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    //! Basic functions for dealing with memory.
    //!
    //! This module contains functions for querying the size and alignment of
    //! types, initializing and manipulating memory.

    #![stable(feature = "rust1", since = "1.0.0")]

    use clone;
    use cmp;
    use fmt;
    use hash;
    use intrinsics;
    use marker::{Copy, PhantomData, Sized};
    use ptr;
    use ops::{Deref, DerefMut};

    #[stable(feature = "rust1", since = "1.0.0")]
    pub use intrinsics::transmute;

    /// Takes ownership and "forgets" about the value **without running its destructor**.
    ///
    /// Any resources the value manages, such as heap memory or a file handle, will linger
    /// forever in an unreachable state. However, it does not guarantee that pointers
    /// to this memory will remain valid.
    ///
    /// * If you want to leak memory, see [`Box::leak`][leak].
    /// * If you want to obtain a raw pointer to the memory, see [`Box::into_raw`][into_raw].
    /// * If you want to dispose of a value properly, running its destructor, see
    /// [`mem::drop`][drop].
    ///
    /// # Safety
    ///
    /// `forget` is not marked as `unsafe`, because Rust's safety guarantees
    /// do not include a guarantee that destructors will always run. For example,
    /// a program can create a reference cycle using [`Rc`][rc], or call
    /// [`process::exit`][exit] to exit without running destructors. Thus, allowing
    /// `mem::forget` from safe code does not fundamentally change Rust's safety
    /// guarantees.
    ///
    /// That said, leaking resources such as memory or I/O objects is usually undesirable,
    /// so `forget` is only recommended for specialized use cases like those shown below.
    ///
    /// Because forgetting a value is allowed, any `unsafe` code you write must
    /// allow for this possibility. You cannot return a value and expect that the
    /// caller will necessarily run the value's destructor.
    ///
    /// [rc]: ../../std/rc/struct.Rc.html
    /// [exit]: ../../std/process/fn.exit.html
    ///
    /// # Examples
    ///
    /// Leak an I/O object, never closing the file:
    ///
    /// ```no_run
    /// use std::mem;
    /// use std::fs::File;
    ///
    /// let file = File::open("foo.txt").unwrap();
    /// mem::forget(file);
    /// ```
    ///
    /// The practical use cases for `forget` are rather specialized and mainly come
    /// up in unsafe or FFI code.
    ///
    /// ## Use case 1
    ///
    /// You have created an uninitialized value using [`mem::uninitialized`][uninit].
    /// You must either initialize or `forget` it on every computation path before
    /// Rust drops it automatically, like at the end of a scope or after a panic.
    /// Running the destructor on an uninitialized value would be [undefined behavior][ub].
    ///
    /// ```
    /// use std::mem;
    /// use std::ptr;
    ///
    /// # let some_condition = false;
    /// unsafe {
    ///     let mut uninit_vec: Vec<u32> = mem::uninitialized();
    ///
    ///     if some_condition {
    ///         // Initialize the variable.
    ///         ptr::write(&mut uninit_vec, Vec::new());
    ///     } else {
    ///         // Forget the uninitialized value so its destructor doesn't run.
    ///         mem::forget(uninit_vec);
    ///     }
    /// }
    /// ```
    ///
    /// ## Use case 2
    ///
    /// You have duplicated the bytes making up a value, without doing a proper
    /// [`Clone`][clone]. You need the value's destructor to run only once,
    /// because a double `free` is undefined behavior.
    ///
    /// An example is a possible implementation of [`mem::swap`][swap]:
    ///
    /// ```
    /// use std::mem;
    /// use std::ptr;
    ///
    /// # #[allow(dead_code)]
    /// fn swap<T>(x: &mut T, y: &mut T) {
    ///     unsafe {
    ///         // Give ourselves some scratch space to work with
    ///         let mut t: T = mem::uninitialized();
    ///
    ///         // Perform the swap, `&mut` pointers never alias
    ///         ptr::copy_nonoverlapping(&*x, &mut t, 1);
    ///         ptr::copy_nonoverlapping(&*y, x, 1);
    ///         ptr::copy_nonoverlapping(&t, y, 1);
    ///
    ///         // y and t now point to the same thing, but we need to completely
    ///         // forget `t` because we do not want to run the destructor for `T`
    ///         // on its value, which is still owned somewhere outside this function.
    ///         mem::forget(t);
    ///     }
    /// }
    /// ```
    ///
    /// [drop]: fn.drop.html
    /// [uninit]: fn.uninitialized.html
    /// [clone]: ../clone/trait.Clone.html
    /// [swap]: fn.swap.html
    /// [box]: ../../std/boxed/struct.Box.html
    /// [leak]: ../../std/boxed/struct.Box.html#method.leak
    /// [into_raw]: ../../std/boxed/struct.Box.html#method.into_raw
    /// [ub]: ../../reference/behavior-considered-undefined.html
    #[inline]
    #[stable(feature = "rust1", since = "1.0.0")]
    pub fn forget<T>(t: T) {
        ManuallyDrop::new(t);
    }

    /// Like [`forget`], but also accepts unsized values.
    ///
    /// This function is just a shim intended to be removed when the `unsized_locals` feature gets
    /// stabilized.
    ///
    /// [`forget`]: fn.forget.html
    #[inline]
    #[unstable(feature = "forget_unsized", issue = "0")]
    pub fn forget_unsized<T: ?Sized>(t: T) {
        unsafe { intrinsics::forget(t) }
    }

