line' and `print-X-axis-numbered-line', and
then it must call them.  Also, it must print the carriage return that
separates the two lines.

   The function consists of a varlist that specifies five local
variables, and calls to each of the two line printing functions:

     (defun print-X-axis (numbers-list)
       "Print X axis labels to length of NUMBERS-LIST."
       (let* ((leading-spaces
               (make-string full-Y-label-width ? ))
            ;; symbol-width is provided by graph-body-print
            (tic-width (* symbol-width X-axis-label-spacing))
            (X-length (length numbers-list))
            (X-tic
             (concat
              (make-string
               ;; Make a string of blanks.
               (-  (* symbol-width X-axis-label-spacing)
                   (length X-axis-tic-symbol))
               ? )
              ;; Concatenate blanks with tic symbol.
              X-axis-tic-symbol))
            (tic-number
             (if (zerop (% X-length tic-width))
                 (/ X-length tic-width)
               (1+ (/ X-length tic-width)))))
         (print-X-axis-tic-line tic-number leading-spaces X-tic)
         (insert "\n")
         (print-X-axis-numbered-line tic-number leading-spaces)))

   You can test `print-X-axis':

  1. Install `X-axis-tic-symbol', `X-axis-label-spacing',
     `print-X-axis-tic-line', as well as `X-axis-element',
     `print-X-axis-numbered-line', and `print-X-axis'.

  2. Copy the following expression:

          (progn
           (let ((full-Y-label-width 5)
                 (symbol-width 1))
             (print-X-axis
              '(1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16))))

  3. Switch to the `*scratch*' buffer and place the cursor where you
     want the axis labels to start.

  4. Type `M-:' (`eval-expression').

  5. Yank the test expression into the minibuffer with `C-y' (`yank)'.

  6. Press <RET> to evaluate the expression.

   Emacs will print the horizontal axis like this:

          |   |    |    |    |
          1   5   10   15   20


File: eintr.info,  Node: Print Whole Graph,  Prev: print-X-axis,  Up: Full Graph

C.4 Printing the Whole Graph
============================

Now we are nearly ready to print the whole graph.

   The function to print the graph with the proper labels follows the
outline we created earlier (*note A Graph with Labeled Axes: Full
Graph.), but with additions.

   Here is the outline:

     (defun print-graph (numbers-list)
       "DOCUMENTATION..."
       (let ((height  ...
             ...))
         (print-Y-axis height ... )
         (graph-body-print numbers-list)
         (print-X-axis ... )))

* Menu:

* The final version::           A few changes.
* Test print-graph::            Run a short test.
* Graphing words in defuns::    Executing the final code.
* lambda::                      How to write an anonymous function.
* mapcar::                      Apply a function to elements of a list.
* Another Bug::                 Yet another bug ... most insidious.
* Final printed graph::         The graph itself!


File: eintr.info,  Node: The final version,  Next: Test print-graph,  Up: Print Whole Graph

Changes for the Final Version
-----------------------------

   The final version is different from what we planned in two ways:
first, it contains additional values calculated once in the varlist;
second, it carries an option to specify the labels' increment per row.
This latter feature turns out to be essential; otherwise, a graph may
have more rows than fit on a display or on a sheet of paper.

   This new feature requires a change to the `Y-axis-column' function,
to add `vertical-step' to it.  The function looks like this:

     ;;; Final version.
     (defun Y-axis-column
       (height width-of-label &optional vertical-step)
       "Construct list of labels for Y axis.
     HEIGHT is maximum height of graph.
     WIDTH-OF-LABEL is maximum width of label.
     VERTICAL-STEP, an option, is a positive integer
     that specifies how much a Y axis label increments
     for each line.  For example, a step of 5 means
     that each line is five units of the graph."
       (let (Y-axis
             (number-per-line (or vertical-step 1)))
         (while (> height 1)
           (if (zerop (% height Y-axis-label-spacing))
               ;; Insert label.
               (setq Y-axis
                     (cons
                      (Y-axis-element
                       (* height number-per-line)
                       width-of-label)
                      Y-axis))
             ;; Else, insert blanks.
             (setq Y-axis
                   (cons
                    (make-string width-of-label ? )
                    Y-axis)))
           (setq height (1- height)))
         ;; Insert base line.
         (setq Y-axis (cons (Y-axis-element
                             (or vertical-step 1)
                             width-of-label)
                            Y-axis))
         (nreverse Y-axis)))

   The values for the maximum height of graph and the width of a symbol
are computed by `print-graph' in its `let' expression; so
`graph-body-print' must be changed to accept them.

     ;;; Final version.
     (defun graph-body-print (numbers-list height symbol-width)
       "Print a bar graph of the NUMBERS-LIST.
     The numbers-list consists of the Y-axis values.
     HEIGHT is maximum height of graph.
     SYMBOL-WIDTH is number of each column."
       (let (from-position)
         (while numbers-list
           (setq from-position (point))
           (insert-rectangle
            (column-of-graph height (car numbers-list)))
           (goto-char from-position)
           (forward-char symbol-width)
           ;; Draw graph column by column.
           (sit-for 0)
           (setq numbers-list (cdr numbers-list)))
         ;; Place point for X axis labels.
         (forward-line height)
         (insert "\n")))

   Finally, the code for the `print-graph' function:

     ;;; Final version.
     (defun print-graph
       (numbers-list &optional vertical-step)
       "Print labeled bar graph of the NUMBERS-LIST.
     The numbers-list consists of the Y-axis values.

     Optionally, VERTICAL-STEP, a positive integer,
     specifies how much a Y axis label increments for
     each line.  For example, a step of 5 means that
     each row is five units."
       (let* ((symbol-width (length graph-blank))
              ;; `height' is both the largest number
              ;; and the number with the most digits.
              (height (apply 'max numbers-list))
              (height-of-top-line
               (if (zerop (% height Y-axis-label-spacing))
                   height
                 ;; else
                 (* (1+ (/ height Y-axis-label-spacing))
                    Y-axis-label-spacing)))
              (vertical-step (or vertical-step 1))
              (full-Y-label-width
               (length
                (concat
                 (number-to-string
                  (* height-of-top-line vertical-step))
                 Y-axis-tic))))

         (print-Y-axis
          height-of-top-line full-Y-label-width vertical-step)
         (graph-body-print
          numbers-list height-of-top-line symbol-width)
         (print-X-axis numbers-list)))


File: eintr.info,  Node: Test print-graph,  Next: Graphing words in defuns,  Prev: The final version,  Up: Print Whole Graph

C.4.1 Testing `print-graph'
---------------------------

We can test the `print-graph' function with a short list of numbers:

  1. Install the final versions of `Y-axis-column', `graph-body-print',
     and `print-graph' (in addition to the rest of the code.)

  2. Copy the following expression:

          (print-graph '(3 2 5 6 7 5 3 4 6 4 3 2 1))

  3. Switch to the `*scratch*' buffer and place the cursor where you
     want the axis labels to start.

  4. Type `M-:' (`eval-expression').

  5. Yank the test expression into the minibuffer with `C-y' (`yank)'.

  6. Press <RET> to evaluate the expression.

   Emacs will print a graph that looks like this:

     10 -


              *
             **   *
      5 -   ****  *
            **** ***
          * *********
          ************
      1 - *************

          |   |    |    |
          1   5   10   15

   On the other hand, if you pass `print-graph' a `vertical-step' value
of 2, by evaluating this expression:

     (print-graph '(3 2 5 6 7 5 3 4 6 4 3 2 1) 2)

The graph looks like this:

     20 -


              *
             **   *
     10 -   ****  *
            **** ***
          * *********
          ************
      2 - *************

          |   |    |    |
          1   5   10   15

(A question: is the `2' on the bottom of the vertical axis a bug or a
feature?  If you think it is a bug, and should be a `1' instead, (or
even a `0'), you can modify the sources.)


