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                     Extreme Tux Racer - Code Documentation
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Dependencies and Requirements
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Extreme Tux Racer is written entirely in C++, and thus requires a C++ compiler
to be compiled. This compiler has to support the subset of C++11 supported by
recent versions of GCC, Clang and MSVC.

Extreme Tux Racer has - though aming to not have more dependencies than
necessary - the following dependencies:
- OpenGL
- SFML (modules: system, graphics, audio and window), version 2.0 or later

The code is prepared to be compiled on Windows and Unix environments. For
Windows, there exists a solution for Microsoft Visual Studio (see /build); on
Unix autotools are used. With a few changes (mainly to bh.h) it should run also
on other platforms, given that they provide the dependencies listed above.


Coding Style
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Extreme Tux Racer uses AStyle to automatically format the source code. For this
purpose, we provide scripts for Windows (runastyle.bat) and Unix (runastyle)
that automatically call AStyle on the entire source code with the flags
specified in astyle.ini.


Final Remarks
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Before r548, this file contained a much longer text written by Reinhard
Niehoff. Today, that text is outdated, but it nicely explains what changed
since the days of TuxRacer. So, in case someone is interested in the history of
this project - have a look!