    /// Returns the size of a type in bytes.
    ///
    /// More specifically, this is the offset in bytes between successive elements
    /// in an array with that item type including alignment padding. Thus, for any
    /// type `T` and length `n`, `[T; n]` has a size of `n * size_of::<T>()`.
    ///
    /// In general, the size of a type is not stable across compilations, but
    /// specific types such as primitives are.
    ///
    /// The following table gives the size for primitives.
    ///
    /// Type | size_of::\<Type>()
    /// ---- | ---------------
    /// () | 0
    /// bool | 1
    /// u8 | 1
    /// u16 | 2
    /// u32 | 4
    /// u64 | 8
    /// u128 | 16
    /// i8 | 1
    /// i16 | 2
    /// i32 | 4
    /// i64 | 8
    /// i128 | 16
    /// f32 | 4
    /// f64 | 8
    /// char | 4
    ///
    /// Furthermore, `usize` and `isize` have the same size.
    ///
    /// The types `*const T`, `&T`, `Box<T>`, `Option<&T>`, and `Option<Box<T>>` all have
    /// the same size. If `T` is Sized, all of those types have the same size as `usize`.
    ///
    /// The mutability of a pointer does not change its size. As such, `&T` and `&mut T`
    /// have the same size. Likewise for `*const T` and `*mut T`.
    ///
    /// # Size of `#[repr(C)]` items
    ///
    /// The `C` representation for items has a defined layout. With this layout,
    /// the size of items is also stable as long as all fields have a stable size.
    ///
    /// ## Size of Structs
    ///
    /// For `structs`, the size is determined by the following algorithm.
    ///
    /// For each field in the struct ordered by declaration order:
    ///
    /// 1. Add the size of the field.
    /// 2. Round up the current size to the nearest multiple of the next field's [alignment].
    ///
    /// Finally, round the size of the struct to the nearest multiple of its [alignment].
    /// The alignment of the struct is usually the largest alignment of all its
    /// fields; this can be changed with the use of `repr(align(N))`.
    ///
    /// Unlike `C`, zero sized structs are not rounded up to one byte in size.
    ///
    /// ## Size of Enums
    ///
    /// Enums that carry no data other than the discriminant have the same size as C enums
    /// on the platform they are compiled for.
    ///
    /// ## Size of Unions
    ///
    /// The size of a union is the size of its largest field.
    ///
    /// Unlike `C`, zero sized unions are not rounded up to one byte in size.
    ///
    /// # Examples
    ///
    /// ```
    /// use std::mem;
    ///
    /// // Some primitives
    /// assert_eq!(4, mem::size_of::<i32>());
    /// assert_eq!(8, mem::size_of::<f64>());
    /// assert_eq!(0, mem::size_of::<()>());
    ///
    /// // Some arrays
    /// assert_eq!(8, mem::size_of::<[i32; 2]>());
    /// assert_eq!(12, mem::size_of::<[i32; 3]>());
    /// assert_eq!(0, mem::size_of::<[i32; 0]>());
    ///
    ///
    /// // Pointer size equality
    /// assert_eq!(mem::size_of::<&i32>(), mem::size_of::<*const i32>());
    /// assert_eq!(mem::size_of::<&i32>(), mem::size_of::<Box<i32>>());
    /// assert_eq!(mem::size_of::<&i32>(), mem::size_of::<Option<&i32>>());
    /// assert_eq!(mem::size_of::<Box<i32>>(), mem::size_of::<Option<Box<i32>>>());
    /// ```
    ///
    /// Using `#[repr(C)]`.
    ///
    /// ```
    /// use std::mem;
    ///
    /// #[repr(C)]
    /// struct FieldStruct {
    ///     first: u8,
    ///     second: u16,
    ///     third: u8
    /// }
    ///
    /// // The size of the first field is 1, so add 1 to the size. Size is 1.
    /// // The alignment of the second field is 2, so add 1 to the size for padding. Size is 2.
    /// // The size of the second field is 2, so add 2 to the size. Size is 4.
    /// // The alignment of the third field is 1, so add 0 to the size for padding. Size is 4.
    /// // The size of the third field is 1, so add 1 to the size. Size is 5.
    /// // Finally, the alignment of the struct is 2 (because the largest alignment amongst its
    /// // fields is 2), so add 1 to the size for padding. Size is 6.
    /// assert_eq!(6, mem::size_of::<FieldStruct>());
    ///
    /// #[repr(C)]
    /// struct TupleStruct(u8, u16, u8);
    ///
    /// // Tuple structs follow the same rules.
    /// assert_eq!(6, mem::size_of::<TupleStruct>());
    ///
    /// // Note that reordering the fields can lower the size. We can remove both padding bytes
    /// // by putting `third` before `second`.
    /// #[repr(C)]
    /// struct FieldStructOptimized {
    ///     first: u8,
    ///     third: u8,
    ///     second: u16
    /// }
    ///
    /// assert_eq!(4, mem::size_of::<FieldStructOptimized>());
    ///
    /// // Union size is the size of the largest field.
    /// #[repr(C)]
    /// union ExampleUnion {
    ///     smaller: u8,
    ///     larger: u16
    /// }
    ///
    /// assert_eq!(2, mem::size_of::<ExampleUnion>());
    /// ```
    ///
    /// [alignment]: ./fn.align_of.html
    #[inline]
    #[stable(feature = "rust1", since = "1.0.0")]
    #[rustc_promotable]
    pub const fn size_of<T>() -> usize {
        intrinsics::size_of::<T>()
    }

