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# Super Nintendo Entertainment System/Super Famicom Documentation

Last updated September 19, 2016
Valid as of 0.9.39.2

Table of Contents:

- Introduction
- Settings Reference

## Introduction

The "snes_faust" emulation module is experimental, and not used automatically by default except for SPC playback. To use this module rather than the "snes" module, you must either set the "snes.enable" setting to "0", or pass "-force_module snes_faust" to Mednafen each time it is invoked.

PAL games and special cart chips are not supported, and the only input device currently emulated is the standard SNES gamepad. Timing is approximate, so some games may exhibit timing-related issues.

A unique feature to this module(at the current time) is optional 1-frame speculative execution, disabled by default, controlled by the snes_faust.spex setting. Enabling it will reduce input(controller)->output(video) latency by 1 video frame(~16.7ms), with no deleterious effects on most games tested(though it will increase CPU usage a bit). Combine it with the setting changes recommended here for a better netplay experience.

## Settings Reference

Caution: Any settings that change emulation behavior as seen from the emulated game are shown with the setting name bolded in the table. One should be conscious of these settings if one has changed them from the default values when using network play or movies, as they can cause desychronizations if not set the same among hosts(or between the recording emulator and the playing emulator).

Setting: | Value Type: | Possible Values: | Default Value: | Description:
--- | --- | --- | --- | ---

snes_faust.input.port1

enum

none
gamepad

gamepad

Input device for Port 1

- none - none
- gamepad - Gamepad

snes_faust.input.port2

enum

none
gamepad

gamepad

Input device for Port 2

- none - none
- gamepad - Gamepad

snes_faust.resamp_quality

integer

0 through 5

3

Sound quality.

Higher values correspond to better SNR and better preservation of higher frequencies("brightness"), at the cost of increased computational complexity and a negligible increase in latency.
Higher values will also slightly increase the probability of sample clipping(relevant if Mednafen's volume control settings are set too high), due to increased (time-domain) ringing.

snes_faust.resamp_rate_error | real | 0.0000001 through 0.0015 | 0.000035 | Sound output rate tolerance. Lower values correspond to better matching of the output rate of the resampler to the actual desired output rate, at the expense of increased RAM usage and poorer CPU cache utilization.
snes_faust.spex | boolean | 0 1 | 0 | Enable 1-frame speculative execution for video output. Hack to reduce input->output video latency by 1 frame. Enabling will increase CPU usage, and may cause video glitches(such as "jerkiness") in some oddball games, but most commercially-released games should be fine.
snes_faust.spex.sound | boolean | 0 1 | 1 | Enable speculative execution for sound output too. Only has an effect when speculative-execution for video output is enabled. Will cause minor sound glitches in some games.

Setting: | Value Type: | Possible Values: | Default Value: | Description:
--- | --- | --- | --- | ---
snes_faust.enable | boolean | 0 1 | 1 | Enable (automatic) usage of this module.
snes_faust.forcemono | boolean | 0 1 | 0 | Force monophonic sound output.

snes_faust.pixshader

enum

none
autoip
autoipsharper
scale2x
sabr
ipsharper
ipxnoty
ipynotx
ipxnotysharper
ipynotxsharper

none

Enable specified OpenGL pixel shader.

Obviously, this will only work with the OpenGL "video.driver" setting, and only on cards and OpenGL implementations that support pixel shaders, otherwise you will get a black screen, or Mednafen may display an error message when starting up. Bilinear interpolation is disabled with pixel shaders, and any interpolation, if present, will be noted in the description of each pixel shader.

- none - None/Disabled
- autoip - Auto Interpolation
  Will automatically interpolate on each axis if the corresponding effective scaling factor is not an integer.
- autoipsharper - Sharper Auto Interpolation
  Same as "autoip", but when interpolation is done, it is done in a manner that will reduce blurriness if possible.
- scale2x - Scale2x
- sabr - SABR v3.0
  GPU-intensive.
- ipsharper - Sharper bilinear interpolation.
- ipxnoty - Linear interpolation on X axis only.
- ipynotx - Linear interpolation on Y axis only.
- ipxnotysharper - Sharper version of "ipxnoty".
- ipynotxsharper - Sharper version of "ipynotx".

snes_faust.scanlines

integer

-100 through 100

0

Enable scanlines with specified opacity.

