default.cfg(5)

NAME
default.cfg - Chocolate Doom configuration file

DESCRIPTION

default.cfg is the configuration file for chocolate-doom(6). The configuration options stored in the file are the same as those stored in the original DOS Vanilla Doom. Extra Chocolate Doom-specific options are stored in a separate configuration file, chocolate-doom.cfg.

default.cfg is normally stored in the user's home directory, in ~/.chocolate-doom/default.cfg.

The chocolate-setup(6) tool provides a simple to use front-end for editing default.cfg.

FILE FORMAT
The file is a plain-text file, consisting of a list of configuration options and their values, separated by whitespace. Each option is stored on a separate line. Options have different types; an option may have either an integer, floating point or string value. If the option is of a string type, the value is surrounded by quotes (").

For example:

    integer_value 1
    integer_value2 1
    floating_point_value 4.2
    string_value "hello world"

Invalid lines or comments in the file will be ignored, but it is advisable not to put them in the file; the file is rewritten from scratch every time the game exits, so any invalid lines or comments will be lost.

Some options are used for keyboard key bindings; these are stored as integer values containing the keyboard scan code of the key to be bound to. Boolean values are also stored as integers, with a value of zero usually indicating "false" and a non-zero value indicating "true".

CONFIGURATION VARIABLES

mouse_sensitivity
    Mouse sensitivity. This value is used to multiply input mouse movement to control the effect of moving the mouse. The "normal" maximum value available for this through the in-game options menu is 9. A value of 31 or greater will cause the game to crash when entering the options menu.

sfx_volume
    Volume of sound effects, range 0-15.

music_volume
    Volume of in-game music, range 0-15.

key_right
    Keyboard key to turn right.

key_left
    Keyboard key to turn left.

key_up
    Keyboard key to move forward.

key_down
    Keyboard key to move backward.

key_strafeleft
    Keyboard key to strafe left.

key_straferight
    Keyboard key to strafe right.

key_jump
    Keyboard key to jump.

key_flyup
    Keyboard key to fly upward.

key_flydown
    Keyboard key to fly downwards.

key_flycenter
    Keyboard key to center flying.

key_lookup
    Keyboard key to look up.

key_lookdown
    Keyboard key to look down.

key_lookcenter
    Keyboard key to center the view.

key_invleft
    Keyboard key to scroll left in the inventory.

key_invright
    Keyboard key to scroll right in the inventory.

key_useartifact
    Keyboard key to use the current item in the inventory.

key_fire
    Keyboard key to fire the currently selected weapon.

key_use
    Keyboard key to "use" an object, eg. a door or switch.

key_strafe
    Keyboard key to turn on strafing. When held down, pressing the key to turn left or right causes the player to strafe left or right instead.

key_speed
    Keyboard key to make the player run.

use_mouse
    If non-zero, mouse input is enabled. If zero, mouse input is disabled.

mouseb_fire
    Mouse button to fire the currently selected weapon.

mouseb_strafe
    Mouse button to turn on strafing. When held down, the player will strafe left and right instead of turning left and right.

mouseb_forward
    Mouse button to move forward.

mouseb_jump
    Mouse button to jump.

use_joystick
    If non-zero, joystick input is enabled.

joyb_fire
    Joystick virtual button that fires the current weapon.

joyb_strafe
    Joystick virtual button that makes the player strafe while held down.

joyb_use
    Joystick virtual button to "use" an object, eg. a door or switch.

joyb_speed
    Joystick virtual button that makes the player run while held down. If this has a value of 20 or greater, the player will always run, even if use_joystick is 0.

joyb_jump
    Joystick virtual button that makes the player jump.

screenblocks
    Screen size, range 3-11. A value of 11 gives a full-screen view with the status bar not displayed. A value of 10 gives a full-screen view with the status bar displayed.

snd_channels
    Number of sounds that will be played simultaneously.

snd_musicdevice
    Music output device. A non-zero value gives MIDI sound output, while a value of zero disables music.

snd_sfxdevice
    Sound effects device. A value of zero disables in-game sound effects, a value of 1 enables PC speaker sound effects, while a value in the range 2-9 enables the "normal" digital sound effects.

snd_sbport
    SoundBlaster I/O port. Unused.

snd_sbirq
    SoundBlaster IRQ. Unused.

snd_sbdma
    SoundBlaster DMA channel. Unused.

snd_mport
    Output port to use for OPL MIDI playback. Unused.

usegamma
    Gamma correction level. A value of zero disables gamma correction, while a value in the range 1-4 gives increasing levels of gamma correction.

savedir
    Directory in which to store savegames.

messageson
    Controls whether messages are displayed in the heads-up display. If this has a non-zero value, messages are displayed.

chatmacro0
    Multiplayer chat macro: message to send when alt+0 is pressed.

chatmacro1
    Multiplayer chat macro: message to send when alt+1 is pressed.

chatmacro2
    Multiplayer chat macro: message to send when alt+2 is pressed.

chatmacro3
    Multiplayer chat macro: message to send when alt+3 is pressed.

chatmacro4
    Multiplayer chat macro: message to send when alt+4 is pressed.

chatmacro5
    Multiplayer chat macro: message to send when alt+5 is pressed.

chatmacro6
    Multiplayer chat macro: message to send when alt+6 is pressed.

chatmacro7
    Multiplayer chat macro: message to send when alt+7 is pressed.

chatmacro8
    Multiplayer chat macro: message to send when alt+8 is pressed.

chatmacro9
    Multiplayer chat macro: message to send when alt+9 is pressed.

SEE ALSO
chocolate-doom(6), chocolate-doom.cfg(5), chocolate-setup(6)