    /// Returns the size of the pointed-to value in bytes.
    ///
    /// This is usually the same as `size_of::<T>()`. However, when `T` *has* no
    /// statically known size, e.g., a slice [`[T]`][slice] or a [trait object],
    /// then `size_of_val` can be used to get the dynamically-known size.
    ///
    /// [slice]: ../../std/primitive.slice.html
    /// [trait object]: ../../book/first-edition/trait-objects.html
    ///
    /// # Examples
    ///
    /// ```
    /// use std::mem;
    ///
    /// assert_eq!(4, mem::size_of_val(&5i32));
    ///
    /// let x: [u8; 13] = [0; 13];
    /// let y: &[u8] = &x;
    /// assert_eq!(13, mem::size_of_val(y));
    /// ```
    #[inline]
    #[stable(feature = "rust1", since = "1.0.0")]
    pub fn size_of_val<T: ?Sized>(val: &T) -> usize {
        unsafe { intrinsics::size_of_val(val) }
    }

    /// Returns the [ABI]-required minimum alignment of a type.
    ///
    /// Every reference to a value of the type `T` must be a multiple of this number.
    ///
    /// This is the alignment used for struct fields. It may be smaller than the preferred alignment.
    ///
    /// [ABI]: https://en.wikipedia.org/wiki/Application_binary_interface
    ///
    /// # Examples
    ///
    /// ```
    /// # #![allow(deprecated)]
    /// use std::mem;
    ///
    /// assert_eq!(4, mem::min_align_of::<i32>());
    /// ```
    #[inline]
    #[stable(feature = "rust1", since = "1.0.0")]
    #[rustc_deprecated(reason = "use `align_of` instead", since = "1.2.0")]
    pub fn min_align_of<T>() -> usize {
        intrinsics::min_align_of::<T>()
    }

    /// Returns the [ABI]-required minimum alignment of the type of the value that `val` points to.
    ///
    /// Every reference to a value of the type `T` must be a multiple of this number.
    ///
    /// [ABI]: https://en.wikipedia.org/wiki/Application_binary_interface
    ///
    /// # Examples
    ///
    /// ```
    /// # #![allow(deprecated)]
    /// use std::mem;
    ///
    /// assert_eq!(4, mem::min_align_of_val(&5i32));
    /// ```
    #[inline]
    #[stable(feature = "rust1", since = "1.0.0")]
    #[rustc_deprecated(reason = "use `align_of_val` instead", since = "1.2.0")]
    pub fn min_align_of_val<T: ?Sized>(val: &T) -> usize {
        unsafe { intrinsics::min_align_of_val(val) }
    }

    /// Returns the [ABI]-required minimum alignment of a type.
    ///
    /// Every reference to a value of the type `T` must be a multiple of this number.
    ///
    /// This is the alignment used for struct fields. It may be smaller than the preferred alignment.
    ///
    /// [ABI]: https://en.wikipedia.org/wiki/Application_binary_interface
    ///
    /// # Examples
    ///
    /// ```
    /// use std::mem;
    ///
    /// assert_eq!(4, mem::align_of::<i32>());
    /// ```
    #[inline]
    #[stable(feature = "rust1", since = "1.0.0")]
    #[rustc_promotable]
    pub const fn align_of<T>() -> usize {
        intrinsics::min_align_of::<T>()
    }

    /// Returns the [ABI]-required minimum alignment of the type of the value that `val` points to.
    ///
    /// Every reference to a value of the type `T` must be a multiple of this number.
    ///
    /// [ABI]: https://en.wikipedia.org/wiki/Application_binary_interface
    ///
    /// # Examples
    ///
    /// ```
    /// use std::mem;
    ///
    /// assert_eq!(4, mem::align_of_val(&5i32));
    /// ```
    #[inline]
    #[stable(feature = "rust1", since = "1.0.0")]
    pub fn align_of_val<T: ?Sized>(val: &T) -> usize {
        unsafe { intrinsics::min_align_of_val(val) }
    }

    /// Returns whether dropping values of type `T` matters.
    ///
    /// This is purely an optimization hint, and may be implemented conservatively:
    /// it may return `true` for types that don't actually need to be dropped.
    /// As such always returning `true` would be a valid implementation of
    /// this function. However if this function actually returns `false`, then you
    /// can be certain dropping `T` has no side effect.
    ///
    /// Low level implementations of things like collections, which need to manually
    /// drop their data, should use this function to avoid unnecessarily
    /// trying to drop all their contents when they are destroyed. This might not
    /// make a difference in release builds (where a loop that has no side-effects
    /// is easily detected and eliminated), but is often a big win for debug builds.
    ///
    /// Note that `ptr::drop_in_place` already performs this check, so if your workload
    /// can be reduced to some small number of drop_in_place calls, using this is
    /// unnecessary. In particular note that you can drop_in_place a slice, and that
    /// will do a single needs_drop check for all the values.
    ///
    /// Types like Vec therefore just `drop_in_place(&mut self[..])` without using
    /// needs_drop explicitly. Types like HashMap, on the other hand, have to drop
    /// values one at a time and should use this API.
    ///
    ///
    /// # Examples
    ///
    /// Here's an example of how a collection might make use of needs_drop:
    ///
    /// ```
    /// use std::{mem, ptr};
    ///
    /// pub struct MyCollection<T> {
    /// #   data: [T; 1],
    ///     /* ... */
    /// }
    /// # impl<T> MyCollection<T> {
    /// #   fn iter_mut(&mut self) -> &mut [T] { &mut self.data }
    /// #   fn free_buffer(&mut self) {}
    /// # }
    ///
    /// impl<T> Drop for MyCollection<T> {
    ///     fn drop(&mut self) {
    ///         unsafe {
    ///             // drop the data
    ///             if mem::needs_drop::<T>() {
    ///                 for x in self.iter_mut() {
    ///                     ptr::drop_in_place(x);
    ///                 }
    ///             }
    ///             self.free_buffer();
    ///         }
    ///     }
    /// }
    /// ```
    #[inline]
    #[stable(feature = "needs_drop", since = "1.21.0")]
    #[rustc_const_unstable(feature = "const_needs_drop")]
    pub const fn needs_drop<T>() -> bool {
        intrinsics::needs_drop::<T>()
    }

