# Light Config

- Color
- Global

Set here global light Shininess parameter, applied automatically to all current and future layers with lights switched on, to change the brightness of its solid objects.

### Shininess

This parameter controls the level of metallic brightness shown by solid objects, when submited to lights with some specular component. When Shininess is 0.0 (the minimum value), no brightness is visible. When Shininess is 1.0 (the maximum value), the brightness is usually so strong that most color effects are lost and objects look mostly white.

This parameter is global: all solid objects in GAMGI have the same Shininess.
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