Gio::Resource and glib-compile-resources
| Chapter 12. Menus and Toolbars |

## Gio::Resource and glib-compile-resources

Applications and libraries often contain binary or textual data that is really part of the application, rather than user data. For instance `Gtk::Builder` `.glade` files, splashscreen images, `Gio::Menu` markup xml, CSS files, icons, etc. These are often shipped as files in `$datadir/appname`, or manually included as literal strings in the code.

The `Gio::Resource` API and the glib-compile-resources program provide a convenient and efficient alternative to this, which has some nice properties. You maintain the files as normal files, so it's easy to edit them, but during the build the files are combined into a binary bundle that is linked into the executable. This means that loading the resource files is efficient (as they are already in memory, shared with other instances) and simple (no need to check for things like I/O errors or locate the files in the filesystem). It also makes it easier to create relocatable applications.

Resource bundles are created by the glib-compile-resources program which takes an xml file that describes the bundle, and a set of files that the xml references. These are combined into a binary resource bundle.

Gio::Resource Reference

An example:

    <?xml version="1.0" encoding="UTF-8"?>
    <gresources>
      <gresource prefix="/toolbar">
        <file preprocess="xml-stripblanks">toolbar.glade</file>
        <file>rain.png</file>
      </gresource>
    </gresources>

This will create a resource bundle with the files

- `/toolbar/toolbar.glade`

- `/toolbar/rain.png`

You can then use glib-compile-resources to compile the xml to a binary bundle that you can load with `Gio::Resource::create_from_file()`. However, it's more common to use the `--generate-source` argument to create a C source file to link directly into your application. E.g.

    $ glib-compile-resources --target=resources.c --generate-source toolbar.gresource.xml

Once a `Gio::Resource` has been created and registered all the data in it can be accessed globally in the process by using API calls like `Gio::Resource::open_stream_from_global_resources()` to stream the data or `Gio::Resource::lookup_data_in_global_resources()` to get a direct pointer to the data. You can also use URIs like `resource:///toolbar/rain.png` with `Gio::File` to access the resource data.

Often you don't need a `Gio::Resource` instance, because resource data can be loaded with methods such as `Gdk::Pixbuf::create_from_resource()`, `Gtk::Builder::add_from_resource()` and `Gtk::Image::set_from_resource()`.

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