    /// Creates a value whose bytes are all zero.
    ///
    /// This has the same effect as allocating space with
    /// [`mem::uninitialized`][uninit] and then zeroing it out. It is useful for
    /// FFI sometimes, but should generally be avoided.
    ///
    /// There is no guarantee that an all-zero byte-pattern represents a valid value of
    /// some type `T`. If `T` has a destructor and the value is destroyed (due to
    /// a panic or the end of a scope) before being initialized, then the destructor
    /// will run on zeroed data, likely leading to [undefined behavior][ub].
    ///
    /// See also the documentation for [`mem::uninitialized`][uninit], which has
    /// many of the same caveats.
    ///
    /// [uninit]: fn.uninitialized.html
    /// [ub]: ../../reference/behavior-considered-undefined.html
    ///
    /// # Examples
    ///
    /// ```
    /// use std::mem;
    ///
    /// let x: i32 = unsafe { mem::zeroed() };
    /// assert_eq!(0, x);
    /// ```
    #[inline]
    #[rustc_deprecated(since = "2.0.0", reason = "use `mem::MaybeUninit::zeroed` instead")]
    #[stable(feature = "rust1", since = "1.0.0")]
    pub unsafe fn zeroed<T>() -> T {
        #[cfg(not(stage0))]
        intrinsics::panic_if_uninhabited::<T>();
        intrinsics::init()
    }

    /// Bypasses Rust's normal memory-initialization checks by pretending to
    /// produce a value of type `T`, while doing nothing at all.
    ///
    /// **This is incredibly dangerous and should not be done lightly. Deeply
    /// consider initializing your memory with a default value instead.**
    ///
    /// This is useful for FFI functions and initializing arrays sometimes,
    /// but should generally be avoided.
    ///
    /// # Undefined behavior
    ///
    /// It is [undefined behavior][ub] to read uninitialized memory, even just an
    /// uninitialized boolean. For instance, if you branch on the value of such
    /// a boolean, your program may take one, both, or neither of the branches.
    ///
    /// Writing to the uninitialized value is similarly dangerous. Rust believes the
    /// value is initialized, and will therefore try to [`Drop`] the uninitialized
    /// value and its fields if you try to overwrite it in a normal manner. The only way
    /// to safely initialize an uninitialized value is with [`ptr::write`][write],
    /// [`ptr::copy`][copy], or [`ptr::copy_nonoverlapping`][copy_no].
    ///
    /// If the value does implement [`Drop`], it must be initialized before
    /// it goes out of scope (and therefore would be dropped). Note that this
    /// includes a `panic` occurring and unwinding the stack suddenly.
    ///
    /// If you partially initialize an array, you may need to use
    /// [`ptr::drop_in_place`][drop_in_place] to remove the elements you have fully
    /// initialized followed by [`mem::forget`][mem_forget] to prevent drop running
    /// on the array. If a partially allocated array is dropped this will lead to
    /// undefined behaviour.
    ///
    /// # Examples
    ///
    /// Here's how to safely initialize an array of [`Vec`]s.
    ///
    /// ```
    /// use std::mem;
    /// use std::ptr;
    ///
    /// // Only declare the array. This safely leaves it
    /// // uninitialized in a way that Rust will track for us.
    /// // However we can't initialize it element-by-element
    /// // safely, and we can't use the `[value; 1000]`
    /// // constructor because it only works with `Copy` data.
    /// let mut data: [Vec<u32>; 1000];
    ///
    /// unsafe {
    ///     // So we need to do this to initialize it.
    ///     data = mem::uninitialized();
    ///
    ///     // DANGER ZONE: if anything panics or otherwise
    ///     // incorrectly reads the array here, we will have
    ///     // Undefined Behavior.
    ///
    ///     // It's ok to mutably iterate the data, since this
    ///     // doesn't involve reading it at all.
    ///     // (ptr and len are statically known for arrays)
    ///     for elem in &mut data[..] {
    ///         // *elem = Vec::new() would try to drop the
    ///         // uninitialized memory at `elem` -- bad!
    ///         //
    ///         // Vec::new doesn't allocate or do really
    ///         // anything. It's only safe to call here
    ///         // because we know it won't panic.
    ///         ptr::write(elem, Vec::new());
    ///     }
    ///
    ///     // SAFE ZONE: everything is initialized.
    /// }
    ///
    /// println!("{:?}", &data[0]);
    /// ```
    ///
    /// This example emphasizes exactly how delicate and dangerous using `mem::uninitialized`
    /// can be. Note that the [`vec!`] macro *does* let you initialize every element with a
    /// value that is only [`Clone`], so the following is semantically equivalent and
    /// vastly less dangerous, as long as you can live with an extra heap
    /// allocation:
    ///
    /// ```
    /// let data: Vec<Vec<u32>> = vec![Vec::new(); 1000];
    /// println!("{:?}", &data[0]);
    /// ```
    ///
    /// This example shows how to handle partially initialized arrays, which could
    /// be found in low-level datastructures.
    ///
    /// ```
    /// use std::mem;
    /// use std::ptr;
    ///
    /// // Count the number of elements we have assigned.
    /// let mut data_len: usize = 0;
    /// let mut data: [String; 1000];
    ///
    /// unsafe {
    ///     data = mem::uninitialized();
    ///
    ///     for elem in &mut data[0..500] {
    ///         ptr::write(elem, String::from("hello"));
    ///         data_len += 1;
    ///     }
    ///
    ///     // For each item in the array, drop if we allocated it.
    ///     for i in &mut data[0..data_len] {
    ///         ptr::drop_in_place(i);
    ///     }
    /// }
    /// // Forget the data. If this is allowed to drop, you may see a crash such as:
    /// // 'mem_uninit_test(2457,0x7fffb55dd380) malloc: *** error for object
    /// // 0x7ff3b8402920: pointer being freed was not allocated'
    /// mem::forget(data);
    /// ```
    ///
    /// [`Vec`]: ../../std/vec/struct.Vec.html
    /// [`vec!`]: ../../std/macro.vec.html
    /// [`Clone`]: ../../std/clone/trait.Clone.html
    /// [ub]: ../../reference/behavior-considered-undefined.html
    /// [write]: ../ptr/fn.write.html
    /// [drop_in_place]: ../ptr/fn.drop_in_place.html
    /// [mem_zeroed]: fn.zeroed.html
    /// [mem_forget]: fn.forget.html
    /// [copy]: ../intrinsics/fn.copy.html
    /// [copy_no]: ../intrinsics/fn.copy_nonoverlapping.html
    /// [`Drop`]: ../ops/trait.Drop.html
    #[inline]
    #[rustc_deprecated(since = "2.0.0", reason = "use `mem::MaybeUninit::uninitialized` instead")]
    #[stable(feature = "rust1", since = "1.0.0")]
    pub unsafe fn uninitialized<T>() -> T {
        #[cfg(not(stage0))]
        intrinsics::panic_if_uninhabited::<T>();
        intrinsics::uninit()
    }