File: eintr.info,  Node: Graphing words in defuns,  Next: lambda,  Prev: Test print-graph,  Up: Print Whole Graph

C.4.2 Graphing Numbers of Words and Symbols
-------------------------------------------

Now for the graph for which all this code was written: a graph that
shows how many function definitions contain fewer than 10 words and
symbols, how many contain between 10 and 19 words and symbols, how many
contain between 20 and 29 words and symbols, and so on.

   This is a multi-step process.  First make sure you have loaded all
the requisite code.

   It is a good idea to reset the value of `top-of-ranges' in case you
have set it to some different value.  You can evaluate the following:

     (setq top-of-ranges
      '(10  20  30  40  50
        60  70  80  90 100
       110 120 130 140 150
       160 170 180 190 200
       210 220 230 240 250
       260 270 280 290 300)

Next create a list of the number of words and symbols in each range.

Evaluate the following:

     (setq list-for-graph
            (defuns-per-range
              (sort
               (recursive-lengths-list-many-files
                (directory-files "/usr/local/emacs/lisp"
                                 t ".+el$"))
               '<)
              top-of-ranges))

On my old machine, this took about an hour.  It looked though 303 Lisp
files in my copy of Emacs version 19.23.  After all that computing, the
`list-for-graph' had this value:

     (537 1027 955 785 594 483 349 292 224 199 166 120 116 99
     90 80 67 48 52 45 41 33 28 26 25 20 12 28 11 13 220)

This means that my copy of Emacs had 537 function definitions with
fewer than 10 words or symbols in them, 1,027 function definitions with
10 to 19 words or symbols in them, 955 function definitions with 20 to
29 words or symbols in them, and so on.

   Clearly, just by looking at this list we can see that most function
definitions contain ten to thirty words and symbols.

   Now for printing.  We do _not_ want to print a graph that is 1,030
lines high ...  Instead, we should print a graph that is fewer than
twenty-five lines high.  A graph that height can be displayed on almost
any monitor, and easily printed on a sheet of paper.

   This means that each value in `list-for-graph' must be reduced to
one-fiftieth its present value.

   Here is a short function to do just that, using two functions we have
not yet seen, `mapcar' and `lambda'.

     (defun one-fiftieth (full-range)
       "Return list, each number one-fiftieth of previous."
      (mapcar (lambda (arg) (/ arg 50)) full-range))


File: eintr.info,  Node: lambda,  Next: mapcar,  Prev: Graphing words in defuns,  Up: Print Whole Graph

C.4.3 A `lambda' Expression: Useful Anonymity
---------------------------------------------

`lambda' is the symbol for an anonymous function, a function without a
name.  Every time you use an anonymous function, you need to include
its whole body.

Thus,

     (lambda (arg) (/ arg 50))

is a function definition that says `return the value resulting from
dividing whatever is passed to me as `arg' by 50'.

   Earlier, for example, we had a function `multiply-by-seven'; it
multiplied its argument by 7.  This function is similar, except it
divides its argument by 50; and, it has no name.  The anonymous
equivalent of `multiply-by-seven' is:

     (lambda (number) (* 7 number))

(*Note The `defun' Macro: defun.)

If we want to multiply 3 by 7, we can write:

     (multiply-by-seven 3)
      \_______________/ ^
              |         |
           function  argument



This expression returns 21.

Similarly, we can write:

     ((lambda (number) (* 7 number)) 3)
      \____________________________/ ^
                    |                |
           anonymous function     argument



If we want to divide 100 by 50, we can write:

     ((lambda (arg) (/ arg 50)) 100)
      \______________________/  \_/
                  |              |
         anonymous function   argument



This expression returns 2.  The 100 is passed to the function, which
divides that number by 50.

   *Note Lambda Expressions: (elisp)Lambda Expressions, for more about
`lambda'.  Lisp and lambda expressions derive from the Lambda Calculus.


File: eintr.info,  Node: mapcar,  Next: Another Bug,  Prev: lambda,  Up: Print Whole Graph

C.4.4 The `mapcar' Function
---------------------------

`mapcar' is a function that calls its first argument with each element
of its second argument, in turn.  The second argument must be a
sequence.

   The `map' part of the name comes from the mathematical phrase,
`mapping over a domain', meaning to apply a function to each of the
elements in a domain.  The mathematical phrase is based on the metaphor
of a surveyor walking, one step at a time, over an area he is mapping.
And `car', of course, comes from the Lisp notion of the first of a list.

For example,

     (mapcar '1+ '(2 4 6))
          => (3 5 7)

The function `1+' which adds one to its argument, is executed on _each_
element of the list, and a new list is returned.

   Contrast this with `apply', which applies its first argument to all
the remaining.  (*Note Readying a Graph: Readying a Graph, for a
explanation of `apply'.)

   In the definition of `one-fiftieth', the first argument is the
anonymous function:

     (lambda (arg) (/ arg 50))

and the second argument is `full-range', which will be bound to
`list-for-graph'.

   The whole expression looks like this:

     (mapcar (lambda (arg) (/ arg 50)) full-range))

   *Note Mapping Functions: (elisp)Mapping Functions, for more about
`mapcar'.

   Using the `one-fiftieth' function, we can generate a list in which
each element is one-fiftieth the size of the corresponding element in
`list-for-graph'.

     (setq fiftieth-list-for-graph
           (one-fiftieth list-for-graph))

   The resulting list looks like this:

     (10 20 19 15 11 9 6 5 4 3 3 2 2
     1 1 1 1 0 1 0 0 0 0 0 0 0 0 0 0 0 4)

This, we are almost ready to print!  (We also notice the loss of
information: many of the higher ranges are 0, meaning that fewer than
50 defuns had that many words or symbols--but not necessarily meaning
that none had that many words or symbols.)


File: eintr.info,  Node: Another Bug,  Next: Final printed graph,  Prev: mapcar,  Up: Print Whole Graph

C.4.5 Another Bug ... Most Insidious
------------------------------------

I said `almost ready to print'!  Of course, there is a bug in the
`print-graph' function ...  It has a `vertical-step' option, but not a
`horizontal-step' option.  The `top-of-range' scale goes from 10 to 300
by tens.  But the `print-graph' function will print only by ones.

   This is a classic example of what some consider the most insidious
type of bug, the bug of omission.  This is not the kind of bug you can
find by studying the code, for it is not in the code; it is an omitted
feature.  Your best actions are to try your program early and often;
and try to arrange, as much as you can, to write code that is easy to
understand and easy to change.  Try to be aware, whenever you can, that
whatever you have written, _will_ be rewritten, if not soon,
eventually.  A hard maxim to follow.

   It is the `print-X-axis-numbered-line' function that needs the work;
and then the `print-X-axis' and the `print-graph' functions need to be
adapted.  Not much needs to be done; there is one nicety: the numbers
ought to line up under the tic marks.  This takes a little thought.

   Here is the corrected `print-X-axis-numbered-line':

     (defun print-X-axis-numbered-line
       (number-of-X-tics X-axis-leading-spaces
        &optional horizontal-step)
       "Print line of X-axis numbers"
       (let ((number X-axis-label-spacing)
             (horizontal-step (or horizontal-step 1)))
         (insert X-axis-leading-spaces)
         ;; Delete extra leading spaces.
         (delete-char
          (- (1-
              (length (number-to-string horizontal-step)))))
         (insert (concat
                  (make-string
                   ;; Insert white space.
                   (-  (* symbol-width
                          X-axis-label-spacing)
                       (1-
                        (length
                         (number-to-string horizontal-step)))
                       2)
                   ? )
                  (number-to-string
                   (* number horizontal-step))))
         ;; Insert remaining numbers.
         (setq number (+ number X-axis-label-spacing))
         (while (> number-of-X-tics 1)
           (insert (X-axis-element
                    (* number horizontal-step)))
           (setq number (+ number X-axis-label-spacing))
           (setq number-of-X-tics (1- number-of-X-tics)))))

   If you are reading this in Info, you can see the new versions of
`print-X-axis' `print-graph' and evaluate them.  If you are reading
this in a printed book, you can see the changed lines here (the full
text is too much to print).

