# slay.txt

# code: code for slay to use in object data files
# name: name of slain creatures for use in object descriptions
# race-flag: monster race flag which this slay affects
# base: monster base which this flag affects
# multiplier: slay multiplier applied to damage dice
# power: weighting in object power calculations (100 is neutral)
# melee-verb: verb used when a susceptible monster is hit in melee
# range-verb: verb used when a susceptible monster is hit at range

# This file encodes the slays that can appear on object.  Each slay should
# have exactly one of a race flag or a base.

code:EVIL_2
name:evil creatures
race-flag:EVIL
multiplier:2
power:200
melee-verb:smite
range-verb:pierces

code:ANIMAL_2
name:animals
race-flag:ANIMAL
multiplier:2
power:115
melee-verb:smite
range-verb:pierces

code:ORC_3
name:orcs
race-flag:ORC
multiplier:3
power:101
melee-verb:smite
range-verb:pierces

code:TROLL_3
name:trolls
race-flag:TROLL
multiplier:3
power:101
melee-verb:smite
range-verb:pierces

code:GIANT_3
name:giants
race-flag:GIANT
multiplier:3
power:102
melee-verb:smite
range-verb:pierces

code:DEMON_3
name:demons
race-flag:DEMON
multiplier:3
power:110
melee-verb:smite
range-verb:pierces

code:DRAGON_3
name:dragons
race-flag:DRAGON
multiplier:3
power:105
melee-verb:smite
range-verb:pierces

code:UNDEAD_3
name:undead
race-flag:UNDEAD
multiplier:3
power:115
melee-verb:smite
range-verb:pierces

code:DEMON_5
name:demons
race-flag:DEMON
multiplier:5
power:120
melee-verb:fiercely smite
range-verb:deeply pierces

code:DRAGON_5
name:dragons
race-flag:DRAGON
multiplier:5
power:110
melee-verb:fiercely smite
range-verb:deeply pierces

code:UNDEAD_5
name:undead
race-flag:UNDEAD
multiplier:5
power:130
melee-verb:fiercely smite
range-verb:deeply pierces