    /// Swaps the values at two mutable locations, without deinitializing either one.
    ///
    /// # Examples
    ///
    /// ```
    /// use std::mem;
    ///
    /// let mut x = 5;
    /// let mut y = 42;
    ///
    /// mem::swap(&mut x, &mut y);
    ///
    /// assert_eq!(42, x);
    /// assert_eq!(5, y);
    /// ```
    #[inline]
    #[stable(feature = "rust1", since = "1.0.0")]
    pub fn swap<T>(x: &mut T, y: &mut T) {
        unsafe {
            ptr::swap_nonoverlapping_one(x, y);
        }
    }

    /// Moves `src` into the referenced `dest`, returning the previous `dest` value.
    ///
    /// Neither value is dropped.
    ///
    /// # Examples
    ///
    /// A simple example:
    ///
    /// ```
    /// use std::mem;
    ///
    /// let mut v: Vec<i32> = vec![1, 2];
    ///
    /// let old_v = mem::replace(&mut v, vec![3, 4, 5]);
    /// assert_eq!(2, old_v.len());
    /// assert_eq!(3, v.len());
    /// ```
    ///
    /// `replace` allows consumption of a struct field by replacing it with another value.
    /// Without `replace` you can run into issues like these:
    ///
    /// ```compile_fail,E0507
    /// struct Buffer<T> { buf: Vec<T> }
    ///
    /// impl<T> Buffer<T> {
    ///     fn get_and_reset(&mut self) -> Vec<T> {
    ///         // error: cannot move out of dereference of `&mut`-pointer
    ///         let buf = self.buf;
    ///         self.buf = Vec::new();
    ///         buf
    ///     }
    /// }
    /// ```
    ///
    /// Note that `T` does not necessarily implement [`Clone`], so it can't even clone and reset
    /// `self.buf`. But `replace` can be used to disassociate the original value of `self.buf` from
    /// `self`, allowing it to be returned:
    ///
    /// ```
    /// # #![allow(dead_code)]
    /// use std::mem;
    ///
    /// # struct Buffer<T> { buf: Vec<T> }
    /// impl<T> Buffer<T> {
    ///     fn get_and_reset(&mut self) -> Vec<T> {
    ///         mem::replace(&mut self.buf, Vec::new())
    ///     }
    /// }
    /// ```
    ///
    /// [`Clone`]: ../../std/clone/trait.Clone.html
    #[inline]
    #[stable(feature = "rust1", since = "1.0.0")]
    pub fn replace<T>(dest: &mut T, mut src: T) -> T {
        swap(dest, &mut src);
        src
    }