     (defun print-X-axis (numbers-list horizontal-step)
       "Print X axis labels to length of NUMBERS-LIST.
     Optionally, HORIZONTAL-STEP, a positive integer,
     specifies how much an X  axis label increments for
     each column."
     ;; Value of symbol-width and full-Y-label-width
     ;; are passed by `print-graph'.
       (let* ((leading-spaces
               (make-string full-Y-label-width ? ))
            ;; symbol-width is provided by graph-body-print
            (tic-width (* symbol-width X-axis-label-spacing))
            (X-length (length numbers-list))
            (X-tic
             (concat
              (make-string
               ;; Make a string of blanks.
               (-  (* symbol-width X-axis-label-spacing)
                   (length X-axis-tic-symbol))
               ? )
              ;; Concatenate blanks with tic symbol.
              X-axis-tic-symbol))
            (tic-number
             (if (zerop (% X-length tic-width))
                 (/ X-length tic-width)
               (1+ (/ X-length tic-width)))))

         (print-X-axis-tic-line
          tic-number leading-spaces X-tic)
         (insert "\n")
         (print-X-axis-numbered-line
          tic-number leading-spaces horizontal-step)))

     (defun print-graph
       (numbers-list &optional vertical-step horizontal-step)
       "Print labeled bar graph of the NUMBERS-LIST.
     The numbers-list consists of the Y-axis values.

     Optionally, VERTICAL-STEP, a positive integer,
     specifies how much a Y axis label increments for
     each line.  For example, a step of 5 means that
     each row is five units.

     Optionally, HORIZONTAL-STEP, a positive integer,
     specifies how much an X  axis label increments for
     each column."
       (let* ((symbol-width (length graph-blank))
              ;; `height' is both the largest number
              ;; and the number with the most digits.
              (height (apply 'max numbers-list))
              (height-of-top-line
               (if (zerop (% height Y-axis-label-spacing))
                   height
                 ;; else
                 (* (1+ (/ height Y-axis-label-spacing))
                    Y-axis-label-spacing)))
              (vertical-step (or vertical-step 1))
              (full-Y-label-width
               (length
                (concat
                 (number-to-string
                  (* height-of-top-line vertical-step))
                 Y-axis-tic))))
         (print-Y-axis
          height-of-top-line full-Y-label-width vertical-step)
         (graph-body-print
             numbers-list height-of-top-line symbol-width)
         (print-X-axis numbers-list horizontal-step)))


File: eintr.info,  Node: Final printed graph,  Prev: Another Bug,  Up: Print Whole Graph

C.4.6 The Printed Graph
-----------------------

When made and installed, you can call the `print-graph' command like
this:

     (print-graph fiftieth-list-for-graph 50 10)


Here is the graph:


     1000 -  *
             **
             **
             **
             **
      750 -  ***
             ***
             ***
             ***
             ****
      500 - *****
            ******
            ******
            ******
            *******
      250 - ********
            *********                     *
            ***********                   *
            *************                 *
       50 - ***************** *           *
            |   |    |    |    |    |    |    |
           10  50  100  150  200  250  300  350



The largest group of functions contain 10-19 words and symbols each.


File: eintr.info,  Node: Free Software and Free Manuals,  Next: GNU Free Documentation License,  Prev: Full Graph,  Up: Top

Appendix D Free Software and Free Manuals
*****************************************

*by Richard M. Stallman*

   The biggest deficiency in free operating systems is not in the
software--it is the lack of good free manuals that we can include in
these systems.  Many of our most important programs do not come with
full manuals.  Documentation is an essential part of any software
package; when an important free software package does not come with a
free manual, that is a major gap.  We have many such gaps today.

   Once upon a time, many years ago, I thought I would learn Perl.  I
got a copy of a free manual, but I found it hard to read.  When I asked
Perl users about alternatives, they told me that there were better
introductory manuals--but those were not free.

   Why was this?  The authors of the good manuals had written them for
O'Reilly Associates, which published them with restrictive terms--no
copying, no modification, source files not available--which exclude
them from the free software community.

   That wasn't the first time this sort of thing has happened, and (to
our community's great loss) it was far from the last.  Proprietary
manual publishers have enticed a great many authors to restrict their
manuals since then.  Many times I have heard a GNU user eagerly tell me
about a manual that he is writing, with which he expects to help the
GNU project--and then had my hopes dashed, as he proceeded to explain
that he had signed a contract with a publisher that would restrict it
so that we cannot use it.

   Given that writing good English is a rare skill among programmers, we
can ill afford to lose manuals this way.

   Free documentation, like free software, is a matter of freedom, not
price.  The problem with these manuals was not that O'Reilly Associates
charged a price for printed copies--that in itself is fine.  The Free
Software Foundation sells printed copies (http://shop.fsf.org) of free
GNU manuals (http://www.gnu.org/doc/doc.html), too.  But GNU manuals
are available in source code form, while these manuals are available
only on paper.  GNU manuals come with permission to copy and modify;
the Perl manuals do not.  These restrictions are the problems.

   The criterion for a free manual is pretty much the same as for free
software: it is a matter of giving all users certain freedoms.
Redistribution (including commercial redistribution) must be permitted,
so that the manual can accompany every copy of the program, on-line or
on paper.  Permission for modification is crucial too.

   As a general rule, I don't believe that it is essential for people to
have permission to modify all sorts of articles and books.  The issues
for writings are not necessarily the same as those for software.  For
example, I don't think you or I are obliged to give permission to
modify articles like this one, which describe our actions and our views.

   But there is a particular reason why the freedom to modify is crucial
for documentation for free software.  When people exercise their right
to modify the software, and add or change its features, if they are
conscientious they will change the manual too--so they can provide
accurate and usable documentation with the modified program.  A manual
which forbids programmers to be conscientious and finish the job, or
more precisely requires them to write a new manual from scratch if they
change the program, does not fill our community's needs.

   While a blanket prohibition on modification is unacceptable, some
kinds of limits on the method of modification pose no problem.  For
example, requirements to preserve the original author's copyright
notice, the distribution terms, or the list of authors, are ok.  It is
also no problem to require modified versions to include notice that
they were modified, even to have entire sections that may not be
deleted or changed, as long as these sections deal with nontechnical
topics.  (Some GNU manuals have them.)

   These kinds of restrictions are not a problem because, as a practical
matter, they don't stop the conscientious programmer from adapting the
manual to fit the modified program.  In other words, they don't block
the free software community from making full use of the manual.

   However, it must be possible to modify all the technical content of
the manual, and then distribute the result in all the usual media,
through all the usual channels; otherwise, the restrictions do block
the community, the manual is not free, and so we need another manual.

   Unfortunately, it is often hard to find someone to write another
manual when a proprietary manual exists.  The obstacle is that many
users think that a proprietary manual is good enough--so they don't see
the need to write a free manual.  They do not see that the free
operating system has a gap that needs filling.

   Why do users think that proprietary manuals are good enough? Some
have not considered the issue.  I hope this article will do something to
change that.

   Other users consider proprietary manuals acceptable for the same
reason so many people consider proprietary software acceptable: they
judge in purely practical terms, not using freedom as a criterion.
These people are entitled to their opinions, but since those opinions
spring from values which do not include freedom, they are no guide for
those of us who do value freedom.

   Please spread the word about this issue.  We continue to lose manuals
to proprietary publishing.  If we spread the word that proprietary
manuals are not sufficient, perhaps the next person who wants to help
GNU by writing documentation will realize, before it is too late, that
he must above all make it free.

   We can also encourage commercial publishers to sell free, copylefted
manuals instead of proprietary ones.  One way you can help this is to
check the distribution terms of a manual before you buy it, and prefer
copylefted manuals to non-copylefted ones.



