

   VITAL

   *) Asteroids
   *) More missions
       *) FLF Nebula Campaign
       *) Space Trader Missions
       *) Misc Empire Guard missions
       *) Pirate Missions
       *) FLF Missions


   MAJOR

   *) Escorts available for hire
   *) Better AI
      *) boids ship fleet movement (have them behave like fleets)
   *) Simplify controls
      *) Emacs-style bindings
      *) Combine similar commands into one
      *) Short cut keys for buttons in toolkit windows like land


   MINOR

   *) Hybrid ships
      *) Start out with X skillpoints that get spread out by use, use fast at first
      *) Can't use normal gear
      *) very rare
      *) random mutation for cloaking/displacement abilities
   *) Graphic improvements
      *) have ships flying in nebula leave traces
      *) missile smoke
      *) more special effects
      *) cloaking effects
      *) fancy displacement effects for some ships
   *) Dynamic Politics - Faction wide AI
   *) Allow player to create faction and control fleets
   *) Allow subsystems to get damage
   *) Pilot titles
      *) would usually indicate changes on the base ship equipment
   *) Radar improvements
      *) non-linear - see alot more data then currently possible
      *) objects always in sight (depending on resolution)
   *) Allow creating collision masks to make collision more realistic.
   *) Improve font system to handle unicode
   *) Different optimization strategies
      *) Optimize for CPU/Memory (different levels)
      *) Optimize cache for loading
   *) Testing improvements
      *) Allow console to reload data (to avoid restarts)


   MAYBE... SOMEDAY...

   *) Multiplayer
   *) 3d models (not actually 3d though, just no sprites)