    /// Disposes of a value.
    ///
    /// While this does call the argument's implementation of [`Drop`][drop],
    /// it will not release any borrows, as borrows are based on lexical scope.
    ///
    /// This effectively does nothing for types which implement `Copy`, e.g.
    /// integers. Such values are copied and _then_ moved into the function, so the
    /// value persists after this function call.
    ///
    /// This function is not magic; it is literally defined as
    ///
    /// ```
    /// pub fn drop<T>(_x: T) { }
    /// ```
    ///
    /// Because `_x` is moved into the function, it is automatically dropped before
    /// the function returns.
    ///
    /// [drop]: ../ops/trait.Drop.html
    ///
    /// # Examples
    ///
    /// Basic usage:
    ///
    /// ```
    /// let v = vec![1, 2, 3];
    ///
    /// drop(v); // explicitly drop the vector
    /// ```
    ///
    /// Borrows are based on lexical scope, so this produces an error:
    ///
    /// ```compile_fail,E0502
    /// let mut v = vec![1, 2, 3];
    /// let x = &v[0];
    ///
    /// drop(x); // explicitly drop the reference, but the borrow still exists
    ///
    /// v.push(4); // error: cannot borrow `v` as mutable because it is also
    ///            // borrowed as immutable
    /// ```
    ///
    /// An inner scope is needed to fix this:
    ///
    /// ```
    /// let mut v = vec![1, 2, 3];
    ///
    /// {
    ///     let x = &v[0];
    ///
    ///     drop(x); // this is now redundant, as `x` is going out of scope anyway
    /// }
    ///
    /// v.push(4); // no problems
    /// ```
    ///
    /// Since [`RefCell`] enforces the borrow rules at runtime, `drop` can
    /// release a [`RefCell`] borrow:
    ///
    /// ```
    /// use std::cell::RefCell;
    ///
    /// let x = RefCell::new(1);
    ///
    /// let mut mutable_borrow = x.borrow_mut();
    /// *mutable_borrow = 1;
    ///
    /// drop(mutable_borrow); // relinquish the mutable borrow on this slot
    ///
    /// let borrow = x.borrow();
    /// println!("{}", *borrow);
    /// ```
    ///
    /// Integers and other types implementing [`Copy`] are unaffected by `drop`.
    ///
    /// ```
    /// #[derive(Copy, Clone)]
    /// struct Foo(u8);
    ///
    /// let x = 1;
    /// let y = Foo(2);
    /// drop(x); // a copy of `x` is moved and dropped
    /// drop(y); // a copy of `y` is moved and dropped
    ///
    /// println!("x: {}, y: {}", x, y.0); // still available
    /// ```
    ///
    /// [`RefCell`]: ../../std/cell/struct.RefCell.html
    /// [`Copy`]: ../../std/marker/trait.Copy.html
    #[inline]
    #[stable(feature = "rust1", since = "1.0.0")]
    pub fn drop<T>(_x: T) { }

    /// Interprets `src` as having type `&U`, and then reads `src` without moving
    /// the contained value.
    ///
    /// This function will unsafely assume the pointer `src` is valid for
    /// [`size_of::<U>`][size_of] bytes by transmuting `&T` to `&U` and then reading
    /// the `&U`. It will also unsafely create a copy of the contained value instead of
    /// moving out of `src`.
    ///
    /// It is not a compile-time error if `T` and `U` have different sizes, but it
    /// is highly encouraged to only invoke this function where `T` and `U` have the
    /// same size. This function triggers [undefined behavior][ub] if `U` is larger than
    /// `T`.
    ///
    /// [ub]: ../../reference/behavior-considered-undefined.html
    /// [size_of]: fn.size_of.html
    ///
    /// # Examples
    ///
    /// ```
    /// use std::mem;
    ///
    /// #[repr(packed)]
    /// struct Foo {
    ///     bar: u8,
    /// }
    ///
    /// let foo_slice = [10u8];
    ///
    /// unsafe {
    ///     // Copy the data from 'foo_slice' and treat it as a 'Foo'
    ///     let mut foo_struct: Foo = mem::transmute_copy(&foo_slice);
    ///     assert_eq!(foo_struct.bar, 10);
    ///
    ///     // Modify the copied data
    ///     foo_struct.bar = 20;
    ///     assert_eq!(foo_struct.bar, 20);
    /// }
    ///
    /// // The contents of 'foo_slice' should not have changed
    /// assert_eq!(foo_slice, [10]);
    /// ```
    #[inline]
    #[stable(feature = "rust1", since = "1.0.0")]
    pub unsafe fn transmute_copy<T, U>(src: &T) -> U {
        ptr::read_unaligned(src as *const T as *const U)
    }

    /// Opaque type representing the discriminant of an enum.
    ///
    /// See the [`discriminant`] function in this module for more information.
    ///
    /// [`discriminant`]: fn.discriminant.html
    #[stable(feature = "discriminant_value", since = "1.21.0")]
    pub struct Discriminant<T>(u64, PhantomData<fn() -> T>);

    // N.B. These trait implementations cannot be derived because we don't want any bounds on T.

    #[stable(feature = "discriminant_value", since = "1.21.0")]
    impl<T> Copy for Discriminant<T> {}

    #[stable(feature = "discriminant_value", since = "1.21.0")]
    impl<T> clone::Clone for Discriminant<T> {
        fn clone(&self) -> Self {
            *self
        }
    }

    #[stable(feature = "discriminant_value", since = "1.21.0")]
    impl<T> cmp::PartialEq for Discriminant<T> {
        fn eq(&self, rhs: &Self) -> bool {
            self.0 == rhs.0
        }
    }

    #[stable(feature = "discriminant_value", since = "1.21.0")]
    impl<T> cmp::Eq for Discriminant<T> {}

    #[stable(feature = "discriminant_value", since = "1.21.0")]
    impl<T> hash::Hash for Discriminant<T> {
        fn hash<H: hash::Hasher>(&self, state: &mut H) {
            self.0.hash(state);
        }
    }

    #[stable(feature = "discriminant_value", since = "1.21.0")]
    impl<T> fmt::Debug for Discriminant<T> {
        fn fmt(&self, fmt: &mut fmt::Formatter) -> fmt::Result {
            fmt.debug_tuple("Discriminant")
               .field(&self.0)
               .finish()
        }
    }