Note: The Free Software Foundation maintains a page on its Web site
that lists free books available from other publishers:
`http://www.gnu.org/doc/other-free-books.html'


File: eintr.info,  Node: GNU Free Documentation License,  Next: Index,  Prev: Free Software and Free Manuals,  Up: Top

Appendix E GNU Free Documentation License
*****************************************

                     Version 1.3, 3 November 2008

     Copyright (C) 2000, 2001, 2002, 2007, 2008 Free Software Foundation, Inc.
     `http://fsf.org/'

     Everyone is permitted to copy and distribute verbatim copies
     of this license document, but changing it is not allowed.

  0. PREAMBLE

     The purpose of this License is to make a manual, textbook, or other
     functional and useful document "free" in the sense of freedom: to
     assure everyone the effective freedom to copy and redistribute it,
     with or without modifying it, either commercially or
     noncommercially.  Secondarily, this License preserves for the
     author and publisher a way to get credit for their work, while not
     being considered responsible for modifications made by others.

     This License is a kind of "copyleft", which means that derivative
     works of the document must themselves be free in the same sense.
     It complements the GNU General Public License, which is a copyleft
     license designed for free software.

     We have designed this License in order to use it for manuals for
     free software, because free software needs free documentation: a
     free program should come with manuals providing the same freedoms
     that the software does.  But this License is not limited to
     software manuals; it can be used for any textual work, regardless
     of subject matter or whether it is published as a printed book.
     We recommend this License principally for works whose purpose is
     instruction or reference.

  1. APPLICABILITY AND DEFINITIONS

     This License applies to any manual or other work, in any medium,
     that contains a notice placed by the copyright holder saying it
     can be distributed under the terms of this License.  Such a notice
     grants a world-wide, royalty-free license, unlimited in duration,
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     of the public is a licensee, and is addressed as "you".  You
     accept the license if you copy, modify or distribute the work in a
     way requiring permission under copyright law.

     A "Modified Version" of the Document means any work containing the
     Document or a portion of it, either copied verbatim, or with
     modifications and/or translated into another language.

     A "Secondary Section" is a named appendix or a front-matter section
     of the Document that deals exclusively with the relationship of the
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     The "Cover Texts" are certain short passages of text that are
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     A section "Entitled XYZ" means a named subunit of the Document
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  2. VERBATIM COPYING

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     state in or with each Opaque copy a computer-network location from
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     It is requested, but not required, that you contact the authors of
     the Document well before redistributing any large number of
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     version of the Document.

  4. MODIFICATIONS

     You may copy and distribute a Modified Version of the Document
     under the conditions of sections 2 and 3 above, provided that you
     release the Modified Version under precisely this License, with
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     licensing distribution and modification of the Modified Version to
     whoever possesses a copy of it.  In addition, you must do these
     things in the Modified Version:

       A. Use in the Title Page (and on the covers, if any) a title
          distinct from that of the Document, and from those of
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       B. List on the Title Page, as authors, one or more persons or
          entities responsible for authorship of the modifications in
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       C. State on the Title page the name of the publisher of the
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       D. Preserve all the copyright notices of the Document.

       E. Add an appropriate copyright notice for your modifications
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       F. Include, immediately after the copyright notices, a license
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       J. Preserve the network location, if any, given in the Document
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  6. COLLECTIONS OF DOCUMENTS

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 10. FUTURE REVISIONS OF THIS LICENSE

     The Free Software Foundation may publish new, revised versions of
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ADDENDUM: How to use this License for your documents
====================================================

To use this License in a document you have written, include a copy of
the License in the document and put the following copyright and license
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       Copyright (C)  YEAR  YOUR NAME.
       Permission is granted to copy, distribute and/or modify this document
       under the terms of the GNU Free Documentation License, Version 1.3
       or any later version published by the Free Software Foundation;
       with no Invariant Sections, no Front-Cover Texts, and no Back-Cover
       Texts.  A copy of the license is included in the section entitled ``GNU
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   If you have Invariant Sections, Front-Cover Texts and Back-Cover
Texts, replace the "with...Texts." line with this:

         with the Invariant Sections being LIST THEIR TITLES, with
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         being LIST.

   If you have Invariant Sections without Cover Texts, or some other
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   If your document contains nontrivial examples of program code, we
recommend releasing these examples in parallel under your choice of
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permit their use in free software.


File: eintr.info,  Node: Index,  Next: About the Author,  Prev: GNU Free Documentation License,  Up: Top

Index
*****

[index]
* Menu:

