OpenGLRaw-2.6.0.0: A raw binding for the OpenGL graphics system

Copyright | (c) Sven Panne 2015
License | BSD3
Maintainer | Sven Panne <svenpanne@gmail.com>
Stability | stable
Portability | portable
Safe Haskell | None
Language | Haskell2010

Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer

Contents

- Extension Support
- Enums

Description

Synopsis

- glGetNVFloatBuffer :: MonadIO m => m Bool
- gl_NV_float_buffer :: Bool
- gl_FLOAT_CLEAR_COLOR_VALUE_NV :: GLenum
- gl_FLOAT_R16_NV :: GLenum
- gl_FLOAT_R32_NV :: GLenum
- gl_FLOAT_RG16_NV :: GLenum
- gl_FLOAT_RG32_NV :: GLenum
- gl_FLOAT_RGB16_NV :: GLenum
- gl_FLOAT_RGB32_NV :: GLenum
- gl_FLOAT_RGBA16_NV :: GLenum
- gl_FLOAT_RGBA32_NV :: GLenum
- gl_FLOAT_RGBA_MODE_NV :: GLenum
- gl_FLOAT_RGBA_NV :: GLenum
- gl_FLOAT_RGB_NV :: GLenum
- gl_FLOAT_RG_NV :: GLenum
- gl_FLOAT_R_NV :: GLenum
- gl_TEXTURE_FLOAT_COMPONENTS_NV :: GLenum

# Extension Support

glGetNVFloatBuffer :: MonadIO m => m Bool

Is the NV_float_buffer extension supported?

gl_NV_float_buffer :: Bool

Is the NV_float_buffer extension supported? Note that in the presence of multiple contexts with different capabilities, this might be wrong. Use `glGetNVFloatBuffer` in those cases instead.

# Enums

gl_FLOAT_CLEAR_COLOR_VALUE_NV :: GLenum

gl_FLOAT_R16_NV :: GLenum

gl_FLOAT_R32_NV :: GLenum

gl_FLOAT_RG16_NV :: GLenum

gl_FLOAT_RG32_NV :: GLenum

gl_FLOAT_RGB16_NV :: GLenum

gl_FLOAT_RGB32_NV :: GLenum

gl_FLOAT_RGBA16_NV :: GLenum

gl_FLOAT_RGBA32_NV :: GLenum

gl_FLOAT_RGBA_MODE_NV :: GLenum

gl_FLOAT_RGBA_NV :: GLenum

gl_FLOAT_RGB_NV :: GLenum

gl_FLOAT_RG_NV :: GLenum

gl_FLOAT_R_NV :: GLenum

gl_TEXTURE_FLOAT_COMPONENTS_NV :: GLenum