    /// Returns a value uniquely identifying the enum variant in `v`.
    ///
    /// If `T` is not an enum, calling this function will not result in undefined behavior, but the
    /// return value is unspecified.
    ///
    /// # Stability
    ///
    /// The discriminant of an enum variant may change if the enum definition changes. A discriminant
    /// of some variant will not change between compilations with the same compiler.
    ///
    /// # Examples
    ///
    /// This can be used to compare enums that carry data, while disregarding
    /// the actual data:
    ///
    /// ```
    /// use std::mem;
    ///
    /// enum Foo { A(&'static str), B(i32), C(i32) }
    ///
    /// assert!(mem::discriminant(&Foo::A("bar")) == mem::discriminant(&Foo::A("baz")));
    /// assert!(mem::discriminant(&Foo::B(1))     == mem::discriminant(&Foo::B(2)));
    /// assert!(mem::discriminant(&Foo::B(3))     != mem::discriminant(&Foo::C(3)));
    /// ```
    #[stable(feature = "discriminant_value", since = "1.21.0")]
    pub fn discriminant<T>(v: &T) -> Discriminant<T> {
        unsafe {
            Discriminant(intrinsics::discriminant_value(v), PhantomData)
        }
    }

    /// A wrapper to inhibit compiler from automatically calling `T`’s destructor.
    ///
    /// This wrapper is 0-cost.
    ///
    /// # Examples
    ///
    /// This wrapper helps with explicitly documenting the drop order dependencies between fields of
    /// the type:
    ///
    /// ```rust
    /// use std::mem::ManuallyDrop;
    /// struct Peach;
    /// struct Banana;
    /// struct Melon;
    /// struct FruitBox {
    ///     // Immediately clear there’s something non-trivial going on with these fields.
    ///     peach: ManuallyDrop<Peach>,
    ///     melon: Melon, // Field that’s independent of the other two.
    ///     banana: ManuallyDrop<Banana>,
    /// }
    ///
    /// impl Drop for FruitBox {
    ///     fn drop(&mut self) {
    ///         unsafe {
    ///             // Explicit ordering in which field destructors are run specified in the intuitive
    ///             // location – the destructor of the structure containing the fields.
    ///             // Moreover, one can now reorder fields within the struct however much they want.
    ///             ManuallyDrop::drop(&mut self.peach);
    ///             ManuallyDrop::drop(&mut self.banana);
    ///         }
    ///         // After destructor for `FruitBox` runs (this function), the destructor for Melon gets
    ///         // invoked in the usual manner, as it is not wrapped in `ManuallyDrop`.
    ///     }
    /// }
    /// ```
    #[stable(feature = "manually_drop", since = "1.20.0")]
    #[lang = "manually_drop"]
    #[derive(Copy, Clone, Debug, Default, PartialEq, Eq, PartialOrd, Ord, Hash)]
    #[repr(transparent)]
    pub struct ManuallyDrop<T: ?Sized> {
        value: T,
    }

    impl<T> ManuallyDrop<T> {
        /// Wrap a value to be manually dropped.
        ///
        /// # Examples
        ///
        /// ```rust
        /// use std::mem::ManuallyDrop;
        /// ManuallyDrop::new(Box::new(()));
        /// ```
        #[stable(feature = "manually_drop", since = "1.20.0")]
        #[inline(always)]
        pub const fn new(value: T) -> ManuallyDrop<T> {
            ManuallyDrop { value }
        }

        /// Extract the value from the `ManuallyDrop` container.
        ///
        /// This allows the value to be dropped again.
        ///
        /// # Examples
        ///
        /// ```rust
        /// use std::mem::ManuallyDrop;
        /// let x = ManuallyDrop::new(Box::new(()));
        /// let _: Box<()> = ManuallyDrop::into_inner(x); // This drops the `Box`.
        /// ```
        #[stable(feature = "manually_drop", since = "1.20.0")]
        #[inline(always)]
        pub const fn into_inner(slot: ManuallyDrop<T>) -> T {
            slot.value
        }

        /// Takes the contained value out.
        ///
        /// This method is primarily intended for moving out values in drop.
        /// Instead of using [`ManuallyDrop::drop`] to manually drop the value,
        /// you can use this method to take the value and use it however desired.
        /// `Drop` will be invoked on the returned value following normal end-of-scope rules.
        ///
        /// If you have ownership of the container, you can use [`ManuallyDrop::into_inner`] instead.
        ///
        /// # Safety
        ///
        /// This function semantically moves out the contained value without preventing further usage.
        /// It is up to the user of this method to ensure that this container is not used again.
        ///
        /// [`ManuallyDrop::drop`]: #method.drop
        /// [`ManuallyDrop::into_inner`]: #method.into_inner
        #[must_use = "if you don't need the value, you can use `ManuallyDrop::drop` instead"]
        #[unstable(feature = "manually_drop_take", issue = "55422")]
        #[inline]
        pub unsafe fn take(slot: &mut ManuallyDrop<T>) -> T {
            ManuallyDrop::into_inner(ptr::read(slot))
        }
    }

    impl<T: ?Sized> ManuallyDrop<T> {
        /// Manually drops the contained value.
        ///
        /// If you have ownership of the value, you can use [`ManuallyDrop::into_inner`] instead.
        ///
        /// # Safety
        ///
        /// This function runs the destructor of the contained value and thus the wrapped value
        /// now represents uninitialized data. It is up to the user of this method to ensure the
        /// uninitialized data is not actually used.
        ///
        /// [`ManuallyDrop::into_inner`]: #method.into_inner
        #[stable(feature = "manually_drop", since = "1.20.0")]
        #[inline]
        pub unsafe fn drop(slot: &mut ManuallyDrop<T>) {
            ptr::drop_in_place(&mut slot.value)
        }
    }