* % (remainder function):                Compute a Remainder. (line   6)
* (debug) in code:                       debug-on-quit.       (line  13)
* * (multiplication):                    defun.               (line 101)
* * for read-only buffer:                Read-only buffer.    (line   6)
* *scratch* buffer:                      print-elements-of-list.
                                                              (line   9)
* .emacs file:                           Emacs Initialization.
                                                              (line   6)
* .emacs file, beginning of:             Beginning init File. (line   6)
* / (division):                          Large buffer case.   (line  38)
* <= (less than or equal):               Inc Example parts.   (line  47)
* > (greater than):                      if in more detail.   (line  32)
* Accumulate, type of recursive pattern: Accumulate.          (line   6)
* add-hook:                              Text and Auto-fill.  (line  54)
* and <1>:                               fwd-para let.        (line  46)
* and:                                   kill-new function.   (line 212)
* Anonymous function:                    lambda.              (line   6)
* append-to-buffer:                      append-to-buffer.    (line   6)
* apply:                                 Columns of a graph.  (line 144)
* apropos:                               Columns of a graph.  (line  33)
* Argument as local variable:            Dec Example altogether.
                                                              (line  27)
* argument defined:                      Arguments.           (line  16)
* argument list defined:                 defun.               (line  60)
* Argument, wrong type of:               Wrong Type of Argument.
                                                              (line   6)
* Arguments:                             Arguments.           (line   6)
* Arguments' data types:                 Data types.          (line   6)
* Arguments, variable number of:         Variable Number of Arguments.
                                                              (line   6)
* Asterisk for read-only buffer:         Read-only buffer.    (line   6)
* Auto Fill mode turned on:              Text and Auto-fill.  (line  54)
* autoload:                              Autoload.            (line   6)
* Automatic mode selection:              Text and Auto-fill.  (line  22)
* Axis, print horizontal:                print-X-axis.        (line   6)
* Axis, print vertical:                  print-Y-axis.        (line   6)
* beginning-of-buffer:                   beginning-of-buffer. (line   6)
* bind defined:                          set & setq.          (line   6)
* Bindings, key, fixing unpleasant:      Miscellaneous.       (line  89)
* body defined:                          defun.               (line  38)
* Body of graph:                         Readying a Graph.    (line   6)
* Buffer size:                           Buffer Size & Locations.
                                                              (line   6)
* Buffer, history of word:               Buffer Names.        (line  66)
* buffer-file-name:                      Buffer Names.        (line   6)
* buffer-menu, bound to key:             Keybindings.         (line  69)
* buffer-name:                           Buffer Names.        (line   6)
* Bug, most insidious type:              Another Bug.         (line   6)
* Building robots:                       Building Robots.     (line   6)
* Building Tags in the Emacs sources:    etags.               (line  88)
* Byte compiling:                        Byte Compiling.      (line   6)
* C language primitives:                 Primitive Functions. (line   6)
* C, a digression into:                  Digression into C.   (line   6)
* call defined:                          Switching Buffers.   (line  55)
* cancel-debug-on-entry:                 debug-on-entry.      (line  83)
* car, introduced:                       car cdr & cons.      (line   6)
* cdr, introduced:                       car cdr & cons.      (line   6)
* Changing a function definition:        Change a defun.      (line   6)
* Chest of Drawers, metaphor for a symbol: Symbols as Chest.  (line   6)
* Clipping text:                         Cutting & Storing Text.
                                                              (line   6)
* Code installation:                     Permanent Installation.
                                                              (line   6)
* command defined:                       How to Evaluate.     (line  11)
* Comments in Lisp code:                 Change a defun.      (line  23)
* Common Lisp:                           Lisp History.        (line  11)
* compare-windows:                       Keybindings.         (line  11)
* concat:                                Data types.          (line  11)
* cond:                                  Recursion with cond. (line   6)
* condition-case:                        condition-case.      (line   6)
* Conditional 'twixt two versions of Emacs: Simple Extension. (line  37)
* Conditional with if:                   if.                  (line   6)
* cons, introduced:                      cons.                (line   6)
* copy-region-as-kill:                   copy-region-as-kill. (line   6)
* copy-to-buffer:                        copy-to-buffer.      (line   6)
* Count words recursively:               recursive-count-words.
                                                              (line   6)
* count-words-example:                   count-words-example. (line   6)
* count-words-in-defun:                  count-words-in-defun.
                                                              (line  99)
* Counting:                              Counting.            (line   6)
* Counting words in a defun <1>:         count-words-in-defun.
                                                              (line   6)
* Counting words in a defun:             Words in a defun.    (line   6)
* current-buffer:                        Getting Buffers.     (line   6)
* current-kill:                          current-kill.        (line   6)
* Customizing your .emacs file:          Emacs Initialization.
                                                              (line   6)
* Cutting and storing text:              Cutting & Storing Text.
                                                              (line   6)
* Data types:                            Data types.          (line   6)
* debug:                                 debug.               (line   6)
* debug-on-entry:                        debug-on-entry.      (line   6)
* debug-on-quit:                         debug-on-quit.       (line   9)
* debugging:                             Debugging.           (line   6)
* default.el init file:                  Site-wide Init.      (line   6)
* defconst:                              defcustom.           (line 128)
* defcustom:                             defcustom.           (line   6)
* Deferment in recursion:                No Deferment.        (line   6)
* Definition installation:               Install.             (line   6)
* Definition writing:                    Writing Defuns.      (line   6)
* Definition, how to change:             Change a defun.      (line   6)
* defsubst:                              defcustom.           (line 128)
* defun:                                 defun.               (line   6)
* defvar:                                defvar.              (line   6)
* defvar for a user customizable variable: defvar and asterisk.
                                                              (line   6)
* defvar with an asterisk:               defvar and asterisk. (line   6)
* delete-and-extract-region:             Digression into C.   (line   6)
* Deleting text:                         Cutting & Storing Text.
                                                              (line   6)
* describe-function:                     simplified-beginning-of-buffer.
                                                              (line  81)
* describe-function, introduced:         Finding More.        (line   6)
* Digression into C:                     Digression into C.   (line   6)
* directory-files:                       Files List.          (line  13)
* Division:                              Large buffer case.   (line  38)
* dolist:                                dolist.              (line   6)
* dotimes:                               dotimes.             (line   6)
* Drawers, Chest of, metaphor for a symbol: Symbols as Chest. (line   6)
* Duplicated words function:             the-the.             (line   6)
* edebug:                                edebug.              (line   6)
* Else:                                  else.                (line   6)
* Emacs version, choosing:               Simple Extension.    (line  37)
* empty list defined:                    Lisp Atoms.          (line  18)
* empty string defined:                  Review.              (line 141)
* eobp:                                  fwd-para while.      (line  59)
* eq:                                    Review.              (line 127)
* eq (example of use):                   last-command & this-command.
                                                              (line  36)
* equal:                                 Review.              (line 127)
* Erasing text:                          Cutting & Storing Text.
                                                              (line   6)
* error:                                 Body of current-kill.
                                                              (line  40)
* Error for symbol without function:     Void Function.       (line   6)
* Error for symbol without value:        Void Variable.       (line   6)
* Error message generation:              Making Errors.       (line   6)
* etags:                                 etags.               (line   6)
* evaluate defined:                      Run a Program.       (line   6)
* Evaluating inner lists:                Evaluating Inner Lists.
                                                              (line   6)
* Evaluation:                            Evaluation.          (line   6)
* Evaluation practice:                   Practicing Evaluation.
                                                              (line   6)
* Every, type of recursive pattern:      Every.               (line   6)
* Example variable, fill-column:         fill-column Example. (line   6)
* expression defined:                    Lisp Atoms.          (line  25)
* Falsehood and truth in Emacs Lisp:     Truth & Falsehood.   (line   6)
* FDL, GNU Free Documentation License:   GNU Free Documentation License.
                                                              (line   6)
* files-in-below-directory:              Files List.          (line  26)
* fill-column, an example variable:      fill-column Example. (line   6)
* filter-buffer-substring:               last-command & this-command.
                                                              (line  29)
* Find a File:                           Find a File.         (line   6)
* Find function documentation:           Finding More.        (line   6)
* Find source of function:               Finding More.        (line  13)
* find-tag:                              Finding More.        (line  39)
* Flowers in a field:                    Lisp Lists.          (line  18)
