display_char = wall:▒
display_char = permawall:▓
display_char = wall_magic:░
display_char = floor:∙
display_char = floor_magic:·
display_char = door_open:'
display_char = door_closed:■
display_char = trap:^
display_char = stairs_down:>
display_char = stairs_up:<
display_char = grate:#
display_char = altar:▄
display_char = arch:∩
display_char = fountain:⌠
display_char = wavy:≈
display_char = statue:8
display_char = invis_exposed:{
display_char = item_detected:{
display_char = item_orb:0
display_char = item_rune:φ
display_char = item_weapon:)
display_char = item_armour:[
display_char = item_wand:/
display_char = item_food:%
display_char = item_scroll:?
display_char = item_ring:=
display_char = item_potion:!
display_char = item_missile:(
display_char = item_book:∞
display_char = item_staff:\
display_char = item_rod:\
display_char = item_miscellany:}
display_char = item_corpse:%
display_char = item_skeleton:%
display_char = item_gold:$
display_char = item_amulet:"
display_char = cloud:#
display_char = tree:♣
display_char = transporter:Ω
display_char = transporter_landing:Ω
display_char = fired_bolt:#
display_char = fired_zap:*
display_char = fired_burst:÷
display_char = fired_debug:X
display_char = fired_missile:`
display_char = explosion:#
display_char = frame_horiz:═
display_char = frame_vert:║
display_char = frame_top_left:╔
display_char = frame_top_right:╗
display_char = frame_bottom_left:╚
display_char = frame_bottom_right:╝