    #[stable(feature = "manually_drop", since = "1.20.0")]
    impl<T: ?Sized> Deref for ManuallyDrop<T> {
        type Target = T;
        #[inline(always)]
        fn deref(&self) -> &T {
            &self.value
        }
    }

    #[stable(feature = "manually_drop", since = "1.20.0")]
    impl<T: ?Sized> DerefMut for ManuallyDrop<T> {
        #[inline(always)]
        fn deref_mut(&mut self) -> &mut T {
            &mut self.value
        }
    }

    /// A newtype to construct uninitialized instances of `T`
    #[allow(missing_debug_implementations)]
    #[unstable(feature = "maybe_uninit", issue = "53491")]
    // NOTE after stabilizing `MaybeUninit` proceed to deprecate `mem::{uninitialized,zeroed}`
    pub union MaybeUninit<T> {
        uninit: (),
        value: ManuallyDrop<T>,
    }

    impl<T> MaybeUninit<T> {
        /// Create a new `MaybeUninit` initialized with the given value.
        ///
        /// Note that dropping a `MaybeUninit` will never call `T`'s drop code.
        /// It is your responsibility to make sure `T` gets dropped if it got initialized.
        #[unstable(feature = "maybe_uninit", issue = "53491")]
        #[inline(always)]
        pub const fn new(val: T) -> MaybeUninit<T> {
            MaybeUninit { value: ManuallyDrop::new(val) }
        }

        /// Create a new `MaybeUninit` in an uninitialized state.
        ///
        /// Note that dropping a `MaybeUninit` will never call `T`'s drop code.
        /// It is your responsibility to make sure `T` gets dropped if it got initialized.
        #[unstable(feature = "maybe_uninit", issue = "53491")]
        #[inline(always)]
        pub const fn uninitialized() -> MaybeUninit<T> {
            MaybeUninit { uninit: () }
        }

        /// Create a new `MaybeUninit` in an uninitialized state, with the memory being
        /// filled with `0` bytes.  It depends on `T` whether that already makes for
        /// proper initialization. For example, `MaybeUninit<usize>::zeroed()` is initialized,
        /// but `MaybeUninit<&'static i32>::zeroed()` is not because references must not
        /// be null.
        ///
        /// Note that dropping a `MaybeUninit` will never call `T`'s drop code.
        /// It is your responsibility to make sure `T` gets dropped if it got initialized.
        #[unstable(feature = "maybe_uninit", issue = "53491")]
        #[inline]
        pub fn zeroed() -> MaybeUninit<T> {
            let mut u = MaybeUninit::<T>::uninitialized();
            unsafe {
                u.as_mut_ptr().write_bytes(0u8, 1);
            }
            u
        }

        /// Set the value of the `MaybeUninit`. This overwrites any previous value without dropping it.
        #[unstable(feature = "maybe_uninit", issue = "53491")]
        #[inline(always)]
        pub fn set(&mut self, val: T) {
            unsafe {
                self.value = ManuallyDrop::new(val);
            }
        }

        /// Extract the value from the `MaybeUninit` container.  This is a great way
        /// to ensure that the data will get dropped, because the resulting `T` is
        /// subject to the usual drop handling.
        ///
        /// # Unsafety
        ///
        /// It is up to the caller to guarantee that the `MaybeUninit` really is in an initialized
        /// state, otherwise this will immediately cause undefined behavior.
        #[unstable(feature = "maybe_uninit", issue = "53491")]
        #[inline(always)]
        pub unsafe fn into_inner(self) -> T {
            #[cfg(not(stage0))]
            intrinsics::panic_if_uninhabited::<T>();
            ManuallyDrop::into_inner(self.value)
        }

        /// Get a reference to the contained value.
        ///
        /// # Unsafety
        ///
        /// It is up to the caller to guarantee that the `MaybeUninit` really is in an initialized
        /// state, otherwise this will immediately cause undefined behavior.
        #[unstable(feature = "maybe_uninit", issue = "53491")]
        #[inline(always)]
        pub unsafe fn get_ref(&self) -> &T {
            &*self.value
        }

        /// Get a mutable reference to the contained value.
        ///
        /// # Unsafety
        ///
        /// It is up to the caller to guarantee that the `MaybeUninit` really is in an initialized
        /// state, otherwise this will immediately cause undefined behavior.
        // FIXME(#53491): We currently rely on the above being incorrect, i.e., we have references
        // to uninitialized data (e.g., in `libcore/fmt/float.rs`).  We should make
        // a final decision about the rules before stabilization.
        #[unstable(feature = "maybe_uninit", issue = "53491")]
        #[inline(always)]
        pub unsafe fn get_mut(&mut self) -> &mut T {
            &mut *self.value
        }

        /// Get a pointer to the contained value. Reading from this pointer will be undefined
        /// behavior unless the `MaybeUninit` is initialized.
        #[unstable(feature = "maybe_uninit", issue = "53491")]
        #[inline(always)]
        pub fn as_ptr(&self) -> *const T {
            unsafe { &*self.value as *const T }
        }

        /// Get a mutable pointer to the contained value. Reading from this pointer will be undefined
        /// behavior unless the `MaybeUninit` is initialized.
        #[unstable(feature = "maybe_uninit", issue = "53491")]
        #[inline(always)]
        pub fn as_mut_ptr(&mut self) -> *mut T {
            unsafe { &mut *self.value as *mut T }
        }
    }

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