* Focusing attention (narrowing):        Narrowing & Widening.
                                                              (line   6)
* form defined:                          Lisp Atoms.          (line  25)
* Formatting convention:                 append save-excursion.
                                                              (line  15)
* Formatting help:                       Typing Lists.        (line   6)
* forward-paragraph:                     forward-paragraph.   (line   6)
* forward-sentence:                      forward-sentence.    (line   6)
* function defined:                      Making Errors.       (line  46)
* function definition defined:           defun.               (line   6)
* Function definition installation:      Install.             (line   6)
* Function definition writing:           Writing Defuns.      (line   6)
* Function definition, how to change:    Change a defun.      (line   6)
* Functions, primitive:                  Primitive Functions. (line   6)
* Generate an error message:             Making Errors.       (line   6)
* Getting a buffer:                      Getting Buffers.     (line   6)
* Global set key:                        Keybindings.         (line  18)
* global variable defined:               Determining the Element.
                                                              (line  90)
* global-set-key:                        Keybindings.         (line  18)
* global-unset-key:                      Keybindings.         (line  58)
* Graph prototype:                       Readying a Graph.    (line   6)
* Graph, printing all:                   Print Whole Graph.   (line   6)
* graph-body-print:                      graph-body-print.    (line   6)
* graph-body-print Final version.:       The final version.   (line  53)
* Handling the kill ring:                Kill Ring.           (line   6)
* Help typing lists:                     Typing Lists.        (line   6)
* Horizontal axis printing:              print-X-axis.        (line   6)
* if:                                    if.                  (line   6)
* if-part defined:                       if in more detail.   (line   6)
* indent-tabs-mode:                      Indent Tabs Mode.    (line   6)
* Indentation for formatting:            append save-excursion.
                                                              (line  15)
* Initialization file:                   Emacs Initialization.
                                                              (line   6)
* Initializing a variable:               defvar.              (line   6)
* Inner list evaluation:                 Evaluating Inner Lists.
                                                              (line   6)
* insert-buffer:                         insert-buffer.       (line   6)
* insert-buffer, new version body:       New insert-buffer.   (line   6)
* insert-buffer-substring:               append-to-buffer overview.
                                                              (line   6)
* Insidious type of bug:                 Another Bug.         (line   6)
* Install a Function Definition:         Install.             (line   6)
* Install code permanently:              Permanent Installation.
                                                              (line   6)
* interactive:                           Interactive.         (line   6)
* interactive function defined:          How to Evaluate.     (line  11)
* Interactive functions:                 Interactive.         (line   6)
* Interactive options:                   Interactive Options. (line   6)
* interactive, example use of:           insert-buffer interactive.
                                                              (line   6)
* Interpreter, Lisp, explained:          Run a Program.       (line  39)
* Interpreter, what it does:             Lisp Interpreter.    (line   6)
* Keep, type of recursive pattern:       Keep.                (line   6)
* Key bindings, fixing:                  Miscellaneous.       (line  89)
* Key setting globally:                  Keybindings.         (line  18)
* Key unbinding:                         Keybindings.         (line  58)
* Keymaps:                               Keymaps.             (line   6)
* Keyword:                               Optional Arguments.  (line  11)
* Kill ring handling:                    Kill Ring.           (line   6)
* Kill ring overview:                    Kill Ring Overview.  (line   6)
* kill-append:                           kill-append function.
                                                              (line   6)
* kill-new:                              kill-new function.   (line   6)
* kill-region:                           kill-region.         (line   6)
* Killing text:                          Cutting & Storing Text.
                                                              (line   6)
* lambda:                                lambda.              (line   6)
* length:                                length.              (line   6)
* lengths-list-file:                     lengths-list-file.   (line  11)
* lengths-list-many-files:               lengths-list-many-files.
                                                              (line  33)
* let:                                   let.                 (line   6)
* let expression sample:                 Sample let Expression.
                                                              (line   6)
* let expression, parts of:              Parts of let Expression.
                                                              (line   6)
* let variables uninitialized:           Uninitialized let Variables.
                                                              (line   6)
* Library, as term for `file':           Finding More.        (line  63)
* line-to-top-of-window:                 Simple Extension.    (line   6)
* Lisp Atoms:                            Lisp Atoms.          (line   6)
* Lisp history:                          Lisp History.        (line   6)
* Lisp interpreter, explained:           Run a Program.       (line  39)
* Lisp interpreter, what it does:        Lisp Interpreter.    (line   6)
* Lisp Lists:                            Lisp Lists.          (line   6)
* Lisp macro:                            Lisp macro.          (line   6)
* list-buffers, rebound:                 Keybindings.         (line  69)
* Lists in a computer:                   List Implementation. (line   6)
* load-library:                          Loading Files.       (line  53)
* load-path:                             Loading Files.       (line  37)
* Loading files:                         Loading Files.       (line   6)
* local variable defined:                Prevent confusion.   (line   6)
* Local variables list, per-buffer,:     Text and Auto-fill.  (line  22)
* Location of point:                     Buffer Size & Locations.
                                                              (line   6)
* looking-at:                            fwd-para while.      (line  82)
* Loops:                                 while.               (line   6)
* Loops and recursion:                   Loops & Recursion.   (line   6)
* Maclisp:                               Lisp History.        (line  11)
* Macro, lisp:                           Lisp macro.          (line   6)
* Mail aliases:                          Mail Aliases.        (line  15)
* make tags:                             etags.               (line  88)
* make-string:                           Y Axis Element.      (line  74)
* mapcar:                                mapcar.              (line   6)
* mark:                                  save-excursion.      (line   6)
* mark-whole-buffer:                     mark-whole-buffer.   (line   6)
* match-beginning:                       fwd-para while.      (line 160)
* max:                                   Columns of a graph.  (line 132)
* message:                               message.             (line   6)
* min:                                   Columns of a graph.  (line 132)
* Mode line format:                      Mode Line.           (line   6)
* Mode selection, automatic:             Text and Auto-fill.  (line  22)
* mode-line-format:                      Mode Line.           (line   6)
* Motion by sentence and paragraph:      Regexp Search.       (line   6)
* Narrowing:                             Narrowing & Widening.
                                                              (line   6)
* narrowing defined:                     Buffer Size & Locations.
                                                              (line  42)
* new version body for insert-buffer:    New insert-buffer.   (line   6)
* nil:                                   Truth & Falsehood.   (line   6)
* nil, history of word:                  Buffer Names.        (line  42)
* No deferment solution:                 No deferment solution.
                                                              (line   6)
* nreverse:                              Counting function definitions.
                                                              (line 100)
* nth:                                   nth.                 (line   6)
* nthcdr <1>:                            copy-region-as-kill. (line   6)
* nthcdr:                                nthcdr.              (line   6)
* nthcdr, example:                       kill-new function.   (line 150)
* number-to-string:                      Y Axis Element.      (line  13)
* occur:                                 Keybindings.         (line  53)
* optional:                              Optional Arguments.  (line  11)
* Optional arguments:                    Optional Arguments.  (line  11)
* Options for interactive:               Interactive Options. (line   6)
* or:                                    Insert or.           (line  13)
* other-buffer:                          Getting Buffers.     (line   6)
* Paragraphs, movement by:               Regexp Search.       (line   6)
* Parts of a Recursive Definition:       Recursive Definition Parts.
                                                              (line   6)
* Parts of let expression:               Parts of let Expression.
                                                              (line   6)
* Passing information to functions:      Arguments.           (line   6)
* Pasting text:                          Yanking.             (line   6)
* Patterns, searching for:               Regexp Search.       (line   6)
* Per-buffer, local variables list:      Text and Auto-fill.  (line  22)
* Permanent code installation:           Permanent Installation.
                                                              (line   6)
* point:                                 save-excursion.      (line   6)
* point defined:                         Buffer Size & Locations.
                                                              (line  19)
* Point location:                        Buffer Size & Locations.
                                                              (line   6)
* Point, mark, buffer preservation:      save-excursion.      (line   6)
* Practicing evaluation:                 Practicing Evaluation.
                                                              (line   6)
* Preserving point, mark, and buffer:    save-excursion.      (line   6)
* Primitive functions:                   Primitive Functions. (line   6)
* Primitives written in C:               Primitive Functions. (line   6)