Opacity is specified in %; IE a value of "100" will give entirely black scanlines.
Negative values are the same as positive values for non-interlaced video, but for interlaced video will cause the scanlines to be overlaid over the previous field's lines(only if the video.deinterlacer setting is set to "weave", the default).

snes_faust.special

enum

none
hq2x
hq3x
hq4x
scale2x
scale3x
scale4x
2xsai
super2xsai
supereagle
nn2x
nn3x
nn4x
nny2x
nny3x
nny4x

none

Enable specified special video scaler.

The destination rectangle is NOT altered by this setting, so if you have xscale and yscale set to "2", and try to use a 3x scaling filter like hq3x, the image is not going to look that great. The nearest-neighbor scalers are intended for use with bilinear interpolation enabled, at high resolutions(such as 1280x1024; nn2x(or nny2x) + bilinear interpolation + fullscreen stretching at this resolution looks quite nice).

- none - None/Disabled
- hq2x - hq2x
- hq3x - hq3x
- hq4x - hq4x
- scale2x - scale2x
- scale3x - scale3x
- scale4x - scale4x
- 2xsai - 2xSaI
- super2xsai - Super 2xSaI
- supereagle - Super Eagle
- nn2x - Nearest-neighbor 2x
- nn3x - Nearest-neighbor 3x
- nn4x - Nearest-neighbor 4x
- nny2x - Nearest-neighbor 2x, y axis only
- nny3x - Nearest-neighbor 3x, y axis only
- nny4x - Nearest-neighbor 4x, y axis only

snes_faust.stretch

enum

0
full
aspect
aspect_int
aspect_mult2

aspect_mult2

Stretch to fill screen.

- 0 - Disabled
- full - Full
  Full-screen stretch, disregarding aspect ratio.
- aspect - Aspect Preserve
  Full-screen stretch as far as the aspect ratio(in this sense, the equivalent xscalefs == yscalefs) can be maintained.
- aspect_int - Aspect Preserve + Integer Scale
  Full-screen stretch, same as "aspect" except that the equivalent xscalefs and yscalefs are rounded down to the nearest integer.
- aspect_mult2 - Aspect Preserve + Integer Multiple-of-2 Scale
  Full-screen stretch, same as "aspect_int", but rounds down to the nearest multiple of 2.

snes_faust.tblur | boolean | 0 1 | 0 | Enable video temporal blur(50/50 previous/current frame by default).
snes_faust.tblur.accum | boolean | 0 1 | 0 | Accumulate color data rather than discarding it.
snes_faust.tblur.accum.amount | real | 0 through 100 | 50 | Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.

snes_faust.videoip

enum

0
1
x
y

1

Enable (bi)linear interpolation.

- 0 - Disabled
- 1 - Bilinear
- x - Linear (X)
  Interpolation only on the X axis.
- y - Linear (Y)
  Interpolation only on the Y axis.

snes_faust.xres | integer | 0 through 65536 | 0 | Full-screen horizontal resolution. A value of "0" will cause the desktop horizontal resolution to be used.
snes_faust.xscale | real | 0.01 through 256 | 3.000000 | Scaling factor for the X axis in windowed mode.
snes_faust.xscalefs | real | 0.01 through 256 | 1.000000 | Scaling factor for the X axis in fullscreen mode. For this settings to have any effect, the "<system>.stretch" setting must be set to "0".
snes_faust.yres | integer | 0 through 65536 | 0 | Full-screen vertical resolution. A value of "0" will cause the desktop vertical resolution to be used.
snes_faust.yscale | real | 0.01 through 256 | 3.000000 | Scaling factor for the Y axis in windowed mode.
snes_faust.yscalefs | real | 0.01 through 256 | 1.000000 | Scaling factor for the Y axis in fullscreen mode. For this settings to have any effect, the "<system>.stretch" setting must be set to "0".