OpenGLRaw-2.6.0.0: A raw binding for the OpenGL graphics system

Copyright | (c) Sven Panne 2015
License | BSD3
Maintainer | Sven Panne <svenpanne@gmail.com>
Stability | stable
Portability | portable
Safe Haskell | None
Language | Haskell2010

Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore

Contents

- Extension Support
- Enums
- Functions

Description

Synopsis

- glGetARBShaderImageLoadStore :: MonadIO m => m Bool
- gl_ARB_shader_image_load_store :: Bool
- gl_ALL_BARRIER_BITS :: GLbitfield
- gl_ATOMIC_COUNTER_BARRIER_BIT :: GLbitfield
- gl_BUFFER_UPDATE_BARRIER_BIT :: GLbitfield
- gl_COMMAND_BARRIER_BIT :: GLbitfield
- gl_ELEMENT_ARRAY_BARRIER_BIT :: GLbitfield
- gl_FRAMEBUFFER_BARRIER_BIT :: GLbitfield
- gl_IMAGE_1D :: GLenum
- gl_IMAGE_1D_ARRAY :: GLenum
- gl_IMAGE_2D :: GLenum
- gl_IMAGE_2D_ARRAY :: GLenum
- gl_IMAGE_2D_MULTISAMPLE :: GLenum
- gl_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum
- gl_IMAGE_2D_RECT :: GLenum
- gl_IMAGE_3D :: GLenum
- gl_IMAGE_BINDING_ACCESS :: GLenum
- gl_IMAGE_BINDING_FORMAT :: GLenum
- gl_IMAGE_BINDING_LAYER :: GLenum
- gl_IMAGE_BINDING_LAYERED :: GLenum
- gl_IMAGE_BINDING_LEVEL :: GLenum
- gl_IMAGE_BINDING_NAME :: GLenum
- gl_IMAGE_BUFFER :: GLenum
- gl_IMAGE_CUBE :: GLenum
- gl_IMAGE_CUBE_MAP_ARRAY :: GLenum
- gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS :: GLenum
- gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE :: GLenum
- gl_IMAGE_FORMAT_COMPATIBILITY_TYPE :: GLenum
- gl_INT_IMAGE_1D :: GLenum
- gl_INT_IMAGE_1D_ARRAY :: GLenum
- gl_INT_IMAGE_2D :: GLenum
- gl_INT_IMAGE_2D_ARRAY :: GLenum
- gl_INT_IMAGE_2D_MULTISAMPLE :: GLenum
- gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum
- gl_INT_IMAGE_2D_RECT :: GLenum
- gl_INT_IMAGE_3D :: GLenum
- gl_INT_IMAGE_BUFFER :: GLenum
- gl_INT_IMAGE_CUBE :: GLenum
- gl_INT_IMAGE_CUBE_MAP_ARRAY :: GLenum
- gl_MAX_COMBINED_IMAGE_UNIFORMS :: GLenum
- gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS :: GLenum
- gl_MAX_FRAGMENT_IMAGE_UNIFORMS :: GLenum
- gl_MAX_GEOMETRY_IMAGE_UNIFORMS :: GLenum
- gl_MAX_IMAGE_SAMPLES :: GLenum
- gl_MAX_IMAGE_UNITS :: GLenum
- gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS :: GLenum
- gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS :: GLenum
- gl_MAX_VERTEX_IMAGE_UNIFORMS :: GLenum
- gl_PIXEL_BUFFER_BARRIER_BIT :: GLbitfield
- gl_SHADER_IMAGE_ACCESS_BARRIER_BIT :: GLbitfield
- gl_TEXTURE_FETCH_BARRIER_BIT :: GLbitfield
- gl_TEXTURE_UPDATE_BARRIER_BIT :: GLbitfield
- gl_TRANSFORM_FEEDBACK_BARRIER_BIT :: GLbitfield
- gl_UNIFORM_BARRIER_BIT :: GLbitfield
- gl_UNSIGNED_INT_IMAGE_1D :: GLenum
- gl_UNSIGNED_INT_IMAGE_1D_ARRAY :: GLenum
- gl_UNSIGNED_INT_IMAGE_2D :: GLenum
- gl_UNSIGNED_INT_IMAGE_2D_ARRAY :: GLenum
- gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE :: GLenum
- gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum
- gl_UNSIGNED_INT_IMAGE_2D_RECT :: GLenum
- gl_UNSIGNED_INT_IMAGE_3D :: GLenum
- gl_UNSIGNED_INT_IMAGE_BUFFER :: GLenum
- gl_UNSIGNED_INT_IMAGE_CUBE :: GLenum
- gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY :: GLenum
- gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT :: GLbitfield
- glBindImageTexture :: MonadIO m => GLuint -> GLuint -> GLint -> GLboolean -> GLint -> GLenum -> GLenum -> m ()
- glMemoryBarrier :: MonadIO m => GLbitfield -> m ()

# Extension Support

glGetARBShaderImageLoadStore :: MonadIO m => m Bool

Is the ARB_shader_image_load_store extension supported?

gl_ARB_shader_image_load_store :: Bool

Is the ARB_shader_image_load_store extension supported? Note that in the presence of multiple contexts with different capabilities, this might be wrong. Use `glGetARBShaderImageLoadStore` in those cases instead.