* Print horizontal axis:                 print-X-axis.        (line   6)
* Print vertical axis:                   print-Y-axis.        (line   6)
* print-elements-of-list:                print-elements-of-list.
                                                              (line   6)
* print-elements-recursively:            Recursion with list. (line  23)
* print-graph Final version.:            The final version.   (line  75)
* print-graph varlist:                   print-graph Varlist. (line   6)
* print-X-axis:                          X Axis Tic Marks.    (line 146)
* print-X-axis-numbered-line:            X Axis Tic Marks.    (line 116)
* print-X-axis-tic-line:                 X Axis Tic Marks.    (line  82)
* print-Y-axis:                          print-Y-axis Penultimate.
                                                              (line   9)
* Printing the whole graph:              Print Whole Graph.   (line   6)
* progn:                                 progn.               (line   6)
* Program, running one:                  Run a Program.       (line   6)
* Properties, in mode line example:      Mode Line.           (line  64)
* Properties, mention of buffer-substring-no-properties: narrow Exercise.
                                                              (line  13)
* Prototype graph:                       Readying a Graph.    (line   6)
* push, example:                         kill-new function.   (line 119)
* re-search-forward:                     re-search-forward.   (line   6)
* Read-only buffer:                      Read-only buffer.    (line   6)
* Readying a graph:                      Readying a Graph.    (line   6)
* Rebinding keys:                        Keymaps.             (line   6)
* Recursion:                             Recursion.           (line   6)
* Recursion and loops:                   Loops & Recursion.   (line   6)
* Recursion without Deferments:          No Deferment.        (line   6)
* Recursive Definition Parts:            Recursive Definition Parts.
                                                              (line   6)
* Recursive pattern - accumulate:        Accumulate.          (line   6)
* Recursive pattern - every:             Every.               (line   6)
* Recursive pattern - keep:              Keep.                (line   6)
* Recursive Patterns:                    Recursive Patterns.  (line   6)
* recursive-count-words:                 recursive-count-words.
                                                              (line 258)
* recursive-graph-body-print:            recursive-graph-body-print.
                                                              (line   6)
* recursive-lengths-list-many-files:     Several files recursively.
                                                              (line  17)
* Recursively counting words:            recursive-count-words.
                                                              (line   6)
* regexp-quote:                          fwd-para let.        (line  74)
* Region, what it is:                    save-excursion.      (line   6)
* Regular expression searches:           Regexp Search.       (line   6)
* Regular expressions for word counting: Counting Words.      (line   6)
* Remainder function, %:                 Compute a Remainder. (line   6)
* Repetition (loops):                    Loops & Recursion.   (line   6)
* Repetition for word counting:          Counting Words.      (line   6)
* Retrieving text:                       Yanking.             (line   6)
* returned value explained:              How the Interpreter Acts.
                                                              (line   6)
* reverse:                               Counting function definitions.
                                                              (line 115)
* Ring, making a list like a:            Kill Ring.           (line   6)
* ring.el file:                          ring file.           (line   6)
* Robots, building:                      Building Robots.     (line   6)
* Run a program:                         Run a Program.       (line   6)
* Sample let expression:                 Sample let Expression.
                                                              (line   6)
* save-excursion:                        save-excursion.      (line   6)
* save-restriction:                      save-restriction.    (line   6)
* search-forward:                        search-forward.      (line   6)
* Searches, illustrating:                Regexp Search.       (line   6)
* sentence-end:                          sentence-end.        (line   6)
* Sentences, movement by:                Regexp Search.       (line   6)
* set:                                   Using set.           (line   6)
* set-buffer:                            Switching Buffers.   (line   6)
* set-variable:                          defvar and asterisk. (line  22)
* setcar:                                setcar.              (line   6)
* setcdr:                                setcdr.              (line   6)
* setcdr, example:                       kill-new function.   (line 154)
* setq:                                  Using setq.          (line   6)
* Setting a key globally:                Keybindings.         (line  18)
* Setting value of variable:             set & setq.          (line   6)
* side effect defined:                   How the Interpreter Acts.
                                                              (line  15)
* Simple extension in .emacs file:       Simple Extension.    (line   6)
* simplified-beginning-of-buffer:        simplified-beginning-of-buffer.
                                                              (line   6)
* site-init.el init file:                Site-wide Init.      (line   6)
* site-load.el init file:                Site-wide Init.      (line   6)
* Size of buffer:                        Buffer Size & Locations.
                                                              (line   6)
* Solution without deferment:            No deferment solution.
                                                              (line   6)
* sort:                                  Sorting.             (line   6)
* Source level debugger:                 edebug.              (line   6)
* Special form:                          Complications.       (line  12)
* Storing and cutting text:              Cutting & Storing Text.
                                                              (line   6)
* string defined:                        Lisp Atoms.          (line  64)
* switch-to-buffer:                      Switching Buffers.   (line   6)
* Switching to a buffer:                 Switching Buffers.   (line   6)
* Symbol names:                          Names & Definitions. (line   6)
* Symbol without function error:         Void Function.       (line   6)
* Symbol without value error:            Void Variable.       (line   6)
* Symbolic expressions, introduced:      Lisp Atoms.          (line  25)
* Symbols as a Chest of Drawers:         Symbols as Chest.    (line   6)
* Syntax categories and tables:          Syntax.              (line   6)
* Tabs, preventing:                      Indent Tabs Mode.    (line   6)
* TAGS file, create own:                 etags.               (line   6)
* Tags in the Emacs sources:             etags.               (line  88)
* TAGS table, specifying:                Finding More.        (line  39)
* Text between double quotation marks:   Lisp Atoms.          (line  60)
* Text Mode turned on:                   Text and Auto-fill.  (line  39)
* Text retrieval:                        Yanking.             (line   6)
* the-the:                               the-the.             (line   6)
* then-part defined:                     if in more detail.   (line   6)
* top-of-ranges:                         Counting function definitions.
                                                              (line  20)
* triangle-bugged:                       debug.               (line  14)
* triangle-recursively:                  Recursive triangle function.
                                                              (line   6)
* Truth and falsehood in Emacs Lisp:     Truth & Falsehood.   (line   6)
* Types of data:                         Data types.          (line   6)
* Unbinding key:                         Keybindings.         (line  58)
* Uninitialized let variables:           Uninitialized let Variables.
                                                              (line   6)
* Variable initialization:               defvar.              (line   6)
* Variable number of arguments:          Variable Number of Arguments.
                                                              (line   6)
* Variable, example of, fill-column:     fill-column Example. (line   6)
* variable, global, defined:             Determining the Element.
                                                              (line  90)
* variable, local, defined:              Prevent confusion.   (line   6)
* Variable, setting value:               set & setq.          (line   6)
* Variables:                             Variables.           (line   6)
* varlist defined:                       Parts of let Expression.
                                                              (line   6)
* Version of Emacs, choosing:            Simple Extension.    (line  37)
* Vertical axis printing:                print-Y-axis.        (line   6)
* what-line:                             what-line.           (line   6)
* while:                                 while.               (line   6)
* Whitespace in lists:                   Whitespace in Lists. (line   6)
* Whole graph printing:                  Print Whole Graph.   (line   6)
* Widening:                              Narrowing & Widening.
                                                              (line   6)
* Widening, example of:                  what-line.           (line   6)
* Word counting in a defun:              Words in a defun.    (line   6)
* Words and symbols in defun:            Words and Symbols.   (line   6)
* Words, counted recursively:            recursive-count-words.
                                                              (line   6)
* Words, duplicated:                     the-the.             (line   6)
* Writing a function definition:         Writing Defuns.      (line   6)
* Wrong type of argument:                Wrong Type of Argument.
                                                              (line   6)
* X axis printing:                       print-X-axis.        (line   6)
* X-axis-element:                        X Axis Tic Marks.    (line 105)
* Y axis printing:                       print-Y-axis.        (line   6)
* Y-axis-column:                         Y-axis-column.       (line  10)
* Y-axis-column Final version.:          The final version.   (line  15)
* Y-axis-label-spacing:                  Compute a Remainder. (line  79)
* Y-axis-tic:                            Y Axis Element.      (line  32)
* yank <1>:                              yank.                (line   6)
* yank:                                  Yanking.             (line   6)
* yank-pop:                              yank-pop.            (line   6)
* zap-to-char:                           zap-to-char.         (line   6)
* zerop:                                 Body of current-kill.
                                                              (line  40)


File: eintr.info,  Node: About the Author,  Prev: Index,  Up: Top

About the Author
****************

     Robert J. Chassell has worked with GNU Emacs since 1985.  He writes
     and edits, teaches Emacs and Emacs Lisp, and speaks throughout the
     world on software freedom.  Chassell was a founding Director and
     Treasurer of the Free Software Foundation, Inc.  He is co-author of
     the `Texinfo' manual, and has edited more than a dozen other
     books.  He graduated from Cambridge University, in England.  He
     has an abiding interest in social and economic history and flies
     his own airplane.



Tag Table:
Node: Top1509
Node: Preface20638
Node: Why21926
Node: On Reading this Text22562
Node: Who You Are24739
Node: Lisp History27464
Node: Note for Novices28223
Node: Thank You30698
Node: List Processing31256
Ref: List Processing-Footnote-132615
Node: Lisp Lists32821
Node: Numbers Lists33696
Node: Lisp Atoms34720
Node: Whitespace in Lists38400
Node: Typing Lists39657
Node: Run a Program40746
Node: Making Errors43176
Node: Names & Definitions47984
Node: Lisp Interpreter49831
Node: Complications50996
Node: Byte Compiling53173
Node: Evaluation54227
Node: How the Interpreter Acts54841
Node: Evaluating Inner Lists56146
Node: Variables58645
Node: fill-column Example60170
Node: Void Function61645
Node: Void Variable62735
Node: Arguments64495
Ref: Arguments-Footnote-166138
Node: Data types66953
Node: Args as Variable or List68915
Node: Variable Number of Arguments70446
Node: Wrong Type of Argument71265
Ref: Wrong Type of Argument-Footnote-174644
Node: message74714
Ref: message-Footnote-178547
Node: set & setq78725
Node: Using set79429
Node: Using setq81663
Node: Counting83797
Node: Summary85749
Node: Error Message Exercises87530
Node: Practicing Evaluation88032
Node: How to Evaluate89197
Node: Buffer Names90683
Node: Getting Buffers96314
Ref: Getting Buffers-Footnote-198812
Node: Switching Buffers99033
Ref: Switching Buffers-Footnote-1102281
Ref: Switching Buffers-Footnote-2102547
Node: Buffer Size & Locations103210
Node: Evaluation Exercise105321
Node: Writing Defuns105597
Node: Primitive Functions106930
Node: defun108088
Node: Install114461
Node: Effect of installation115780
Node: Change a defun116568
Node: Interactive118251
Node: Interactive multiply-by-seven119297
Node: multiply-by-seven in detail121105
Node: Interactive Options123742
Node: Permanent Installation126823
Node: let128914
Node: Prevent confusion130195
Node: Parts of let Expression132057
Node: Sample let Expression133593
Ref: Sample let Expression-Footnote-1135343
Node: Uninitialized let Variables135594
Node: if137135
Node: if in more detail137974
Node: type-of-animal in detail140691
Node: else143143
Node: Truth & Falsehood145949
Node: nil explained146843
Node: save-excursion148839
Node: Point and mark149578
Node: Template for save-excursion152539
Node: Review153782
Node: defun Exercises161453
Node: Buffer Walk Through161873
Node: Finding More162951
Node: simplified-beginning-of-buffer166757
Node: mark-whole-buffer171131
Node: mark-whole-buffer overview171921
Node: Body of mark-whole-buffer173271
Node: append-to-buffer176294
Node: append-to-buffer overview176963
Node: append interactive179692
Node: append-to-buffer body182067
Node: append save-excursion184127
Node: Buffer Related Review188935
Node: Buffer Exercises190869
Node: More Complex191307
Node: copy-to-buffer192195
Node: insert-buffer194785
Node: insert-buffer code196030
Node: insert-buffer interactive197018
Node: Read-only buffer197520
Node: b for interactive198103
Node: insert-buffer body199206
Node: if & or200362
Node: Insert or203362
Node: Insert let205580
Node: New insert-buffer209235
Node: beginning-of-buffer210399
Node: Optional Arguments211946
Node: beginning-of-buffer opt arg215180
Node: Disentangle beginning-of-buffer216060
Node: Large buffer case217294
Node: Small buffer case219749
Node: beginning-of-buffer complete221373
Node: Second Buffer Related Review224353
Node: optional Exercise225982
Node: Narrowing & Widening226447
Node: Narrowing advantages227052
Node: save-restriction228882
Node: what-line230782
Node: narrow Exercise234822
Node: car cdr & cons235792
Node: Strange Names236778
Node: car & cdr237762
Node: cons241988
Node: Build a list242905
Ref: Build a list-Footnote-1244394
Node: length244574
Node: nthcdr246066
Node: nth248877
Node: setcar250216
Node: setcdr252434
Node: cons Exercise253904
Node: Cutting & Storing Text254269
Node: Storing Text255541
Node: zap-to-char257541
Node: Complete zap-to-char258120
Node: zap-to-char interactive260076
Node: zap-to-char body261512
Node: search-forward263018
Node: progn265975
Node: Summing up zap-to-char267637
Node: kill-region268727
Node: Complete kill-region269666
Node: condition-case273867
Node: Lisp macro276376
Node: copy-region-as-kill278673
Node: Complete copy-region-as-kill279542
Node: copy-region-as-kill body282298
Node: last-command & this-command283273
Node: kill-append function285467
Node: kill-new function289520
Node: Digression into C299839
Ref: Digression into C-Footnote-1304937
Node: defvar305112
Node: See variable current value306582
Node: defvar and asterisk308440
Node: cons & search-fwd Review310218
Node: search Exercises313132
Node: List Implementation313859
Node: Lists diagrammed314920
Node: Symbols as Chest320901
Node: List Exercise322901
Node: Yanking323233
Node: Kill Ring Overview324515
Node: kill-ring-yank-pointer326127
Node: yank nthcdr Exercises328495
Node: Loops & Recursion329199
Ref: Loops & Recursion-Footnote-1330285
Node: while330787
Node: Looping with while332110
Node: Loop Example333866
Node: print-elements-of-list337183
Node: Incrementing Loop339652
Node: Incrementing Loop Details340214
Node: Incrementing Example341547
Node: Inc Example parts343913
Node: Inc Example altogether347798
Node: Decrementing Loop351254
Node: Decrementing Example352674
Node: Dec Example parts354138
Node: Dec Example altogether356109
Node: dolist dotimes358314
Node: dolist359046
Node: dotimes362090
Node: Recursion363624
Node: Building Robots364717
Node: Recursive Definition Parts366422
Node: Recursion with list368828
Node: Recursive triangle function372353
Node: Recursive Example arg of 1 or 2373629
Node: Recursive Example arg of 3 or 4375816
Node: Recursion with cond378775
Node: Recursive Patterns381076
Node: Every381478
Node: Accumulate383894
Node: Keep385144
Node: No Deferment387013
Node: No deferment solution389669
Ref: No deferment solution-Footnote-1393587
Ref: No deferment solution-Footnote-2393691
Node: Looping exercise394186
Node: Regexp Search395366
Node: sentence-end397317
Node: re-search-forward401130
Node: forward-sentence403592
Node: Complete forward-sentence404300
Node: fwd-sentence while loops407750
Node: fwd-sentence re-search411249
Node: forward-paragraph413336
Node: forward-paragraph in brief415040
Node: fwd-para let416472
Node: fwd-para while421677
Node: etags429909
Node: Regexp Review434227
Node: re-search Exercises436554
Node: Counting Words437310
Node: Why Count Words437944
Node: count-words-example438965
Node: Design count-words-example440187
Node: Whitespace Bug446698
Node: recursive-count-words456056
Node: Counting Exercise467983
Node: Words in a defun468347
Node: Divide and Conquer469909
Node: Words and Symbols471117
Node: Syntax473068
Node: count-words-in-defun476628
Node: Several defuns482677
Node: Find a File485021
Node: lengths-list-file487533
Node: Several files492703
Node: lengths-list-many-files493404
Node: append496123
Node: Several files recursively496723
Node: Prepare the data499490
Node: Data for Display in Detail500525
Node: Sorting501439
Node: Files List503058
Node: Counting function definitions510346
Node: Readying a Graph519443
Node: Columns of a graph520600
Node: graph-body-print533957
Node: recursive-graph-body-print538585
Node: Printed Axes541227
Node: Line Graph Exercise541945
Node: Emacs Initialization542127
Node: Default Configuration543498
Ref: Default Configuration-Footnote-1545447
Node: Site-wide Init545747
Node: defcustom547705
Node: Beginning init File553363
Node: Text and Auto-fill555693
Node: Mail Aliases559520
Node: Indent Tabs Mode560403
Node: Keybindings561335
Node: Keymaps564789
Node: Loading Files566973
Node: Autoload569955
Node: Simple Extension572768
Ref: Simple Extension-Footnote-1575377
Node: X11 Colors575638
Ref: X11 Colors-Footnote-1577478
Node: Miscellaneous577632
Node: Mode Line581775
Node: Debugging587194
Node: debug587997
Node: debug-on-entry591008
Node: debug-on-quit594106
Node: edebug595081
Node: Debugging Exercises599128
Node: Conclusion600795
Node: the-the606020
Node: Kill Ring608765
Node: What the Kill Ring Does609449
Node: current-kill610929
Node: Code for current-kill611530
Node: Understanding current-kill613641
Node: Body of current-kill614376
Node: Digression concerning error617410
Node: Determining the Element618582
Node: yank622063
Node: yank-pop625196
Node: ring file627667
Node: Full Graph628013
Node: Labeled Example628777
Node: print-graph Varlist630745
Node: print-Y-axis632408
Node: print-Y-axis in Detail633225
Node: Height of label634003
Node: Compute a Remainder635992
Node: Y Axis Element639748
Node: Y-axis-column643430
Node: print-Y-axis Penultimate645015
Node: print-X-axis646922
Node: Similarities differences648145
Node: X Axis Tic Marks648935
Node: Print Whole Graph655835
Node: The final version656862
Node: Test print-graph661074
Node: Graphing words in defuns662663
Node: lambda665232
Node: mapcar666872
Node: Another Bug668850
Node: Final printed graph674308
Node: Free Software and Free Manuals675223
Node: GNU Free Documentation License681467
Node: Index706650
Node: About the Author741255

End Tag Table


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