# Enums

gl_ALL_BARRIER_BITS :: GLbitfield

gl_ATOMIC_COUNTER_BARRIER_BIT :: GLbitfield

gl_BUFFER_UPDATE_BARRIER_BIT :: GLbitfield

gl_COMMAND_BARRIER_BIT :: GLbitfield

gl_ELEMENT_ARRAY_BARRIER_BIT :: GLbitfield

gl_FRAMEBUFFER_BARRIER_BIT :: GLbitfield

gl_IMAGE_1D :: GLenum

gl_IMAGE_1D_ARRAY :: GLenum

gl_IMAGE_2D :: GLenum

gl_IMAGE_2D_ARRAY :: GLenum

gl_IMAGE_2D_MULTISAMPLE :: GLenum

gl_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum

gl_IMAGE_2D_RECT :: GLenum

gl_IMAGE_3D :: GLenum

gl_IMAGE_BINDING_ACCESS :: GLenum

gl_IMAGE_BINDING_FORMAT :: GLenum

gl_IMAGE_BINDING_LAYER :: GLenum

gl_IMAGE_BINDING_LAYERED :: GLenum

gl_IMAGE_BINDING_LEVEL :: GLenum

gl_IMAGE_BINDING_NAME :: GLenum

gl_IMAGE_BUFFER :: GLenum

gl_IMAGE_CUBE :: GLenum

gl_IMAGE_CUBE_MAP_ARRAY :: GLenum

gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS :: GLenum

gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE :: GLenum

gl_IMAGE_FORMAT_COMPATIBILITY_TYPE :: GLenum

gl_INT_IMAGE_1D :: GLenum

gl_INT_IMAGE_1D_ARRAY :: GLenum

gl_INT_IMAGE_2D :: GLenum

gl_INT_IMAGE_2D_ARRAY :: GLenum

gl_INT_IMAGE_2D_MULTISAMPLE :: GLenum

gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum

gl_INT_IMAGE_2D_RECT :: GLenum

gl_INT_IMAGE_3D :: GLenum

gl_INT_IMAGE_BUFFER :: GLenum

gl_INT_IMAGE_CUBE :: GLenum

gl_INT_IMAGE_CUBE_MAP_ARRAY :: GLenum

gl_MAX_COMBINED_IMAGE_UNIFORMS :: GLenum

gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS :: GLenum

gl_MAX_FRAGMENT_IMAGE_UNIFORMS :: GLenum

gl_MAX_GEOMETRY_IMAGE_UNIFORMS :: GLenum

gl_MAX_IMAGE_SAMPLES :: GLenum

gl_MAX_IMAGE_UNITS :: GLenum

gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS :: GLenum

gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS :: GLenum

gl_MAX_VERTEX_IMAGE_UNIFORMS :: GLenum

gl_PIXEL_BUFFER_BARRIER_BIT :: GLbitfield

gl_SHADER_IMAGE_ACCESS_BARRIER_BIT :: GLbitfield

gl_TEXTURE_FETCH_BARRIER_BIT :: GLbitfield

gl_TEXTURE_UPDATE_BARRIER_BIT :: GLbitfield

gl_TRANSFORM_FEEDBACK_BARRIER_BIT :: GLbitfield

gl_UNIFORM_BARRIER_BIT :: GLbitfield

gl_UNSIGNED_INT_IMAGE_1D :: GLenum

gl_UNSIGNED_INT_IMAGE_1D_ARRAY :: GLenum

gl_UNSIGNED_INT_IMAGE_2D :: GLenum

gl_UNSIGNED_INT_IMAGE_2D_ARRAY :: GLenum

gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE :: GLenum

gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum

gl_UNSIGNED_INT_IMAGE_2D_RECT :: GLenum

gl_UNSIGNED_INT_IMAGE_3D :: GLenum

gl_UNSIGNED_INT_IMAGE_BUFFER :: GLenum

gl_UNSIGNED_INT_IMAGE_CUBE :: GLenum

gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY :: GLenum

gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT :: GLbitfield

# Functions

glBindImageTexture

Arguments

:: MonadIO m |
=> GLuint | `unit`.
-> GLuint | `texture`.
-> GLint | `level`.
-> GLboolean | `layered` of type Boolean.
-> GLint | `layer`.
-> GLenum | `access`.
-> GLenum | `format`.
-> m () |

Manual page for OpenGL 4.x.

glMemoryBarrier

Arguments

:: MonadIO m |
=> GLbitfield | `barriers`.
-> m () |

Manual page for OpenGL 4.x.